Update Shiny Garchomp Line & Various Movesets
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128
src/Egg_Moves.c
@@ -125,7 +125,8 @@ const u16 gEggMoves[] =
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MOVE_CHIPAWAY,
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MOVE_ROCKCLIMB,
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MOVE_ROTOTILLER,
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MOVE_HONECLAWS),
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MOVE_HONECLAWS,
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MOVE_MUDSLAP),
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egg_moves(NIDORAN_F,
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MOVE_SUPERSONIC,
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@@ -347,7 +348,9 @@ const u16 gEggMoves[] =
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MOVE_SKILLSWAP,
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MOVE_GUARDSPLIT,
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MOVE_PSYCHOSHIFT,
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MOVE_PSYCHICTERRAIN),
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MOVE_PSYCHICTERRAIN,
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MOVE_CONFUSION,
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MOVE_MAGICCOAT),
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egg_moves(MACHOP,
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MOVE_MEDITATE,
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@@ -595,7 +598,10 @@ const u16 gEggMoves[] =
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MOVE_SKILLSWAP,
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MOVE_NATURALGIFT,
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MOVE_BLOCK,
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MOVE_GRASSYTERRAIN),
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MOVE_GRASSYTERRAIN,
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MOVE_SLEEPPOWDER,
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MOVE_STUNSPORE,
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MOVE_POISONPOWDER),
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egg_moves(CUBONE,
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MOVE_ANCIENTPOWER,
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@@ -608,7 +614,8 @@ const u16 gEggMoves[] =
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MOVE_DETECT,
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MOVE_ENDURE,
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MOVE_CHIPAWAY,
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MOVE_CURSE),
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MOVE_CURSE,
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MOVE_LEER),
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egg_moves(LICKITUNG,
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MOVE_BELLYDRUM,
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@@ -758,7 +765,9 @@ const u16 gEggMoves[] =
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MOVE_NIGHTSLASH,
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MOVE_DEFOG,
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MOVE_STEELWING,
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MOVE_QUICKGUARD),
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MOVE_QUICKGUARD,
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MOVE_FEINT,
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MOVE_DUALWINGBEAT),
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egg_moves(PINSIR,
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MOVE_FURYATTACK,
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@@ -769,6 +778,7 @@ const u16 gEggMoves[] =
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MOVE_FEINT,
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MOVE_MEFIRST,
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MOVE_BUGBITE,
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MOVE_THRASH,
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MOVE_SUPERPOWER),
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egg_moves(LAPRAS,
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@@ -846,7 +856,8 @@ const u16 gEggMoves[] =
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MOVE_ASSURANCE,
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MOVE_ROOST,
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MOVE_TAILWIND,
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MOVE_WIDEGUARD),
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MOVE_WIDEGUARD,
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MOVE_DUALWINGBEAT),
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egg_moves(SNORLAX,
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MOVE_LICK,
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@@ -1103,7 +1114,11 @@ const u16 gEggMoves[] =
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MOVE_BODYSLAM,
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MOVE_WATERSPORT,
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MOVE_MUDDYWATER,
