More Moveset + Evolution Changes

-Meltan can also be evolved by using a Metal Powder on it
This commit is contained in:
Skeli
2021-11-21 17:38:46 +02:00
parent 66f045378e
commit 5c86967cc3
7 changed files with 62 additions and 50 deletions

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@@ -1,7 +1,7 @@
OUTPUT_ARCH(arm)
MEMORY {
rom : ORIGIN = (0x08000000 + 0x16a0000), LENGTH = 32M
rom : ORIGIN = (0x08000000 + 0x1670000), LENGTH = 32M
ewram : ORIGIN = 0x02000000, LENGTH = 4M - 4k
}

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@@ -7,7 +7,7 @@ import sys
from datetime import datetime
import _io
OFFSET_TO_PUT = 0x16a0000
OFFSET_TO_PUT = 0x1670000
SOURCE_ROM = "Pokemon Unbound.gba"
ROM_NAME = "test.gba"

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@@ -9,7 +9,7 @@ import sys
############
ROM_NAME = "Pokemon Unbound.gba" # The name of your rom
OFFSET_TO_PUT = 0x16a0000
OFFSET_TO_PUT = 0x1670000
SEARCH_FREE_SPACE = False # Set to True if you want the script to search for free space
# Set to False if you don't want to search for free space as you update the engine

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@@ -10925,7 +10925,7 @@ const struct BaseStats gBaseStats[] =
.evYield_SpDefense = 0,
.evYield_Speed = 0,
.item1 = ITEM_NONE,
.item2 = ITEM_IRON_BALL,
.item2 = ITEM_METAL_COAT,
.genderRatio = PERCENT_FEMALE(50),
.eggCycles = 20,
.friendship = 50,

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@@ -455,7 +455,8 @@ const u16 gEggMoves[] =
MOVE_MIRRORMOVE,
MOVE_NATURALGIFT,
MOVE_ASSURANCE,
MOVE_UPROAR),
MOVE_UPROAR,
MOVE_LUNGE),
egg_moves(SEEL,
MOVE_LICK,
@@ -1759,7 +1760,8 @@ const u16 gEggMoves[] =
MOVE_FELLSTINGER,
MOVE_POWERSPLIT,
MOVE_LUNGE,
MOVE_MUDSPORT),
MOVE_MUDSPORT,
MOVE_SOAK),
egg_moves(WAILMER,
MOVE_DOUBLEEDGE,
@@ -1951,7 +1953,8 @@ const u16 gEggMoves[] =
MOVE_ENDURE,
MOVE_IRONHEAD,
MOVE_GROWTH,
MOVE_HEAVYSLAM),
MOVE_HEAVYSLAM,
MOVE_FLAMEWHEEL),
egg_moves(SPHEAL,
MOVE_WATERSPORT,
@@ -2391,8 +2394,7 @@ const u16 gEggMoves[] =
MOVE_ASSIST,
MOVE_QUICKGUARD,
MOVE_FOCUSPUNCH,
MOVE_SUBMISSION,
MOVE_POWERUPPUNCH),
MOVE_SUBMISSION),
egg_moves(PIPLUP,
MOVE_DOUBLEHIT,
@@ -2695,7 +2697,8 @@ const u16 gEggMoves[] =
MOVE_STEELWING,
MOVE_SLEEPTALK,
MOVE_DEFOG,
MOVE_AIRCUTTER),
MOVE_AIRCUTTER,
MOVE_PARTINGSHOT),
egg_moves(SPIRITOMB,
MOVE_DESTINYBOND,

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@@ -602,7 +602,8 @@ const struct Evolution gEvolutionTable[NUM_SPECIES][EVOS_PER_MON] =
[SPECIES_NECROZMA_DAWN_WINGS] = {{EVO_MEGA, ITEM_ULTRANECROZIUM_Z, SPECIES_NECROZMA_ULTRA, MEGA_VARIANT_ULTRA_BURST}},
[SPECIES_NECROZMA_ULTRA] = {{EVO_MEGA, ITEM_NONE, SPECIES_NECROZMA_DUSK_MANE, MEGA_VARIANT_ULTRA_BURST},
{EVO_MEGA, ITEM_NONE, SPECIES_NECROZMA_DAWN_WINGS, MEGA_VARIANT_ULTRA_BURST}},
[SPECIES_MELTAN] = {{EVO_ITEM, ITEM_METAL_COAT, SPECIES_MELMETAL, 0}},
[SPECIES_MELTAN] = {{EVO_ITEM, ITEM_METAL_COAT, SPECIES_MELMETAL, 0},
{EVO_ITEM, ITEM_METAL_POWDER, SPECIES_MELMETAL, 0}},
[SPECIES_MELMETAL] = {{EVO_GIGANTAMAX, TRUE, SPECIES_MELMETAL_GIGA, 0}},
[SPECIES_GROOKEY] = {{EVO_LEVEL, 16, SPECIES_THWACKEY, 0}},
[SPECIES_THWACKEY] = {{EVO_LEVEL, 35, SPECIES_RILLABOOM, 0}},

