mirror of
https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
synced 2026-09-07 01:25:32 -05:00
More Moveset Updates
This commit is contained in:
@@ -83,6 +83,7 @@ const u16 gEggMoves[] =
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MOVE_UPROAR,
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MOVE_MEFIRST,
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MOVE_REVENGE,
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MOVE_TAKEDOWN,
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MOVE_FINALGAMBIT),
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egg_moves(SPEAROW,
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@@ -296,6 +297,8 @@ const u16 gEggMoves[] =
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MOVE_SLEEPTALK,
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MOVE_NIGHTSLASH,
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MOVE_POWERTRIP,
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MOVE_SKULLBASH,
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MOVE_RETALIATE,
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MOVE_THUNDEROUSKICK),
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egg_moves(GROWLITHE,
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@@ -309,7 +312,8 @@ const u16 gEggMoves[] =
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MOVE_DOUBLEKICK,
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MOVE_CLOSECOMBAT,
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MOVE_BURNUP,
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MOVE_FLAMEBURST),
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MOVE_FLAMEBURST,
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MOVE_TELEPORT),
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egg_moves(POLIWAG,
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MOVE_MIST,
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@@ -550,7 +554,8 @@ const u16 gEggMoves[] =
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MOVE_SKILLSWAP,
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MOVE_POWERSPLIT,
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MOVE_PSYCHICTERRAIN,
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MOVE_TELEPORT),
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MOVE_TELEPORT,
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MOVE_MINDREADER),
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egg_moves(KRABBY,
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MOVE_HAZE,
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@@ -1162,7 +1167,8 @@ const u16 gEggMoves[] =
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MOVE_FEINT,
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MOVE_FEINTATTACK,
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MOVE_DOUBLEEDGE,
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MOVE_SECRETPOWER),
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MOVE_SECRETPOWER,
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MOVE_STRINGSHOT),
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egg_moves(WOOPER,
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MOVE_BODYSLAM,
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@@ -1195,7 +1201,8 @@ const u16 gEggMoves[] =
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MOVE_BRAVEBIRD,
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MOVE_ROOST,
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MOVE_FLATTER,
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MOVE_PUNISHMENT),
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MOVE_PUNISHMENT,
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MOVE_AIRCUTTER),
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egg_moves(MISDREAVUS,
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MOVE_SCREECH,
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@@ -1492,7 +1499,8 @@ const u16 gEggMoves[] =
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MOVE_DOUBLEKICK,
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MOVE_MUDSPORT,
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MOVE_RAGE,
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MOVE_CAPTIVATE),
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MOVE_CAPTIVATE,
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MOVE_LUNGE),
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egg_moves(TYROGUE,
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MOVE_RAPIDSPIN,
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@@ -2378,7 +2386,8 @@ const u16 gEggMoves[] =
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MOVE_EARTHPOWER,
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MOVE_WIDEGUARD,
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MOVE_GRASSYTERRAIN,
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MOVE_HEAVYSLAM),
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MOVE_HEAVYSLAM,
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MOVE_LEAFAGE),
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egg_moves(CHIMCHAR,
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MOVE_FIREPUNCH,
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133
src/Learnsets.c
133
src/Learnsets.c
@@ -386,9 +386,10 @@ static const struct LevelUpMove sSpearowLevelUpLearnset[] = {
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LEVEL_UP_MOVE(18, MOVE_MIRRORMOVE),
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LEVEL_UP_MOVE(22, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(24, MOVE_AGILITY),
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LEVEL_UP_MOVE(27, MOVE_FOCUSENERGY),
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LEVEL_UP_MOVE(30, MOVE_ROOST),
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LEVEL_UP_MOVE(34, MOVE_DRILLPECK),
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LEVEL_UP_MOVE(27, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(30, MOVE_FOCUSENERGY),
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LEVEL_UP_MOVE(34, MOVE_ROOST),
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LEVEL_UP_MOVE(37, MOVE_DRILLPECK),
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LEVEL_UP_END
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};
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@@ -403,10 +404,11 @@ static const struct LevelUpMove sFearowLevelUpLearnset[] = {
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LEVEL_UP_MOVE(18, MOVE_MIRRORMOVE),
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LEVEL_UP_MOVE(23, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(26, MOVE_AGILITY),
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LEVEL_UP_MOVE(30, MOVE_FOCUSENERGY),
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LEVEL_UP_MOVE(34, MOVE_ROOST),
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LEVEL_UP_MOVE(39, MOVE_DRILLPECK),
