removed AUTH.MD

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ZKWolf 2023-06-08 18:57:17 +02:00
parent 966c475230
commit f5c362231b

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@ -1,27 +0,0 @@
## Steam Login
Steam Login can be send to XXX
It works by sending a Steam Session Ticket to the server, which then sends it to Steam to verify it. If it is valid, the server will
You then Get this back:
`{"preferredLanguage":"en","friendsFirstSync":{"steam":true},"fixedMyFriendsUserPlatformId":{"steam":true},"id":"xx000x00-x000-00x0-x0xx-x0000000000x","provider":{"providerId":"00000000000000000","providerName":"steam","userId":"xx000x00-x000-00x0-x0xx-x0000000000x"},"providers":[{"providerName":"steam","providerId":"00000000000000000"}],"friends":[],"triggerResults":{"success":[],"error":[]},"tokenId":"0x0000x0-00x0-0xxx-00x0-x00x0x000x0x","generated":1686004631,"expire":1686091031,"userId":"xx000x00-x000-00x0-x0xx-x0000000000x","token":"0x0000x0-00x0-0xxx-00x0-x00x0x000x0x"}`
# Explanation:
preferredLanguage = Steam Language
providerId = Steam ID (See SteamDB)
id = userId = Unknown
tokenId = Unknown
# Workaround
Thanks to Layles DBD Api Doc and script you can manually get the connection json.
If you past that as the return Value in AUTH the Game loads you into the hub.
Source: https://layle.me/posts/authenticating-via-sessiontickets-dbd/ (Thanks to Layle)