mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
synced 2026-05-09 21:50:57 -05:00
+ Minor refactor + Export MAP BIN button + Fixed type painters resetting after changing map + Added more type painter colors + Fixed type painters font size + Fixed type painter value [updown] limit + Moved ScriptCommand and Script to a separate file + Fixed Encounter Editor unpacking HG encounters for SS roms
256 lines
11 KiB
C#
256 lines
11 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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using LibNDSFormats.NSBMD;
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using LibNDSFormats.NSBTX;
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using Tao.OpenGl;
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namespace DSPRE
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{
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public partial class BuildingEditor : Form
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{
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#region Variables
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string folder;
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bool disableHandlers = new bool();
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RomInfo rom;
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NSBMD currentNSBMD;
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NSBMDGlRenderer renderer = new NSBMDGlRenderer();
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public static float ang = 0.0f;
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public static float dist = 12.8f;
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public static float elev = 50.0f;
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public static float tempAng = 0.0f;
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public static float tempDist = 0.0f;
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public static float tempElev = 0.0f;
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public float perspective = 45f;
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#endregion
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public BuildingEditor(RomInfo romInfo)
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{
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InitializeComponent();
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rom = romInfo;
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buildingOpenGLControl.InitializeContexts();
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buildingOpenGLControl.MakeCurrent();
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buildingOpenGLControl.MouseWheel += new MouseEventHandler(buildingOpenGLControl_MouseWheel);
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Gl.glEnable(Gl.GL_TEXTURE_2D);
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if (RomInfo.gameVersion == "HG" || RomInfo.gameVersion == "SS")
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interiorCheckBox.Enabled = true;
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disableHandlers = true;
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FillListBox(false);
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FillTexturesBox();
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textureComboBox.SelectedIndex = 0;
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disableHandlers = false;
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buildingEditorBldListBox.SelectedIndex = 0;
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}
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#region Subroutines
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private void CreateEmbeddedTexturesFile(int modelID, bool interior)
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{
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string readingPath = folder + rom.GetBuildingModelsDirPath(interior) + "\\" + modelID.ToString("D4");
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string writingPath = Path.GetTempPath() + "BLDtexture.nsbtx";
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using (BinaryReader reader = new BinaryReader(new FileStream(readingPath, FileMode.Open)))
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{
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BinaryWriter writer = new BinaryWriter(new FileStream(writingPath, FileMode.Create));
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reader.BaseStream.Position = 0x8;
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int nsbmdSize = reader.ReadInt32(); // Read size of NSBMD file
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reader.BaseStream.Position = 0x14;
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int texturesOffset = reader.ReadInt32(); // Read starting offset of embedded textures sections
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int texturesSize = nsbmdSize - texturesOffset + 0x14; // Calculate size of embedded textures section
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reader.BaseStream.Position = texturesOffset;
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writer.Write((UInt32)0x30585442); // Write magic code BTX0
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writer.Write((UInt32)0x0001FEFF); // Sequence needed after BTX0
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writer.Write((UInt32)texturesSize); // Write size of textures block
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writer.Write((UInt32)0x00010010); // Needed sequence
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writer.Write((UInt32)0x00000014); // Needed sequence
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while (reader.BaseStream.Position < reader.BaseStream.Length) writer.Write(reader.ReadByte()); // Write texture data to file
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writer.Close();
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}
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}
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private void FillListBox(bool interior) {
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int modelCount = Directory.GetFiles(folder + rom.GetBuildingModelsDirPath(interior)).Length;
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for (int i = 0; i < modelCount; i++) {
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using (BinaryReader reader = new BinaryReader(File.OpenRead(folder + rom.GetBuildingModelsDirPath(interior) + "\\" + i.ToString("D4"))))
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{
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reader.BaseStream.Position = 0x14;
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if (reader.ReadUInt32() == 0x304C444D)
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reader.BaseStream.Position = 0x34;
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else
