mirror of
https://github.com/4sval/FModel.git
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AssetObjectProperty != SoftObjectProperty
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@@ -12,11 +12,7 @@ namespace FModel.PakReader.Parsers.Objects
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internal FSoftObjectPath(PackageReader reader)
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{
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AssetPathName = reader.ReadFName();
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SubPathString = string.Empty;
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if (FModel.Globals.Game.Version >= EPakVersion.RELATIVE_CHUNK_OFFSETS)
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{
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SubPathString = reader.ReadFString();
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}
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SubPathString = reader.ReadFString();
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}
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public Dictionary<string, string> GetValue()
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@@ -0,0 +1,17 @@
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namespace FModel.PakReader.Parsers.PropertyTagData
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{
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public sealed class AssetObjectProperty : BaseProperty<string>
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{
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internal AssetObjectProperty()
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{
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Value = string.Empty;
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}
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internal AssetObjectProperty(PackageReader reader)
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{
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Position = reader.Position;
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Value = reader.ReadFString();
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}
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public string GetValue() => Value;
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}
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}
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@@ -25,7 +25,7 @@ namespace FModel.PakReader.Parsers.PropertyTagData
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//"MulticastDelegateProperty" => new MulticastDelegateProperty(reader, tag),
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//"LazyObjectProperty" => new LazyObjectProperty(reader, tag),
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"SoftObjectProperty" => new SoftObjectProperty(),
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"AssetObjectProperty" => new SoftObjectProperty(),
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"AssetObjectProperty" => new AssetObjectProperty(),
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"UInt64Property" => new UInt64Property(),
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"UInt32Property" => new UInt32Property(),
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"UInt16Property" => new UInt16Property(),
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@@ -60,7 +60,7 @@ namespace FModel.PakReader.Parsers.PropertyTagData
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//"MulticastDelegateProperty" => new MulticastDelegateProperty(reader, tag),
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//"LazyObjectProperty" => new LazyObjectProperty(reader, tag),
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"SoftObjectProperty" => new SoftObjectProperty(reader, readType),
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"AssetObjectProperty" => new SoftObjectProperty(reader, readType),
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"AssetObjectProperty" => new AssetObjectProperty(reader),
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"UInt64Property" => new UInt64Property(reader),
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"UInt32Property" => new UInt32Property(reader),
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"UInt16Property" => new UInt16Property(reader),
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637
FModel/Properties/Resources.Designer.cs
generated
637
FModel/Properties/Resources.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@@ -271,10 +271,9 @@ It's now the most used free software to leak on Fortnite.</value>
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<data name="ContributorsFDetails" xml:space="preserve">
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<value>• Waddlesworth • Maiky
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• FunGames • Officer
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• PsychoPast • TSG
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• GMatrixGames • Jackson
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• XTigerHyperX • FireMonkey
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• Mang0e</value>
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• PsychoPast • GMatrixGames
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• Jackson • XTigerHyperX
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• FireMonkey • Mang0e</value>
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<comment>Do not translate</comment>
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</data>
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<data name="CopySuccess" xml:space="preserve">
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@@ -105,14 +105,6 @@ To use FModel, you need to have [.NET Core 3.1](https://dotnet.microsoft.com/dow
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</td>
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</tr>
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<tr>
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<td align="center">
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<a href="https://github.com/AyeTSG">
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<img src="https://avatars1.githubusercontent.com/u/49595354?s=200&v=4" width="100px;" alt="TSG"/><br>
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<sub><b>TSG</b></sub>
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</a><br>
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<a href="https://github.com/AyeTSG" title="Github">🔧</a>
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<a href="https://twitter.com/AyeTSG" title="Twitter">🐦</a>
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</td>
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<td align="center">
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<a href="https://github.com/JacksonPlayz">
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<img src="https://avatars2.githubusercontent.com/u/18062275?s=200&v=4" width="100px;" alt="Jackson"/><br/>
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