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Decode Honor of Kings & FF7 normals / Fantasy Life AWB support / DBD update / Aliens Fireteam Elite 2 support / PUBG update / Animation Curves export support / Partial UE3 support
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Co-Authored-By: LongerWarrior <37636768+LongerWarrior@users.noreply.github.com> Co-Authored-By: Krowe Moh <27891447+Krowe-moh@users.noreply.github.com> Co-Authored-By: Moisoni Ioan <44326908+moisoni97@users.noreply.github.com>
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Submodule CUE4Parse updated: cdaad6c824...ec6595e464
@@ -156,6 +156,8 @@ public class Skeleton : IDisposable
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for (int s = 0; s < animation.Sequences.Count; s++)
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{
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var sequence = animation.Sequences[s];
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if (sequence.Tracks is not { Count: > 0 })
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continue;
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foreach (var bone in BonesByLoweredName.Values.Where(bone => sequence.OriginalSequence.FindTrackForBoneIndex(bone.SkeletonIndex) >= 0))
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{
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bone.AnimatedBySequences.Add(s);
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