Update Shiny Garchomp Line & Various Movesets

This commit is contained in:
Skeli
2020-07-31 11:37:24 +03:00
parent b88f91f4a4
commit 62414e1d71
6 changed files with 258 additions and 182 deletions

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@@ -125,7 +125,8 @@ const u16 gEggMoves[] =
MOVE_CHIPAWAY,
MOVE_ROCKCLIMB,
MOVE_ROTOTILLER,
MOVE_HONECLAWS),
MOVE_HONECLAWS,
MOVE_MUDSLAP),
egg_moves(NIDORAN_F,
MOVE_SUPERSONIC,
@@ -347,7 +348,9 @@ const u16 gEggMoves[] =
MOVE_SKILLSWAP,
MOVE_GUARDSPLIT,
MOVE_PSYCHOSHIFT,
MOVE_PSYCHICTERRAIN),
MOVE_PSYCHICTERRAIN,
MOVE_CONFUSION,
MOVE_MAGICCOAT),
egg_moves(MACHOP,
MOVE_MEDITATE,
@@ -595,7 +598,10 @@ const u16 gEggMoves[] =
MOVE_SKILLSWAP,
MOVE_NATURALGIFT,
MOVE_BLOCK,
MOVE_GRASSYTERRAIN),
MOVE_GRASSYTERRAIN,
MOVE_SLEEPPOWDER,
MOVE_STUNSPORE,
MOVE_POISONPOWDER),
egg_moves(CUBONE,
MOVE_ANCIENTPOWER,
@@ -608,7 +614,8 @@ const u16 gEggMoves[] =
MOVE_DETECT,
MOVE_ENDURE,
MOVE_CHIPAWAY,
MOVE_CURSE),
MOVE_CURSE,
MOVE_LEER),
egg_moves(LICKITUNG,
MOVE_BELLYDRUM,
@@ -758,7 +765,9 @@ const u16 gEggMoves[] =
MOVE_NIGHTSLASH,
MOVE_DEFOG,
MOVE_STEELWING,
MOVE_QUICKGUARD),
MOVE_QUICKGUARD,
MOVE_FEINT,
MOVE_DUALWINGBEAT),
egg_moves(PINSIR,
MOVE_FURYATTACK,
@@ -769,6 +778,7 @@ const u16 gEggMoves[] =
MOVE_FEINT,
MOVE_MEFIRST,
MOVE_BUGBITE,
MOVE_THRASH,
MOVE_SUPERPOWER),
egg_moves(LAPRAS,
@@ -846,7 +856,8 @@ const u16 gEggMoves[] =
MOVE_ASSURANCE,
MOVE_ROOST,
MOVE_TAILWIND,
MOVE_WIDEGUARD),
MOVE_WIDEGUARD,
MOVE_DUALWINGBEAT),
egg_moves(SNORLAX,
MOVE_LICK,
@@ -1103,7 +1114,11 @@ const u16 gEggMoves[] =
MOVE_BODYSLAM,
MOVE_WATERSPORT,
MOVE_MUDDYWATER,
MOVE_CAMOUFLAGE),
MOVE_CAMOUFLAGE,
MOVE_COPYCAT,
MOVE_SING,
MOVE_SOAK,
MOVE_TICKLE),
egg_moves(SUDOWOODO,
MOVE_SELFDESTRUCT,
@@ -1270,7 +1285,9 @@ const u16 gEggMoves[] =
MOVE_AGILITY,
MOVE_SECRETPOWER,
MOVE_SLEEPTALK,
MOVE_HEX),
MOVE_HEX,
MOVE_AQUATAIL,
MOVE_LASTRESORT),
egg_moves(GLIGAR,
MOVE_METALCLAW,
@@ -1342,7 +1359,10 @@ const u16 gEggMoves[] =
MOVE_SEISMICTOSS,
MOVE_FOCUSPUNCH,
MOVE_MEGAHORN,
MOVE_ROCKBLAST),
MOVE_ROCKBLAST,
MOVE_NIGHTSLASH,
MOVE_FEINT,
MOVE_TAKEDOWN),
egg_moves(SNEASEL,
MOVE_COUNTER,
@@ -1485,7 +1505,11 @@ const u16 gEggMoves[] =
MOVE_ASSURANCE,
MOVE_GUARDSWAP,
MOVE_STEALTHROCK,
MOVE_ENDURE),
MOVE_ENDURE,
MOVE_AIRCUTTER,
MOVE_NIGHTSLASH,
MOVE_FEINT,
MOVE_ROOST),
egg_moves(HOUNDOUR,
MOVE_FIRESPIN,
@@ -1597,7 +1621,8 @@ const u16 gEggMoves[] =
MOVE_PUNISHMENT,
MOVE_NATURALGIFT,
MOVE_HEARTSTAMP,
MOVE_BELCH),
MOVE_BELCH,
MOVE_FOCUSPUNCH),
egg_moves(LARVITAR,
MOVE_PURSUIT,
@@ -1949,7 +1974,8 @@ const u16 gEggMoves[] =
MOVE_SWIFT,
MOVE_BRINE,
MOVE_DESTINYBOND,