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MOVE_CAMOUFLAGE),
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MOVE_CAMOUFLAGE,
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MOVE_COPYCAT,
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MOVE_SING,
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MOVE_SOAK,
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MOVE_TICKLE),
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egg_moves(SUDOWOODO,
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MOVE_SELFDESTRUCT,
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@@ -1270,7 +1285,9 @@ const u16 gEggMoves[] =
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MOVE_AGILITY,
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MOVE_SECRETPOWER,
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MOVE_SLEEPTALK,
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MOVE_HEX),
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MOVE_HEX,
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MOVE_AQUATAIL,
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MOVE_LASTRESORT),
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egg_moves(GLIGAR,
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MOVE_METALCLAW,
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@@ -1342,7 +1359,10 @@ const u16 gEggMoves[] =
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MOVE_SEISMICTOSS,
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MOVE_FOCUSPUNCH,
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MOVE_MEGAHORN,
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MOVE_ROCKBLAST),
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MOVE_ROCKBLAST,
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MOVE_NIGHTSLASH,
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MOVE_FEINT,
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MOVE_TAKEDOWN),
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egg_moves(SNEASEL,
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MOVE_COUNTER,
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@@ -1485,7 +1505,11 @@ const u16 gEggMoves[] =
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MOVE_ASSURANCE,
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MOVE_GUARDSWAP,
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MOVE_STEALTHROCK,
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MOVE_ENDURE),
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MOVE_ENDURE,
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MOVE_AIRCUTTER,
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MOVE_NIGHTSLASH,
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MOVE_FEINT,
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MOVE_ROOST),
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egg_moves(HOUNDOUR,
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MOVE_FIRESPIN,
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@@ -1597,7 +1621,8 @@ const u16 gEggMoves[] =
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MOVE_PUNISHMENT,
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MOVE_NATURALGIFT,
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MOVE_HEARTSTAMP,
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MOVE_BELCH),
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MOVE_BELCH,
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MOVE_FOCUSPUNCH),
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egg_moves(LARVITAR,
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MOVE_PURSUIT,
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@@ -1949,7 +1974,8 @@ const u16 gEggMoves[] =
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MOVE_SWIFT,
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MOVE_BRINE,
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MOVE_DESTINYBOND,
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MOVE_PSYCHICFANGS),
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MOVE_PSYCHICFANGS,
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MOVE_WATERPULSE),
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egg_moves(TRAPINCH,
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MOVE_FOCUSENERGY,
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@@ -2075,7 +2101,12 @@ const u16 gEggMoves[] =
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MOVE_SOAK,
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MOVE_MUDDYWATER,
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MOVE_COPYCAT,
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MOVE_CAMOUFLAGE),
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MOVE_CAMOUFLAGE,
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MOVE_AQUAJET,
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MOVE_BELLYDRUM,
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MOVE_PERISHSONG,
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MOVE_PRESENT,
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MOVE_SUPERSONIC),
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egg_moves(SPOINK,