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LEVEL_UP_MOVE(44, MOVE_DRILLRUN),
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LEVEL_UP_MOVE(30, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(34, MOVE_FOCUSENERGY),
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LEVEL_UP_MOVE(38, MOVE_ROOST),
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LEVEL_UP_MOVE(42, MOVE_DRILLPECK),
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LEVEL_UP_MOVE(46, MOVE_DRILLRUN),
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LEVEL_UP_MOVE(50, MOVE_BEAKBLAST),
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LEVEL_UP_END
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};
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@@ -537,7 +539,7 @@ static const struct LevelUpMove sSandshrewLevelUpLearnset[] = {
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static const struct LevelUpMove sSandslashLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_CRUSHCLAW),
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LEVEL_UP_MOVE( 1, MOVE_CRUSHCLAW),
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LEVEL_UP_MOVE( 1, MOVE_AGILITY),
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 1, MOVE_POISONSTING),
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@@ -547,6 +549,7 @@ static const struct LevelUpMove sSandslashLevelUpLearnset[] = {
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LEVEL_UP_MOVE(15, MOVE_RAPIDSPIN),
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LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
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LEVEL_UP_MOVE(21, MOVE_SWIFT),
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LEVEL_UP_MOVE(21, MOVE_CRUSHCLAW),
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LEVEL_UP_MOVE(26, MOVE_FURYSWIPES),
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LEVEL_UP_MOVE(31, MOVE_SANDTOMB),
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LEVEL_UP_MOVE(33, MOVE_MAGNITUDE),
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@@ -1046,6 +1049,7 @@ static const struct LevelUpMove sVenonatLevelUpLearnset[] = {
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static const struct LevelUpMove sVenomothLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_GUST),
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LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
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LEVEL_UP_MOVE( 1, MOVE_BUGBITE),
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LEVEL_UP_MOVE( 1, MOVE_POISONFANG),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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@@ -3197,8 +3201,8 @@ static const struct LevelUpMove sArticunoLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_MIST),
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LEVEL_UP_MOVE( 5, MOVE_POWDERSNOW),
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LEVEL_UP_MOVE(10, MOVE_REFLECT),
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LEVEL_UP_MOVE(15, MOVE_ICESHARD),
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LEVEL_UP_MOVE(20, MOVE_AGILITY),
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LEVEL_UP_MOVE(15, MOVE_AGILITY),
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LEVEL_UP_MOVE(20, MOVE_ICESHARD),
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LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
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LEVEL_UP_MOVE(30, MOVE_TAILWIND),
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LEVEL_UP_MOVE(35, MOVE_FREEZEDRY),
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@@ -3218,13 +3222,13 @@ static const struct LevelUpMove sZapdosLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
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LEVEL_UP_MOVE( 5, MOVE_THUNDERSHOCK),
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LEVEL_UP_MOVE(10, MOVE_LIGHTSCREEN),
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LEVEL_UP_MOVE(15, MOVE_PLUCK),
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LEVEL_UP_MOVE(20, MOVE_AGILITY),
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LEVEL_UP_MOVE(15, MOVE_AGILITY),
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LEVEL_UP_MOVE(20, MOVE_PLUCK),
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LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
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LEVEL_UP_MOVE(30, MOVE_CHARGE),
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LEVEL_UP_MOVE(35, MOVE_DRILLPECK),
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LEVEL_UP_MOVE(35, MOVE_DISCHARGE),
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LEVEL_UP_MOVE(40, MOVE_ROOST),
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LEVEL_UP_MOVE(45, MOVE_DISCHARGE),
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LEVEL_UP_MOVE(45, MOVE_DRILLPECK),
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LEVEL_UP_MOVE(50, MOVE_RAINDANCE),
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LEVEL_UP_MOVE(55, MOVE_THUNDER),
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LEVEL_UP_MOVE(60, MOVE_DETECT),
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@@ -3240,8 +3244,8 @@ static const struct LevelUpMove sMoltresLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_LEER),
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LEVEL_UP_MOVE( 5, MOVE_EMBER),
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LEVEL_UP_MOVE(10, MOVE_SAFEGUARD),
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LEVEL_UP_MOVE(15, MOVE_WINGATTACK),
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LEVEL_UP_MOVE(20, MOVE_AGILITY),
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LEVEL_UP_MOVE(15, MOVE_AGILITY),
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LEVEL_UP_MOVE(20, MOVE_WINGATTACK),
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LEVEL_UP_MOVE(25, MOVE_ANCIENTPOWER),
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LEVEL_UP_MOVE(30, MOVE_INCINERATE),
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LEVEL_UP_MOVE(35, MOVE_AIRSLASH),
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@@ -3950,11 +3954,13 @@ static const struct LevelUpMove sMareepLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_CHARGEBEAM),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERSHOCK),
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LEVEL_UP_MOVE(12, MOVE_COTTONSPORE),
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LEVEL_UP_MOVE(14, MOVE_CHARGEBEAM),
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LEVEL_UP_MOVE(15, MOVE_CHARGE),
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LEVEL_UP_MOVE(19, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(24, MOVE_ELECTROBALL),
