manual detected games

This commit is contained in:
iAmAsval
2021-12-20 20:15:08 +01:00
parent 227dafae53
commit 1d25732fbf
10 changed files with 227 additions and 35 deletions

View File

@@ -35,14 +35,21 @@ namespace FModel.ViewModels
{
await _threadWorkerView.Begin(_ =>
{
if (!UserSettings.Default.AesKeys.TryGetValue(_cue4Parse.Game, out _keysFromSettings) || _keysFromSettings == null)
if (_cue4Parse.Game == FGame.Unknown &&
UserSettings.Default.ManualGames.TryGetValue(UserSettings.Default.GameDirectory, out var settings))
{
_keysFromSettings = new AesResponse
{
MainKey = string.Empty,
DynamicKeys = null
};
_keysFromSettings = settings.AesKeys;
}
else
{
_keysFromSettings = UserSettings.Default.AesKeys[_cue4Parse.Game];
}
_keysFromSettings ??= new AesResponse
{
MainKey = string.Empty,
DynamicKeys = null
};
_mainKey.Key = FixKey(_keysFromSettings.MainKey);
AesKeys = new FullyObservableCollection<FileItem>(EnumerateAesKeys());
@@ -102,7 +109,11 @@ namespace FModel.ViewModels
_cue4Parse.ClearProvider();
await _cue4Parse.LoadVfs(AesKeys);
UserSettings.Default.AesKeys[_cue4Parse.Game] = _keysFromSettings;
if (_cue4Parse.Game == FGame.Unknown)
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].AesKeys = _keysFromSettings;
else UserSettings.Default.AesKeys[_cue4Parse.Game] = _keysFromSettings;
Log.Information("{@Json}", UserSettings.Default);
}
@@ -139,4 +150,4 @@ namespace FModel.ViewModels
}
}
}
}
}

View File

@@ -61,7 +61,10 @@ namespace FModel.ViewModels
public CopyCommand CopyCommand => _copyCommand ??= new CopyCommand(this);
private CopyCommand _copyCommand;
public string TitleExtra => $"{UserSettings.Default.UpdateMode} - {CUE4Parse.Game.GetDescription()} ({UserSettings.Default.OverridedGame[CUE4Parse.Game]}){(Build != EBuildKind.Release ? $" ({Build})" : "")}";
public string TitleExtra =>
$"{UserSettings.Default.UpdateMode} - {CUE4Parse.Game.GetDescription()} (" + // FModel {UpdateMode} - {FGame} ({UE}) ({Build})
$"{(CUE4Parse.Game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(UserSettings.Default.GameDirectory, out var settings) ? settings.OverridedGame : UserSettings.Default.OverridedGame[CUE4Parse.Game])})" +
$"{(Build != EBuildKind.Release ? $" ({Build})" : "")}";
public LoadingModesViewModel LoadingModes { get; }
public CustomDirectoriesViewModel CustomDirectories { get; }
@@ -87,7 +90,7 @@ namespace FModel.ViewModels
AvoidEmptyGameDirectoryAndSetEGame(false);
CUE4Parse = new CUE4ParseViewModel(UserSettings.Default.GameDirectory);
CustomDirectories = new CustomDirectoriesViewModel(CUE4Parse.Game);
CustomDirectories = new CustomDirectoriesViewModel(CUE4Parse.Game, UserSettings.Default.GameDirectory);
SettingsView = new SettingsViewModel(CUE4Parse.Game);
AesManager = new AesManagerViewModel(CUE4Parse);
MapViewer = new MapViewerViewModel(CUE4Parse);

