using System; using System.IO; using System.Text; using System.Windows.Forms; using LibNDSFormats.NSBMD; using LibNDSFormats.NSBTX; using Tao.OpenGl; namespace DSPRE { public partial class BuildingEditor : Form { #region Variables string folder; bool disableHandlers = new bool(); RomInfo rom; NSBMD currentNSBMD; NSBMDGlRenderer renderer = new NSBMDGlRenderer(); public static float ang = 0.0f; public static float dist = 12.8f; public static float elev = 50.0f; public static float tempAng = 0.0f; public static float tempDist = 0.0f; public static float tempElev = 0.0f; public float perspective = 45f; #endregion public BuildingEditor(RomInfo romInfo) { InitializeComponent(); rom = romInfo; buildingOpenGLControl.InitializeContexts(); buildingOpenGLControl.MakeCurrent(); buildingOpenGLControl.MouseWheel += new MouseEventHandler(buildingOpenGLControl_MouseWheel); Gl.glEnable(Gl.GL_TEXTURE_2D); if (RomInfo.gameVersion == "HG" || RomInfo.gameVersion == "SS") interiorCheckBox.Enabled = true; disableHandlers = true; FillListBox(false); FillTexturesBox(); textureComboBox.SelectedIndex = 0; disableHandlers = false; buildingEditorBldListBox.SelectedIndex = 0; } #region Subroutines private void CreateEmbeddedTexturesFile(int modelID, bool interior) { string readingPath = folder + rom.GetBuildingModelsDirPath(interior) + "\\" + modelID.ToString("D4"); string writingPath = Path.GetTempPath() + "BLDtexture.nsbtx"; using (BinaryReader reader = new BinaryReader(new FileStream(readingPath, FileMode.Open))) { BinaryWriter writer = new BinaryWriter(new FileStream(writingPath, FileMode.Create)); reader.BaseStream.Position = 0x8; int nsbmdSize = reader.ReadInt32(); // Read size of NSBMD file reader.BaseStream.Position = 0x14; int texturesOffset = reader.ReadInt32(); // Read starting offset of embedded textures sections int texturesSize = nsbmdSize - texturesOffset + 0x14; // Calculate size of embedded textures section reader.BaseStream.Position = texturesOffset; writer.Write((UInt32)0x30585442); // Write magic code BTX0 writer.Write((UInt32)0x0001FEFF); // Sequence needed after BTX0 writer.Write((UInt32)texturesSize); // Write size of textures block writer.Write((UInt32)0x00010010); // Needed sequence writer.Write((UInt32)0x00000014); // Needed sequence while (reader.BaseStream.Position < reader.BaseStream.Length) writer.Write(reader.ReadByte()); // Write texture data to file writer.Close(); } } private void FillListBox(bool interior) { int modelCount = Directory.GetFiles(folder + rom.GetBuildingModelsDirPath(interior)).Length; for (int i = 0; i < modelCount; i++) { using (BinaryReader reader = new BinaryReader(File.OpenRead(folder + rom.GetBuildingModelsDirPath(interior) + "\\" + i.ToString("D4")))) { reader.BaseStream.Position = 0x14; if (reader.ReadUInt32() == 0x304C444D) reader.BaseStream.Position = 0x34; else reader.BaseStream.Position = 0x38; string nsbmdName = Encoding.UTF8.GetString(reader.ReadBytes(16)); buildingEditorBldListBox.Items.Add("[" + (i+1).ToString("D2") + "] " + nsbmdName); } } } private void FillTexturesBox() { int texturesCount = Directory.GetFiles(folder + rom.buildingTexturesDirPath).Length; textureComboBox.Items.Add("Embedded textures"); for (int i = 0; i < texturesCount; i++) textureComboBox.Items.Add("Texture " + i); } private void LoadBuildingModel(int modelID, bool interior) { string path = folder + rom.GetBuildingModelsDirPath(interior) + "\\" + modelID.ToString("D4"); using (Stream fs = new FileStream(path, FileMode.Open)) currentNSBMD = NSBMDLoader.LoadNSBMD(fs); } private void LoadModelTextures(int fileID) { string path; if (fileID > -1) path = folder + rom.buildingTexturesDirPath + "\\" + fileID.ToString("D4"); else path = Path.GetTempPath() + "BLDtexture.nsbtx"; // Load Embedded textures if the argument passed to this function is -1 try { currentNSBMD.materials = NSBTXLoader.LoadNsbtx(new MemoryStream(File.ReadAllBytes(path)), out currentNSBMD.Textures, out currentNSBMD.Palettes); currentNSBMD.MatchTextures(); } catch { } } private void RenderModel() { MKDS_Course_Editor.NSBTA.NSBTA.NSBTA_File bta = new MKDS_Course_Editor.NSBTA.NSBTA.NSBTA_File(); MKDS_Course_Editor.NSBTP.NSBTP.NSBTP_File btp = new MKDS_Course_Editor.NSBTP.NSBTP.NSBTP_File(); MKDS_Course_Editor.NSBCA.NSBCA.NSBCA_File bca = new MKDS_Course_Editor.NSBCA.NSBCA.NSBCA_File(); int[] aniframeS = new