MOVE_PSYCHICFANGS),
MOVE_PSYCHICFANGS,
MOVE_WATERPULSE),
egg_moves(TRAPINCH,
MOVE_FOCUSENERGY,
@@ -2075,7 +2101,12 @@ const u16 gEggMoves[] =
MOVE_SOAK,
MOVE_MUDDYWATER,
MOVE_COPYCAT,
MOVE_CAMOUFLAGE),
MOVE_CAMOUFLAGE,
MOVE_AQUAJET,
MOVE_BELLYDRUM,
MOVE_PERISHSONG,
MOVE_PRESENT,
MOVE_SUPERSONIC),
egg_moves(SPOINK,
MOVE_FUTURESIGHT,
@@ -2529,7 +2560,8 @@ const u16 gEggMoves[] =
MOVE_SIGNALBEAM,
MOVE_HELPINGHAND,
MOVE_EERIEIMPULSE,
MOVE_FAKETEARS),
MOVE_FAKETEARS,
MOVE_BABYDOLLEYES),
egg_moves(BUDEW,
MOVE_SPIKES,
@@ -2674,7 +2706,8 @@ const u16 gEggMoves[] =
MOVE_TEETERDANCE,
MOVE_COSMICPOWER,
MOVE_MUDSPORT,
MOVE_POWERUPPUNCH),
MOVE_POWERUPPUNCH,
MOVE_TRIPLEAXEL),
egg_moves(GLAMEOW,
MOVE_BITE,
@@ -2753,7 +2786,8 @@ const u16 gEggMoves[] =
MOVE_GRAVITY,
MOVE_MUDBOMB,
MOVE_NATURALGIFT,
MOVE_ENDURE),
MOVE_ENDURE,
MOVE_SEISMICTOSS),
egg_moves(CHATOT,
MOVE_ENCORE,
@@ -2989,7 +3023,8 @@ const u16 gEggMoves[] =
MOVE_THUNDERFANG,
MOVE_ICEFANG,
MOVE_AFTERYOU,
MOVE_PSYCHICFANGS),
MOVE_PSYCHICFANGS,
MOVE_COVET),
egg_moves(PURRLOIN,
MOVE_PAYDAY,
@@ -3179,7 +3214,9 @@ const u16 gEggMoves[] =
MOVE_TOXICSPIKES,
MOVE_SPIKES,
MOVE_TAKEDOWN,
MOVE_ROCKCLIMB),
MOVE_ROCKCLIMB,
MOVE_BITE,
MOVE_FURYCUTTER),
egg_moves(COTTONEE,
MOVE_NATURALGIFT,
@@ -3232,7 +3269,9 @@ const u16 gEggMoves[] =
MOVE_COUNTER,
MOVE_MEANLOOK,
MOVE_MEFIRST,
MOVE_POWERTRIP),
MOVE_POWERTRIP,
MOVE_AQUATAIL,
MOVE_SPITE),
egg_moves(DARUMAKA,
MOVE_SLEEPTALK,
@@ -3362,7 +3401,8 @@ const u16 gEggMoves[] =
MOVE_FAKETEARS,
MOVE_SLEEPTALK,
MOVE_ENDURE,
MOVE_FLAIL),
MOVE_FLAIL,
MOVE_TRIPLEAXEL),
egg_moves(GOTHITA,
MOVE_MIRRORCOAT,
@@ -3433,7 +3473,8 @@ const u16 gEggMoves[] =
MOVE_TICKLE,
MOVE_BATONPASS,
MOVE_IONDELUGE,
MOVE_SPEEDSWAP),
MOVE_SPEEDSWAP,
MOVE_DEFOG),
egg_moves(KARRABLAST,
MOVE_MEGAHORN,
@@ -3456,7 +3497,8 @@ const u16 gEggMoves[] =
MOVE_ROLLOUT,
MOVE_DEFENSECURL,
MOVE_ENDURE,
MOVE_BODYSLAM),
MOVE_BODYSLAM,
MOVE_WORRYSEED),
egg_moves(FRILLISH,
MOVE_ACIDARMOR,
@@ -3585,7 +3627,8 @@ const u16 gEggMoves[] =
MOVE_LOWKICK,
MOVE_FEINT,
MOVE_MEFIRST,
MOVE_KNOCKOFF),
MOVE_KNOCKOFF,
MOVE_FOCUSPUNCH),
egg_moves(DRUDDIGON,
MOVE_FIREFANG,
@@ -3598,7 +3641,8 @@ const u16 gEggMoves[] =
MOVE_SNATCH,
MOVE_METALCLAW,
MOVE_GLARE,
MOVE_SUCKERPUNCH),
MOVE_SUCKERPUNCH,
MOVE_NIGHTSLASH),
egg_moves(PAWNIARD,
MOVE_REVENGE,
@@ -3620,7 +3664,8 @@ const u16 gEggMoves[] =
MOVE_IRONHEAD,
MOVE_AMNESIA,
MOVE_BELCH,
MOVE_COTTONGUARD),
MOVE_COTTONGUARD,
MOVE_ENDEAVOR),
egg_moves(VULLABY,
MOVE_STEELWING,
@@ -3678,7 +3723,9 @@ const u16 gEggMoves[] =
MOVE_ENDURE,
MOVE_ZENHEADBUTT,
MOVE_MORNINGSUN,
MOVE_MAGNETRISE),
MOVE_MAGNETRISE,
