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https://github.com/4sval/FModel.git
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materials + skeleton fix
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parent
609e3e6e33
commit
227dafae53
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@ -1 +1 @@
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Subproject commit 763aca666c1782ce51287100641bc31d9fce0d41
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Subproject commit 370b35d1e0e981501d5f18c574cb55e20ac3000d
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@ -752,9 +752,9 @@ namespace FModel.ViewModels
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}
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else
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{
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Log.Error("{FileName} could not be saved", savedFileName);
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FLogger.AppendError();
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FLogger.AppendText($"Could not save '{savedFileName}'", Constants.WHITE, true);
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Log.Warning("{FileName} could not be saved", export.Name);
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FLogger.AppendWarning();
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FLogger.AppendText($"Could not save '{export.Name}'", Constants.WHITE, true);
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}
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}
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@ -375,9 +375,9 @@ namespace FModel.ViewModels
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await _threadWorkerView.Begin(_ =>
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{
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if (!Utils.TryLoadObject("FortniteGame/Content/UI/IngameMap/UIMapManagerBR.Default__UIMapManagerBR_C", out UObject mapManager) ||
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!mapManager.TryGetValue(out UMaterial mapMaterial, "MapMaterial") || mapMaterial.ReferencedTextures.Count < 1) return;
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!mapManager.TryGetValue(out UMaterial mapMaterial, "MapMaterial") || mapMaterial.GetFirstTexture() is not UTexture2D tex) return;
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_bitmaps[0][_FIRST_BITMAP] = new MapLayer{Layer = Utils.GetBitmap(mapMaterial.ReferencedTextures[0] as UTexture2D), IsEnabled = true};
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_bitmaps[0][_FIRST_BITMAP] = new MapLayer{Layer = Utils.GetBitmap(tex), IsEnabled = true};
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_brMiniMapImage = GetImageSource(_bitmaps[0][_FIRST_BITMAP].Layer);
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});
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}
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@ -390,9 +390,9 @@ namespace FModel.ViewModels
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await _threadWorkerView.Begin(_ =>
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{
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if (!Utils.TryLoadObject("FortniteGame/Content/UI/IngameMap/UIMapManagerPapaya.Default__UIMapManagerPapaya_C", out UObject mapManager) ||
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!mapManager.TryGetValue(out UMaterial mapMaterial, "MapMaterial") || mapMaterial.ReferencedTextures.Count < 1) return;
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!mapManager.TryGetValue(out UMaterial mapMaterial, "MapMaterial") || mapMaterial.GetFirstTexture() is not UTexture2D tex) return;
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_bitmaps[1][_FIRST_BITMAP] = new MapLayer{Layer = Utils.GetBitmap(mapMaterial.ReferencedTextures[0] as UTexture2D), IsEnabled = true};
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_bitmaps[1][_FIRST_BITMAP] = new MapLayer{Layer = Utils.GetBitmap(tex), IsEnabled = true};
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_prMiniMapImage = GetImageSource(_bitmaps[1][_FIRST_BITMAP].Layer);
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});
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}
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@ -944,7 +944,7 @@
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem Header="Jump to Asset Folder" Command="{Binding GoToCommand}" CommandParameter="{Binding Directory}">
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<MenuItem Header="Jump to Package Folder" Command="{Binding GoToCommand}" CommandParameter="{Binding Directory}">
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<MenuItem.Icon>
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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@ -953,7 +953,7 @@
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</Viewbox>
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</MenuItem.Icon>
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</MenuItem>
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<MenuItem Header="Copy Asset Name" Command="{Binding TabCommand}" CommandParameter="Copy_Asset_Name">
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<MenuItem Header="Copy Package Name" Command="{Binding TabCommand}" CommandParameter="Copy_Asset_Name">
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<MenuItem.Icon>
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<Viewbox Width="16" Height="16">
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<Canvas Width="24" Height="24">
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