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@@ -58,6 +58,7 @@ static const struct LevelUpMove sIvysaurLevelUpLearnset[] = {
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static const struct LevelUpMove sVenusaurLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_PETALBLIZZARD),
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LEVEL_UP_MOVE( 1, MOVE_PETALDANCE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_VINEWHIP),
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@@ -70,12 +71,11 @@ static const struct LevelUpMove sVenusaurLevelUpLearnset[] = {
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LEVEL_UP_MOVE(26, MOVE_SEEDBOMB),
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LEVEL_UP_MOVE(30, MOVE_SWEETSCENT),
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LEVEL_UP_MOVE(31, MOVE_PETALBLIZZARD),
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LEVEL_UP_MOVE(37, MOVE_PETALDANCE),
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LEVEL_UP_MOVE(43, MOVE_WORRYSEED),
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LEVEL_UP_MOVE(49, MOVE_SYNTHESIS),
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LEVEL_UP_MOVE(55, MOVE_SLUDGEBOMB),
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LEVEL_UP_MOVE(61, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(67, MOVE_SOLARBEAM),
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LEVEL_UP_MOVE(37, MOVE_WORRYSEED),
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LEVEL_UP_MOVE(43, MOVE_SYNTHESIS),
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LEVEL_UP_MOVE(49, MOVE_SLUDGEBOMB),
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LEVEL_UP_MOVE(55, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(61, MOVE_SOLARBEAM),
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LEVEL_UP_END
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};
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@@ -1304,44 +1304,46 @@ static const struct LevelUpMove sArcanineLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sPoliwagLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
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LEVEL_UP_MOVE( 5, MOVE_POUND),
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LEVEL_UP_MOVE( 7, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 7, MOVE_BUBBLE),
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LEVEL_UP_MOVE(11, MOVE_DOUBLESLAP),
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LEVEL_UP_MOVE(15, MOVE_MUDSHOT),
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LEVEL_UP_MOVE(19, MOVE_RAINDANCE),
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LEVEL_UP_MOVE(23, MOVE_BUBBLEBEAM),
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LEVEL_UP_MOVE(27, MOVE_WAKEUPSLAP),
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LEVEL_UP_MOVE(31, MOVE_MUDBOMB),
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LEVEL_UP_MOVE(36, MOVE_BODYSLAM),
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LEVEL_UP_MOVE(40, MOVE_WATERFALL),
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LEVEL_UP_MOVE(45, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE(50, MOVE_BELLYDRUM),
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LEVEL_UP_MOVE(55, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(60, MOVE_HYDROPUMP),
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LEVEL_UP_MOVE(19, MOVE_BUBBLEBEAM),
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LEVEL_UP_MOVE(23, MOVE_WAKEUPSLAP),
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LEVEL_UP_MOVE(27, MOVE_MUDBOMB),
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LEVEL_UP_MOVE(31, MOVE_RAINDANCE),
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LEVEL_UP_MOVE(35, MOVE_WATERFALL),
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LEVEL_UP_MOVE(39, MOVE_BODYSLAM),
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LEVEL_UP_MOVE(43, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE(47, MOVE_BELLYDRUM),
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LEVEL_UP_MOVE(51, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(55, MOVE_HYDROPUMP),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_POWERUPPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
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LEVEL_UP_MOVE( 1, MOVE_POUND),
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LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE(11, MOVE_DOUBLESLAP),
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LEVEL_UP_MOVE(15, MOVE_MUDSHOT),
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LEVEL_UP_MOVE(19, MOVE_RAINDANCE),
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LEVEL_UP_MOVE(23, MOVE_BUBBLEBEAM),
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LEVEL_UP_MOVE(29, MOVE_WAKEUPSLAP),
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LEVEL_UP_MOVE(34, MOVE_MUDBOMB),
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LEVEL_UP_MOVE(39, MOVE_BODYSLAM),
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LEVEL_UP_MOVE(44, MOVE_WATERFALL),
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LEVEL_UP_MOVE(50, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE(56, MOVE_BELLYDRUM),
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LEVEL_UP_MOVE(62, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(66, MOVE_HYDROPUMP),
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LEVEL_UP_MOVE(19, MOVE_BUBBLEBEAM),
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LEVEL_UP_MOVE(23, MOVE_WAKEUPSLAP),
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//LEVEL_UP_MOVE(24, MOVE_POWERUPPUNCH), //Only for Player, not for NPCs or wild - would misalign the Water moves
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LEVEL_UP_MOVE(28, MOVE_MUDBOMB),
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LEVEL_UP_MOVE(33, MOVE_RAINDANCE),
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LEVEL_UP_MOVE(37, MOVE_WATERFALL),
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LEVEL_UP_MOVE(42, MOVE_BODYSLAM),
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LEVEL_UP_MOVE(47, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE(52, MOVE_BELLYDRUM),
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LEVEL_UP_MOVE(56, MOVE_DOUBLEEDGE),
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LEVEL_UP_MOVE(61, MOVE_HYDROPUMP),
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LEVEL_UP_END
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};
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@@ -1351,16 +1353,17 @@ static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_MINDREADER),
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LEVEL_UP_MOVE( 1, MOVE_DYNAMICPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_SURGINGSTRIKES),