MOVE_LEECHLIFE,
MOVE_THRASH),
egg_moves(SHELLOS_EAST,
MOVE_COUNTER,
@@ -3782,7 +3829,9 @@ const u16 gEggMoves[] =
egg_moves(FLETCHLING,
MOVE_TAILWIND,
MOVE_SNATCH,
MOVE_QUICKGUARD),
MOVE_QUICKGUARD,
MOVE_FLAMECHARGE,
MOVE_DEFOG),
egg_moves(LITLEO,
MOVE_ENTRAINMENT,
@@ -3871,14 +3920,18 @@ const u16 gEggMoves[] =
MOVE_PLAYROUGH,
MOVE_HAZE,
MOVE_ACIDARMOR,
MOVE_VENOMDRENCH),
MOVE_VENOMDRENCH,
MOVE_TWISTER,
MOVE_DRAGONTAIL),
egg_moves(CLAUNCHER,
MOVE_AQUAJET,
MOVE_ENTRAINMENT,
MOVE_ENDURE,
MOVE_CRABHAMMER,
MOVE_HELPINGHAND),
MOVE_HELPINGHAND,
MOVE_AQUATAIL,
MOVE_BUBBLEBEAM),
egg_moves(HELIOPTILE,
MOVE_AGILITY,
@@ -3921,7 +3974,8 @@ const u16 gEggMoves[] =
MOVE_COVET,
MOVE_HELPINGHAND,
MOVE_NATURALGIFT,
MOVE_TEARFULLOOK),
MOVE_TEARFULLOOK,
MOVE_MAGNETRISE),
egg_moves(GOOMY,
MOVE_ACIDARMOR,
@@ -3936,7 +3990,8 @@ const u16 gEggMoves[] =
MOVE_SWITCHEROO,
MOVE_THIEF,
MOVE_LOCKON,
MOVE_IRONDEFENSE),
MOVE_IRONDEFENSE,
MOVE_MAGNETRISE),
egg_moves(PHANTUMP,
MOVE_GRUDGE,
@@ -4085,7 +4140,9 @@ const u16 gEggMoves[] =
MOVE_FIREFANG,
MOVE_THUNDERFANG,
MOVE_SUCKERPUNCH,
MOVE_THRASH),
MOVE_THRASH,
MOVE_ENDEAVOR,
MOVE_LASTRESORT),
egg_moves(WISHIWASHI,
MOVE_MUDDYWATER,
@@ -4124,7 +4181,8 @@ const u16 gEggMoves[] =
MOVE_GIGADRAIN,
MOVE_AROMATHERAPY,
MOVE_DEFOG,
MOVE_LEAFSTORM),
MOVE_LEAFSTORM,
MOVE_WORRYSEED),
egg_moves(MORELULL,
MOVE_AMNESIA,
@@ -4166,7 +4224,9 @@ const u16 gEggMoves[] =
MOVE_ENDURE,
MOVE_AMNESIA,
MOVE_AFTERYOU,
MOVE_LUCKYCHANT),
MOVE_LUCKYCHANT,
MOVE_WORRYSEED,
MOVE_LEAFTORNADO),
egg_moves(ORANGURU,
MOVE_EXTRASENSORY,

View File

@@ -2133,59 +2133,58 @@ static const struct LevelUpMove sMarowakLevelUpLearnset[] = {
};
static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DOUBLEKICK),
LEVEL_UP_MOVE( 1, MOVE_REVERSAL),
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE( 1, MOVE_MEGAKICK),
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 0, MOVE_BRICKBREAK),
LEVEL_UP_MOVE( 1, MOVE_FEINT),
LEVEL_UP_MOVE( 1, MOVE_LOWSWEEP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 1, MOVE_MEDITATE),
LEVEL_UP_MOVE( 1, MOVE_ROLLINGKICK),
LEVEL_UP_MOVE( 1, MOVE_JUMPKICK),
LEVEL_UP_MOVE( 5, MOVE_MEDITATE),
LEVEL_UP_MOVE( 9, MOVE_ROLLINGKICK),
LEVEL_UP_MOVE(13, MOVE_JUMPKICK),
LEVEL_UP_MOVE(17, MOVE_BRICKBREAK),
LEVEL_UP_MOVE(19, MOVE_DOUBLEKICK),
LEVEL_UP_MOVE(21, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(25, MOVE_FEINT),
LEVEL_UP_MOVE(29, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE(33, MOVE_MINDREADER),
LEVEL_UP_MOVE(37, MOVE_FORESIGHT),
LEVEL_UP_MOVE(41, MOVE_WIDEGUARD),
LEVEL_UP_MOVE(45, MOVE_BLAZEKICK),
LEVEL_UP_MOVE(49, MOVE_ENDURE),
