- Buildings can now be placed with the mouse [kinda]
- Converted Collision painter Lists to Dictionaries
- Collision editor now supports flood fill and painter grab [both are beta]
- Matrix editor shows selected cell coords in the status bar
- Created RomFile base class to be extended by classes such as TextArchive, EventFile, Matrix etc.
- Added wrench button to WildEditor, to fix broken encounter files [whenever possible]
- Version update 1.2
- Added magic number check to Narc loader
- Removed redundant Narc loading functions in DSUtils
- Narcs to load are now explicitly listed
- big trigger events can now be selected by right-clicking any tile in the range
- added a close confirmation dialog
- added a new error dialog (Tools folder broken or missing)
- fixed Worldmap coords and Flags not copypasting properly
- fixed a small bug with the building selector
- fixed filesize labels not updating [map editor]
- also Removed unused SPK
- fixed some movement names (not sure whether there are version differences or not)
- added a few DPPt commands and fixed some params
- version update 1.1.4
- removed useless LoadMapFile, created new constructor
- fixed matrix editor junk input detector
- added Spawn Point Editor (matrix editor button and toolbar)
- minor fixes to the MapHeader class
- converted try-catch statements for Dictionaries to If-TryGetValue
- Separated Script Commands and Scipt Actions (new class)
- minor code refactor
- fixed menu buttons
- proceeded with script editor rewrite
- script editor identifies errors and reports them
- fixed minor issue with decimals ( buildings updown value box )
+ New CommandDatabase Window
+ Many DPPt commands now have a name
+ Fixed script export button
+ Map Editor comboboxes are now read-only
+ Improved search in scripts and search in texts code
- Encounter editor now allows adding and removing encounter files
- Fixed Building Editor and Wild Encounter editor (top bar) not loading NARC
- Fixed Matrix editor "add" and "remove" buttons GUI numbering mismatch
- the "Open Wild Pokémon" button in Header Editor is disabled when a NULL encounter file is detected
- minor refactor
- optimized script buttons dialog
- removed unreachable codes [break after return in switch statements]
- added selective header loading
- moved narclist to romInfo class
- more fixes to the romInfo class [get/set]
- added new event editor icons for warps, triggers and spawnables
- wild poke editor now detects selected header
- Fixed Text message search being case sensitive no matter what
- Added new ROM Toolbox icon
- Added ARM9 memory expander to the Toolbox
- Added placeholder BDHCAM button to toolbox
- Added placeholder "Pokemon names case converter" button to toolbox
- New search location feature
- Fixed Encounters editor not opening