Geometry collection icon

This commit is contained in:
Masusder
2026-08-11 19:11:58 +02:00
parent cf4c4e6bba
commit 25976f1055
4 changed files with 5 additions and 0 deletions

View File

@@ -130,6 +130,7 @@ public enum EAssetCategory : uint
SkeletalMesh = Mesh + 2,
CustomizableObject = Mesh + 3,
NaniteDisplacedMesh = Mesh + 4,
GeometryCollection = Mesh + 5,
Texture = AssetCategoryExtensions.CategoryBase + (3 << 16),
Materials = AssetCategoryExtensions.CategoryBase + (4 << 16),
Material = Materials + 1,

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@@ -26,6 +26,7 @@ using CUE4Parse.UE4.Assets.Exports.Engine.Font;
using CUE4Parse.UE4.Assets.Exports.Fmod;
using CUE4Parse.UE4.Assets.Exports.FMod;
using CUE4Parse.UE4.Assets.Exports.Foliage;
using CUE4Parse.UE4.Assets.Exports.GeometryCollection;
using CUE4Parse.UE4.Assets.Exports.Internationalization;
using CUE4Parse.UE4.Assets.Exports.LevelSequence;
using CUE4Parse.UE4.Assets.Exports.Material;
@@ -217,6 +218,7 @@ public class GameFileViewModel(GameFile asset) : ViewModel
USkeletalMesh => (EAssetCategory.SkeletalMesh, EBulkType.Meshes),
UCustomizableObject => (EAssetCategory.CustomizableObject, EBulkType.None),
UNaniteDisplacedMesh => (EAssetCategory.NaniteDisplacedMesh, EBulkType.None),
UGeometryCollection => (EAssetCategory.GeometryCollection, EBulkType.None),
UTexture => (EAssetCategory.Texture, EBulkType.Textures),

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@@ -34,6 +34,7 @@ public class FileToGeometryConverter : IMultiValueConverter
EAssetCategory.SkeletalMesh => ("SkeletalMeshIconAlt", "NeutralBrush"),
EAssetCategory.CustomizableObject => ("StaticMeshIconAlt", "CustomizableObjectBrush"),
EAssetCategory.NaniteDisplacedMesh => ("StaticMeshIconAlt", "NaniteDisplacedMeshBrush"),
EAssetCategory.GeometryCollection => ("GeometryCollectionIcon", "NeutralBrush"),
EAssetCategory.Material => ("MaterialIcon", "MaterialBrush"),
EAssetCategory.MaterialEditorData => ("MaterialIcon", "MaterialEditorBrush"),

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