LEVEL_UP_MOVE(53, MOVE_MEGAKICK),
LEVEL_UP_MOVE(57, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE(61, MOVE_REVERSAL),
LEVEL_UP_MOVE( 4, MOVE_DOUBLEKICK),
LEVEL_UP_MOVE( 8, MOVE_LOWKICK),
LEVEL_UP_MOVE(12, MOVE_ENDURE),
LEVEL_UP_MOVE(16, MOVE_REVENGE),
LEVEL_UP_MOVE(19, MOVE_BRICKBREAK),
LEVEL_UP_MOVE(21, MOVE_WIDEGUARD),
LEVEL_UP_MOVE(25, MOVE_BLAZEKICK),
LEVEL_UP_MOVE(30, MOVE_MINDREADER),
LEVEL_UP_MOVE(35, MOVE_MEGAKICK),
LEVEL_UP_MOVE(40, MOVE_JUMPKICK),
LEVEL_UP_MOVE(45, MOVE_REVERSAL),
LEVEL_UP_MOVE(50, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
LEVEL_UP_END
};
static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_COMETPUNCH),
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_FOCUSPUNCH),
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_AGILITY),
LEVEL_UP_MOVE( 1, MOVE_DRAINPUNCH),
LEVEL_UP_MOVE( 1, MOVE_FEINT),
LEVEL_UP_MOVE( 1, MOVE_VACUUMWAVE),
LEVEL_UP_MOVE( 1, MOVE_BULLETPUNCH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
LEVEL_UP_MOVE( 1, MOVE_MACHPUNCH),
LEVEL_UP_MOVE( 6, MOVE_AGILITY),
LEVEL_UP_MOVE(11, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_MACHPUNCH),
LEVEL_UP_MOVE(16, MOVE_BULLETPUNCH),
LEVEL_UP_MOVE( 4, MOVE_MACHPUNCH),
LEVEL_UP_MOVE( 8, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(16, MOVE_REVENGE),
LEVEL_UP_MOVE(19, MOVE_COMETPUNCH),
LEVEL_UP_MOVE(21, MOVE_FEINT),
LEVEL_UP_MOVE(26, MOVE_VACUUMWAVE),
LEVEL_UP_MOVE(31, MOVE_QUICKGUARD),
LEVEL_UP_MOVE(36, MOVE_THUNDERPUNCH),
LEVEL_UP_MOVE(36, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(36, MOVE_FIREPUNCH),
LEVEL_UP_MOVE(41, MOVE_SKYUPPERCUT),
LEVEL_UP_MOVE(46, MOVE_MEGAPUNCH),
LEVEL_UP_MOVE(50, MOVE_DETECT),
LEVEL_UP_MOVE(56, MOVE_FOCUSPUNCH),
LEVEL_UP_MOVE(61, MOVE_COUNTER),
LEVEL_UP_MOVE(66, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE(21, MOVE_QUICKGUARD),
LEVEL_UP_MOVE(25, MOVE_THUNDERPUNCH),
LEVEL_UP_MOVE(25, MOVE_ICEPUNCH),
LEVEL_UP_MOVE(25, MOVE_FIREPUNCH),
LEVEL_UP_MOVE(30, MOVE_AGILITY),
LEVEL_UP_MOVE(35, MOVE_MEGAPUNCH),
LEVEL_UP_MOVE(40, MOVE_SKYUPPERCUT),
LEVEL_UP_MOVE(45, MOVE_COUNTER),
LEVEL_UP_MOVE(50, MOVE_FOCUSPUNCH),
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
LEVEL_UP_END
};
@@ -4447,12 +4446,13 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_AGILITY),
LEVEL_UP_MOVE(22, MOVE_METALCLAW),
LEVEL_UP_MOVE(25, MOVE_HONECLAWS),
LEVEL_UP_MOVE(28, MOVE_BEATUP),
LEVEL_UP_MOVE(28, MOVE_ICESHARD),
LEVEL_UP_MOVE(30, MOVE_BEATUP),
LEVEL_UP_MOVE(32, MOVE_SCREECH),
LEVEL_UP_MOVE(35, MOVE_SLASH),
LEVEL_UP_MOVE(35, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(40, MOVE_SNATCH),
