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Updated ReadMe.md
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ReadMe.md
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ReadMe.md
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# DeathGarden Bloodharvest API Rebirth Project
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**This project is more than just a Work in Progress (WIP)!**
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**This project is Work in Progress! We already got far but there is still much to do so don't rush us please.**
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**Current Progress:**
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- Logging (Stashboard, Metrics, gameDataAnalytics) See [Logging.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/Logging.md) for details.
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- Some items in the Shop
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- Messaging System
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- Currency System
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- Matchmaking implemented
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- Matchmaking via Steam P2P
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- Leaderboard doesn't crash anymore
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- GameNews
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- and alot of other things and Endpoints. (Most of them keep the game from crashing)
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**To-Do List:**
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- Fixing the Catalog crash (This is the most important thing!)
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- InitOrGetGroup
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- Dynamic Leaderboards
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- Challenges
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- Progression
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- Buying items
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- Fixing the Catalog crash
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- End of Match Endpoints
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For more detailed information about our project's tasks, please visit the [ToDo page](https://github.com/users/wolfswolke/projects/2/views/1).
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The goal of this project is to revive the Deathgarden backend and servers. If you have any knowledge about how the backend used to work or want to contribute, please reach out!
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The goal of this project is to revive the Deathgarden backend and servers.
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If you have any knowledge about how the backend used to work or want to contribute, please reach out!
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From what we know the Game was based on WH40KEC (Warhammer 40k Eternal Crusade) and some code was also used in DBD.
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**Contact Information:**
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- Matrix: @zkwolf:matrix.org
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@ -40,7 +45,6 @@ The goal of this project is to revive the Deathgarden backend and servers. If yo
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- Install the requirements from requirements.txt
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- Create an api_config.yaml file (An example is available in the Config folder)
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- For request analysis, consider using Fiddler
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- A debug version of the game and PDB file is available upon request.
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**Current Knowledge:**
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- The game uses Unreal Engine 4.21.0.
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- The in-game console can be re-enabled.
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- The in-game SET command is available.
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- The "Status" API is Stashboard, which has been discontinued in 2019.
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- The game server uses the Amazon Gamelift SDK (Potential use of Steam P2P).
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- The steamAPI.dll cannot be spoofed because Battleye checks the signature.
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- Fluentd was used for logging.
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- The game server uses the Amazon Gamelift SDK (We are now using P2P).
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- The steamAPI.dll cannot be spoofed because Battleye checks the signature. (We have a Battleye emulator)
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- There is an API Key that is currently not used by the game.
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- The authentication is done cia the bhvrSession Cookie. See [bhvrSession.md](https://github.com/wolfswolke/DeathGarden_API_Rebirth/blob/master/Doc/bhvrSession.md) for details.
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