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@@ -58,6 +58,7 @@ static const struct LevelUpMove sIvysaurLevelUpLearnset[] = {
static const struct LevelUpMove sVenusaurLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE( 1, MOVE_PETALDANCE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_VINEWHIP),
@@ -70,12 +71,11 @@ static const struct LevelUpMove sVenusaurLevelUpLearnset[] = {
LEVEL_UP_MOVE(26, MOVE_SEEDBOMB),
LEVEL_UP_MOVE(30, MOVE_SWEETSCENT),
LEVEL_UP_MOVE(31, MOVE_PETALBLIZZARD),
LEVEL_UP_MOVE(37, MOVE_PETALDANCE),
LEVEL_UP_MOVE(43, MOVE_WORRYSEED),
LEVEL_UP_MOVE(49, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(55, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(61, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(67, MOVE_SOLARBEAM),
LEVEL_UP_MOVE(37, MOVE_WORRYSEED),
LEVEL_UP_MOVE(43, MOVE_SYNTHESIS),
LEVEL_UP_MOVE(49, MOVE_SLUDGEBOMB),
LEVEL_UP_MOVE(55, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(61, MOVE_SOLARBEAM),
LEVEL_UP_END
};
@@ -1304,44 +1304,46 @@ static const struct LevelUpMove sArcanineLevelUpLearnset[] = {
};
static const struct LevelUpMove sPoliwagLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 5, MOVE_POUND),
LEVEL_UP_MOVE( 7, MOVE_WATERGUN),
LEVEL_UP_MOVE( 7, MOVE_BUBBLE),
LEVEL_UP_MOVE(11, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE(15, MOVE_MUDSHOT),
LEVEL_UP_MOVE(19, MOVE_RAINDANCE),
LEVEL_UP_MOVE(23, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(27, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE(31, MOVE_MUDBOMB),
LEVEL_UP_MOVE(36, MOVE_BODYSLAM),
LEVEL_UP_MOVE(40, MOVE_WATERFALL),
LEVEL_UP_MOVE(45, MOVE_EARTHPOWER),
LEVEL_UP_MOVE(50, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(55, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(60, MOVE_HYDROPUMP),
LEVEL_UP_MOVE(19, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(23, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE(27, MOVE_MUDBOMB),
LEVEL_UP_MOVE(31, MOVE_RAINDANCE),
LEVEL_UP_MOVE(35, MOVE_WATERFALL),
LEVEL_UP_MOVE(39, MOVE_BODYSLAM),
LEVEL_UP_MOVE(43, MOVE_EARTHPOWER),
LEVEL_UP_MOVE(47, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(51, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(55, MOVE_HYDROPUMP),
LEVEL_UP_END
};
static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE(11, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE(15, MOVE_MUDSHOT),
LEVEL_UP_MOVE(19, MOVE_RAINDANCE),
LEVEL_UP_MOVE(23, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(29, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE(34, MOVE_MUDBOMB),
LEVEL_UP_MOVE(39, MOVE_BODYSLAM),
LEVEL_UP_MOVE(44, MOVE_WATERFALL),
LEVEL_UP_MOVE(50, MOVE_EARTHPOWER),
LEVEL_UP_MOVE(56, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(62, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(66, MOVE_HYDROPUMP),
LEVEL_UP_MOVE(19, MOVE_BUBBLEBEAM),
LEVEL_UP_MOVE(23, MOVE_WAKEUPSLAP),
//LEVEL_UP_MOVE(24, MOVE_POWERUPPUNCH), //Only for Player, not for NPCs or wild - would misalign the Water moves