LEVEL_UP_MOVE(44, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(47, MOVE_ICESHARD),
LEVEL_UP_MOVE(44, MOVE_SLASH),
LEVEL_UP_MOVE(52, MOVE_TRIPLEAXEL),
LEVEL_UP_END
};
@@ -4872,28 +4872,27 @@ static const struct LevelUpMove sTyrogueLevelUpLearnset[] = {
static const struct LevelUpMove sHitmontopLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROLLINGKICK),
LEVEL_UP_MOVE( 1, MOVE_ROLLINGKICK),
LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR),
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE( 1, MOVE_DETECT),
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_FEINT),
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
LEVEL_UP_MOVE( 1, MOVE_QUICKATTACK),
LEVEL_UP_MOVE( 6, MOVE_FOCUSENERGY),
LEVEL_UP_MOVE(10, MOVE_PURSUIT),
LEVEL_UP_MOVE(15, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(19, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(24, MOVE_FEINT),
LEVEL_UP_MOVE(28, MOVE_COUNTER),
LEVEL_UP_MOVE(33, MOVE_TRIPLEKICK),
LEVEL_UP_MOVE(37, MOVE_AGILITY),
LEVEL_UP_MOVE(42, MOVE_GYROBALL),
LEVEL_UP_MOVE(46, MOVE_WIDEGUARD),
LEVEL_UP_MOVE(46, MOVE_QUICKGUARD),
LEVEL_UP_MOVE(50, MOVE_DETECT),
LEVEL_UP_MOVE( 4, MOVE_QUICKATTACK),
LEVEL_UP_MOVE( 8, MOVE_GYROBALL),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(16, MOVE_REVENGE),
LEVEL_UP_MOVE(19, MOVE_ROLLINGKICK),
LEVEL_UP_MOVE(21, MOVE_WIDEGUARD),
LEVEL_UP_MOVE(21, MOVE_QUICKGUARD),
LEVEL_UP_MOVE(25, MOVE_SUCKERPUNCH),
LEVEL_UP_MOVE(30, MOVE_AGILITY),
LEVEL_UP_MOVE(35, MOVE_DIG),
LEVEL_UP_MOVE(40, MOVE_TRIPLEKICK),
LEVEL_UP_MOVE(45, MOVE_COUNTER),
LEVEL_UP_MOVE(50, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE(60, MOVE_ENDEAVOR),
LEVEL_UP_END
};
@@ -8756,50 +8755,53 @@ static const struct LevelUpMove sDrifblimLevelUpLearnset[] = {
static const struct LevelUpMove sBunearyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_FRUSTRATION),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 4, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 6, MOVE_ENDURE),
LEVEL_UP_MOVE(13, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE( 8, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE(12, MOVE_AFTERYOU),
LEVEL_UP_MOVE(16, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(23, MOVE_JUMPKICK),
LEVEL_UP_MOVE(26, MOVE_BATONPASS),
LEVEL_UP_MOVE(33, MOVE_AGILITY),
LEVEL_UP_MOVE(36, MOVE_DIZZYPUNCH),
LEVEL_UP_MOVE(43, MOVE_AFTERYOU),
LEVEL_UP_MOVE(46, MOVE_CHARM),
LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT),
LEVEL_UP_MOVE(56, MOVE_BOUNCE),
LEVEL_UP_MOVE(63, MOVE_HEALINGWISH),
LEVEL_UP_MOVE(20, MOVE_DOUBLEKICK),
LEVEL_UP_MOVE(24, MOVE_CHARM),
