- Added support for HGSS """hidden""" cameras and added new Cam16 picture
- Fixed handling of HGSS headers' last 32 bits (some things are still unimplemented)
--- Fixed HGSS area icon numbers
- Fixed Advanced Header Search to make it compatible with the dynamic headers patch
- Fixed Header load function calls (previously incompatible with dynamic headers patch)
- Fixed event editor not updating coordinates when dragging events across the map
- New warning popup before using Camera Editor, if overlay1 is compressed
- Minor refactor
- Renamed Matrix class to GameMatrix to avoid ambiguity
- Moved some accessor methods from MainWindow to RomInfo
- Moved editor setup methods to respective sections
- Fixed lots of problems with Japanese DP roms [either not loading or partially functioning]
- Fixed floodfill bugs
- Fixed Lock X and Lock Z buttons mutex logic [Map Editor]
- LoadAreaData method is now an AreaData constructor
- Changed method names to make them less misleading
- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
- Fixed problem with BMD/BTX exporter and output name suggestion
- Fixed overlay file being zero-filled when saving camera table
- the Matrix editor now shows the coordinates of the selected cell in the Status bar
- Added braces to if statements
- changed overlay compression method return codes
- Added game camera editor setup method and table export function
- Script editor can also search for command usage in the current script only
- Added GetOverlayRAMOffset method in DSUtils
- Moved RepackROM from MainWindow to DSUtils
- Overworld table and dictionary are only set when loading the Event Editor
- Spawn Settings are only loaded when opening the Matrix Editor (or the Spawn Settings Editor)