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https://github.com/4sval/FModel.git
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Add more game languages and make game names translatable
Game languages added: - Spanish (Mexico) - British English - Portuguese (Portugal) - Swedish - Thai - Indonesian - Vietnamese (Vietnam)
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@ -42,21 +42,28 @@
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public enum ELanguage : long
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{
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English,
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AustralianEnglish,
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BritishEnglish,
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French,
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German,
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Italian,
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Spanish,
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SpanishLatin,
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SpanishMexico,
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Arabic,
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Japanese,
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Korean,
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Polish,
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PortugueseBrazil,
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PortuguesePortugal,
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Russian,
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Turkish,
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Chinese,
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TraditionalChinese,
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AustralianEnglish
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Swedish,
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Thai,
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Indonesian,
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VietnameseVietnam
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}
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public enum EJsonType: long
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@ -3,6 +3,7 @@ using PakReader.Parsers.Objects;
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using System;
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using System.Collections.Generic;
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using System.Windows;
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using FModel.Properties;
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using ToastNotifications;
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using ToastNotifications.Lifetime;
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using ToastNotifications.Position;
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@ -52,17 +53,17 @@ namespace FModel
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{
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return ActualGame switch
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{
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EGame.Fortnite => "Fortnite",
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EGame.Valorant => "Valorant",
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EGame.DeadByDaylight => "Dead By Daylight",
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EGame.Borderlands3 => "Borderlands 3",
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EGame.MinecraftDungeons => "Minecraft Dungeons",
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EGame.BattleBreakers => "Battle Breakers",
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EGame.Spellbreak => "Spellbreak",
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EGame.StateOfDecay2 => "State of Decay 2",
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EGame.TheCycleEA => "The Cycle (Early Access)",
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EGame.Fortnite => Resources.GameName_Fortnite,
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EGame.Valorant => Resources.GameName_Valorant,
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EGame.DeadByDaylight => Resources.GameName_DeadByDaylight,
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EGame.Borderlands3 => Resources.GameName_Borderlands3,
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EGame.MinecraftDungeons => Resources.GameName_MinecraftDungeons,
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EGame.BattleBreakers => Resources.GameName_BattleBreakers,
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EGame.Spellbreak => Resources.GameName_Spellbreak,
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EGame.StateOfDecay2 => Resources.GameName_StateofDecay2,
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EGame.TheCycleEA => Resources.GameName_TheCycle,
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EGame.Unknown => "Unknown",
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_ => "Unknown",
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_ => "Unknown"
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};
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}
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}
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787
FModel/Properties/Resources.Designer.cs
generated
787
FModel/Properties/Resources.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
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@ -1091,4 +1091,55 @@ It's now the most used free software to leak on Fortnite.</value>
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<data name="ResetSettings" xml:space="preserve">
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<value>Reset Settings</value>
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</data>
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<data name="GameName_Fortnite" xml:space="preserve">
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<value>Fortnite</value>
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</data>
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<data name="GameName_Valorant" xml:space="preserve">
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<value>Valorant</value>
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</data>
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<data name="GameName_DeadByDaylight" xml:space="preserve">
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<value>Dead By Daylight</value>
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</data>
