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# Dynamic-Pokemon-Expansion
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## Installation Instructions:
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```
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1. Download devkitpro. Follow the instructions.
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(Note: you can only install devkitARM)
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For Windows users, follows steps 4-6 from this tutorial:
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https://www.pokecommunity.com/showpost.php?p=8825585&postcount=96
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2. Download the latest version of python (3.7.2).
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After downloading and before proceeding to install make sure that the 'add to path'
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checkbox is ticked, otherwise you'll have to add the python path in the environment
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variables manually.
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**NOTE**: If a python version lower than 3.6 is installed, you'll need to uninstall it and manually
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remove it from your path before installing the newer version of Python.
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3. Download the master folder from this github page.
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(click 'Clone or Download', then 'Download Zip')
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4. Get your ROM, rename it BPRE0.gba and
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place it the main (master) folder.
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5. To decide the offsets where you want to insert the code:
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a) In the 'make.py' file in the folder 'scripts' change OFFSET_TO_PUT=YYY to the location
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you want to insert the data (let it be X). Don't worry about changing 'insert.py' also.
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'make.py' automatically updates the 'insert.py' file and linker file.
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7. Run cmd.exe in the main folder. You can do this by typing 'cmd' and hitting enter in the
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url address or selecting 'run command prompt from here' from right clciking on empty space
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while holding the shift key.
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8. In command prompt window, type 'python scripts//data_extractor.py'
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This extracts the graphics data from BPRE0.gba and places it in the
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directory *extracted*. Make sure to update the files in *src* with
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this extracted data. Do not overwrite the files in *src*. Only replace
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Pokemmon that are in your hack. Leave the expanded graphics data alone.
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9. Once you're done editing the source files, in the command prompt window,
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type 'python scripts//make.py'
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A new gba file will appear named as test.gba and an offsets.ini file.
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That is your resultant file.
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```
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