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MOVE_FUTURESIGHT,
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@@ -2529,7 +2560,8 @@ const u16 gEggMoves[] =
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MOVE_SIGNALBEAM,
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MOVE_HELPINGHAND,
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MOVE_EERIEIMPULSE,
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MOVE_FAKETEARS),
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MOVE_FAKETEARS,
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MOVE_BABYDOLLEYES),
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egg_moves(BUDEW,
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MOVE_SPIKES,
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@@ -2674,7 +2706,8 @@ const u16 gEggMoves[] =
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MOVE_TEETERDANCE,
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MOVE_COSMICPOWER,
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MOVE_MUDSPORT,
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MOVE_POWERUPPUNCH),
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MOVE_POWERUPPUNCH,
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MOVE_TRIPLEAXEL),
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egg_moves(GLAMEOW,
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MOVE_BITE,
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@@ -2753,7 +2786,8 @@ const u16 gEggMoves[] =
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MOVE_GRAVITY,
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MOVE_MUDBOMB,
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MOVE_NATURALGIFT,
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MOVE_ENDURE),
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MOVE_ENDURE,
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MOVE_SEISMICTOSS),
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egg_moves(CHATOT,
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MOVE_ENCORE,
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@@ -2989,7 +3023,8 @@ const u16 gEggMoves[] =
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MOVE_THUNDERFANG,
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MOVE_ICEFANG,
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MOVE_AFTERYOU,
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MOVE_PSYCHICFANGS),
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MOVE_PSYCHICFANGS,
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MOVE_COVET),
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egg_moves(PURRLOIN,
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MOVE_PAYDAY,
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@@ -3179,7 +3214,9 @@ const u16 gEggMoves[] =
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MOVE_TOXICSPIKES,
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MOVE_SPIKES,
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MOVE_TAKEDOWN,
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MOVE_ROCKCLIMB),
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MOVE_ROCKCLIMB,
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MOVE_BITE,
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MOVE_FURYCUTTER),
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egg_moves(COTTONEE,
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MOVE_NATURALGIFT,
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@@ -3232,7 +3269,9 @@ const u16 gEggMoves[] =
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MOVE_COUNTER,
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MOVE_MEANLOOK,
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MOVE_MEFIRST,
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MOVE_POWERTRIP),
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MOVE_POWERTRIP,
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MOVE_AQUATAIL,
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MOVE_SPITE),
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egg_moves(DARUMAKA,
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MOVE_SLEEPTALK,
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@@ -3362,7 +3401,8 @@ const u16 gEggMoves[] =
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MOVE_FAKETEARS,
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MOVE_SLEEPTALK,
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MOVE_ENDURE,
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MOVE_FLAIL),
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MOVE_FLAIL,
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MOVE_TRIPLEAXEL),
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egg_moves(GOTHITA,
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MOVE_MIRRORCOAT,
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@@ -3433,7 +3473,8 @@ const u16 gEggMoves[] =
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MOVE_TICKLE,
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MOVE_BATONPASS,
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MOVE_IONDELUGE,
