Commit Graph

294 Commits

Author SHA1 Message Date
AdAstra-LD
fe2cd07de6 Minor Script Editor error detection fixes 2021-07-17 21:04:55 +02:00
AdAstra-LD
08d5400694 Better management of script actions database + refactor 2021-07-17 19:50:21 +02:00
AdAstra-LD
605b8a03a1 Minor bugfix + refactor and new script actions 2021-07-17 19:23:43 +02:00
AdAstra-LD
9107575f43 Made script editor less picky about 0x and blank lines 2021-07-16 06:00:05 +02:00
AdAstra-LD
d9dc5a2580 Added support for last 32 bits of HGSS header files 2021-07-15 04:23:49 +02:00
AdAstra-LD
fafd853183 Added and fixed Mikelan's trainer editor 2021-07-15 02:42:30 +02:00
AdAstra-LD
828b3d2ab1 Minor refactor + added missing Designer.cs 2021-07-15 02:41:49 +02:00
AdAstra-LD
e431ca797b Added PokeIcons 2021-07-15 02:40:32 +02:00
AdAstra-LD
591138541a Misc update
- Added support for HGSS """hidden""" cameras and added new Cam16 picture
- Fixed handling of HGSS headers' last 32 bits (some things are still unimplemented)
--- Fixed HGSS area icon numbers
- Fixed Advanced Header Search to make it compatible with the dynamic headers patch
- Fixed Header load function calls (previously incompatible with dynamic headers patch)
- Fixed event editor not updating coordinates when dragging events across the map
- New warning popup before using Camera Editor, if overlay1 is compressed
- Minor refactor
2021-07-14 05:22:45 +02:00
AdAstra-LD
57548c6000 Fixed dynamic headers patch not reading/writing from/to the correct place
- misc improvements
- remove last header button is now fully functional
2021-07-07 06:12:21 +02:00
AdAstra-LD
e2cb1891f3 Optimized patch check and management functions + misc fixes
(including the dynamic headers patch)
- also reorganized the code a little
- fixed a problem with the spawn editor
- fixed scrollbar [matrix editor]
2021-07-06 20:58:05 +02:00
AdAstra-LD
1e72cfe89d Minor fixes 2021-06-05 16:34:50 +02:00
AdAstra-LD
c6d3820a57 Minor readability improvements 2021-06-02 19:45:50 +02:00
PlatinumMaster
367ab718cc
Fix issue with internal names table. 2021-05-29 12:55:18 -04:00
PlatinumMaster
365ea00b05 Completed merge, fixed versioning. 2021-05-28 18:18:49 -04:00
NomuraRH
b81baa956b Added dynamic headers patch and support for adding new headers 2021-05-28 23:25:25 +02:00
AdAstra-LD
cfd6c14dda Fixed that mess with overlay backups... again 2021-05-06 13:28:50 +02:00
AdAstra-LD
146e342fb7 Updated pics and readme 2021-05-02 19:29:14 +02:00
AdAstra-LD
28e49e0bb3 written "clear level script" code
- more code cleanup
2021-05-02 19:17:41 +02:00
AdAstra-LD
44532af130 Code cleanup [Script Macros] 2021-05-02 16:59:03 +02:00
AdAstra-LD
674bda19f0 Removed script buttons and added navigator
- also removed script graphics
- also fixed money/spawn overlay compression
2021-05-02 04:13:46 +02:00
AdAstra-LD
f50049bb09 Minor bugfix
- Added "BETA" label to cmd table repoint patch
- Added a fileName [romName] field to RomInfo.cs to fix name suggestions (Camera editor)
2021-04-30 15:26:46 +02:00
AdAstra-LD
9895bc1a08 Removed warning from Script editor 2021-04-30 14:55:26 +02:00
AdAstra-LD
2150f9a2c1 Update PokeDatabase.cs
Added new HGSS commands and fixed some old ones
2021-04-30 14:53:00 +02:00
AdAstra-LD
92d9cba10c Lots of bugfixes
- Renamed Matrix class to GameMatrix to avoid ambiguity
- Moved some accessor methods from MainWindow to RomInfo
- Moved editor setup methods to respective sections
- Fixed lots of problems with Japanese DP roms [either not loading or partially functioning]
2021-04-30 01:08:30 +02:00
AdAstra-LD
79e6c03495 Fixed camera param indices 2021-04-28 18:20:21 +02:00
