From 0c2b7ea2e60a470b76005cd52ee28d2095c9665a Mon Sep 17 00:00:00 2001 From: ZKWolf <34097612+wolfswolke@users.noreply.github.com> Date: Tue, 10 Sep 2024 16:02:54 +0200 Subject: [PATCH] Last commit. Added old files --- Doc/ConsoleCommands.md | 114 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 Doc/ConsoleCommands.md diff --git a/Doc/ConsoleCommands.md b/Doc/ConsoleCommands.md new file mode 100644 index 0000000..82e63b2 --- /dev/null +++ b/Doc/ConsoleCommands.md @@ -0,0 +1,114 @@ +## All UE Console Commands +- `WwiseSoloAudio` +- `WwiseClearSoloAudio` +- `WalkMode` Req: `bool enable` +- `UpdateLightState` Req: `const FString& weatherTagString` +- `ToggleRange` +- `ToggleHorizontalFlip` +- `TestAchievements` +- `TestAchievementBackendGetProgress` Req: `const FString& StatId` +- `TestAchievementBackendGetAllProgress` +- `TestAchievementBackendAddProgress` Req: `const FString& StatId, const float Progress` +- `TestAchievementAddProgress` Req: `const FString& StatId, const float Progress` +- `StopAudioProfileCapture` +- `StartAudioProfileCapture` Req: `const FString& FileName` +- `SkipAbilityCooldown` Req: `bool Skip` +- `ShowSpottingDebug` Req: `bool show` +- `ShowServerHitBoxes` Req: `bool show` +- `ShowRangedDebug` Req: `bool show` +- `ShowMovementDebug` Req: `bool show` +- `ShowMeleeDebug` Req: `bool show` +- `ShowHitBoxesLineTracing` Req: `float showDuration` +- `ShowHitBoxes` Req: `bool show` +- `ShowHideVendorHud` +- `ShowHideLeaderboard` +- `ShowDamageLog` Req: `bool show` +- `ShowCustomizationScreen` +- `ShowCharacterVisibilityDebug` Req: `bool show` +- `ShowCharacterStats` Req: `bool show` +- `ShowCharacterBodyAction` Req: `bool show` +- `ShowChallengeDebug` Req: `float Duration` +- `ShowAilmentDebug` Req: `bool show` +- `ShowAccuracyStats` Req: `bool show` +- `ShowAccuracyDebug` Req: `bool show` +- `ShowAbilityDebug` Req: `bool show` +- `SetVOVolume` Req: `float Volume` +- `SetSFXVolume` Req: `float Volume` +- `SetPlayerReveal` Req: `bool enable` +- `SetPacketLag` Req: `int32 packetLag, int32 packetLagVariance` +- `SetNextMode` Req: `const FString& NextMode` +- `SetNextLevel` Req: `const FString& NextLevel` +- `SetMusicVolume` Req: `float Volume` +- `SetMasterVolume` Req: `float Volume` +- `SetInputLock` Req: `bool IsLocked, InputLockReasons reason` +- `SetFlyingDamageVisible` Req: `bool IsVisible` +- `SetCharacterMesh` Req: `const FString& Path` +- `SetBleedoutSpeed` Req: `float Speed` +- `Server` Req: `const FString& Command` +- `RevealMurderPost` Req: `bool enable` +- `RevealCratesByIndex` Req: `int32 Index, bool enable` +- `RevealAllRunners` Req: `bool enable` +- `RevealAllObjectives` Req: `bool enable` +- `RevealAllHunters` Req: `bool enable` +- `RestoreInventory` +- `RestoreHealth` +- `ResetTutorialScreen` +- `ResetPlayerNewItems` +- `ResetAchievements` +- `ResetAccuracyStats` +- `RemoveDecals` +- `RemoveAllInboxMessages` +- `RaiseShield` Req: `bool raise` +- `PVDServer` Req: `const FString& Option` +- `PresentPlayerSchemaMigrationWidgetWithFakeData` +- `PositionOfSelf` +- `PositionOfPlayer` Req: `const FString& PlayerName` +- `OpenLoadout` +- `ModifyAttribute` Req: `const FName AttributeName, float AttributeValue` +- `Kill` +- `KickPlayer` +- `JoinSession` +- `GodMode` Req: `bool enable` +- `GetNumberOfConnectedClients` +- `GetCrateIndex` +- `GetAttribute` Req: `const FName AttributeName` +- `GetAllInboxMessages` +- `ForceToBePartyLeader` +- `Ensure` +- `EnableSubActorsReplication` Req: `bool enable` +- `EnableReplayEventRecording` Req: `bool enable` +- `EnableRepKeyFiltering` Req: `bool enable` +- `EnableOnboardingMessage` Req: `bool enable` +- `EnableMuzzleObstruction` Req: `bool enable` +- `EnableChallengeTestMode` Req: `float CompletionValue, const FString& assetNames, const FString& rewardId` +- `ECTeleportToPosition` Req: `float X, float Y, float Z` +- `ECTeleportToPlayer` Req: `const FString& PlayerName` +- `ECTeleportToLocation` Req: `UObject* WorldContext, const FVector& Position` +- `ECSpectate` Req: `bool enable` +- `ECHelp` +- `DumpVisibleMeshStats` +- `DumpMeshStats` +- `DownHealth` +- `DisableChallengeTestMode` +- `DebugLoadingScreen` +- `CreatePrivateDedicated` +- `Crash` +- `CopyMirrorsIdToClipboard` +- `CompleteChallengeOnProgress` Req: `bool shouldCompleteOnProgress` +- `ClientSideChecks_Enable` +- `ClientSideChecks_Disable` +- `ClearOnScreenDebugMessages` +- `CharacterDebugStats` Req: `const FString& statsType` +- `AISetPopulationCap` Req: `const FGameplayTag& CharacterId, int32 PopulationCap` +- `AIObjectiveSequenceRestart` Req: `FName ObjectiveId` +- `AIObjectiveSequenceNew` Req: `FName ObjectiveId` +- `AIKillAll` Req: `bool emptyQueue` +- `AIDifficultyLevel` Req: `EDifficultyLevel difficultyLevel` +- `AIDebugStats` Req: `const FString& statsType` +- `AIDebugPIP` Req: `const FString& statsType` +- `AIChallengeStart` Req: `FName challengeName` +- `AIChallengeReset` Req: `FName Tag` +- `AddResource` Req: `const FString& tagString, int32 Count` +- `AddPowerCores` Req: `int32 nbParts` +- `AddNPI` Req: `int32 nbNPIs` +- `ActivateDrones`