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MOVE_SPEEDSWAP),
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MOVE_SPEEDSWAP,
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MOVE_DEFOG),
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egg_moves(KARRABLAST,
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MOVE_MEGAHORN,
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@@ -3456,7 +3497,8 @@ const u16 gEggMoves[] =
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MOVE_ROLLOUT,
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MOVE_DEFENSECURL,
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MOVE_ENDURE,
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MOVE_BODYSLAM),
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MOVE_BODYSLAM,
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MOVE_WORRYSEED),
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egg_moves(FRILLISH,
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MOVE_ACIDARMOR,
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@@ -3585,7 +3627,8 @@ const u16 gEggMoves[] =
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MOVE_LOWKICK,
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MOVE_FEINT,
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MOVE_MEFIRST,
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MOVE_KNOCKOFF),
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MOVE_KNOCKOFF,
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MOVE_FOCUSPUNCH),
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egg_moves(DRUDDIGON,
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MOVE_FIREFANG,
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@@ -3598,7 +3641,8 @@ const u16 gEggMoves[] =
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MOVE_SNATCH,
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MOVE_METALCLAW,
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MOVE_GLARE,
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MOVE_SUCKERPUNCH),
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MOVE_SUCKERPUNCH,
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MOVE_NIGHTSLASH),
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egg_moves(PAWNIARD,
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MOVE_REVENGE,
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@@ -3620,7 +3664,8 @@ const u16 gEggMoves[] =
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MOVE_IRONHEAD,
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MOVE_AMNESIA,
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MOVE_BELCH,
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MOVE_COTTONGUARD),
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MOVE_COTTONGUARD,
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MOVE_ENDEAVOR),
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egg_moves(VULLABY,
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MOVE_STEELWING,
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@@ -3678,7 +3723,9 @@ const u16 gEggMoves[] =
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MOVE_ENDURE,
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MOVE_ZENHEADBUTT,
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MOVE_MORNINGSUN,
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MOVE_MAGNETRISE),
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MOVE_MAGNETRISE,
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MOVE_LEECHLIFE,
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MOVE_THRASH),
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egg_moves(SHELLOS_EAST,
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MOVE_COUNTER,
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@@ -3782,7 +3829,9 @@ const u16 gEggMoves[] =
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egg_moves(FLETCHLING,
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MOVE_TAILWIND,
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MOVE_SNATCH,
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MOVE_QUICKGUARD),
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MOVE_QUICKGUARD,
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MOVE_FLAMECHARGE,
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MOVE_DEFOG),
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egg_moves(LITLEO,
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MOVE_ENTRAINMENT,
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@@ -3871,14 +3920,18 @@ const u16 gEggMoves[] =
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MOVE_PLAYROUGH,
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MOVE_HAZE,
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MOVE_ACIDARMOR,
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MOVE_VENOMDRENCH),
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MOVE_VENOMDRENCH,
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MOVE_TWISTER,
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MOVE_DRAGONTAIL),
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egg_moves(CLAUNCHER,
