More Moveset Updates

This commit is contained in:
Skeli
2021-12-20 03:09:18 +02:00
parent 7ea8f51e11
commit 90c3feab92
2 changed files with 94 additions and 60 deletions

View File

@@ -83,6 +83,7 @@ const u16 gEggMoves[] =
MOVE_UPROAR,
MOVE_MEFIRST,
MOVE_REVENGE,
MOVE_TAKEDOWN,
MOVE_FINALGAMBIT),
egg_moves(SPEAROW,
@@ -296,6 +297,8 @@ const u16 gEggMoves[] =
MOVE_SLEEPTALK,
MOVE_NIGHTSLASH,
MOVE_POWERTRIP,
MOVE_SKULLBASH,
MOVE_RETALIATE,
MOVE_THUNDEROUSKICK),
egg_moves(GROWLITHE,
@@ -309,7 +312,8 @@ const u16 gEggMoves[] =
MOVE_DOUBLEKICK,
MOVE_CLOSECOMBAT,
MOVE_BURNUP,
MOVE_FLAMEBURST),
MOVE_FLAMEBURST,
MOVE_TELEPORT),
egg_moves(POLIWAG,
MOVE_MIST,
@@ -550,7 +554,8 @@ const u16 gEggMoves[] =
MOVE_SKILLSWAP,
MOVE_POWERSPLIT,
MOVE_PSYCHICTERRAIN,
MOVE_TELEPORT),
MOVE_TELEPORT,
MOVE_MINDREADER),
egg_moves(KRABBY,
MOVE_HAZE,
@@ -1162,7 +1167,8 @@ const u16 gEggMoves[] =
MOVE_FEINT,
MOVE_FEINTATTACK,
MOVE_DOUBLEEDGE,
MOVE_SECRETPOWER),
MOVE_SECRETPOWER,
MOVE_STRINGSHOT),
egg_moves(WOOPER,
MOVE_BODYSLAM,
@@ -1195,7 +1201,8 @@ const u16 gEggMoves[] =
MOVE_BRAVEBIRD,
MOVE_ROOST,
MOVE_FLATTER,
MOVE_PUNISHMENT),
MOVE_PUNISHMENT,
MOVE_AIRCUTTER),
egg_moves(MISDREAVUS,
MOVE_SCREECH,
@@ -1492,7 +1499,8 @@ const u16 gEggMoves[] =
MOVE_DOUBLEKICK,
MOVE_MUDSPORT,
MOVE_RAGE,
MOVE_CAPTIVATE),
MOVE_CAPTIVATE,
MOVE_LUNGE),
egg_moves(TYROGUE,
MOVE_RAPIDSPIN,
@@ -2378,7 +2386,8 @@ const u16 gEggMoves[] =
MOVE_EARTHPOWER,
MOVE_WIDEGUARD,
MOVE_GRASSYTERRAIN,
MOVE_HEAVYSLAM),
MOVE_HEAVYSLAM,
MOVE_LEAFAGE),
egg_moves(CHIMCHAR,
MOVE_FIREPUNCH,

View File

@@ -386,9 +386,10 @@ static const struct LevelUpMove sSpearowLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_MIRRORMOVE),
LEVEL_UP_MOVE(22, MOVE_ASSURANCE),
LEVEL_UP_MOVE(24, MOVE_AGILITY),
LEVEL_UP_MOVE(27, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(30, MOVE_ROOST),
LEVEL_UP_MOVE(34, MOVE_DRILLPECK),
LEVEL_UP_MOVE(27, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(30, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(34, MOVE_ROOST),
LEVEL_UP_MOVE(37, MOVE_DRILLPECK),
LEVEL_UP_END
};
@@ -403,10 +404,11 @@ static const struct LevelUpMove sFearowLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_MIRRORMOVE),
LEVEL_UP_MOVE(23, MOVE_ASSURANCE),
LEVEL_UP_MOVE(26, MOVE_AGILITY),
LEVEL_UP_MOVE(30, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(34, MOVE_ROOST),
LEVEL_UP_MOVE(39, MOVE_DRILLPECK),
LEVEL_UP_MOVE(44, MOVE_DRILLRUN),
LEVEL_UP_MOVE(30, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(34, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(38, MOVE_ROOST),
LEVEL_UP_MOVE(42, MOVE_DRILLPECK),
LEVEL_UP_MOVE(46, MOVE_DRILLRUN),
LEVEL_UP_MOVE(50, MOVE_BEAKBLAST),
LEVEL_UP_END
};
@@ -537,7 +539,7 @@ static const struct LevelUpMove sSandshrewLevelUpLearnset[] = {
static const struct LevelUpMove sSandslashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CRUSHCLAW),
LEVEL_UP_MOVE( 1, MOVE_CRUSHCLAW),
LEVEL_UP_MOVE( 1, MOVE_AGILITY),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_POISONSTING),
@@ -547,6 +549,7 @@ static const struct LevelUpMove sSandslashLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
LEVEL_UP_MOVE(21, MOVE_SWIFT),
