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MGSDelta, Hell Let Loose support
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Splitgate2 Aes fix
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2c0c5d8694
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@ -1 +1 @@
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Subproject commit 3f3a5a93a87282e04b36edd374fc46686e376de5
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Subproject commit f6725d28e0c74482738a6031a945f53a45c738c2
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@ -131,7 +131,7 @@ public class Material : IDisposable
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"Emissive Texture UVs RG_TopLeft BA_BottomRight",
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"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
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"Emissive_CH", "EmissiveColor4LM"))
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"Emissive_CH", "EmissiveColor4LM", "Emissive Sphere Center"))
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EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
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if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||
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