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## All UE Console Commands
- `WwiseSoloAudio`
- `WwiseClearSoloAudio`
- `WalkMode` Req: `bool enable`
- `UpdateLightState` Req: `const FString& weatherTagString`
- `ToggleRange`
- `ToggleHorizontalFlip`
- `TestAchievements`
- `TestAchievementBackendGetProgress` Req: `const FString& StatId`
- `TestAchievementBackendGetAllProgress`
- `TestAchievementBackendAddProgress` Req: `const FString& StatId, const float Progress`
- `TestAchievementAddProgress` Req: `const FString& StatId, const float Progress`
- `StopAudioProfileCapture`
- `StartAudioProfileCapture` Req: `const FString& FileName`
- `SkipAbilityCooldown` Req: `bool Skip`
- `ShowSpottingDebug` Req: `bool show`
- `ShowServerHitBoxes` Req: `bool show`
- `ShowRangedDebug` Req: `bool show`
- `ShowMovementDebug` Req: `bool show`
- `ShowMeleeDebug` Req: `bool show`
- `ShowHitBoxesLineTracing` Req: `float showDuration`
- `ShowHitBoxes` Req: `bool show`
- `ShowHideVendorHud`
- `ShowHideLeaderboard`
- `ShowDamageLog` Req: `bool show`
- `ShowCustomizationScreen`
- `ShowCharacterVisibilityDebug` Req: `bool show`
- `ShowCharacterStats` Req: `bool show`
- `ShowCharacterBodyAction` Req: `bool show`
- `ShowChallengeDebug` Req: `float Duration`
- `ShowAilmentDebug` Req: `bool show`
- `ShowAccuracyStats` Req: `bool show`
- `ShowAccuracyDebug` Req: `bool show`
- `ShowAbilityDebug` Req: `bool show`
- `SetVOVolume` Req: `float Volume`
- `SetSFXVolume` Req: `float Volume`
- `SetPlayerReveal` Req: `bool enable`
- `SetPacketLag` Req: `int32 packetLag, int32 packetLagVariance`
- `SetNextMode` Req: `const FString& NextMode`
- `SetNextLevel` Req: `const FString& NextLevel`
- `SetMusicVolume` Req: `float Volume`
- `SetMasterVolume` Req: `float Volume`
- `SetInputLock` Req: `bool IsLocked, InputLockReasons reason`
- `SetFlyingDamageVisible` Req: `bool IsVisible`
- `SetCharacterMesh` Req: `const FString& Path`
- `SetBleedoutSpeed` Req: `float Speed`
- `Server` Req: `const FString& Command`
- `RevealMurderPost` Req: `bool enable`
- `RevealCratesByIndex` Req: `int32 Index, bool enable`
- `RevealAllRunners` Req: `bool enable`
- `RevealAllObjectives` Req: `bool enable`
- `RevealAllHunters` Req: `bool enable`
- `RestoreInventory`
- `RestoreHealth`
- `ResetTutorialScreen`
- `ResetPlayerNewItems`
- `ResetAchievements`
- `ResetAccuracyStats`
- `RemoveDecals`
- `RemoveAllInboxMessages`
- `RaiseShield` Req: `bool raise`
- `PVDServer` Req: `const FString& Option`
- `PresentPlayerSchemaMigrationWidgetWithFakeData`
- `PositionOfSelf`
- `PositionOfPlayer` Req: `const FString& PlayerName`
- `OpenLoadout`
- `ModifyAttribute` Req: `const FName AttributeName, float AttributeValue`
- `Kill`
- `KickPlayer`
- `JoinSession`
- `GodMode` Req: `bool enable`
- `GetNumberOfConnectedClients`
- `GetCrateIndex`
- `GetAttribute` Req: `const FName AttributeName`
- `GetAllInboxMessages`
- `ForceToBePartyLeader`
- `Ensure`
- `EnableSubActorsReplication` Req: `bool enable`
- `EnableReplayEventRecording` Req: `bool enable`
- `EnableRepKeyFiltering` Req: `bool enable`
- `EnableOnboardingMessage` Req: `bool enable`
- `EnableMuzzleObstruction` Req: `bool enable`
- `EnableChallengeTestMode` Req: `float CompletionValue, const FString& assetNames, const FString& rewardId`
- `ECTeleportToPosition` Req: `float X, float Y, float Z`
- `ECTeleportToPlayer` Req: `const FString& PlayerName`
- `ECTeleportToLocation` Req: `UObject* WorldContext, const FVector& Position`
- `ECSpectate` Req: `bool enable`
- `ECHelp`
- `DumpVisibleMeshStats`
- `DumpMeshStats`
- `DownHealth`
- `DisableChallengeTestMode`
- `DebugLoadingScreen`
- `CreatePrivateDedicated`
- `Crash`
- `CopyMirrorsIdToClipboard`
- `CompleteChallengeOnProgress` Req: `bool shouldCompleteOnProgress`
- `ClientSideChecks_Enable`
- `ClientSideChecks_Disable`
- `ClearOnScreenDebugMessages`
- `CharacterDebugStats` Req: `const FString& statsType`
- `AISetPopulationCap` Req: `const FGameplayTag& CharacterId, int32 PopulationCap`
- `AIObjectiveSequenceRestart` Req: `FName ObjectiveId`
- `AIObjectiveSequenceNew` Req: `FName ObjectiveId`
- `AIKillAll` Req: `bool emptyQueue`
- `AIDifficultyLevel` Req: `EDifficultyLevel difficultyLevel`
- `AIDebugStats` Req: `const FString& statsType`
- `AIDebugPIP` Req: `const FString& statsType`
- `AIChallengeStart` Req: `FName challengeName`
- `AIChallengeReset` Req: `FName Tag`
- `AddResource` Req: `const FString& tagString, int32 Count`
- `AddPowerCores` Req: `int32 nbParts`
- `AddNPI` Req: `int32 nbNPIs`
- `ActivateDrones`