Hopefully fixed all of the bugs in the Matchmaking...

This commit is contained in:
ZKWolf 2024-01-06 00:11:02 +01:00
parent bbb4b9f5e4
commit 7e16a033bc
2 changed files with 51 additions and 4 deletions

View File

@ -164,6 +164,9 @@ def match(matchid_unsanitized):
try:
response_data = matchmaking_queue.createMatchResponse(matchid)
logger.graylog_logger(level="debug", handler="match", message=response_data)
if response_data == "null":
response_data = matchmaking_queue.getKilledLobbyById(matchid)
logger.graylog_logger(level="debug", handler="match", message=response_data)
return jsonify(response_data)
except Exception as e:
logger.graylog_logger(level="error", handler="match", message=e)
@ -182,6 +185,8 @@ def match_kill(matchid_unsanitized):
if lobby and matchmaking_queue.isOwner(matchid, userid):
response_data = matchmaking_queue.createMatchResponse(matchid, killed=True)
matchmaking_queue.deleteMatch(matchid)
logger.graylog_logger(level="info", handler="match_kill", message=f"Killed Match: {matchid}"
f"by User: {userid}")
return jsonify(response_data)
else:
@ -249,6 +254,31 @@ def match_quit(match_id_unsanitized):
return jsonify({"status": "ERROR"}), 500
@app.route("/api/v1/match/<match_id_unsanitized>/Close", methods=["PUT"])
def close_lobby(match_id_unsanitized):
check_for_game_client("strict")
session_cookie = sanitize_input(request.cookies.get("bhvrSession"))
userid = session_manager.get_user_id(session_cookie)
match_id = sanitize_input(match_id_unsanitized)
try:
lobby, _ = matchmaking_queue.getLobbyById(match_id)
if lobby:
if matchmaking_queue.isOwner(match_id, userid):
matchmaking_queue.deleteMatch(match_id)
return "", 204
else:
return jsonify({"message": "Unauthorized"}), 401
else:
return jsonify({"message": "Match not found"}), 404
except Exception as e:
logger.graylog_logger(level="error", handler="close_lobby", message=e)
return jsonify({"message": "Internal Server Error"}), 500
@app.route("/api/v1/match/create", methods=["POST"])
def match_create():
# {'category': 'Steam-te-18f25613-36778-ue4-374f864b', 'region': 'US', 'playersA': [],
@ -316,7 +346,11 @@ def progression_end_of_match():
try:
players = []
for player in request.get_json()["data"]["players"]:
players.append({"PlayerId": player["playerId"]})
player = player["playerId"]
response = {
"playerId": player,
# What could this struct be????
}
logger.graylog_logger(level="info", handler="matchmaking_endOfMatch", message=request.get_json())
return jsonify({"Players": [
{},
@ -387,4 +421,4 @@ def remove_player_from_match(match_id_unsanitized, user_id):
return jsonify({"message": "Internal Server Error"}), 500
except Exception as e:
logger.graylog_logger(level="error", handler="remove_player_from_match", message=e)
return jsonify({"message": "Internal Server Error"}), 500
return jsonify({"message": "Internal Server Error"}), 500

View File

@ -20,6 +20,9 @@ class QueuedPlayer:
self.side = side
self.lastCheckedForMatch = lastCheckedForMatch
def __repr__(self):
return f"QueuedPlayer(userId={self.userId}, side={self.side}, lastCheckedForMatch={self.lastCheckedForMatch})"
class Lobby:
def __init__(self, isReady, host, nonHosts, id, isPrepared, hasStarted):
@ -29,6 +32,7 @@ class Lobby:
self.id = id
self.isPrepared = isPrepared
self.hasStarted = hasStarted
self.status = "OPENED"
class KilledLobby:
@ -122,8 +126,15 @@ class MatchmakingQueue:
lobby.sessionSettings = sessionSettings
return self.createMatchResponse(matchId)
def closeMatch(self, matchId):
lobby, _ = self.getLobbyById(matchId)
if lobby:
lobby.status = "CLOSED"
return self.createMatchResponse(matchId)
def deleteMatch(self, matchId):
lobby, index = self.getLobbyById(matchId)
logger.graylog_logger(level="info", handler="deleteMatch", message=f"Deleting Match: {matchId}")
if lobby:
self.openLobbies.pop(index)
current_timestamp, expiration_timestamp = get_time()
@ -146,6 +157,8 @@ class MatchmakingQueue:
if not lobby:
return {}
host = lobby.host
if killed:
lobby.status = "KILLED"
current_timestamp, expiration_timestamp = get_time()
try:
sessionSettings = lobby.sessionSettings
@ -168,10 +181,10 @@ class MatchmakingQueue:
},
"rank": 1,
"Schema": 3,
"sideA": host,
"sideA": [host],
"sideB": [player.userId for player in lobby.nonHosts],
"Players": [host] + [player.userId for player in lobby.nonHosts],
"status": "KILLED" if killed else "OPENED"
"status": lobby.status
}
except Exception as e:
logger.graylog_logger(level="error", handler="matchmaking_createMatchResponse", message=e)