AdAstra-LD
59bf4f87f9 Added a couple missing features [Camera Editor]
- Import/Export buttons are now fully working
- Added "Blank BGS" button to Map Editor
- Fixed "Lock X" and "Lock Z" mutex
2021-04-28 17:42:07 +02:00
AdAstra-LD
de368527c8 Bugfixes and minor readability improvement
- Absence of textures in NSBMD is now detected and reported
- Improved readability of NSBMD renderer code
2021-04-28 17:39:55 +02:00
AdAstra-LD
3e5dc2d729 Changed == null to "is null" 2021-04-24 17:05:35 +02:00
AdAstra-LD
383de86715 Fixed camera table export btn 2021-04-24 17:02:10 +02:00
AdAstra-LD
e6d9aedb8a Update NSBMDGlRenderer.cs
improved readability
2021-04-23 14:15:46 +02:00
AdAstra-LD
467ec728b5 Fixed another problem with flood fill
[didn't see that one lol]
2021-04-20 19:29:47 +02:00
AdAstra-LD
118474b30a Bugfixing & minor refactor
- Fixed floodfill bugs
- Fixed Lock X and Lock Z buttons mutex logic [Map Editor]
- LoadAreaData method is now an AreaData constructor
- Changed method names to make them less misleading
2021-04-20 19:17:33 +02:00
AdAstra-LD
5129da5a42 Map editor new features
- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
2021-04-20 10:27:23 +02:00
AdAstra-LD
13b45e9d92 Fixes + small addition
- Fixed problem with BMD/BTX exporter and output name suggestion
- Fixed overlay file being zero-filled when saving camera table
- the Matrix editor now shows the coordinates of the selected cell in the Status bar
2021-04-15 20:06:01 +02:00
AdAstra-LD
8397facff6 Added new clear level script icon
also buttons change depending on the script selected
2021-04-12 03:01:09 +02:00
AdAstra-LD
2c15c5a9ff Text Editor font is now monospaced 2021-04-12 00:31:15 +02:00
AdAstra-LD
02061e7a6a Updated MainWindow code [cam editor]
- Added braces to if statements
- changed overlay compression method return codes
- Added game camera editor setup method and table export function
- Script editor can also search for command usage in the current script only
2021-04-11 13:36:48 +02:00
AdAstra-LD
6e05fbcb00 Added braces to if statements 2021-04-11 13:34:27 +02:00
AdAstra-LD
8d6cecbf1f First working draft of camera editor
- Updated some DSUtils methods
- Updated SetCameraTableOverlayAndOffset method in RomInfo
- New GameCamera class
2021-04-11 20:02:11 +02:00
AdAstra-LD
e965b84a59 Tidying up
- Added GetOverlayRAMOffset method in DSUtils
- Moved RepackROM from MainWindow to DSUtils
- Overworld table and dictionary are only set when loading the Event Editor
- Spawn Settings are only loaded when opening the Matrix Editor (or the Spawn Settings Editor)
2021-04-10 12:19:00 +02:00
AdAstra-LD
0a8d2c8636 Added warning about NSBMD Map size 2021-04-09 11:36:51 +02:00
AdAstra-LD
2bf0617617 Update Main Window.Designer.cs 2021-04-09 07:06:55 +02:00
AdAstra-LD
282fa3c19e Changed default option for "export textured" checkbox 2021-04-09 06:55:10 +02:00
AdAstra-LD
68d01a584b Added Embed textures checkbox (Map Model exporter)
Also fixed NSBMD+tex algorithm
2021-04-09 06:43:26 +02:00
AdAstra-LD
d698e32d08 Finalized model utilities 2021-04-09 06:11:43 +02:00
AdAstra-LD
43c4579fe5 Update removeTextureNSBMD.png 2021-04-09 06:09:22 +02:00
AdAstra-LD
f6f3ff58ac Added NSBMD Remove texture feature
also reorganized some code in BuildingEditor and DSUtils
2021-04-08 15:56:29 +02:00
AdAstra-LD
dc58f5820f Preparing NSBMD Utilities
- Created new GetModelWithoutTextures method inside DSUtiles
- Reorganized DSUtils class
2021-04-08 14:14:08 +02:00
AdAstra-LD
b933d053c5 Added NSBMD Utilities icons dependencies 2021-04-08 14:13:09 +02:00