LEVEL_UP_MOVE(21, MOVE_CRUSHCLAW),
LEVEL_UP_MOVE(26, MOVE_FURYSWIPES),
LEVEL_UP_MOVE(31, MOVE_SANDTOMB),
LEVEL_UP_MOVE(33, MOVE_MAGNITUDE),
@@ -1046,6 +1049,7 @@ static const struct LevelUpMove sVenonatLevelUpLearnset[] = {
static const struct LevelUpMove sVenomothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_BUGBITE),
LEVEL_UP_MOVE( 1, MOVE_POISONFANG),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
@@ -3197,8 +3201,8 @@ static const struct LevelUpMove sArticunoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MIST),
LEVEL_UP_MOVE( 5, MOVE_POWDERSNOW),
LEVEL_UP_MOVE(10, MOVE_REFLECT),
LEVEL_UP_MOVE(15, MOVE_ICESHARD),
LEVEL_UP_MOVE(20, MOVE_AGILITY),
LEVEL_UP_MOVE(15, MOVE_AGILITY),
LEVEL_UP_MOVE(20, MOVE_ICESHARD),
LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
LEVEL_UP_MOVE(30, MOVE_TAILWIND),
LEVEL_UP_MOVE(35, MOVE_FREEZEDRY),
@@ -3218,13 +3222,13 @@ static const struct LevelUpMove sZapdosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
LEVEL_UP_MOVE( 5, MOVE_THUNDERSHOCK),
LEVEL_UP_MOVE(10, MOVE_LIGHTSCREEN),
LEVEL_UP_MOVE(15, MOVE_PLUCK),
LEVEL_UP_MOVE(20, MOVE_AGILITY),
LEVEL_UP_MOVE(15, MOVE_AGILITY),
LEVEL_UP_MOVE(20, MOVE_PLUCK),
LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
LEVEL_UP_MOVE(30, MOVE_CHARGE),
LEVEL_UP_MOVE(35, MOVE_DRILLPECK),
LEVEL_UP_MOVE(35, MOVE_DISCHARGE),
LEVEL_UP_MOVE(40, MOVE_ROOST),
LEVEL_UP_MOVE(45, MOVE_DISCHARGE),
LEVEL_UP_MOVE(45, MOVE_DRILLPECK),
LEVEL_UP_MOVE(50, MOVE_RAINDANCE),
LEVEL_UP_MOVE(55, MOVE_THUNDER),
LEVEL_UP_MOVE(60, MOVE_DETECT),
@@ -3240,8 +3244,8 @@ static const struct LevelUpMove sMoltresLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE(10, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(15, MOVE_WINGATTACK),
LEVEL_UP_MOVE(20, MOVE_AGILITY),
LEVEL_UP_MOVE(15, MOVE_AGILITY),
LEVEL_UP_MOVE(20, MOVE_WINGATTACK),
LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
LEVEL_UP_MOVE(30, MOVE_INCINERATE),
LEVEL_UP_MOVE(35, MOVE_AIRSLASH),
@@ -3950,11 +3954,13 @@ static const struct LevelUpMove sMareepLevelUpLearnset[] = {
};
static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CHARGEBEAM),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
LEVEL_UP_MOVE( 1, MOVE_THUNDERSHOCK),
LEVEL_UP_MOVE(12, MOVE_COTTONSPORE),
LEVEL_UP_MOVE(14, MOVE_CHARGEBEAM),
LEVEL_UP_MOVE(15, MOVE_CHARGE),
LEVEL_UP_MOVE(19, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(24, MOVE_ELECTROBALL),
@@ -3980,6 +3986,7 @@ static const struct LevelUpMove sAmpharosLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
LEVEL_UP_MOVE( 1, MOVE_THUNDERSHOCK),
LEVEL_UP_MOVE(12, MOVE_COTTONSPORE),
LEVEL_UP_MOVE(14, MOVE_CHARGEBEAM),
LEVEL_UP_MOVE(15, MOVE_CHARGE),
LEVEL_UP_MOVE(19, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(24, MOVE_ELECTROBALL),
@@ -4019,12 +4026,16 @@ static const struct LevelUpMove sBellossomLevelUpLearnset[] = {
};
static const struct LevelUpMove sMarillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 3, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 3, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 6, MOVE_WATERGUN),
LEVEL_UP_MOVE( 9, MOVE_CHARM),
@@ -4042,15 +4053,19 @@ static const struct LevelUpMove sMarillLevelUpLearnset[] = {