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MOVE_AQUAJET,
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MOVE_ENTRAINMENT,
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MOVE_ENDURE,
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MOVE_CRABHAMMER,
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MOVE_HELPINGHAND),
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MOVE_HELPINGHAND,
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MOVE_AQUATAIL,
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MOVE_BUBBLEBEAM),
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egg_moves(HELIOPTILE,
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MOVE_AGILITY,
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@@ -3921,7 +3974,8 @@ const u16 gEggMoves[] =
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MOVE_COVET,
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MOVE_HELPINGHAND,
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MOVE_NATURALGIFT,
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MOVE_TEARFULLOOK),
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MOVE_TEARFULLOOK,
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MOVE_MAGNETRISE),
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egg_moves(GOOMY,
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MOVE_ACIDARMOR,
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@@ -3936,7 +3990,8 @@ const u16 gEggMoves[] =
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MOVE_SWITCHEROO,
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MOVE_THIEF,
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MOVE_LOCKON,
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MOVE_IRONDEFENSE),
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MOVE_IRONDEFENSE,
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MOVE_MAGNETRISE),
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egg_moves(PHANTUMP,
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MOVE_GRUDGE,
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@@ -4085,7 +4140,9 @@ const u16 gEggMoves[] =
|
||||
MOVE_FIREFANG,
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||||
MOVE_THUNDERFANG,
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||||
MOVE_SUCKERPUNCH,
|
||||
MOVE_THRASH),
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||||
MOVE_THRASH,
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||||
MOVE_ENDEAVOR,
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||||
MOVE_LASTRESORT),
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||||
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egg_moves(WISHIWASHI,
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MOVE_MUDDYWATER,
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||||
@@ -4124,7 +4181,8 @@ const u16 gEggMoves[] =
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||||
MOVE_GIGADRAIN,
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||||
MOVE_AROMATHERAPY,
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||||
MOVE_DEFOG,
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||||
MOVE_LEAFSTORM),
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||||
MOVE_LEAFSTORM,
|
||||
MOVE_WORRYSEED),
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||||
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||||
egg_moves(MORELULL,
|
||||
MOVE_AMNESIA,
|
||||
@@ -4166,7 +4224,9 @@ const u16 gEggMoves[] =
|
||||
MOVE_ENDURE,
|
||||
MOVE_AMNESIA,
|
||||
MOVE_AFTERYOU,
|
||||
MOVE_LUCKYCHANT),
|
||||
MOVE_LUCKYCHANT,
|
||||
MOVE_WORRYSEED,
|
||||
MOVE_LEAFTORNADO),
|
||||
|
||||
egg_moves(ORANGURU,
|
||||
MOVE_EXTRASENSORY,
|
||||
|
||||
312
src/Learnsets.c
@@ -2133,59 +2133,58 @@ static const struct LevelUpMove sMarowakLevelUpLearnset[] = {
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_DOUBLEKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_REVERSAL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MEGAKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE( 0, MOVE_BRICKBREAK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LOWSWEEP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MEDITATE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROLLINGKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE( 5, MOVE_MEDITATE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_ROLLINGKICK),
|
||||
LEVEL_UP_MOVE(13, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(17, MOVE_BRICKBREAK),
|
||||
LEVEL_UP_MOVE(19, MOVE_DOUBLEKICK),
|
||||
LEVEL_UP_MOVE(21, MOVE_FOCUSENERGY),
|
||||
LEVEL_UP_MOVE(25, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE(29, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_MOVE(33, MOVE_MINDREADER),
|
||||
LEVEL_UP_MOVE(37, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE(41, MOVE_WIDEGUARD),
|
||||
LEVEL_UP_MOVE(45, MOVE_BLAZEKICK),
|
||||
LEVEL_UP_MOVE(49, MOVE_ENDURE),
|
||||
LEVEL_UP_MOVE(53, MOVE_MEGAKICK),
|
||||
LEVEL_UP_MOVE(57, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE(61, MOVE_REVERSAL),
|
||||
LEVEL_UP_MOVE( 4, MOVE_DOUBLEKICK),
