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Bundle for macOS via MacBundle
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This commit is contained in:
parent
15b2dc0e52
commit
f6865c8216
6
.github/workflows/main.yml
vendored
6
.github/workflows/main.yml
vendored
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@ -128,12 +128,16 @@ jobs:
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-p:Version=${{ github.ref_type == 'tag' && github.ref_name || format('999.9.9-ci-{0}', github.sha) }}
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-p:CSharpier_Bypass=true
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-p:EncryptionSalt=${{ secrets.ENCRYPTION_SALT || 'HimalayanPinkSalt' }}
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-p:PublishMacOSBundle=${{ startsWith(matrix.rid, 'osx-') }}
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--output ${{ matrix.app }}/bin/publish/
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--configuration Release
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--runtime ${{ matrix.rid }}
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--self-contained
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- name: Rename macOS bundle
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if: ${{ startsWith(matrix.rid, 'osx-') && matrix.app == 'DiscordChatExporter.Gui' }}
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run: >
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mv ${{ matrix.app }}/bin/publish/DCE.app ${{ matrix.app }}/bin/publish/${{ matrix.asset }}.app
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- name: Upload app binaries
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uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
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with:
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@ -20,6 +20,7 @@
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<PackageVersion Include="GitHubActionsTestLogger" Version="3.0.5" />
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<PackageVersion Include="Gress" Version="2.2.0" />
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<PackageVersion Include="JsonExtensions" Version="1.2.3" />
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<PackageVersion Include="MacBundle" Version="1.0.0" />
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<PackageVersion Include="Markdig" Version="1.3.2" />
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<PackageVersion Include="Material.Avalonia" Version="3.16.1" />
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<PackageVersion Include="Material.Icons.Avalonia" Version="3.0.2" />
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@ -7,6 +7,12 @@
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<CopyOutputSymbolsToPublishDirectory>false</CopyOutputSymbolsToPublishDirectory>
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</PropertyGroup>
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<PropertyGroup>
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<MacOSBundleIdentifier>me.tyrrrz.discordchatexporter</MacOSBundleIdentifier>
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<MacOSBundleName>DCE</MacOSBundleName>
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<MacOSBundleDisplayName>DiscordChatExporter</MacOSBundleDisplayName>
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</PropertyGroup>
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<PropertyGroup>
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<EncryptionSalt>HimalayanPinkSalt</EncryptionSalt>
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</PropertyGroup>
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@ -16,10 +22,6 @@
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<ProjectProperty Include="EncryptionSalt" />
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</ItemGroup>
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<PropertyGroup>
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<PublishMacOSBundle>false</PublishMacOSBundle>
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</PropertyGroup>
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<ItemGroup>
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<AvaloniaResource Include="../favicon.ico" Link="favicon.ico" />
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</ItemGroup>
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@ -34,6 +36,7 @@
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<PackageReference Include="Deorcify" />
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<PackageReference Include="DialogHost.Avalonia" />
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<PackageReference Include="Gress" />
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<PackageReference Include="MacBundle" />
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<PackageReference Include="Markdig" />
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<PackageReference Include="Material.Avalonia" />
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<PackageReference Include="Material.Icons.Avalonia" />
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@ -46,11 +49,4 @@
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<ItemGroup>
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<ProjectReference Include="../DiscordChatExporter.Core/DiscordChatExporter.Core.csproj" />
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</ItemGroup>
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<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
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<Exec
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Command="dotnet run --file "$(ProjectDir)PublishMacOSBundle.csx" -- --publish-dir "$(PublishDir)" --icons-file "$(ProjectDir)../favicon.icns" --full-version $(Version) --short-version $(AssemblyVersion)"
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LogStandardErrorAsError="true"
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/>
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</Target>
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</Project>
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@ -1,123 +0,0 @@
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#!/usr/bin/dotnet --
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#:package CliFx
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using CliFx;
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using CliFx.Binding;
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using CliFx.Infrastructure;
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[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
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public partial class PublishMacOSBundleCommand : ICommand
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{
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private const string BundleName = "DiscordChatExporter.app";
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private const string AppName = "DiscordChatExporter";
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private const string AppCopyright = "© Oleksii Holub";
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private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
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private const string AppSpokenName = "Discord Chat Exporter";
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private const string AppIconName = "AppIcon";
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[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
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public required string PublishDirPath { get; set; }
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[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
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public required string IconsFilePath { get; set; }
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[CommandOption("full-version", Description = "Full version string (e.g., '1.2.3.4').")]
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public required string FullVersion { get; set; }
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[CommandOption("short-version", Description = "Short version string (e.g., '1.2.3').")]
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public required string ShortVersion { get; set; }
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public async ValueTask ExecuteAsync(IConsole console)
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{
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// Set up paths
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var publishDirPath = Path.GetFullPath(PublishDirPath);
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var tempDirPath = Path.GetFullPath(
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Path.Combine(publishDirPath, "../publish-macos-app-temp")
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);
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// Ensure the temporary directory is clean before use in case a previous run crashed
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if (Directory.Exists(tempDirPath))
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Directory.Delete(tempDirPath, true);
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var bundleDirPath = Path.Combine(tempDirPath, BundleName);
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var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
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try
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{
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// Copy icons into the .app's Resources folder
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Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
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File.Copy(
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IconsFilePath,
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Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
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true
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);
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// Generate the Info.plist metadata file with the app information
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// lang=xml
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var plistContent = $"""
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>{AppName}</string>
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<key>CFBundleName</key>
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<string>{AppName}</string>
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<key>CFBundleExecutable</key>
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<string>{AppName}</string>
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<key>NSHumanReadableCopyright</key>
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<string>{AppCopyright}</string>
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<key>CFBundleIdentifier</key>
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<string>{AppIdentifier}</string>
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<key>CFBundleSpokenName</key>
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<string>{AppSpokenName}</string>
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<key>CFBundleIconFile</key>
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<string>{AppIconName}</string>
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<key>CFBundleIconName</key>
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<string>{AppIconName}</string>
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<key>CFBundleVersion</key>
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<string>{FullVersion}</string>
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<key>CFBundleShortVersionString</key>
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<string>{ShortVersion}</string>
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<key>NSHighResolutionCapable</key>
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<true />
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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</dict>
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</plist>
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""";
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await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
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// Delete the previous bundle if it exists
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var existingBundlePath = Path.Combine(publishDirPath, BundleName);
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if (Directory.Exists(existingBundlePath))
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Directory.Delete(existingBundlePath, true);
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// Move all files from the publish directory into the MacOS directory
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Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
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foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
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{
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var destinationPath = Path.Combine(
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contentsDirPath,
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"MacOS",
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Path.GetFileName(entryPath)
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);
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if (Directory.Exists(entryPath))
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Directory.Move(entryPath, destinationPath);
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else
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File.Move(entryPath, destinationPath);
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}
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// Move the final bundle into the publish directory for upload
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Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
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}
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finally
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{
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// Clean up the temporary directory
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if (Directory.Exists(tempDirPath))
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Directory.Delete(tempDirPath, true);
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}
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}
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}
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BIN
favicon.icns
BIN
favicon.icns
Binary file not shown.
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