};
static const struct LevelUpMove sAzumarillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 3, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 6, MOVE_WATERGUN),
LEVEL_UP_MOVE( 9, MOVE_CHARM),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE(12, MOVE_SLAM),
LEVEL_UP_MOVE(14, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(16, MOVE_BOUNCE),
@@ -4344,6 +4359,7 @@ static const struct LevelUpMove sEspeonLevelUpLearnset[] = {
static const struct LevelUpMove sUmbreonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_PURSUIT),
LEVEL_UP_MOVE( 1, MOVE_DARKPULSE),
LEVEL_UP_MOVE( 1, MOVE_COVET),
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@@ -5097,13 +5113,15 @@ static const struct LevelUpMove sPhanpyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 6, MOVE_FLAIL),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(15, MOVE_NATURALGIFT),
LEVEL_UP_MOVE(19, MOVE_ENDURE),
LEVEL_UP_MOVE(24, MOVE_SLAM),
LEVEL_UP_MOVE(28, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(33, MOVE_CHARM),
LEVEL_UP_MOVE(37, MOVE_LASTRESORT),
LEVEL_UP_MOVE(14, MOVE_SLAM),
LEVEL_UP_MOVE(18, MOVE_CHARM),
LEVEL_UP_MOVE(22, MOVE_BULLDOZE),
LEVEL_UP_MOVE(26, MOVE_NATURALGIFT),
LEVEL_UP_MOVE(30, MOVE_ENDURE),
LEVEL_UP_MOVE(34, MOVE_TAKEDOWN),
LEVEL_UP_MOVE(38, MOVE_LASTRESORT),
LEVEL_UP_MOVE(42, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
LEVEL_UP_END
};
@@ -5111,29 +5129,30 @@ static const struct LevelUpMove sDonphanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FURYATTACK),
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDERFANG),
LEVEL_UP_MOVE( 1, MOVE_ODORSLEUTH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FLAIL),
LEVEL_UP_MOVE( 1, MOVE_NATURALGIFT),
LEVEL_UP_MOVE( 1, MOVE_ENDURE),
LEVEL_UP_MOVE( 1, MOVE_TAKEDOWN),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 1, MOVE_NATURALGIFT),
LEVEL_UP_MOVE( 1, MOVE_TAKEDOWN),
LEVEL_UP_MOVE( 1, MOVE_ENDURE),
LEVEL_UP_MOVE( 1, MOVE_LASTRESORT),
LEVEL_UP_MOVE( 1, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE( 1, MOVE_ODORSLEUTH),
LEVEL_UP_MOVE( 1, MOVE_HORNATTACK),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE( 6, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(15, MOVE_ASSURANCE),
LEVEL_UP_MOVE(19, MOVE_KNOCKOFF),
LEVEL_UP_MOVE(24, MOVE_SLAM),
LEVEL_UP_MOVE(14, MOVE_SLAM),
LEVEL_UP_MOVE(18, MOVE_SCARYFACE),
LEVEL_UP_MOVE(22, MOVE_BULLDOZE),
LEVEL_UP_MOVE(24, MOVE_FURYATTACK),
LEVEL_UP_MOVE(26, MOVE_BULLDOZE),
LEVEL_UP_MOVE(30, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(37, MOVE_SCARYFACE),
LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(50, MOVE_GIGAIMPACT),
LEVEL_UP_MOVE(27, MOVE_ASSURANCE),
LEVEL_UP_MOVE(32, MOVE_ENDURE),
LEVEL_UP_MOVE(36, MOVE_KNOCKOFF),
LEVEL_UP_MOVE(41, MOVE_MAGNITUDE),
LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(51, MOVE_GIGAIMPACT),
LEVEL_UP_END
};
@@ -5664,6 +5683,7 @@ static const struct LevelUpMove sCombuskenLevelUpLearnset[] = {
static const struct LevelUpMove sBlazikenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FIREPUNCH),
LEVEL_UP_MOVE( 1, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE( 1, MOVE_FEATHERDANCE),
