Update Weezing Line Learnsets

This commit is contained in:
Skeli
2020-06-26 18:38:01 +03:00
parent bd756b3bb8
commit 5eb15fafe2

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@@ -2205,41 +2205,42 @@ static const struct LevelUpMove sKoffingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISONGAS),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 4, MOVE_SMOG),
LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_ASSURANCE),
LEVEL_UP_MOVE(15, MOVE_CLEARSMOG),
LEVEL_UP_MOVE(18, MOVE_SLUDGE),
LEVEL_UP_MOVE(23, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE(26, MOVE_HAZE),
LEVEL_UP_MOVE(29, MOVE_GYROBALL),
LEVEL_UP_MOVE(34, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(37, MOVE_EXPLOSION),
LEVEL_UP_MOVE(40, MOVE_DESTINYBOND),
LEVEL_UP_MOVE(42, MOVE_BELCH),
LEVEL_UP_MOVE(45, MOVE_MEMENTO),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_CLEARSMOG),
LEVEL_UP_MOVE(16, MOVE_ASSURANCE),
LEVEL_UP_MOVE(20, MOVE_SLUDGE),
LEVEL_UP_MOVE(23, MOVE_HAZE),
LEVEL_UP_MOVE(26, MOVE_GYROBALL),
LEVEL_UP_MOVE(28, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE(32, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(36, MOVE_TOXIC),
LEVEL_UP_MOVE(40, MOVE_BELCH),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(48, MOVE_MEMENTO),
LEVEL_UP_MOVE(52, MOVE_DESTINYBOND),
LEVEL_UP_END
};
static const struct LevelUpMove sWeezingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE( 1, MOVE_HEATWAVE),
LEVEL_UP_MOVE( 1, MOVE_POISONGAS),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE( 4, MOVE_SMOG),
LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_ASSURANCE),
LEVEL_UP_MOVE(15, MOVE_CLEARSMOG),
LEVEL_UP_MOVE(18, MOVE_SLUDGE),
LEVEL_UP_MOVE(23, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE(26, MOVE_HAZE),
LEVEL_UP_MOVE(29, MOVE_GYROBALL),
LEVEL_UP_MOVE(34, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(12, MOVE_CLEARSMOG),
LEVEL_UP_MOVE(16, MOVE_ASSURANCE),
LEVEL_UP_MOVE(20, MOVE_SLUDGE),
LEVEL_UP_MOVE(23, MOVE_HAZE),
LEVEL_UP_MOVE(26, MOVE_GYROBALL),
LEVEL_UP_MOVE(28, MOVE_SELFDESTRUCT),
LEVEL_UP_MOVE(32, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(34, MOVE_DOUBLEHIT),
LEVEL_UP_MOVE(40, MOVE_EXPLOSION),
LEVEL_UP_MOVE(46, MOVE_DESTINYBOND),
LEVEL_UP_MOVE(51, MOVE_BELCH),
LEVEL_UP_MOVE(57, MOVE_MEMENTO),
LEVEL_UP_MOVE(38, MOVE_TOXIC),
LEVEL_UP_MOVE(44, MOVE_BELCH),
LEVEL_UP_MOVE(50, MOVE_EXPLOSION),
LEVEL_UP_MOVE(56, MOVE_MEMENTO),
LEVEL_UP_MOVE(62, MOVE_DESTINYBOND),
LEVEL_UP_END
};