|
||||
LEVEL_UP_MOVE( 8, MOVE_LOWKICK),
|
||||
LEVEL_UP_MOVE(12, MOVE_ENDURE),
|
||||
LEVEL_UP_MOVE(16, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE(19, MOVE_BRICKBREAK),
|
||||
LEVEL_UP_MOVE(21, MOVE_WIDEGUARD),
|
||||
LEVEL_UP_MOVE(25, MOVE_BLAZEKICK),
|
||||
LEVEL_UP_MOVE(30, MOVE_MINDREADER),
|
||||
LEVEL_UP_MOVE(35, MOVE_MEGAKICK),
|
||||
LEVEL_UP_MOVE(40, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(45, MOVE_REVERSAL),
|
||||
LEVEL_UP_MOVE(50, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_COMETPUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FOCUSPUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DRAINPUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_VACUUMWAVE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BULLETPUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MACHPUNCH),
|
||||
LEVEL_UP_MOVE( 6, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(11, MOVE_PURSUIT),
|
||||
LEVEL_UP_MOVE(16, MOVE_MACHPUNCH),
|
||||
LEVEL_UP_MOVE(16, MOVE_BULLETPUNCH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_MACHPUNCH),
|
||||
LEVEL_UP_MOVE( 8, MOVE_POWERUPPUNCH),
|
||||
LEVEL_UP_MOVE(12, MOVE_DETECT),
|
||||
LEVEL_UP_MOVE(16, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE(19, MOVE_COMETPUNCH),
|
||||
LEVEL_UP_MOVE(21, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE(26, MOVE_VACUUMWAVE),
|
||||
LEVEL_UP_MOVE(31, MOVE_QUICKGUARD),
|
||||
LEVEL_UP_MOVE(36, MOVE_THUNDERPUNCH),
|
||||
LEVEL_UP_MOVE(36, MOVE_ICEPUNCH),
|
||||
LEVEL_UP_MOVE(36, MOVE_FIREPUNCH),
|
||||
LEVEL_UP_MOVE(41, MOVE_SKYUPPERCUT),
|
||||
LEVEL_UP_MOVE(46, MOVE_MEGAPUNCH),
|
||||
LEVEL_UP_MOVE(50, MOVE_DETECT),
|
||||
LEVEL_UP_MOVE(56, MOVE_FOCUSPUNCH),
|
||||
LEVEL_UP_MOVE(61, MOVE_COUNTER),
|
||||
LEVEL_UP_MOVE(66, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE(21, MOVE_QUICKGUARD),
|
||||
LEVEL_UP_MOVE(25, MOVE_THUNDERPUNCH),
|
||||
LEVEL_UP_MOVE(25, MOVE_ICEPUNCH),
|
||||
LEVEL_UP_MOVE(25, MOVE_FIREPUNCH),
|
||||
LEVEL_UP_MOVE(30, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(35, MOVE_MEGAPUNCH),
|
||||
LEVEL_UP_MOVE(40, MOVE_SKYUPPERCUT),
|
||||
LEVEL_UP_MOVE(45, MOVE_COUNTER),
|
||||
LEVEL_UP_MOVE(50, MOVE_FOCUSPUNCH),
|
||||
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -4447,12 +4446,13 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE(20, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(22, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(25, MOVE_HONECLAWS),
|
||||
LEVEL_UP_MOVE(28, MOVE_BEATUP),
|
||||
LEVEL_UP_MOVE(28, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(30, MOVE_BEATUP),
|
||||
LEVEL_UP_MOVE(32, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(35, MOVE_SLASH),
|
||||
LEVEL_UP_MOVE(35, MOVE_PUNISHMENT),
|
||||
LEVEL_UP_MOVE(40, MOVE_SNATCH),
|
||||
LEVEL_UP_MOVE(44, MOVE_PUNISHMENT),
|
||||
LEVEL_UP_MOVE(47, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(44, MOVE_SLASH),
|
||||
LEVEL_UP_MOVE(52, MOVE_TRIPLEAXEL),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -4872,28 +4872,27 @@ static const struct LevelUpMove sTyrogueLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sHitmontopLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_ROLLINGKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROLLINGKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DETECT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FAKEOUT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FOCUSENERGY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PURSUIT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE( 6, MOVE_FOCUSENERGY),
|
||||
LEVEL_UP_MOVE(10, MOVE_PURSUIT),
|
||||
LEVEL_UP_MOVE(15, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE(19, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE(24, MOVE_FEINT),
|
||||
LEVEL_UP_MOVE(28, MOVE_COUNTER),
|
||||
LEVEL_UP_MOVE(33, MOVE_TRIPLEKICK),
|
||||
LEVEL_UP_MOVE(37, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(42, MOVE_GYROBALL),
|
||||
LEVEL_UP_MOVE(46, MOVE_WIDEGUARD),
|
||||
LEVEL_UP_MOVE(46, MOVE_QUICKGUARD),
|
||||
LEVEL_UP_MOVE(50, MOVE_DETECT),
|
||||
LEVEL_UP_MOVE( 4, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE( 8, MOVE_GYROBALL),
|
||||
LEVEL_UP_MOVE(12, MOVE_DETECT),
|
||||
LEVEL_UP_MOVE(16, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE(19, MOVE_ROLLINGKICK),
|
||||
LEVEL_UP_MOVE(21, MOVE_WIDEGUARD),
|
||||
LEVEL_UP_MOVE(21, MOVE_QUICKGUARD),
|
||||
LEVEL_UP_MOVE(25, MOVE_SUCKERPUNCH),
|
||||
LEVEL_UP_MOVE(30, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(35, MOVE_DIG),
|
||||
LEVEL_UP_MOVE(40, MOVE_TRIPLEKICK),
|
||||
LEVEL_UP_MOVE(45, MOVE_COUNTER),
|
||||
LEVEL_UP_MOVE(50, MOVE_ENDEAVOR),
|
||||
LEVEL_UP_MOVE(55, MOVE_CLOSECOMBAT),
|
||||
LEVEL_UP_MOVE(60, MOVE_ENDEAVOR),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -8756,50 +8755,53 @@ static const struct LevelUpMove sDrifblimLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sBunearyLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_FRUSTRATION),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE( 4, MOVE_DEFENSECURL),