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@@ -3980,6 +3986,7 @@ static const struct LevelUpMove sAmpharosLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_THUNDERWAVE),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERSHOCK),
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LEVEL_UP_MOVE(12, MOVE_COTTONSPORE),
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LEVEL_UP_MOVE(14, MOVE_CHARGEBEAM),
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LEVEL_UP_MOVE(15, MOVE_CHARGE),
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LEVEL_UP_MOVE(19, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(24, MOVE_ELECTROBALL),
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@@ -4019,12 +4026,16 @@ static const struct LevelUpMove sBellossomLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sMarillLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SPLASH),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
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LEVEL_UP_MOVE( 3, MOVE_HELPINGHAND),
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LEVEL_UP_MOVE( 1, MOVE_SPLASH),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
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LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
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LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
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LEVEL_UP_MOVE( 3, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 6, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 9, MOVE_CHARM),
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@@ -4042,15 +4053,19 @@ static const struct LevelUpMove sMarillLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sAzumarillLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_SPLASH),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
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LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
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LEVEL_UP_MOVE( 3, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 6, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 9, MOVE_CHARM),
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LEVEL_UP_MOVE( 1, MOVE_SPLASH),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_TAILWHIP),
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LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 1, MOVE_CHARM),
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LEVEL_UP_MOVE(12, MOVE_SLAM),
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LEVEL_UP_MOVE(14, MOVE_BUBBLEBEAM),
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LEVEL_UP_MOVE(16, MOVE_BOUNCE),
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@@ -4344,6 +4359,7 @@ static const struct LevelUpMove sEspeonLevelUpLearnset[] = {
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static const struct LevelUpMove sUmbreonLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_PURSUIT),
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LEVEL_UP_MOVE( 1, MOVE_DARKPULSE),
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LEVEL_UP_MOVE( 1, MOVE_COVET),
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LEVEL_UP_MOVE( 1, MOVE_SWIFT),
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LEVEL_UP_MOVE( 1, MOVE_BITE),
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@@ -5097,13 +5113,15 @@ static const struct LevelUpMove sPhanpyLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 6, MOVE_FLAIL),
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LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
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LEVEL_UP_MOVE(15, MOVE_NATURALGIFT),
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LEVEL_UP_MOVE(19, MOVE_ENDURE),
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LEVEL_UP_MOVE(24, MOVE_SLAM),
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LEVEL_UP_MOVE(28, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(33, MOVE_CHARM),
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LEVEL_UP_MOVE(37, MOVE_LASTRESORT),
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LEVEL_UP_MOVE(14, MOVE_SLAM),
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LEVEL_UP_MOVE(18, MOVE_CHARM),
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LEVEL_UP_MOVE(22, MOVE_BULLDOZE),
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LEVEL_UP_MOVE(26, MOVE_NATURALGIFT),
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LEVEL_UP_MOVE(30, MOVE_ENDURE),
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LEVEL_UP_MOVE(34, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE(38, MOVE_LASTRESORT),
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LEVEL_UP_MOVE(42, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
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LEVEL_UP_END
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};
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@@ -5111,29 +5129,30 @@ static const struct LevelUpMove sDonphanLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_FURYATTACK),
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LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERFANG),
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LEVEL_UP_MOVE( 1, MOVE_ODORSLEUTH),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_FLAIL),
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LEVEL_UP_MOVE( 1, MOVE_NATURALGIFT),
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LEVEL_UP_MOVE( 1, MOVE_ENDURE),
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LEVEL_UP_MOVE( 1, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE( 1, MOVE_CHARM),
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LEVEL_UP_MOVE( 1, MOVE_NATURALGIFT),
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LEVEL_UP_MOVE( 1, MOVE_TAKEDOWN),
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LEVEL_UP_MOVE( 1, MOVE_ENDURE),
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LEVEL_UP_MOVE( 1, MOVE_LASTRESORT),
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LEVEL_UP_MOVE( 1, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE( 1, MOVE_ODORSLEUTH),
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LEVEL_UP_MOVE( 1, MOVE_HORNATTACK),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
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LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
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LEVEL_UP_MOVE( 6, MOVE_RAPIDSPIN),
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LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
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LEVEL_UP_MOVE(15, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(19, MOVE_KNOCKOFF),
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LEVEL_UP_MOVE(24, MOVE_SLAM),