View File

@@ -106,15 +106,31 @@ namespace FModel.ViewModels
customVersions: UserSettings.Default.OverridedCustomVersions[Game],
optionOverrides: UserSettings.Default.OverridedOptions[Game]);
if (Game == FGame.StateOfDecay2)
Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List<DirectoryInfo>
{
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\Paks"),
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\DisabledPaks")
},
SearchOption.AllDirectories, true, versions);
else
Provider = new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, true, versions);
switch (Game)
{
case FGame.StateOfDecay2:
{
Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List<DirectoryInfo>
{
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\Paks"),
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\DisabledPaks")
},
SearchOption.AllDirectories, true, versions);
break;
}
case FGame.Unknown when UserSettings.Default.ManualGames.TryGetValue(gameDirectory, out var settings):
{
versions = new VersionContainer(settings.OverridedGame,
customVersions: settings.OverridedCustomVersions,
optionOverrides: settings.OverridedOptions);
goto default;
}
default:
{
Provider = new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, true, versions);
break;
}
}
break;
}
@@ -248,7 +264,7 @@ namespace FModel.ViewModels
file.FileCount = vfs.FileCount;
}
Game = Provider.GameName.ToEnum(Game);
// Game = Provider.GameName.ToEnum(Game);
});
}

View File

@@ -55,10 +55,12 @@ namespace FModel.ViewModels
public ReadOnlyObservableCollection<Control> Directories { get; }
private readonly FGame _game;
private readonly string _gameDirectoryAtLaunch;
public CustomDirectoriesViewModel(FGame game)
public CustomDirectoriesViewModel(FGame game, string directory)
{
_game = game;
_gameDirectoryAtLaunch = directory;
_directories = new ObservableCollection<Control>(EnumerateDirectories());
Directories = new ReadOnlyObservableCollection<Control>(_directories);
}
@@ -89,12 +91,15 @@ namespace FModel.ViewModels
public void Save()
{
UserSettings.Default.CustomDirectories[_game] = new List<CustomDirectory>();
var cd = new List<CustomDirectory>();
for (var i = 2; i < _directories.Count; i++)
{
if (_directories[i] is not MenuItem m) continue;
UserSettings.Default.CustomDirectories[_game].Add(new CustomDirectory(m.Header.ToString(), m.Tag.ToString()));
cd.Add(new CustomDirectory(m.Header.ToString(), m.Tag.ToString()));
}
if (_game == FGame.Unknown) UserSettings.Default.ManualGames[_gameDirectoryAtLaunch].CustomDirectories = cd;
else UserSettings.Default.CustomDirectories[_game] = cd;
}
private IEnumerable<Control> EnumerateDirectories()
@@ -109,7 +114,12 @@ namespace FModel.ViewModels
};
yield return new Separator();
foreach (var setting in UserSettings.Default.CustomDirectories[_game])
IList<CustomDirectory> cd;
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(_gameDirectoryAtLaunch, out var settings))
cd = settings.CustomDirectories;
else cd = UserSettings.Default.CustomDirectories[_game];
foreach (var setting in cd)
{
if (setting.DirectoryPath.EndsWith('/'))
setting.DirectoryPath = setting.DirectoryPath[..^1];
@@ -157,4 +167,4 @@ namespace FModel.ViewModels
};
}
}
}
}