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<data name="GameName_Borderlands3" xml:space="preserve">
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<value>Borderlands 3</value>
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</data>
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<data name="GameName_MinecraftDungeons" xml:space="preserve">
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<value>Minecraft Dungeons</value>
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</data>
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<data name="AustralianEnglish" xml:space="preserve">
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<value>Australian English</value>
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</data>
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<data name="BritishEnglish" xml:space="preserve">
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<value>British English</value>
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</data>
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<data name="PortuguesePortugal" xml:space="preserve">
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<value>Portuguese (Portugal)</value>
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</data>
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<data name="SpanishMexico" xml:space="preserve">
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<value>Spanish (Mexico)</value>
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</data>
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<data name="Swedish" xml:space="preserve">
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<value>Swedish</value>
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</data>
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<data name="Thai" xml:space="preserve">
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<value>Thai</value>
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</data>
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<data name="Indonesian" xml:space="preserve">
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<value>Indonesian</value>
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</data>
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<data name="VietnameseVietnam" xml:space="preserve">
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<value>Vietnamese (Vietnam)</value>
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</data>
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<data name="GameName_BattleBreakers" xml:space="preserve">
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<value>Battle Breakers</value>
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</data>
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<data name="GameName_Spellbreak" xml:space="preserve">
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<value>Spellbreak</value>
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</data>
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<data name="GameName_StateofDecay2" xml:space="preserve">
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<value>State of Decay 2</value>
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</data>
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<data name="GameName_TheCycle" xml:space="preserve">
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<value>The Cycle</value>
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</data>
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</root>
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@ -796,4 +796,31 @@
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<data name="Fat" xml:space="preserve">
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<value>厚</value>
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</data>
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<data name="GameName_Fortnite" xml:space="preserve">
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<value>堡垒之夜</value>
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</data>
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<data name="GameName_Valorant" xml:space="preserve">
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<value>无畏契约</value>
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</data>
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<data name="GameName_MinecraftDungeons" xml:space="preserve">
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<value>我的世界地牢</value>
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</data>
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<data name="GameName_Borderlands3" xml:space="preserve">
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<value>无主之地3</value>
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</data>
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<data name="GameName_BattleBreakers" xml:space="preserve">
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<value>《BATTLE BREAKERS》</value>
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</data>
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<data name="GameName_Spellbreak" xml:space="preserve">
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<value>《Spellbreak》</value>
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</data>
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<data name="GameName_StateofDecay2" xml:space="preserve">
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<value>《State of Decay 2》</value>
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</data>
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<data name="GameName_DeadByDaylight" xml:space="preserve">
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<value>《Dead by Daylight》</value>
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</data>
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<data name="GameName_TheCycle" xml:space="preserve">
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<value>《The Cycle》</value>
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</data>
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</root>
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@ -147,9 +147,6 @@ namespace FModel.Utils
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else if (Globals.Game.ActualGame == EGame.Valorant)
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return lang switch
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{
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//Indonesian id-ID
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//Thailand th-TH
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//Vietnam vi-VN
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ELanguage.English => "en-US",