LEVEL_UP_MOVE(28, MOVE_BATONPASS),
LEVEL_UP_MOVE(32, MOVE_HEADBUTT),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(40, MOVE_ENTRAINMENT),
LEVEL_UP_MOVE(44, MOVE_DIZZYPUNCH),
LEVEL_UP_MOVE(48, MOVE_FLATTER),
LEVEL_UP_MOVE(52, MOVE_JUMPKICK),
LEVEL_UP_MOVE(46, MOVE_BOUNCE),
LEVEL_UP_MOVE(60, MOVE_HEALINGWISH),
LEVEL_UP_END
};
static const struct LevelUpMove sLopunnyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_RETURN),
LEVEL_UP_MOVE( 1, MOVE_RETURN),
LEVEL_UP_MOVE( 1, MOVE_HEALINGWISH),
LEVEL_UP_MOVE( 1, MOVE_BOUNCE),
LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 1, MOVE_MIRRORCOAT),
LEVEL_UP_MOVE( 1, MOVE_MAGICCOAT),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
LEVEL_UP_MOVE( 6, MOVE_ENDURE),
LEVEL_UP_MOVE(13, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
LEVEL_UP_MOVE( 1, MOVE_ENDURE),
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE(12, MOVE_AFTERYOU),
LEVEL_UP_MOVE(16, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(23, MOVE_JUMPKICK),
LEVEL_UP_MOVE(26, MOVE_BATONPASS),
LEVEL_UP_MOVE(33, MOVE_AGILITY),
LEVEL_UP_MOVE(36, MOVE_DIZZYPUNCH),
LEVEL_UP_MOVE(43, MOVE_AFTERYOU),
LEVEL_UP_MOVE(46, MOVE_CHARM),
LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT),
LEVEL_UP_MOVE(20, MOVE_DOUBLEKICK),
LEVEL_UP_MOVE(24, MOVE_CHARM),
LEVEL_UP_MOVE(28, MOVE_BATONPASS),
LEVEL_UP_MOVE(32, MOVE_HEADBUTT),
LEVEL_UP_MOVE(36, MOVE_AGILITY),
LEVEL_UP_MOVE(40, MOVE_ENTRAINMENT),
LEVEL_UP_MOVE(44, MOVE_DIZZYPUNCH),
LEVEL_UP_MOVE(48, MOVE_FLATTER),
LEVEL_UP_MOVE(52, MOVE_JUMPKICK),
LEVEL_UP_MOVE(56, MOVE_BOUNCE),
LEVEL_UP_MOVE(63, MOVE_HEALINGWISH),
LEVEL_UP_MOVE(66, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE(60, MOVE_HEALINGWISH),
LEVEL_UP_MOVE(64, MOVE_HIGHJUMPKICK),
LEVEL_UP_END
};
@@ -9445,13 +9447,14 @@ static const struct LevelUpMove sAbomasnowLevelUpLearnset[] = {
};
static const struct LevelUpMove sWeavileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ASSURANCE),
LEVEL_UP_MOVE( 1, MOVE_EMBARGO),
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
LEVEL_UP_MOVE( 1, MOVE_ASSURANCE),
LEVEL_UP_MOVE( 1, MOVE_BEATUP),
LEVEL_UP_MOVE( 1, MOVE_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE( 1, MOVE_QUICKATTACK),
LEVEL_UP_MOVE( 8, MOVE_QUICKATTACK),
LEVEL_UP_MOVE(10, MOVE_FEINTATTACK),
LEVEL_UP_MOVE(14, MOVE_ICYWIND),
@@ -9459,12 +9462,14 @@ static const struct LevelUpMove sWeavileLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_NASTYPLOT),
LEVEL_UP_MOVE(22, MOVE_METALCLAW),
LEVEL_UP_MOVE(25, MOVE_HONECLAWS),
LEVEL_UP_MOVE(28, MOVE_FLING),
LEVEL_UP_MOVE(28, MOVE_ICESHARD),
LEVEL_UP_MOVE(30, MOVE_FLING),