View File

@@ -8,6 +8,10 @@ using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using CUE4Parse.UE4.Objects.Core.Serialization;
using CUE4Parse.UE4.Versions;
using FModel.Settings;
using FModel.ViewModels.ApiEndpoints.Models;
using Microsoft.Win32;
namespace FModel.ViewModels
@@ -18,6 +22,14 @@ namespace FModel.ViewModels
{
public string GameName { get; set; }
public string GameDirectory { get; set; }
public bool IsManual { get; set; }
// the followings are only used when game is manually added
public AesResponse AesKeys { get; set; }
public EGame OverridedGame { get; set; }
public List<FCustomVersion> OverridedCustomVersions { get; set; }
public Dictionary<string, bool> OverridedOptions { get; set; }
public IList<CustomDirectory> CustomDirectories { get; set; }
}
private DetectedGame _selectedDetectedGame;
@@ -33,6 +45,11 @@ namespace FModel.ViewModels
public GameSelectorViewModel(string gameDirectory)
{
_autoDetectedGames = new ObservableCollection<DetectedGame>(EnumerateDetectedGames().Where(x => x != null));
foreach (var game in UserSettings.Default.ManualGames.Values)
{
_autoDetectedGames.Add(game);
}
AutoDetectedGames = new ReadOnlyObservableCollection<DetectedGame>(_autoDetectedGames);
if (AutoDetectedGames.FirstOrDefault(x => x.GameDirectory == gameDirectory) is { } detectedGame)
@@ -43,12 +60,41 @@ namespace FModel.ViewModels
SelectedDetectedGame = AutoDetectedGames.FirstOrDefault();
}
/// <summary>
/// dedicated to manual games
/// </summary>
public void AddUnknownGame(string gameName, string gameDirectory)
{
var game = new DetectedGame
{
GameName = gameName,
GameDirectory = gameDirectory,
IsManual = true,
AesKeys = null,
OverridedGame = EGame.GAME_UE4_LATEST,
OverridedCustomVersions = null,
OverridedOptions = null,
CustomDirectories = new List<CustomDirectory>()
};
UserSettings.Default.ManualGames[gameDirectory] = game;
_autoDetectedGames.Add(game);
SelectedDetectedGame = AutoDetectedGames.Last();
}
public void AddUnknownGame(string gameDirectory)
{
_autoDetectedGames.Add(new DetectedGame { GameName = gameDirectory.SubstringAfterLast('\\'), GameDirectory = gameDirectory });
SelectedDetectedGame = AutoDetectedGames.Last();
}
public void DeleteSelectedGame()
{
UserSettings.Default.ManualGames.Remove(SelectedDetectedGame.GameDirectory); // should not be a problem
_autoDetectedGames.Remove(SelectedDetectedGame);
SelectedDetectedGame = AutoDetectedGames.Last();
}
private IEnumerable<DetectedGame> EnumerateDetectedGames()
{
yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks");

View File

@@ -159,9 +159,18 @@ namespace FModel.ViewModels
_gameSnapshot = UserSettings.Default.GameDirectory;
_updateModeSnapshot = UserSettings.Default.UpdateMode;
_presetSnapshot = UserSettings.Default.Presets[_game];
_ueGameSnapshot = UserSettings.Default.OverridedGame[_game];
_customVersionsSnapshot = UserSettings.Default.OverridedCustomVersions[_game];
_optionsSnapshot = UserSettings.Default.OverridedOptions[_game];
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(_gameSnapshot, out var settings))
{
_ueGameSnapshot = settings.OverridedGame;
_customVersionsSnapshot = settings.OverridedCustomVersions;
_optionsSnapshot = settings.OverridedOptions;
}
else
{
_ueGameSnapshot = UserSettings.Default.OverridedGame[_game];
_customVersionsSnapshot = UserSettings.Default.OverridedCustomVersions[_game];
_optionsSnapshot = UserSettings.Default.OverridedOptions[_game];
}
_assetLanguageSnapshot = UserSettings.Default.AssetLanguage;
_compressedAudioSnapshot = UserSettings.Default.CompressedAudioMode;
_cosmeticStyleSnapshot = UserSettings.Default.CosmeticStyle;
@@ -255,9 +264,18 @@ namespace FModel.ViewModels
UserSettings.Default.UpdateMode = SelectedUpdateMode;
UserSettings.Default.Presets[_game] = SelectedPreset;
UserSettings.Default.OverridedGame[_game] = SelectedUeGame;
UserSettings.Default.OverridedCustomVersions[_game] = SelectedCustomVersions;
UserSettings.Default.OverridedOptions[_game] = SelectedOptions;
if (_game == FGame.Unknown)
{
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedGame = SelectedUeGame;
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedCustomVersions = SelectedCustomVersions;
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedOptions = SelectedOptions;
}
else
{
UserSettings.Default.OverridedGame[_game] = SelectedUeGame;
UserSettings.Default.OverridedCustomVersions[_game] = SelectedCustomVersions;
UserSettings.Default.OverridedOptions[_game] = SelectedOptions;
}
UserSettings.Default.AssetLanguage = SelectedAssetLanguage;
UserSettings.Default.CompressedAudioMode = SelectedCompressedAudio;
UserSettings.Default.CosmeticStyle = SelectedCosmeticStyle;