|
||||
LEVEL_UP_MOVE( 6, MOVE_ENDURE),
|
||||
LEVEL_UP_MOVE(13, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE( 8, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE(12, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(16, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE(23, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(26, MOVE_BATONPASS),
|
||||
LEVEL_UP_MOVE(33, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(36, MOVE_DIZZYPUNCH),
|
||||
LEVEL_UP_MOVE(43, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(46, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT),
|
||||
LEVEL_UP_MOVE(56, MOVE_BOUNCE),
|
||||
LEVEL_UP_MOVE(63, MOVE_HEALINGWISH),
|
||||
LEVEL_UP_MOVE(20, MOVE_DOUBLEKICK),
|
||||
LEVEL_UP_MOVE(24, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(28, MOVE_BATONPASS),
|
||||
LEVEL_UP_MOVE(32, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(36, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(40, MOVE_ENTRAINMENT),
|
||||
LEVEL_UP_MOVE(44, MOVE_DIZZYPUNCH),
|
||||
LEVEL_UP_MOVE(48, MOVE_FLATTER),
|
||||
LEVEL_UP_MOVE(52, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(46, MOVE_BOUNCE),
|
||||
LEVEL_UP_MOVE(60, MOVE_HEALINGWISH),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sLopunnyLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_RETURN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RETURN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HEALINGWISH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BOUNCE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MAGICCOAT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FORESIGHT),
|
||||
LEVEL_UP_MOVE( 6, MOVE_ENDURE),
|
||||
LEVEL_UP_MOVE(13, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSECURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ENDURE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE(12, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(16, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE(23, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(26, MOVE_BATONPASS),
|
||||
LEVEL_UP_MOVE(33, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(36, MOVE_DIZZYPUNCH),
|
||||
LEVEL_UP_MOVE(43, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(46, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT),
|
||||
LEVEL_UP_MOVE(20, MOVE_DOUBLEKICK),
|
||||
LEVEL_UP_MOVE(24, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(28, MOVE_BATONPASS),
|
||||
LEVEL_UP_MOVE(32, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(36, MOVE_AGILITY),
|
||||
LEVEL_UP_MOVE(40, MOVE_ENTRAINMENT),
|
||||
LEVEL_UP_MOVE(44, MOVE_DIZZYPUNCH),
|
||||
LEVEL_UP_MOVE(48, MOVE_FLATTER),
|
||||
LEVEL_UP_MOVE(52, MOVE_JUMPKICK),
|
||||
LEVEL_UP_MOVE(56, MOVE_BOUNCE),
|
||||
LEVEL_UP_MOVE(63, MOVE_HEALINGWISH),
|
||||
LEVEL_UP_MOVE(66, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_MOVE(60, MOVE_HEALINGWISH),
|
||||
LEVEL_UP_MOVE(64, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -9445,13 +9447,14 @@ static const struct LevelUpMove sAbomasnowLevelUpLearnset[] = {
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sWeavileLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_ASSURANCE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_EMBARGO),
|
||||
LEVEL_UP_MOVE( 1, MOVE_REVENGE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASSURANCE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BEATUP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE( 8, MOVE_QUICKATTACK),
|
||||
LEVEL_UP_MOVE(10, MOVE_FEINTATTACK),
|
||||
LEVEL_UP_MOVE(14, MOVE_ICYWIND),
|
||||
@@ -9459,12 +9462,14 @@ static const struct LevelUpMove sWeavileLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE(20, MOVE_NASTYPLOT),
|
||||
LEVEL_UP_MOVE(22, MOVE_METALCLAW),
|
||||
LEVEL_UP_MOVE(25, MOVE_HONECLAWS),
|
||||
LEVEL_UP_MOVE(28, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(28, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(30, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(32, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(35, MOVE_NIGHTSLASH),
|
||||
LEVEL_UP_MOVE(35, MOVE_PUNISHMENT),
|
||||
LEVEL_UP_MOVE(40, MOVE_SNATCH),
|
||||
LEVEL_UP_MOVE(44, MOVE_PUNISHMENT),
|
||||
LEVEL_UP_MOVE(47, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(44, MOVE_NIGHTSLASH),
|
||||
LEVEL_UP_MOVE(52, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(58, MOVE_TRIPLEAXEL),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -11792,32 +11797,46 @@ static const struct LevelUpMove sZoroarkLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sMinccinoLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 3, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE( 7, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 9, MOVE_TICKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ECHOEDVOICE),
|
||||
LEVEL_UP_MOVE(10, MOVE_SING),
|
||||
LEVEL_UP_MOVE(13, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE(15, MOVE_ENCORE),
|
||||
LEVEL_UP_MOVE(16, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(19, MOVE_SWIFT),
