mirror of
https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
synced 2026-09-07 09:35:37 -05:00
Update Early Game Learnets
This commit is contained in:
@@ -7,7 +7,7 @@ import sys
|
||||
from datetime import datetime
|
||||
import _io
|
||||
|
||||
OFFSET_TO_PUT = 0x17b09a0
|
||||
OFFSET_TO_PUT = 0x17b1480
|
||||
SOURCE_ROM = "Pokemon Unbound.gba"
|
||||
ROM_NAME = "test.gba"
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ import sys
|
||||
############
|
||||
|
||||
ROM_NAME = "Pokemon Unbound.gba" # The name of your rom
|
||||
OFFSET_TO_PUT = 0x17b09a0
|
||||
OFFSET_TO_PUT = 0x17b1480
|
||||
SEARCH_FREE_SPACE = False # Set to True if you want the script to search for free space
|
||||
# Set to False if you don't want to search for free space as you update the engine
|
||||
|
||||
|
||||
272
src/Learnsets.c
272
src/Learnsets.c
@@ -4963,64 +4963,74 @@ static const struct LevelUpMove sSuicuneLevelUpLearnset[] = {
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sLarvitarLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 5, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(10, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(14, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(19, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(23, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(28, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(32, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(37, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(50, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(55, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_MOVE( 3, MOVE_ROCKTHROW),
|
||||
LEVEL_UP_MOVE( 6, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE( 9, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(14, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(15, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(18, MOVE_STOMPINGTANTRUM),
|
||||
LEVEL_UP_MOVE(21, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(24, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(27, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(33, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(36, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(39, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(42, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sPupitarLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 0, MOVE_IRONDEFENSE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_IRONDEFENSE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE( 5, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(10, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(14, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(19, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(23, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(28, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(34, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(41, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(60, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(67, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_MOVE( 3, MOVE_ROCKTHROW),
|
||||
LEVEL_UP_MOVE( 6, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE( 9, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(14, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(15, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(18, MOVE_STOMPINGTANTRUM),
|
||||
LEVEL_UP_MOVE(21, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(24, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(27, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(29, MOVE_IRONDEFENSE),
|
||||
LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(37, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(42, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(47, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(52, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sTyranitarLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_IRONDEFENSE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_THUNDERFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FIREFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE( 5, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE(10, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(14, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(19, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(23, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(28, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(34, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(41, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(47, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(63, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(73, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_MOVE(82, MOVE_GIGAIMPACT),
|
||||
LEVEL_UP_MOVE( 3, MOVE_ROCKTHROW),
|
||||
LEVEL_UP_MOVE( 6, MOVE_SANDSTORM),
|
||||
LEVEL_UP_MOVE( 9, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_SCARYFACE),
|
||||
LEVEL_UP_MOVE(14, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(15, MOVE_ROCKSLIDE),
|
||||
LEVEL_UP_MOVE(18, MOVE_STOMPINGTANTRUM),
|
||||
LEVEL_UP_MOVE(21, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(24, MOVE_DARKPULSE),
|
||||
LEVEL_UP_MOVE(27, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(29, MOVE_IRONDEFENSE),
|
||||
LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(37, MOVE_STONEEDGE),
|
||||
LEVEL_UP_MOVE(42, MOVE_CHIPAWAY),
|
||||
LEVEL_UP_MOVE(47, MOVE_THRASH),
|
||||
LEVEL_UP_MOVE(52, MOVE_HYPERBEAM),
|
||||
LEVEL_UP_MOVE(59, MOVE_GIGAIMPACT),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -6497,43 +6507,42 @@ static const struct LevelUpMove sCacturneLevelUpLearnset[] = {
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sSnoruntLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 5, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 5, MOVE_LEER),
|
||||
LEVEL_UP_MOVE(10, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE(11, MOVE_POWDERSNOW),
|
||||
LEVEL_UP_MOVE(14, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(19, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(23, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE(28, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(32, MOVE_PROTECT),
|
||||
LEVEL_UP_MOVE(37, MOVE_FROSTBREATH),
|
||||
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(50, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(13, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(15, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(20, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE(25, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(30, MOVE_FROSTBREATH),
|
||||
LEVEL_UP_MOVE(35, MOVE_PROTECT),
|
||||
LEVEL_UP_MOVE(40, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(45, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(50, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(55, MOVE_BLIZZARD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sGlalieLevelUpLearnset[] = {
|
||||
|
||||
LEVEL_UP_MOVE( 0, MOVE_FREEZEDRY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FREEZEDRY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POWDERSNOW),
|
||||
LEVEL_UP_MOVE( 5, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE(11, MOVE_POWDERSNOW),
|
||||
