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https://github.com/4sval/FModel.git
synced 2026-06-22 07:50:10 -05:00
auto restart if path changed in settings
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parent
7df8475d21
commit
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@ -13,7 +13,6 @@ using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using FProp = FModel.Properties.Settings;
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namespace FModel
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{
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@ -164,6 +163,7 @@ namespace FModel
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}
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private void MI_Settings_Click(object sender, RoutedEventArgs e)
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{
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DebugHelper.WriteLine("FWindow: Settings");
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if (!FormsUtility.IsWindowOpen<Window>("Settings"))
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{
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new FModel_Settings().Show();
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@ -112,7 +112,6 @@ namespace FModel.Forms
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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SetUserSettings();
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DebugHelper.WriteUserSettings();
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Close();
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}
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@ -188,8 +187,13 @@ namespace FModel.Forms
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if (restart)
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{
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DarkMessageBox.Show("Please, restart FModel to apply your new path(s)", "FModel Path(s) Changed", MessageBoxButton.OK, MessageBoxImage.Information);
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DarkMessageBox.Show("FModel is about to restart because you applied your new path(s)", "FModel Path(s) Changed", MessageBoxButton.OK, MessageBoxImage.Information);
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DebugHelper.WriteLine("FModel is restarting");
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System.Windows.Forms.Application.Restart();
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Application.Current.Shutdown();
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}
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else
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DebugHelper.WriteUserSettings();
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}
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private async void UpdateImageBox(object sender, RoutedEventArgs e)
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@ -12,6 +12,8 @@ namespace FModel.Methods.PAKs
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{
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static class RegisterFromPath
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{
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private static string _ePath = string.Empty;
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public static void FilterPAKs()
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{
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if (string.IsNullOrEmpty(FProp.Default.FPak_Path))
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@ -87,11 +89,14 @@ namespace FModel.Methods.PAKs
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private static string GetDatFile()
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{
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string ePath = $"{GetEpicDirectory()}\\UnrealEngineLauncher\\LauncherInstalled.dat";
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if (File.Exists(ePath))
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if (!string.IsNullOrEmpty(_ePath))
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return _ePath;
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_ePath = $"{GetEpicDirectory()}\\UnrealEngineLauncher\\LauncherInstalled.dat";
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if (File.Exists(_ePath))
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{
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DebugHelper.WriteLine("EPIC .dat file at " + ePath);
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return ePath;
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DebugHelper.WriteLine("EPIC .dat file at " + _ePath);
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return _ePath;
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}
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else
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DebugHelper.WriteLine("EPIC .dat file not found");
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@ -135,7 +140,7 @@ namespace FModel.Methods.PAKs
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{
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JToken game = GetGameData();
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if (game != null)
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DebugHelper.WriteLine("Fortnite version: " + game["AppVersion"] + " found in .dat file");
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DebugHelper.WriteLine(game["AppVersion"] + " found in .dat file");
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}
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}
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}
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