LEVEL_UP_MOVE(28, MOVE_MUDBOMB),
LEVEL_UP_MOVE(33, MOVE_RAINDANCE),
LEVEL_UP_MOVE(37, MOVE_WATERFALL),
LEVEL_UP_MOVE(42, MOVE_BODYSLAM),
LEVEL_UP_MOVE(47, MOVE_EARTHPOWER),
LEVEL_UP_MOVE(52, MOVE_BELLYDRUM),
LEVEL_UP_MOVE(56, MOVE_DOUBLEEDGE),
LEVEL_UP_MOVE(61, MOVE_HYDROPUMP),
LEVEL_UP_END
};
@@ -1351,16 +1353,17 @@ static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MINDREADER),
LEVEL_UP_MOVE( 1, MOVE_DYNAMICPUNCH),
LEVEL_UP_MOVE( 1, MOVE_SURGINGSTRIKES),
LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
LEVEL_UP_MOVE( 1, MOVE_RAINDANCE),
LEVEL_UP_MOVE( 1, MOVE_WAKEUPSLAP),
LEVEL_UP_MOVE( 1, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE( 1, MOVE_MUDBOMB),
LEVEL_UP_MOVE( 1, MOVE_BODYSLAM),
LEVEL_UP_MOVE( 1, MOVE_RAINDANCE),
LEVEL_UP_MOVE( 1, MOVE_WATERFALL),
LEVEL_UP_MOVE( 1, MOVE_BODYSLAM),
LEVEL_UP_MOVE( 1, MOVE_EARTHPOWER),
LEVEL_UP_MOVE( 1, MOVE_BELLYDRUM),
LEVEL_UP_MOVE( 1, MOVE_DOUBLEEDGE),
@@ -8537,6 +8540,7 @@ static const struct LevelUpMove sChimcharLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 7, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_TAUNT),
LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE(15, MOVE_FURYSWIPES),
LEVEL_UP_MOVE(17, MOVE_FLAMEWHEEL),
LEVEL_UP_MOVE(23, MOVE_NASTYPLOT),
@@ -8558,6 +8562,7 @@ static const struct LevelUpMove sMonfernoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE(13, MOVE_MACHPUNCH),
LEVEL_UP_MOVE(16, MOVE_FURYSWIPES),
LEVEL_UP_MOVE(19, MOVE_FLAMEWHEEL),
@@ -8573,6 +8578,7 @@ static const struct LevelUpMove sMonfernoLevelUpLearnset[] = {
static const struct LevelUpMove sInfernapeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT),
LEVEL_UP_MOVE( 1, MOVE_NASTYPLOT),
LEVEL_UP_MOVE( 1, MOVE_FACADE),
LEVEL_UP_MOVE( 1, MOVE_TORMENT),
@@ -8583,11 +8589,12 @@ static const struct LevelUpMove sInfernapeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
LEVEL_UP_MOVE(13, MOVE_MACHPUNCH),
LEVEL_UP_MOVE(16, MOVE_FURYSWIPES),
LEVEL_UP_MOVE(19, MOVE_FLAMEWHEEL),
LEVEL_UP_MOVE(26, MOVE_FEINT),
LEVEL_UP_MOVE(29, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(29, MOVE_UTURN),
LEVEL_UP_MOVE(35, MOVE_CLOSECOMBAT),
LEVEL_UP_MOVE(42, MOVE_FIREPUNCH),
LEVEL_UP_MOVE(52, MOVE_ACROBATICS),
@@ -10454,8 +10461,9 @@ static const struct LevelUpMove sProbopassLevelUpLearnset[] = {
LEVEL_UP_MOVE(34, MOVE_SANDSTORM),
LEVEL_UP_MOVE(37, MOVE_EARTHPOWER),
LEVEL_UP_MOVE(40, MOVE_STONEEDGE),
LEVEL_UP_MOVE(43, MOVE_LOCKON),
LEVEL_UP_MOVE(43, MOVE_ZAPCANNON),
LEVEL_UP_MOVE(43, MOVE_BODYPRESS),
LEVEL_UP_MOVE(46, MOVE_LOCKON),
LEVEL_UP_MOVE(46, MOVE_ZAPCANNON),
LEVEL_UP_END
};
@@ -12618,7 +12626,7 @@ static const struct LevelUpMove sReuniclusLevelUpLearnset[] = {
LEVEL_UP_MOVE(31, MOVE_FUTURESIGHT),
LEVEL_UP_MOVE(34, MOVE_PAINSPLIT),
LEVEL_UP_MOVE(39, MOVE_PSYCHIC),
LEVEL_UP_MOVE(40, MOVE_DIZZYPUNCH),
//LEVEL_UP_MOVE(40, MOVE_DIZZYPUNCH), //Only for Player, not for NPCs or wild - so final Reuniclus has Psychic
LEVEL_UP_MOVE(45, MOVE_SKILLSWAP),
LEVEL_UP_MOVE(54, MOVE_HEALBLOCK),
LEVEL_UP_MOVE(59, MOVE_WONDERROOM),