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https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
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97 lines
3.7 KiB
Markdown
97 lines
3.7 KiB
Markdown
# DS Pokemon Rom Editor
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Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.
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## Misc changes to the official DSPRE
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- Significantly shorter load and save times.
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- Fixed script editor (it's also much faster now).
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- Added Advanced Header Search feature.
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- Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.
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- Lots of new icons.
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- Fixed app name.
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- Fixed many Exceptions, which now show user-friendly messages.
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- Fixed error upon loading Dragon's Den header (Music not found).
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- Some fields will now show a coloured text depending on their value.
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- New ROM Toolbox.
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- Added new ALT key shortcuts (Hold alt to see which shortcuts are available).
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- Fixed Encounter Editor unpacking HG encounters for SS ROMs.
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### ROM Toolbox:
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Supported patches:
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- Expand ARM9.
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- BDHCAM.
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- Set Overlay1 as uncompressed.
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- Standardize item numbers (fixed).
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- Pokémon names to Sentence Case.
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### ROM Toolbox:
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A handy window that shows all the available script commands and the parameters they require.
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- Many commands have been identified and added.
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### Wild Encounters Editor:
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- Added missing button functions (add and remove).
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- Wild Encounter Editor can now attempt to repair corrupted encounter files.
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- Editor now detects the selected header.
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### Header Editor:
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- Added copy and paste buttons to every header category editor.
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- Added import and export buttons to header editor.
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- New basic search location feature.
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- Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).
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- Added more HGSS weather effects.
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- Redone HGSS weather preview pics.
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- Fixed HGSS Camera settings.
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- Fixed header flag names.
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- Editable Internal names.
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- Added text length label to Internal Names box (Header Editor).
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- Fixed a bug that prevented Internal Names from displaying correctly (String termination).
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- Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.
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### Matrix Editor:
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- Added support for custom color tables.
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- Fixed "add matrix" and "remove matrix" buttons GUI numbering mismatch.
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- Fixed wrong row/col indices when resizing matrices.
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### Map Editor:
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- Partial GUI redesign (now with fewer building controls and a more straightforward GUI).
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- New BGS Section
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- Expanded collisions database.
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- Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
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- Added support for broken BTX detection to Map Editor and NSBTX Editor.
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- Fixed map screen randomly becoming 3D, even with the collision tab open.
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- Added BDHCAM Support to the import/export menu.
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- Added Map BIN Import button.
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- Fixed BGS signature of maps being overwritten upon saving a map.
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- Added Export MAP BIN button.
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- Fixed type painters resetting after changing map.
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- Fixed type painters font size and value [updown] limit.
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- Added more type painter colors and collisions.
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### NSBTX Editor:
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- GUI Redesign.
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- Added missing button functions (add and remove).
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- Created a palette match algorithm.
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### Event Editor:
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- Added mouse support and warps navigation feature.
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- Events can now be duplicated.
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- New fields (for Spawnables and Triggers).
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### Script Editor:
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- Replaced "Search Flag" with "Search any command".
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- Enabled some of the quick script cmd buttons.
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- Script editor can identify and report some errors.
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- Fixed Text Search and Replace (Results can be double-clicked).
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- Improved search speed.
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- Fixed script export button.
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### Text Editor:
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- Added New Movement names and changed some of the old ones.
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- Fixed export button.
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- Added option to show row numbers as hex.
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- Fixed Text Search and Replace (Results can be double-clicked).
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- Improved search speed.
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