LEVEL_UP_MOVE(32, MOVE_SCREECH),
LEVEL_UP_MOVE(35, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(35, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(40, MOVE_SNATCH),
LEVEL_UP_MOVE(44, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(47, MOVE_DARKPULSE),
LEVEL_UP_MOVE(44, MOVE_NIGHTSLASH),
LEVEL_UP_MOVE(52, MOVE_DARKPULSE),
LEVEL_UP_MOVE(58, MOVE_TRIPLEAXEL),
LEVEL_UP_END
};
@@ -11792,32 +11797,46 @@ static const struct LevelUpMove sZoroarkLevelUpLearnset[] = {
static const struct LevelUpMove sMinccinoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 3, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE( 7, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 9, MOVE_TICKLE),
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE( 4, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 7, MOVE_ECHOEDVOICE),
LEVEL_UP_MOVE(10, MOVE_SING),
LEVEL_UP_MOVE(13, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE(15, MOVE_ENCORE),
LEVEL_UP_MOVE(16, MOVE_CHARM),
LEVEL_UP_MOVE(19, MOVE_SWIFT),
LEVEL_UP_MOVE(21, MOVE_SING),
LEVEL_UP_MOVE(25, MOVE_TAILSLAP),
LEVEL_UP_MOVE(27, MOVE_CHARM),
LEVEL_UP_MOVE(22, MOVE_ENCORE),
LEVEL_UP_MOVE(25, MOVE_AFTERYOU),
LEVEL_UP_MOVE(28, MOVE_TAILSLAP),
LEVEL_UP_MOVE(31, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE(33, MOVE_ECHOEDVOICE),
LEVEL_UP_MOVE(34, MOVE_TICKLE),
LEVEL_UP_MOVE(37, MOVE_SLAM),
LEVEL_UP_MOVE(39, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(40, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(43, MOVE_HYPERVOICE),
LEVEL_UP_MOVE(45, MOVE_LASTRESORT),
LEVEL_UP_MOVE(49, MOVE_AFTERYOU),
LEVEL_UP_MOVE(46, MOVE_LASTRESORT),
LEVEL_UP_END
};
static const struct LevelUpMove sCinccinoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TAILSLAP),
LEVEL_UP_MOVE( 1, MOVE_BULLETSEED),
LEVEL_UP_MOVE( 1, MOVE_ROCKBLAST),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
LEVEL_UP_MOVE( 1, MOVE_ECHOEDVOICE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE( 1, MOVE_CHARM),
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_AFTERYOU),
LEVEL_UP_MOVE( 1, MOVE_TICKLE),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_SLAM),
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
LEVEL_UP_MOVE( 1, MOVE_HYPERVOICE),
LEVEL_UP_MOVE( 1, MOVE_LASTRESORT),
LEVEL_UP_MOVE( 1, MOVE_TAILSLAP),
LEVEL_UP_MOVE( 1, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
LEVEL_UP_END
};
@@ -15988,61 +16007,58 @@ static const struct LevelUpMove sBewearLevelUpLearnset[] = {
static const struct LevelUpMove sBounsweetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 5, MOVE_PLAYNICE),
