New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
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DS Pokemon Rom Editor

Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.

Screenshot Screenshot

Major Changes to Mixone's fork

  • Significantly shorter load and save times.

  • Fixed script editor (it's also much faster now).

  • Added mouse support and warps navigation feature to the Event Editor.

  • Support for custom color tables (matrix editor).

  • Added copy and paste buttons to header editor.

  • Added import and export buttons to header editor.

  • Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor)

  • Added more HGSS weather effects, redone weather preview pics

  • Search location feature.

  • Added Advanced Header Search feature.

  • Fixed Camera settings selector for HGSS roms.

  • Fixed Text Search and Replace.

  • Wild Encounter Editor allows adding and removing encounter files.

  • Wild Encounter Editor can now attempt to repair corrupted encounter files.

  • Partially redesigned Building Editor (now with fewer controls and a more straightforward GUI)

  • Redesigned NSBTX Editor

  • Added NSBTX editor button functions

  • Fixed "Open Matrix" not loading the correct textures and buildings, especially for interior maps.

  • Fixed map screen randomly becoming 3D, even with the collision tab open.

  • Fixed OW search algorithm for most (if not all) supported ROMs.

  • Added new patches to the ROM ToolBox (including ARM9 memory expander, BDHCAM and much more).

  • Replaced "Search Flag" with "Search any command".

Minor Changes to Mixone's fork

  • Lots of new icons.

  • Fixed app name.

  • Fixed many Exceptions, which now show user-friendly messages.

  • Fixed error upon loading Dragon's Den header (Music not found).

  • Some fields will now show a coloured text depending on their value.

  • Added BDHCAM Support.

  • Fixed BGS signature of maps being overwritten upon saving.

  • Added new ALT key shortcuts (Hold alt to see which shortcuts are available).

  • Fixed header flag names.

  • Editable Internal names.

  • Fixed a bug that prevented Internal Names from displaying correctly (String termination).

  • Enabled some of the quick script cmd buttons.

  • Added New Movement names and changed some of the old ones.

  • Expanded collisions database.

  • Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch.

  • Fixed wrong numbers when resizing matrices.

  • Fixed "Text Editor" export button.

  • Added option to show row numbers as hex in the Text Editor.

  • Fixed Encounters editor not opening.

  • the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected.

  • Encounter Editor detects the selected header.

  • Created a palette match algorithm for the Tileset Editor