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https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
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New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
thanks to "Diaowinner" for providing the text table and to "Francesco" for converting it to a C# Dictionary |
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| DS_Map | ||
| .gitattributes | ||
| .gitignore | ||
| aDSPRE_112.png | ||
| bDSPRE_112.png | ||
| DS_Map.sln | ||
| README.md | ||
DS Pokemon Rom Editor
Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.
Misc changes to the official DSPRE
- Significantly shorter load and save times.
- Fixed script editor (it's also much faster now).
- Added Advanced Header Search feature.
- Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
- Lots of new icons.
- Fixed app name.
- Fixed many Exceptions, which now show user-friendly messages.
- Fixed error upon loading Dragon's Den header (Music not found).
- Some fields will now show a coloured text depending on their value.
- New ROM Toolbox.
- Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
- Fixed Encounter Editor unpacking HG encounters for SS ROMs.
ROM Toolbox:
Supported patches:
- Expand ARM9.
- BDHCAM.
- Set Overlay1 as uncompressed.
- Standardize item numbers (fixed).
- Pokémon names to Sentence Case.
ROM Toolbox:
A handy window that shows all the available script commands and the parameters they require.
- Many commands have been identified and added.
Wild Encounters Editor:
- Added missing button functions (add and remove).
- Wild Encounter Editor can now attempt to repair corrupted encounter files.
- Editor now detects the selected header.
Header Editor:
- Added copy and paste buttons to every header category editor.
- Added import and export buttons to header editor.
- New basic search location feature.
- Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).
- Added more HGSS weather effects.
- Redone HGSS weather preview pics.
- Fixed HGSS Camera settings.
- Fixed header flag names.
- Editable Internal names.
- Added text length label to Internal Names box (Header Editor).
- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
- Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.
Matrix Editor:
- Added support for custom color tables.
- Fixed "add matrix" and "remove matrix" buttons GUI numbering mismatch.
- Fixed wrong row/col indices when resizing matrices.
Map Editor:
- Partial GUI redesign (now with fewer building controls and a more straightforward GUI).
- New BGS Section
- Expanded collisions database.
- Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
- Added support for broken BTX detection to Map Editor and NSBTX Editor.
- Fixed map screen randomly becoming 3D, even with the collision tab open.
- Added BDHCAM Support to the import/export menu.
- Added Map BIN Import button.
- Fixed BGS signature of maps being overwritten upon saving a map.
- Added Export MAP BIN button.
- Fixed type painters resetting after changing map.
- Fixed type painters font size and value [updown] limit.
- Added more type painter colors and collisions.
NSBTX Editor:
- GUI Redesign.
- Added missing button functions (add and remove).
- Created a palette match algorithm.
Event Editor:
- Added mouse support and warps navigation feature.
- Events can now be duplicated.
- New fields (for Spawnables and Triggers).
Script Editor:
- Replaced "Search Flag" with "Search any command".
- Enabled some of the quick script cmd buttons.
- Script editor can identify and report some errors.
- Fixed Text Search and Replace (Results can be double-clicked).
- Improved search speed.
- Fixed script export button.
Text Editor:
- Added New Movement names and changed some of the old ones.
- Fixed export button.
- Added option to show row numbers as hex.
- Fixed Text Search and Replace (Results can be double-clicked).
- Improved search speed.

