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MGSDelta, Hell Let Loose support
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Splitgate2 Aes fix
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Submodule CUE4Parse updated: 3f3a5a93a8...f6725d28e0
@@ -131,7 +131,7 @@ public class Material : IDisposable
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"Emissive Texture UVs RG_TopLeft BA_BottomRight",
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"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
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"Emissive_CH", "EmissiveColor4LM"))
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"Emissive_CH", "EmissiveColor4LM", "Emissive Sphere Center"))
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EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
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if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||
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