|
||||
LEVEL_UP_MOVE(21, MOVE_SING),
|
||||
LEVEL_UP_MOVE(25, MOVE_TAILSLAP),
|
||||
LEVEL_UP_MOVE(27, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE(22, MOVE_ENCORE),
|
||||
LEVEL_UP_MOVE(25, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(28, MOVE_TAILSLAP),
|
||||
LEVEL_UP_MOVE(31, MOVE_WAKEUPSLAP),
|
||||
LEVEL_UP_MOVE(33, MOVE_ECHOEDVOICE),
|
||||
LEVEL_UP_MOVE(34, MOVE_TICKLE),
|
||||
LEVEL_UP_MOVE(37, MOVE_SLAM),
|
||||
LEVEL_UP_MOVE(39, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(40, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(43, MOVE_HYPERVOICE),
|
||||
LEVEL_UP_MOVE(45, MOVE_LASTRESORT),
|
||||
LEVEL_UP_MOVE(49, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE(46, MOVE_LASTRESORT),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sCinccinoLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_TAILSLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BULLETSEED),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ROCKBLAST),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BABYDOLLEYES),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HELPINGHAND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ECHOEDVOICE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CHARM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_AFTERYOU),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TICKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SING),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SLAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HYPERVOICE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LASTRESORT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAILSLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_WAKEUPSLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SING),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ENCORE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -15988,61 +16007,58 @@ static const struct LevelUpMove sBewearLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sBounsweetLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
|
||||
LEVEL_UP_MOVE( 5, MOVE_PLAYNICE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(29, MOVE_FLAIL),
|
||||
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE( 4, MOVE_PLAYNICE),
|
||||
LEVEL_UP_MOVE( 8, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE(12, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(20, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(24, MOVE_FLAIL),
|
||||
LEVEL_UP_MOVE(28, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(32, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE(36, MOVE_AROMATHERAPY),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sSteeneeLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FLAIL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PLAYNICE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE( 5, MOVE_PLAYNICE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(17, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(29, MOVE_STOMP),
|
||||
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE(37, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY),
|
||||
LEVEL_UP_MOVE(45, MOVE_LEAFSTORM),
|
||||
LEVEL_UP_MOVE(22, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(28, MOVE_STOMP),
|
||||
LEVEL_UP_MOVE(34, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(40, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE(46, MOVE_AROMATHERAPY),
|
||||
LEVEL_UP_MOVE(52, MOVE_LEAFSTORM),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sTsareenaLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_TROPKICK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FLAIL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PLAYNICE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SPLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SWAGGER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE( 5, MOVE_SWAGGER),
|
||||
LEVEL_UP_MOVE( 9, MOVE_RAPIDSPIN),
|
||||
LEVEL_UP_MOVE(13, MOVE_RAZORLEAF),
|
||||
LEVEL_UP_MOVE(17, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(16, MOVE_SWEETSCENT),
|
||||
LEVEL_UP_MOVE(17, MOVE_DOUBLESLAP),
|
||||
LEVEL_UP_MOVE(21, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(25, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(28, MOVE_TROPKICK),
|
||||
LEVEL_UP_MOVE(29, MOVE_STOMP),
|
||||
LEVEL_UP_MOVE(33, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE(37, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY),
|
||||
LEVEL_UP_MOVE(45, MOVE_LEAFSTORM),
|
||||
LEVEL_UP_MOVE(49, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_MOVE(53, MOVE_POWERWHIP),
|
||||
LEVEL_UP_MOVE(22, MOVE_MAGICALLEAF),
|
||||
LEVEL_UP_MOVE(27, MOVE_TROPKICK),
|
||||
LEVEL_UP_MOVE(28, MOVE_STOMP),
|
||||
LEVEL_UP_MOVE(34, MOVE_TEETERDANCE),
|
||||
LEVEL_UP_MOVE(40, MOVE_AROMATICMIST),
|
||||
LEVEL_UP_MOVE(46, MOVE_AROMATHERAPY),
|
||||
LEVEL_UP_MOVE(52, MOVE_LEAFSTORM),
|
||||
LEVEL_UP_MOVE(58, MOVE_HIGHJUMPKICK),
|
||||
LEVEL_UP_MOVE(64, MOVE_POWERWHIP),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
|
||||