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LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_POUND),
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LEVEL_UP_MOVE( 1, MOVE_WATERGUN),
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LEVEL_UP_MOVE( 1, MOVE_WATERSPORT),
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LEVEL_UP_MOVE( 1, MOVE_POUND),
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LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
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LEVEL_UP_MOVE( 1, MOVE_DOUBLESLAP),
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LEVEL_UP_MOVE( 1, MOVE_RAINDANCE),
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LEVEL_UP_MOVE( 1, MOVE_WAKEUPSLAP),
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LEVEL_UP_MOVE( 1, MOVE_POWERUPPUNCH),
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LEVEL_UP_MOVE( 1, MOVE_MUDBOMB),
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LEVEL_UP_MOVE( 1, MOVE_BODYSLAM),
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LEVEL_UP_MOVE( 1, MOVE_RAINDANCE),
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LEVEL_UP_MOVE( 1, MOVE_WATERFALL),
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LEVEL_UP_MOVE( 1, MOVE_BODYSLAM),
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LEVEL_UP_MOVE( 1, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE( 1, MOVE_BELLYDRUM),
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LEVEL_UP_MOVE( 1, MOVE_DOUBLEEDGE),
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@@ -8537,6 +8540,7 @@ static const struct LevelUpMove sChimcharLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_LEER),
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LEVEL_UP_MOVE( 7, MOVE_EMBER),
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LEVEL_UP_MOVE( 9, MOVE_TAUNT),
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LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
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LEVEL_UP_MOVE(15, MOVE_FURYSWIPES),
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LEVEL_UP_MOVE(17, MOVE_FLAMEWHEEL),
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LEVEL_UP_MOVE(23, MOVE_NASTYPLOT),
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@@ -8558,6 +8562,7 @@ static const struct LevelUpMove sMonfernoLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_LEER),
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LEVEL_UP_MOVE( 1, MOVE_EMBER),
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LEVEL_UP_MOVE( 1, MOVE_TAUNT),
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LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
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LEVEL_UP_MOVE(13, MOVE_MACHPUNCH),
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LEVEL_UP_MOVE(16, MOVE_FURYSWIPES),
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LEVEL_UP_MOVE(19, MOVE_FLAMEWHEEL),
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@@ -8573,6 +8578,7 @@ static const struct LevelUpMove sMonfernoLevelUpLearnset[] = {
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static const struct LevelUpMove sInfernapeLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_CLOSECOMBAT),
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LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT),
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LEVEL_UP_MOVE( 1, MOVE_NASTYPLOT),
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LEVEL_UP_MOVE( 1, MOVE_FACADE),
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LEVEL_UP_MOVE( 1, MOVE_TORMENT),
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@@ -8583,11 +8589,12 @@ static const struct LevelUpMove sInfernapeLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_LEER),
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LEVEL_UP_MOVE( 1, MOVE_EMBER),
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LEVEL_UP_MOVE( 1, MOVE_TAUNT),
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LEVEL_UP_MOVE(12, MOVE_POWERUPPUNCH),
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LEVEL_UP_MOVE(13, MOVE_MACHPUNCH),
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LEVEL_UP_MOVE(16, MOVE_FURYSWIPES),
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LEVEL_UP_MOVE(19, MOVE_FLAMEWHEEL),
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LEVEL_UP_MOVE(26, MOVE_FEINT),
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LEVEL_UP_MOVE(29, MOVE_PUNISHMENT),
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LEVEL_UP_MOVE(29, MOVE_UTURN),
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LEVEL_UP_MOVE(35, MOVE_CLOSECOMBAT),
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LEVEL_UP_MOVE(42, MOVE_FIREPUNCH),
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LEVEL_UP_MOVE(52, MOVE_ACROBATICS),
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@@ -10454,8 +10461,9 @@ static const struct LevelUpMove sProbopassLevelUpLearnset[] = {
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LEVEL_UP_MOVE(34, MOVE_SANDSTORM),
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LEVEL_UP_MOVE(37, MOVE_EARTHPOWER),
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LEVEL_UP_MOVE(40, MOVE_STONEEDGE),
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LEVEL_UP_MOVE(43, MOVE_LOCKON),
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LEVEL_UP_MOVE(43, MOVE_ZAPCANNON),
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LEVEL_UP_MOVE(43, MOVE_BODYPRESS),
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LEVEL_UP_MOVE(46, MOVE_LOCKON),
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LEVEL_UP_MOVE(46, MOVE_ZAPCANNON),
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LEVEL_UP_END
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};
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@@ -12618,7 +12626,7 @@ static const struct LevelUpMove sReuniclusLevelUpLearnset[] = {
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LEVEL_UP_MOVE(31, MOVE_FUTURESIGHT),
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LEVEL_UP_MOVE(34, MOVE_PAINSPLIT),
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LEVEL_UP_MOVE(39, MOVE_PSYCHIC),
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LEVEL_UP_MOVE(40, MOVE_DIZZYPUNCH),
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//LEVEL_UP_MOVE(40, MOVE_DIZZYPUNCH), //Only for Player, not for NPCs or wild - so final Reuniclus has Psychic
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LEVEL_UP_MOVE(45, MOVE_SKILLSWAP),
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LEVEL_UP_MOVE(54, MOVE_HEALBLOCK),
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LEVEL_UP_MOVE(59, MOVE_WONDERROOM),
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