LEVEL_UP_MOVE( 1, MOVE_MIRRORMOVE),
@@ -6194,6 +6214,7 @@ static const struct LevelUpMove sShroomishLevelUpLearnset[] = {
static const struct LevelUpMove sBreloomLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_MACHPUNCH),
LEVEL_UP_MOVE( 1, MOVE_DRAINPUNCH),
LEVEL_UP_MOVE( 1, MOVE_POISONPOWDER),
LEVEL_UP_MOVE( 1, MOVE_WORRYSEED),
LEVEL_UP_MOVE( 1, MOVE_GIGADRAIN),
@@ -6805,6 +6826,7 @@ static const struct LevelUpMove sVibravaLevelUpLearnset[] = {
static const struct LevelUpMove sFlygonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DRAGONCLAW),
LEVEL_UP_MOVE( 1, MOVE_OUTRAGE),
LEVEL_UP_MOVE( 1, MOVE_DRAGONRUSH),
LEVEL_UP_MOVE( 1, MOVE_DRAGONDANCE),
LEVEL_UP_MOVE( 1, MOVE_LASERFOCUS),
@@ -7059,6 +7081,7 @@ static const struct LevelUpMove sCacneaLevelUpLearnset[] = {
static const struct LevelUpMove sCacturneLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SPIKYSHIELD),
LEVEL_UP_MOVE( 1, MOVE_POISONJAB),
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_POISONSTING),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@@ -7180,7 +7203,7 @@ static const struct LevelUpMove sAzurillLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_CHARM),
LEVEL_UP_MOVE(10, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(12, MOVE_SLAM),
LEVEL_UP_MOVE(15, MOVE_BOUNCE),
LEVEL_UP_MOVE(15, MOVE_BOUNCE),
LEVEL_UP_END
};
@@ -7368,6 +7391,7 @@ static const struct LevelUpMove sSwabluLevelUpLearnset[] = {
static const struct LevelUpMove sAltariaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DRAGONPULSE),
LEVEL_UP_MOVE( 1, MOVE_HURRICANE),
LEVEL_UP_MOVE( 1, MOVE_PLUCK),
LEVEL_UP_MOVE( 1, MOVE_MIRRORMOVE),
LEVEL_UP_MOVE( 1, MOVE_PECK),
@@ -9613,10 +9637,10 @@ static const struct LevelUpMove sSpiritombLevelUpLearnset[] = {
static const struct LevelUpMove sGibleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 3, MOVE_SANDATTACK),
LEVEL_UP_MOVE( 7, MOVE_FIREFANG),
LEVEL_UP_MOVE( 7, MOVE_METALCLAW),
LEVEL_UP_MOVE(13, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
LEVEL_UP_MOVE(27, MOVE_SLASH),
@@ -9635,10 +9659,10 @@ static const struct LevelUpMove sGabiteLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DUALCHOP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
LEVEL_UP_MOVE( 1, MOVE_METALCLAW),
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(23, MOVE_DUALCHOP),
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
@@ -9658,10 +9682,10 @@ static const struct LevelUpMove sGarchompLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CRUNCH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
LEVEL_UP_MOVE( 1, MOVE_METALCLAW),
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
LEVEL_UP_MOVE(21, MOVE_BITE),
LEVEL_UP_MOVE(23, MOVE_DUALCHOP),
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
@@ -10748,6 +10772,7 @@ static const struct LevelUpMove sManaphyLevelUpLearnset[] = {
static const struct LevelUpMove sDarkraiLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ROAROFTIME),
LEVEL_UP_MOVE( 1, MOVE_SPACIALREND),
LEVEL_UP_MOVE( 1, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE( 1, MOVE_NIGHTSHADE),
LEVEL_UP_MOVE( 1, MOVE_OMINOUSWIND),
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),