int[0]; buildingOpenGLControl.Invalidate(); // Invalidate drawing surface SetupRenderer(ang, dist, elev, perspective); // Adjust rendering settings /* Render the building model */ renderer.Model = currentNSBMD.models[0]; Gl.glScalef(currentNSBMD.models[0].modelScale / 32, currentNSBMD.models[0].modelScale / 32, currentNSBMD.models[0].modelScale / 32); renderer.RenderModel("", bta, aniframeS, aniframeS, aniframeS, aniframeS, aniframeS, bca, false, -1, 0.0f, 0.0f, dist, elev, ang, true, btp, currentNSBMD); } private void SetupRenderer(float ang, float dist, float elev, float perspective) { Gl.glEnable(Gl.GL_RESCALE_NORMAL); Gl.glEnable(Gl.GL_COLOR_MATERIAL); Gl.glEnable(Gl.GL_DEPTH_TEST); Gl.glEnable(Gl.GL_NORMALIZE); Gl.glDisable(Gl.GL_CULL_FACE); Gl.glFrontFace(Gl.GL_CCW); Gl.glClearDepth(1); Gl.glEnable(Gl.GL_ALPHA_TEST); Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA); Gl.glEnable(Gl.GL_BLEND); Gl.glAlphaFunc(Gl.GL_GREATER, 0f); Gl.glClearColor(51f / 255f, 51f / 255f, 51f / 255f, 1f); float aspect; Gl.glViewport(0, 0, buildingOpenGLControl.Width, buildingOpenGLControl.Height); aspect = buildingOpenGLControl.Width / buildingOpenGLControl.Height;//(vp[2] - vp[0]) / (vp[3] - vp[1]); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Glu.gluPerspective(perspective, aspect, 0.02f, 1000000.0f);//0.02f, 32.0f); Gl.glTranslatef(0, 0, -dist); Gl.glRotatef(elev, 1, 0, 0); Gl.glRotatef(ang, 0, 1, 0); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); Gl.glTranslatef(0, 0, -dist); Gl.glRotatef(elev, 1, 0, 0); Gl.glRotatef(-ang, 0, 1, 0); Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 }); Gl.glLightfv(Gl.GL_LIGHT1, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 }); Gl.glLightfv(Gl.GL_LIGHT2, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 }); Gl.glLightfv(Gl.GL_LIGHT3, Gl.GL_POSITION, new float[] { 1, 1, 1, 0 }); Gl.glLoadIdentity(); Gl.glBindTexture(Gl.GL_TEXTURE_2D, 0); Gl.glColor3f(1.0f, 1.0f, 1.0f); Gl.glDepthMask(Gl.GL_TRUE); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); } #endregion private void buildingOpenGLControl_MouseWheel(object sender, MouseEventArgs e) // Zoom In/Out { if ((Control.ModifierKeys & Keys.Shift) == Keys.Shift) dist += (float)e.Delta / 200; else dist -= (float)e.Delta / 200; RenderModel(); } private void buildingsListBox_SelectedIndexChanged(object sender, EventArgs e) { if (disableHandlers) return; LoadBuildingModel(buildingEditorBldListBox.SelectedIndex, interiorCheckBox.Checked); CreateEmbeddedTexturesFile(buildingEditorBldListBox.SelectedIndex, interiorCheckBox.Checked); LoadModelTextures(textureComboBox.SelectedIndex - 1); RenderModel(); } private void exportButton_Click(object sender, EventArgs e) { SaveFileDialog em = new SaveFileDialog(); em.Filter = "NSBMD model (*.nsbmd)|*.nsbmd"; em.FileName = buildingEditorBldListBox.SelectedItem.ToString(); if (em.ShowDialog(this) != DialogResult.OK) return; File.Copy(folder + rom.GetBuildingModelsDirPath(interiorCheckBox.Checked) + "\\" + buildingEditorBldListBox.SelectedIndex.ToString("D4"), em.FileName, true); } private void importButton_Click(object sender, EventArgs e) { OpenFileDialog im = new OpenFileDialog(); im.Filter = "NSBMD model (*.nsbmd)|*.nsbmd"; if (im.ShowDialog(this) != DialogResult.OK) return; using (BinaryReader reader = new BinaryReader(new FileStream(im.FileName, FileMode.Open))) { if (reader.ReadUInt32() != 0x30444D42) { MessageBox.Show("Please select an NSBMD file.", "Invalid File"); return; } else { File.Copy(im.FileName, folder + rom.GetBuildingModelsDirPath(interiorCheckBox.Checked) + "\\" + buildingEditorBldListBox.SelectedIndex.ToString("D4"), true); buildingsListBox_SelectedIndexChanged(null, null); } } } private void interiorCheckBox_CheckedChanged(object sender, EventArgs e) { disableHandlers = true; buildingEditorBldListBox.Items.Clear(); FillListBox(interiorCheckBox.Checked); disableHandlers = false; buildingEditorBldListBox.SelectedIndex = 0; } private void textureComboBox_SelectedIndexChanged(object sender, EventArgs e) { if (disableHandlers) return; LoadModelTextures(textureComboBox.SelectedIndex - 1); RenderModel(); } private void buildingOpenGLControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { switch (e.KeyCode) { case Keys.Right: ang += 1; break; case Keys.Left: ang -= 1; break; case Keys.Down: elev += 1; break; case Keys.Up: elev -= 1; break; } RenderModel(); } } }