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ELanguage.French => "fr-FR",
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ELanguage.German => "de-DE",
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@ -165,12 +162,14 @@ namespace FModel.Utils
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ELanguage.Turkish => "tr-TR",
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ELanguage.Chinese => "zh-CN",
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ELanguage.TraditionalChinese => "zh-TW",
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ELanguage.Thai => "th-TH",
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ELanguage.VietnameseVietnam => "vi-VN",
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ELanguage.Indonesian => "id-ID",
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_ => "en",
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};
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else if (Globals.Game.ActualGame == EGame.DeadByDaylight)
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return lang switch
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{
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//Thailand th
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ELanguage.English => "en",
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ELanguage.French => "fr",
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ELanguage.German => "de",
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@ -186,25 +185,26 @@ namespace FModel.Utils
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ELanguage.Turkish => "tr",
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ELanguage.Chinese => "zh-Hans",
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ELanguage.TraditionalChinese => "zh-Hant",
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ELanguage.Thai => "th",
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_ => "en",
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};
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else if (Globals.Game.ActualGame == EGame.MinecraftDungeons)
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return lang switch
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{
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//Swedish sv-SE
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//Mexican Spanish es-MX
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//Portugal Portuguese pt-PT
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//British English en-GB
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ELanguage.English => "en",
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ELanguage.BritishEnglish => "en-GB",
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ELanguage.French => "fr-FR",
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ELanguage.German => "de-DE",
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ELanguage.Italian => "it-IT",
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ELanguage.Spanish => "es-ES",
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ELanguage.SpanishMexico => "es-MX",
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ELanguage.Japanese => "ja-JP",
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ELanguage.Korean => "ko-KR",
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ELanguage.Polish => "pl-PL",
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ELanguage.PortugueseBrazil => "pt-BR",
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ELanguage.PortuguesePortugal => "pt-PT",
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ELanguage.Russian => "ru-RU",
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ELanguage.Swedish => "sv-SE",
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_ => "en"
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};
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else if (Globals.Game.ActualGame == EGame.BattleBreakers)
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@ -244,9 +244,9 @@ namespace FModel.Utils
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ELanguage.PortugueseBrazil => "pt-BR",
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ELanguage.Italian => "it-IT",
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ELanguage.French => "fr-FR",
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ELanguage.SpanishLatin => "es-MX",
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ELanguage.SpanishMexico => "es-MX",
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ELanguage.German => "de-DE",
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_ => "en"
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_ => "en-US"
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};
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else if (Globals.Game.ActualGame == EGame.TheCycleEA)
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return lang switch
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@ -52,20 +52,28 @@ namespace FModel.ViewModels.ComboBox
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public static ObservableCollection<ComboBoxViewModel> languageCbViewModel = new ObservableCollection<ComboBoxViewModel>
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{
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new ComboBoxViewModel { Id = 0, Content = Properties.Resources.English, Property = ELanguage.English },
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new ComboBoxViewModel { Id = 1, Content = Properties.Resources.French, Property = ELanguage.French },
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new ComboBoxViewModel { Id = 2, Content = Properties.Resources.German, Property = ELanguage.German },
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new ComboBoxViewModel { Id = 3, Content = Properties.Resources.Italian, Property = ELanguage.Italian },
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new ComboBoxViewModel { Id = 4, Content = Properties.Resources.Spanish, Property = ELanguage.Spanish },
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new ComboBoxViewModel { Id = 5, Content = Properties.Resources.SpanishLatin, Property = ELanguage.SpanishLatin },
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new ComboBoxViewModel { Id = 6, Content = Properties.Resources.Arabic, Property = ELanguage.Arabic },
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new ComboBoxViewModel { Id = 7, Content = Properties.Resources.Japanese, Property = ELanguage.Japanese },
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new ComboBoxViewModel { Id = 8, Content = Properties.Resources.Korean, Property = ELanguage.Korean },