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(29, MOVE_FLAIL),
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
LEVEL_UP_MOVE( 4, MOVE_PLAYNICE),
LEVEL_UP_MOVE( 8, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(12, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(20, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(24, MOVE_FLAIL),
LEVEL_UP_MOVE(28, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(32, MOVE_AROMATICMIST),
LEVEL_UP_MOVE(36, MOVE_AROMATHERAPY),
LEVEL_UP_END
};
static const struct LevelUpMove sSteeneeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
LEVEL_UP_MOVE( 1, MOVE_FLAIL),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_PLAYNICE),
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE( 1, MOVE_RAZORLEAF),
LEVEL_UP_MOVE( 5, MOVE_PLAYNICE),
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(17, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(29, MOVE_STOMP),
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
LEVEL_UP_MOVE(37, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(45, MOVE_LEAFSTORM),
LEVEL_UP_MOVE(22, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(28, MOVE_STOMP),
LEVEL_UP_MOVE(34, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(40, MOVE_AROMATICMIST),
LEVEL_UP_MOVE(46, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(52, MOVE_LEAFSTORM),
LEVEL_UP_END
};
static const struct LevelUpMove sTsareenaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TROPKICK),
LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT),
LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
LEVEL_UP_MOVE( 1, MOVE_FLAIL),
LEVEL_UP_MOVE( 1, MOVE_PLAYNICE),
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
LEVEL_UP_MOVE( 1, MOVE_SWAGGER),
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE( 1, MOVE_RAZORLEAF),
LEVEL_UP_MOVE( 5, MOVE_SWAGGER),
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(17, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(28, MOVE_TROPKICK),
LEVEL_UP_MOVE(29, MOVE_STOMP),
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
LEVEL_UP_MOVE(37, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(45, MOVE_LEAFSTORM),
LEVEL_UP_MOVE(49, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE(53, MOVE_POWERWHIP),
LEVEL_UP_MOVE(22, MOVE_MAGICALLEAF),
LEVEL_UP_MOVE(27, MOVE_TROPKICK),
LEVEL_UP_MOVE(28, MOVE_STOMP),
LEVEL_UP_MOVE(34, MOVE_TEETERDANCE),
LEVEL_UP_MOVE(40, MOVE_AROMATICMIST),
LEVEL_UP_MOVE(46, MOVE_AROMATHERAPY),
LEVEL_UP_MOVE(52, MOVE_LEAFSTORM),
LEVEL_UP_MOVE(58, MOVE_HIGHJUMPKICK),
LEVEL_UP_MOVE(64, MOVE_POWERWHIP),
LEVEL_UP_END
};