LEVEL_UP_MOVE(14, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(19, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(23, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE(28, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(32, MOVE_PROTECT),
|
||||
LEVEL_UP_MOVE(37, MOVE_FROSTBREATH),
|
||||
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(41, MOVE_FREEZEDRY),
|
||||
LEVEL_UP_MOVE(48, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(54, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(61, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE(13, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(15, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(20, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE(25, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(30, MOVE_FROSTBREATH),
|
||||
LEVEL_UP_MOVE(35, MOVE_PROTECT),
|
||||
LEVEL_UP_MOVE(40, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE(47, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(54, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE(61, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(68, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(75, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -9736,26 +9745,33 @@ static const struct LevelUpMove sDusknoirLevelUpLearnset[] = {
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sFroslassLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_HEX),
|
||||
LEVEL_UP_MOVE( 0, MOVE_OMINOUSWIND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HEX),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DESTINYBOND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_PROTECT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICEFANG),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POWDERSNOW),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_LEER),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE( 5, MOVE_DOUBLETEAM),
|
||||
LEVEL_UP_MOVE(10, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(14, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(19, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE(23, MOVE_DRAININGKISS),
|
||||
LEVEL_UP_MOVE(25, MOVE_OMINOUSWIND),
|
||||
LEVEL_UP_MOVE(28, MOVE_WILLOWISP),
|
||||
LEVEL_UP_MOVE(32, MOVE_CONFUSERAY),
|
||||
LEVEL_UP_MOVE(15, MOVE_ICESHARD),
|
||||
LEVEL_UP_MOVE(20, MOVE_DRAININGKISS),
|
||||
LEVEL_UP_MOVE(23, MOVE_OMINOUSWIND),
|
||||
LEVEL_UP_MOVE(25, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(30, MOVE_FROSTBREATH),
|
||||
LEVEL_UP_MOVE(35, MOVE_CONFUSERAY),
|
||||
LEVEL_UP_MOVE(37, MOVE_WAKEUPSLAP),
|
||||
LEVEL_UP_MOVE(41, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(42, MOVE_SHADOWBALL),
|
||||
LEVEL_UP_MOVE(48, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(54, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(61, MOVE_DESTINYBOND),
|
||||
LEVEL_UP_MOVE(40, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(42, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(47, MOVE_WILLOWISP),
|
||||
LEVEL_UP_MOVE(54, MOVE_AURORAVEIL),
|
||||
LEVEL_UP_MOVE(61, MOVE_SHADOWBALL),
|
||||
LEVEL_UP_MOVE(68, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(75, MOVE_DESTINYBOND),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
@@ -11829,67 +11845,61 @@ static const struct LevelUpMove sSwannaLevelUpLearnset[] = {
|
||||
|
||||
static const struct LevelUpMove sVanilliteLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE(10, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(11, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(13, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(19, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(22, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 4, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 8, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(12, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(20, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(24, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(26, MOVE_MIRRORSHOT),
|
||||
LEVEL_UP_MOVE(31, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(35, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(40, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(44, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(49, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(53, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE(28, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(32, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(36, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(40, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(44, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(48, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sVanillishLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE(10, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(11, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(13, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(19, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(22, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(12, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(20, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(24, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(26, MOVE_MIRRORSHOT),
|
||||
LEVEL_UP_MOVE(31, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(36, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(42, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(47, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(53, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(58, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE(28, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(32, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(38, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(44, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(50, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(56, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sVanilluxeLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FREEZEDRY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_WEATHERBALL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICICLECRASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FREEZEDRY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE(10, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(11, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(13, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(19, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(22, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(12, MOVE_ICYWIND),
|
||||
LEVEL_UP_MOVE(16, MOVE_AVALANCHE),
|
||||
LEVEL_UP_MOVE(20, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(24, MOVE_ICICLESPEAR),
|
||||
LEVEL_UP_MOVE(26, MOVE_MIRRORSHOT),
|
||||
LEVEL_UP_MOVE(31, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(36, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(42, MOVE_HAIL),
|
||||
LEVEL_UP_MOVE(50, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(59, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(67, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_MOVE(28, MOVE_UPROAR),
|
||||
LEVEL_UP_MOVE(32, MOVE_ACIDARMOR),
|
||||
LEVEL_UP_MOVE(38, MOVE_MIRRORCOAT),
|
||||
LEVEL_UP_MOVE(44, MOVE_ICEBEAM),
|
||||
LEVEL_UP_MOVE(52, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(60, MOVE_SHEERCOLD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user