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LEVEL_UP_MOVE(14, MOVE_SLAM),
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LEVEL_UP_MOVE(18, MOVE_SCARYFACE),
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LEVEL_UP_MOVE(22, MOVE_BULLDOZE),
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LEVEL_UP_MOVE(24, MOVE_FURYATTACK),
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LEVEL_UP_MOVE(26, MOVE_BULLDOZE),
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LEVEL_UP_MOVE(30, MOVE_MAGNITUDE),
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LEVEL_UP_MOVE(37, MOVE_SCARYFACE),
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LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE),
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LEVEL_UP_MOVE(50, MOVE_GIGAIMPACT),
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LEVEL_UP_MOVE(27, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(32, MOVE_ENDURE),
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LEVEL_UP_MOVE(36, MOVE_KNOCKOFF),
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LEVEL_UP_MOVE(41, MOVE_MAGNITUDE),
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LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
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LEVEL_UP_MOVE(51, MOVE_GIGAIMPACT),
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LEVEL_UP_END
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};
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@@ -5664,6 +5683,7 @@ static const struct LevelUpMove sCombuskenLevelUpLearnset[] = {
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static const struct LevelUpMove sBlazikenLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_FIREPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_HIGHJUMPKICK),
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LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
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LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER),
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LEVEL_UP_MOVE( 1, MOVE_FEATHERDANCE),
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LEVEL_UP_MOVE( 1, MOVE_MIRRORMOVE),
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@@ -6194,6 +6214,7 @@ static const struct LevelUpMove sShroomishLevelUpLearnset[] = {
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static const struct LevelUpMove sBreloomLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_MACHPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_DRAINPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_POISONPOWDER),
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LEVEL_UP_MOVE( 1, MOVE_WORRYSEED),
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LEVEL_UP_MOVE( 1, MOVE_GIGADRAIN),
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@@ -6805,6 +6826,7 @@ static const struct LevelUpMove sVibravaLevelUpLearnset[] = {
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||||
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static const struct LevelUpMove sFlygonLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_DRAGONCLAW),
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LEVEL_UP_MOVE( 1, MOVE_OUTRAGE),
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LEVEL_UP_MOVE( 1, MOVE_DRAGONRUSH),
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LEVEL_UP_MOVE( 1, MOVE_DRAGONDANCE),
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LEVEL_UP_MOVE( 1, MOVE_LASERFOCUS),
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@@ -7059,6 +7081,7 @@ static const struct LevelUpMove sCacneaLevelUpLearnset[] = {
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||||
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static const struct LevelUpMove sCacturneLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_SPIKYSHIELD),
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LEVEL_UP_MOVE( 1, MOVE_POISONJAB),
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||||
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
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LEVEL_UP_MOVE( 1, MOVE_POISONSTING),
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LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
@@ -7180,7 +7203,7 @@ static const struct LevelUpMove sAzurillLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 8, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(10, MOVE_BUBBLEBEAM),
|
||||
LEVEL_UP_MOVE(12, MOVE_SLAM),
|
||||
LEVEL_UP_MOVE(15, MOVE_BOUNCE),
|
||||
LEVEL_UP_MOVE(15, MOVE_BOUNCE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -7368,6 +7391,7 @@ static const struct LevelUpMove sSwabluLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sAltariaLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_DRAGONPULSE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HURRICANE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PLUCK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MIRRORMOVE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PECK),
|
||||
@@ -9613,10 +9637,10 @@ static const struct LevelUpMove sSpiritombLevelUpLearnset[] = {
|
||||
static const struct LevelUpMove sGibleLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 3, MOVE_SANDATTACK),
|
||||
LEVEL_UP_MOVE( 7, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE( 7, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(13, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(21, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
|
||||
LEVEL_UP_MOVE(27, MOVE_SLASH),
|
||||
@@ -9635,10 +9659,10 @@ static const struct LevelUpMove sGabiteLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_DUALCHOP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(21, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(23, MOVE_DUALCHOP),
|
||||
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
|
||||
@@ -9658,10 +9682,10 @@ static const struct LevelUpMove sGarchompLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(15, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(18, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(15, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE(18, MOVE_SANDTOMB),
|
||||
LEVEL_UP_MOVE(21, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(23, MOVE_DUALCHOP),
|
||||
LEVEL_UP_MOVE(24, MOVE_BULLDOZE),
|
||||
@@ -10748,6 +10772,7 @@ static const struct LevelUpMove sManaphyLevelUpLearnset[] = {
|
||||
static const struct LevelUpMove sDarkraiLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROAROFTIME),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPACIALREND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SUCKERPUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_NIGHTSHADE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_OMINOUSWIND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
|
||||
|
||||
Reference in New Issue
Block a user