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reader.BaseStream.Position = 0x38;
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string nsbmdName = Encoding.UTF8.GetString(reader.ReadBytes(16));
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buildingEditorBldListBox.Items.Add("[" + (i+1).ToString("D2") + "] " + nsbmdName);
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}
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}
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}
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private void FillTexturesBox()
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{
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int texturesCount = Directory.GetFiles(folder + rom.buildingTexturesDirPath).Length;
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textureComboBox.Items.Add("Embedded textures");
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for (int i = 0; i < texturesCount; i++)
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textureComboBox.Items.Add("Texture " + i);
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}
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private void LoadBuildingModel(int modelID, bool interior)
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{
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string path = folder + rom.GetBuildingModelsDirPath(interior) + "\\" + modelID.ToString("D4");
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using (Stream fs = new FileStream(path, FileMode.Open))
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currentNSBMD = NSBMDLoader.LoadNSBMD(fs);
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}
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private void LoadModelTextures(int fileID)
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{
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string path;
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if (fileID > -1)
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path = folder + rom.buildingTexturesDirPath + "\\" + fileID.ToString("D4");
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else
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path = Path.GetTempPath() + "BLDtexture.nsbtx"; // Load Embedded textures if the argument passed to this function is -1
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try {
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currentNSBMD.materials = NSBTXLoader.LoadNsbtx(new MemoryStream(File.ReadAllBytes(path)), out currentNSBMD.Textures, out currentNSBMD.Palettes);
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currentNSBMD.MatchTextures();
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}
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catch { }
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}
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private void RenderModel()
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{
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MKDS_Course_Editor.NSBTA.NSBTA.NSBTA_File bta = new MKDS_Course_Editor.NSBTA.NSBTA.NSBTA_File();
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MKDS_Course_Editor.NSBTP.NSBTP.NSBTP_File btp = new MKDS_Course_Editor.NSBTP.NSBTP.NSBTP_File();
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MKDS_Course_Editor.NSBCA.NSBCA.NSBCA_File bca = new MKDS_Course_Editor.NSBCA.NSBCA.NSBCA_File();
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int[] aniframeS = new int[0];
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buildingOpenGLControl.Invalidate(); // Invalidate drawing surface
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SetupRenderer(ang, dist, elev, perspective); // Adjust rendering settings
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/* Render the building model */
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renderer.Model = currentNSBMD.models[0];
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Gl.glScalef(currentNSBMD.models[0].modelScale / 32, currentNSBMD.models[0].modelScale / 32, currentNSBMD.models[0].modelScale / 32);
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renderer.RenderModel("", bta, aniframeS, aniframeS, aniframeS, aniframeS, aniframeS, bca, false, -1, 0.0f, 0.0f, dist, elev, ang, true, btp, currentNSBMD);
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}
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private void SetupRenderer(float ang, float dist, float elev, float perspective)
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{
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Gl.glEnable(Gl.GL_RESCALE_NORMAL);
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Gl.glEnable(Gl.GL_COLOR_MATERIAL);
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Gl.glEnable(Gl.GL_DEPTH_TEST);
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Gl.glEnable(Gl.GL_NORMALIZE);
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Gl.glDisable(Gl.GL_CULL_FACE);
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Gl.glFrontFace(Gl.GL_CCW);
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Gl.glClearDepth(1);
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Gl.glEnable(Gl.GL_ALPHA_TEST);
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Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
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Gl.glEnable(Gl.GL_BLEND);
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Gl.glAlphaFunc(Gl.GL_GREATER, 0f);
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Gl.glClearColor(51f / 255f, 51f / 255f, 51f / 255f, 1f);
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float aspect;
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Gl.glViewport(0, 0, buildingOpenGLControl.Width, buildingOpenGLControl.Height);
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aspect = buildingOpenGLControl.Width / buildingOpenGLControl.Height;//(vp[2] - vp[0]) / (vp[3] - vp[1]);
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Gl.glMatrixMode(Gl.GL_PROJECTION);
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Gl.glLoadIdentity();
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Glu.gluPerspective(perspective, aspect, 0.02f, 1000000.0f);//0.02f, 32.0f);
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Gl.glTranslatef(0, 0, -dist);
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Gl.glRotatef(elev, 1, 0, 0);
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Gl.glRotatef(ang, 0, 1, 0);
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Gl.glMatrixMode(Gl.GL_MODELVIEW);
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Gl.glLoadIdentity();
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Gl.glTranslatef(0, 0, -dist);
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Gl.glRotatef(elev, 1, 0, 0);
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Gl.glRotatef(-ang, 0, 1, 0);
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Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 });
