- Added support for HGSS """hidden""" cameras and added new Cam16 picture
- Fixed handling of HGSS headers' last 32 bits (some things are still unimplemented)
--- Fixed HGSS area icon numbers
- Fixed Advanced Header Search to make it compatible with the dynamic headers patch
- Fixed Header load function calls (previously incompatible with dynamic headers patch)
- Fixed event editor not updating coordinates when dragging events across the map
- New warning popup before using Camera Editor, if overlay1 is compressed
- Minor refactor
- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
- Created RomFile base class to be extended by classes such as TextArchive, EventFile, Matrix etc.
- Added wrench button to WildEditor, to fix broken encounter files [whenever possible]
- version update 1.1.4
- removed useless LoadMapFile, created new constructor
- fixed matrix editor junk input detector
- added Spawn Point Editor (matrix editor button and toolbar)
- minor fixes to the MapHeader class
- converted try-catch statements for Dictionaries to If-TryGetValue
- minor refactor
- optimized script buttons dialog
- removed unreachable codes [break after return in switch statements]
- added selective header loading
- moved narclist to romInfo class
- more fixes to the romInfo class [get/set]
- added new event editor icons for warps, triggers and spawnables
- wild poke editor now detects selected header