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New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
| DS_Map | ||
| .gitattributes | ||
| .gitignore | ||
| aDSPRE_11.png | ||
| bDSPRE_11.png | ||
| DS_Map.sln | ||
| README.md | ||
DS Pokemon Rom Editor
Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.
Misc changes to the official DSPRE
- Significantly shorter load and save times.
- Fixed script editor (it's also much faster now).
- Added Advanced Header Search feature.
- Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
- Lots of new icons.
- Fixed app name.
- Fixed many Exceptions, which now show user-friendly messages.
- Fixed error upon loading Dragon's Den header (Music not found).
- Some fields will now show a coloured text depending on their value.
- New ROM Toolbox
- Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
###ROM Toolbox Supported patches:
- Expand ARM9
- BDHCAM
- Set Overlay1 as uncompressed
- Standardize item numbers (fixed)
- Pokémon names to Sentence Case
###Wild Encounters Editor
- Added missing button functions (add and remove)
- Wild Encounter Editor can now attempt to repair corrupted encounter files.
- Editor now detects the selected header.
###Header Editor
- Added copy and paste buttons to every header category editor.
- Added import and export buttons to header editor.
- New basic search location feature.
- Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor)
- Added more HGSS weather effects.
- Redone HGSS weather preview pics.
- Fixed HGSS Camera settings
- Fixed header flag names.
- Editable Internal names.
- Added text length label to Internal Names box (Header Editor).
- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
- Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.
###Matrix Editor
- Added support for custom color tables
- Fixed "add matrix" and "remove matrix" buttons GUI numbering mismatch.
- Fixed wrong row/col indices when resizing matrices.
###Map Editor
- Partial GUI redesign (now with fewer building controls and a more straightforward GUI).
- New BGS Section
- Expanded collisions database.
- Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
- Added support for broken BTX detection to Map Editor and NSBTX Editor.
- Fixed map screen randomly becoming 3D, even with the collision tab open.
- Added BDHCAM Support to the import/export menu.
- Added Map BIN Import button
- Fixed BGS signature of maps being overwritten upon saving a map.
###NSBTX Editor
- GUI Redesign
- Added missing button functions (add and remove)
- Created a palette match algorithm
###Event Editor
- Added mouse support and warps navigation feature.
- Events can now be duplicated
- New fields (for Spawnables and Triggers)
###Script Editor
- Replaced "Search Flag" with "Search any command".
- Enabled some of the quick script cmd buttons.
- Fixed Text Search and Replace (Results can be double-clicked).
###Text Editor
- Added New Movement names and changed some of the old ones.
- Fixed export button.
- Added option to show row numbers as hex.
- Fixed Text Search and Replace (Results can be double-clicked).