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Gl.glLightfv(Gl.GL_LIGHT1, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 });
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Gl.glLightfv(Gl.GL_LIGHT2, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 });
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Gl.glLightfv(Gl.GL_LIGHT3, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 });
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Gl.glLoadIdentity();
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, 0);
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Gl.glColor3f(1.0f, 1.0f, 1.0f);
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Gl.glDepthMask(Gl.GL_TRUE);
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
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}
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#endregion
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private void buildingOpenGLControl_MouseWheel(object sender, MouseEventArgs e) // Zoom In/Out
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{
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if ((Control.ModifierKeys & Keys.Shift) == Keys.Shift)
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dist += (float)e.Delta / 200;
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else
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dist -= (float)e.Delta / 200;
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RenderModel();
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}
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private void buildingsListBox_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (disableHandlers)
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return;
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LoadBuildingModel(buildingEditorBldListBox.SelectedIndex, interiorCheckBox.Checked);
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CreateEmbeddedTexturesFile(buildingEditorBldListBox.SelectedIndex, interiorCheckBox.Checked);
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LoadModelTextures(textureComboBox.SelectedIndex - 1);
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RenderModel();
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}
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private void exportButton_Click(object sender, EventArgs e) {
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SaveFileDialog em = new SaveFileDialog();
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em.Filter = "NSBMD model (*.nsbmd)|*.nsbmd";
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em.FileName = buildingEditorBldListBox.SelectedItem.ToString();
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if (em.ShowDialog(this) != DialogResult.OK)
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return;
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File.Copy(folder + rom.GetBuildingModelsDirPath(interiorCheckBox.Checked) + "\\" + buildingEditorBldListBox.SelectedIndex.ToString("D4"), em.FileName, true);
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}
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private void importButton_Click(object sender, EventArgs e) {
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OpenFileDialog im = new OpenFileDialog();
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im.Filter = "NSBMD model (*.nsbmd)|*.nsbmd";
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if (im.ShowDialog(this) != DialogResult.OK)
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return;
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using (BinaryReader reader = new BinaryReader(new FileStream(im.FileName, FileMode.Open))) {
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if (reader.ReadUInt32() != 0x30444D42) {
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MessageBox.Show("Please select an NSBMD file.", "Invalid File");
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return;
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} else {
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File.Copy(im.FileName, folder + rom.GetBuildingModelsDirPath(interiorCheckBox.Checked) + "\\" + buildingEditorBldListBox.SelectedIndex.ToString("D4"), true);
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buildingsListBox_SelectedIndexChanged(null, null);
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}
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}
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}
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private void interiorCheckBox_CheckedChanged(object sender, EventArgs e) {
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disableHandlers = true;
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buildingEditorBldListBox.Items.Clear();
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FillListBox(interiorCheckBox.Checked);
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disableHandlers = false;
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buildingEditorBldListBox.SelectedIndex = 0;
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}
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private void textureComboBox_SelectedIndexChanged(object sender, EventArgs e) {
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if (disableHandlers)
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return;
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LoadModelTextures(textureComboBox.SelectedIndex - 1);
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RenderModel();
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}
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private void buildingOpenGLControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) {
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switch (e.KeyCode) {
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case Keys.Right:
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ang += 1;
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break;
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case Keys.Left:
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ang -= 1;
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break;
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case Keys.Down:
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elev += 1;
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break;
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case Keys.Up:
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elev -= 1;
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break;
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}
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RenderModel();
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}
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}
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}
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