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new ComboBoxViewModel { Id = 9, Content = Properties.Resources.Polish, Property = ELanguage.Polish },
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new ComboBoxViewModel { Id = 10, Content = Properties.Resources.PortugueseBrazil, Property = ELanguage.PortugueseBrazil },
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new ComboBoxViewModel { Id = 11, Content = Properties.Resources.Russian, Property = ELanguage.Russian },
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new ComboBoxViewModel { Id = 12, Content = Properties.Resources.Turkish, Property = ELanguage.Turkish },
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new ComboBoxViewModel { Id = 13, Content = Properties.Resources.Chinese, Property = ELanguage.Chinese },
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new ComboBoxViewModel { Id = 14, Content = Properties.Resources.TraditionalChinese, Property = ELanguage.TraditionalChinese }
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new ComboBoxViewModel { Id = 1, Content = Properties.Resources.AustralianEnglish, Property = ELanguage.AustralianEnglish },
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new ComboBoxViewModel { Id = 2, Content = Properties.Resources.BritishEnglish, Property = ELanguage.BritishEnglish },
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new ComboBoxViewModel { Id = 3, Content = Properties.Resources.French, Property = ELanguage.French },
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new ComboBoxViewModel { Id = 4, Content = Properties.Resources.German, Property = ELanguage.German },
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new ComboBoxViewModel { Id = 5, Content = Properties.Resources.Italian, Property = ELanguage.Italian },
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new ComboBoxViewModel { Id = 6, Content = Properties.Resources.Spanish, Property = ELanguage.Spanish },
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new ComboBoxViewModel { Id = 7, Content = Properties.Resources.SpanishLatin, Property = ELanguage.SpanishLatin },
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new ComboBoxViewModel { Id = 8, Content = Properties.Resources.SpanishMexico, Property = ELanguage.SpanishMexico },
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new ComboBoxViewModel { Id = 9, Content = Properties.Resources.Arabic, Property = ELanguage.Arabic },
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new ComboBoxViewModel { Id = 10, Content = Properties.Resources.Japanese, Property = ELanguage.Japanese },
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new ComboBoxViewModel { Id = 11, Content = Properties.Resources.Korean, Property = ELanguage.Korean },
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new ComboBoxViewModel { Id = 12, Content = Properties.Resources.Polish, Property = ELanguage.Polish },
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new ComboBoxViewModel { Id = 13, Content = Properties.Resources.PortugueseBrazil, Property = ELanguage.PortugueseBrazil },
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new ComboBoxViewModel { Id = 14, Content = Properties.Resources.PortuguesePortugal, Property = ELanguage.PortuguesePortugal },
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new ComboBoxViewModel { Id = 15, Content = Properties.Resources.Russian, Property = ELanguage.Russian },
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new ComboBoxViewModel { Id = 16, Content = Properties.Resources.Turkish, Property = ELanguage.Turkish },
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new ComboBoxViewModel { Id = 17, Content = Properties.Resources.Chinese, Property = ELanguage.Chinese },
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new ComboBoxViewModel { Id = 18, Content = Properties.Resources.TraditionalChinese, Property = ELanguage.TraditionalChinese },
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new ComboBoxViewModel { Id = 19, Content = Properties.Resources.Swedish, Property = ELanguage.Swedish },
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new ComboBoxViewModel { Id = 20, Content = Properties.Resources.Thai, Property = ELanguage.Thai },
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new ComboBoxViewModel { Id = 21, Content = Properties.Resources.Indonesian, Property = ELanguage.Indonesian },
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new ComboBoxViewModel { Id = 22, Content = Properties.Resources.VietnameseVietnam, Property = ELanguage.VietnameseVietnam }
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};
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public static ObservableCollection<ComboBoxViewModel> jsonCbViewModel = new ObservableCollection<ComboBoxViewModel>
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@ -37,11 +37,11 @@ namespace FModel.Windows.Settings
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_outputPath = Properties.Settings.Default.OutputPath;
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_useDiscordRpc = Properties.Settings.Default.UseDiscordRpc;
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FLanguages_CbBox.ItemsSource = ComboBoxVm.programLanguageCbViewModel;
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FLanguages_CbBox.SelectedItem = ComboBoxVm.programLanguageCbViewModel.Where(x => x.Id == Properties.Settings.Default.ProgramLanguage).FirstOrDefault();
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FLanguages_CbBox.SelectedItem = ComboBoxVm.programLanguageCbViewModel.FirstOrDefault(x => x.Id == Properties.Settings.Default.ProgramLanguage);
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Languages_CbBox.ItemsSource = ComboBoxVm.languageCbViewModel;
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Languages_CbBox.SelectedItem = ComboBoxVm.languageCbViewModel.Where(x => x.Id == Properties.Settings.Default.AssetsLanguage).FirstOrDefault();
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Languages_CbBox.SelectedItem = ComboBoxVm.languageCbViewModel.FirstOrDefault(x => x.Id == Properties.Settings.Default.AssetsLanguage);
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Json_CbBox.ItemsSource = ComboBoxVm.jsonCbViewModel;
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Json_CbBox.SelectedItem = ComboBoxVm.jsonCbViewModel.Where(x => x.Id == Properties.Settings.Default.AssetsJsonType).FirstOrDefault();
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Json_CbBox.SelectedItem = ComboBoxVm.jsonCbViewModel.FirstOrDefault(x => x.Id == Properties.Settings.Default.AssetsJsonType);
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}
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private async Task SaveAndExit()
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