mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
synced 2026-05-10 22:21:05 -05:00
Minor improvements and fixes
- the table editor can also save the entries [previous commit] - creadet gLangEnum (Language enumeration) - fixed Japanese PokeNames TextArchive index
This commit is contained in:
parent
4e352f9910
commit
ddbf8d6a19
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@ -540,7 +540,7 @@ namespace DSPRE {
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versionLabel.Text = "Pokémon " + RomInfo.gameVersion.ToString() + " [" + RomInfo.romID + "]";
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languageLabel.Text = "Language: " + RomInfo.gameLanguage;
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if (RomInfo.gameLanguage == "ENG") {
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if (RomInfo.gameLanguage == gLangEnum.English) {
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if (europeByte == 0x0A) {
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languageLabel.Text += " [Europe]";
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} else {
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@ -111,7 +111,7 @@ namespace DSPRE {
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CheckStandardizedItems();
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if (RomInfo.gameLanguage == "ENG" || RomInfo.gameLanguage == "ESP") {
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if (RomInfo.gameLanguage == gLangEnum.English || RomInfo.gameLanguage == gLangEnum.Spanish) {
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CheckARM9ExpansionApplied();
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} else {
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DisableARM9patch("Unsupported\nlanguage");
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@ -141,7 +141,7 @@ namespace DSPRE {
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CheckBDHCamPatchApplied();
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if (RomInfo.gameLanguage == "ENG" || RomInfo.gameLanguage == "ESP") {
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if (RomInfo.gameLanguage == gLangEnum.English || RomInfo.gameLanguage == gLangEnum.Spanish) {
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CheckMatrixExpansionApplied();
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CheckScrcmdRepointPatchApplied();
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} else {
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@ -636,7 +636,7 @@ namespace DSPRE {
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DynamicHeadersPatchData data = new DynamicHeadersPatchData();
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var headersDir = RomInfo.gameDirs[DirNames.dynamicHeaders];
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bool specialCase = RomInfo.gameFamily == gFamEnum.HGSS && RomInfo.gameLanguage != "JAP" && RomInfo.gameLanguage != "ESP";
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bool specialCase = RomInfo.gameFamily == gFamEnum.HGSS && RomInfo.gameLanguage != gLangEnum.Japanese && RomInfo.gameLanguage != gLangEnum.Spanish;
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string specialCaseChanges = "";
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if (specialCase) {
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@ -21,7 +21,7 @@ namespace DSPRE {
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public static string arm9Path { get; private set; }
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public static string overlayTablePath { get; set; }
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public static string overlayPath { get; set; }
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public static string gameLanguage { get; private set; }
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public static gLangEnum gameLanguage { get; private set; }
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public static gVerEnum gameVersion { get; private set; }
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public static gFamEnum gameFamily { get; private set; }
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@ -83,6 +83,15 @@ namespace DSPRE {
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BW,
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BW2
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}
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public enum gLangEnum : byte {
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English,
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Japanese,
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Italian,
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Spanish,
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French,
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German
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}
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public enum DirNames : byte {
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synthOverlay,
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dynamicHeaders,
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@ -225,66 +234,66 @@ namespace DSPRE {
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switch (gameFamily) {
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case gFamEnum.DP:
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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headerTableOffset = 0xEEDBC;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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headerTableOffset = 0xEEE08;
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break;
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case "ITA":
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case gLangEnum.Italian:
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headerTableOffset = 0xEED70;
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break;
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case "FRA":
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case gLangEnum.French:
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headerTableOffset = 0xEEDFC;
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break;
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case "GER":
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case gLangEnum.German:
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headerTableOffset = 0xEEDCC;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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headerTableOffset = gameVersion == gVerEnum.Diamond ? (uint)0xF0D68 : 0xF0D6C;
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break;
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}
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break;
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case gFamEnum.Plat:
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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headerTableOffset = 0xE601C;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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headerTableOffset = 0xE60B0;
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break;
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case "ITA":
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case gLangEnum.Italian:
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headerTableOffset = 0xE6038;
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break;
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case "FRA":
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case gLangEnum.French:
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headerTableOffset = 0xE60A4;
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break;
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case "GER":
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case gLangEnum.German:
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headerTableOffset = 0xE6074;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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headerTableOffset = 0xE56F0;
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break;
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}
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break;
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case gFamEnum.HGSS:
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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headerTableOffset = 0xF6BE0;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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headerTableOffset = gameVersion == gVerEnum.HeartGold ? 0xF6BC8 : (uint)0xF6BD0;
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break;
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case "ITA":
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case gLangEnum.Italian:
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headerTableOffset = 0xF6B58;
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break;
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case "FRA":
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case gLangEnum.French:
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headerTableOffset = 0xF6BC4;
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break;
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case "GER":
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case gLangEnum.German:
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headerTableOffset = 0xF6B94;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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headerTableOffset = 0xF6390;
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break;
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}
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@ -297,22 +306,22 @@ namespace DSPRE {
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initialMoneyOverlayNumber = 52;
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initialMoneyOverlayOffset = 0x1E4;
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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arm9spawnOffset = 0xF2B9C;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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arm9spawnOffset = 0xF2BE8;
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break;
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case "ITA":
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case gLangEnum.Italian:
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arm9spawnOffset = 0xF2B50;
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break;
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case "FRA":
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case gLangEnum.French:
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arm9spawnOffset = 0xF2BDC;
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break;
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case "GER":
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case gLangEnum.German:
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arm9spawnOffset = 0xF2BAC;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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arm9spawnOffset = 0xF4B48;
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break;
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}
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@ -321,22 +330,22 @@ namespace DSPRE {
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initialMoneyOverlayNumber = 57;
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initialMoneyOverlayOffset = 0x1EC;
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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arm9spawnOffset = 0xEA12C;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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arm9spawnOffset = 0xEA1C0;
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break;
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case "ITA":
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case gLangEnum.Italian:
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arm9spawnOffset = 0xEA148;
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break;
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case "FRA":
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case gLangEnum.French:
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arm9spawnOffset = 0xEA1B4;
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break;
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case "GER":
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case gLangEnum.German:
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arm9spawnOffset = 0xEA184;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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arm9spawnOffset = 0xE9800;
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break;
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}
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@ -345,22 +354,22 @@ namespace DSPRE {
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initialMoneyOverlayNumber = 36;
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initialMoneyOverlayOffset = 0x2FC;
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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arm9spawnOffset = 0xFA17C;
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break;
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case "ESP":
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case gLangEnum.Spanish:
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arm9spawnOffset = gameVersion == gVerEnum.HeartGold ? 0xFA164 : (uint)0xFA16C;
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break;
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case "ITA":
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case gLangEnum.Italian:
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arm9spawnOffset = 0xFA0F4;
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break;
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case "FRA":
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case gLangEnum.French:
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arm9spawnOffset = 0xFA160;
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break;
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case "GER":
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case gLangEnum.German:
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arm9spawnOffset = 0xFA130;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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arm9spawnOffset = 0xF992C;
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break;
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}
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@ -371,7 +380,7 @@ namespace DSPRE {
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switch (gameFamily) {
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case gFamEnum.DP:
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cameraTblOverlayNumber = 5;
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cameraTblOffsetsToRAMaddress = gameLanguage.Equals("JAP") ? (new uint[] { 0x4C50 }) : (new uint[] { 0x4908 });
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cameraTblOffsetsToRAMaddress = gameLanguage.Equals(gLangEnum.Japanese) ? (new uint[] { 0x4C50 }) : (new uint[] { 0x4908 });
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cameraSize = 24;
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break;
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case gFamEnum.Plat:
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@ -383,14 +392,14 @@ namespace DSPRE {
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cameraTblOverlayNumber = 1;
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cameraSize = 36;
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switch (gameLanguage) {
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case "ENG":
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case "ESP":
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case "FRA":
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case "GER":
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case "ITA":
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case gLangEnum.English:
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case gLangEnum.Spanish:
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case gLangEnum.French:
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case gLangEnum.German:
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case gLangEnum.Italian:
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cameraTblOffsetsToRAMaddress = new uint[] { 0x532C, 0x547C };
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break;
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case "JAP":
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case gLangEnum.Japanese:
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cameraTblOffsetsToRAMaddress = new uint[] { 0x5324, 0x5474 };
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break;
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}
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@ -402,10 +411,10 @@ namespace DSPRE {
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case gFamEnum.DP:
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OWtablePath = workDir + "overlay" + "\\" + "overlay_0005.bin";
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switch (gameLanguage) { // Go to the beginning of the overworld table
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case "ENG":
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case gLangEnum.English:
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OWTableOffset = 0x22BCC;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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OWTableOffset = 0x23BB8;
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break;
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default:
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@ -416,17 +425,17 @@ namespace DSPRE {
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case gFamEnum.Plat:
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OWtablePath = workDir + "overlay" + "\\" + "overlay_0005.bin";
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switch (gameLanguage) { // Go to the beginning of the overworld table
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case "ITA":
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case gLangEnum.Italian:
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OWTableOffset = 0x2BC44;
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break;
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case "FRA":
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case "ESP":
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case gLangEnum.French:
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case gLangEnum.Spanish:
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OWTableOffset = 0x2BC3C;
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break;
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case "GER":
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case gLangEnum.German:
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OWTableOffset = 0x2BC50;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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OWTableOffset = 0x2BA24;
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break;
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default:
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@ -444,16 +453,16 @@ namespace DSPRE {
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switch (gameFamily) {
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case gFamEnum.HGSS:
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switch (gameLanguage) {
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case "ESP":
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case gLangEnum.Spanish:
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conditionalMusicTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x667D0 : 0x667D8;
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break;
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case "ENG":
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case "ITA":
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case "FRA":
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case "GER":
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case gLangEnum.English:
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case gLangEnum.Italian:
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case gLangEnum.French:
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case gLangEnum.German:
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conditionalMusicTableOffsetToRAMAddress = 0x667D8;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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conditionalMusicTableOffsetToRAMAddress = 0x66238;
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break;
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}
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@ -464,37 +473,28 @@ namespace DSPRE {
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switch (gameFamily) {
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case gFamEnum.HGSS:
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switch (gameLanguage) {
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case "ESP":
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vsPokemonEntryTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x518CC : 0x0;
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vsTrainerEntryTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x51888 : 0x0;
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effectsComboTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x517C0 : 0x0;
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vsPokemonEntryTableOffsetToSizeLimiter = gameVersion == gVerEnum.HeartGold ? (uint)0x518C2 : 0x0;
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vsTrainerEntryTableOffsetToSizeLimiter = gameVersion == gVerEnum.HeartGold ? (uint)0x5187E : 0x0;
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effectsComboTableOffsetToSizeLimiter = gameVersion == gVerEnum.HeartGold ? (uint)0x517A2 : 0x0;
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case gLangEnum.Spanish:
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vsPokemonEntryTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x518CC : 0x518D4;
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vsTrainerEntryTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x51888 : 0x51890;
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effectsComboTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x517C0 : 0x517C8;
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break;
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case "ENG":
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case "ITA":
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case "FRA":
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case "GER":
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vsPokemonEntryTableOffsetToRAMAddress = 0x0;
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vsTrainerEntryTableOffsetToRAMAddress = 0x0;
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effectsComboTableOffsetToRAMAddress = 0x0;
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vsPokemonEntryTableOffsetToSizeLimiter = 0x0;
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vsTrainerEntryTableOffsetToSizeLimiter = 0x0;
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effectsComboTableOffsetToSizeLimiter = 0x0;
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case gLangEnum.English:
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case gLangEnum.Italian:
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case gLangEnum.French:
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case gLangEnum.German:
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vsPokemonEntryTableOffsetToRAMAddress = 0x518D4;
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vsTrainerEntryTableOffsetToRAMAddress = 0x51890;
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effectsComboTableOffsetToRAMAddress = 0x517C8;
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break;
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case "JAP":
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vsPokemonEntryTableOffsetToRAMAddress = 0x0;
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vsTrainerEntryTableOffsetToRAMAddress = 0x0;
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effectsComboTableOffsetToRAMAddress = 0x0;
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vsPokemonEntryTableOffsetToSizeLimiter = 0x0;
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vsTrainerEntryTableOffsetToSizeLimiter = 0x0;
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effectsComboTableOffsetToSizeLimiter = 0x0;
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case gLangEnum.Japanese:
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vsPokemonEntryTableOffsetToRAMAddress = 0x5136C;
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vsTrainerEntryTableOffsetToRAMAddress = 0x51328;
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effectsComboTableOffsetToRAMAddress = 0x51260;
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break;
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}
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vsPokemonEntryTableOffsetToSizeLimiter = vsPokemonEntryTableOffsetToRAMAddress - 0xA;
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vsTrainerEntryTableOffsetToSizeLimiter = vsTrainerEntryTableOffsetToRAMAddress - 0xA;
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effectsComboTableOffsetToSizeLimiter = effectsComboTableOffsetToRAMAddress - 0x1E;
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break;
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}
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}
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@ -502,16 +502,16 @@ namespace DSPRE {
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switch (gameFamily) {
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case gFamEnum.HGSS:
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switch (gameLanguage) {
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case "ESP":
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case gLangEnum.Spanish:
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encounterMusicTableOffsetToRAMAddress = gameVersion == gVerEnum.HeartGold ? (uint)0x550D8 : 0x550E0;
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break;
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case "ENG":
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case "ITA":
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case "FRA":
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case "GER":
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case gLangEnum.English:
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case gLangEnum.Italian:
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case gLangEnum.French:
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case gLangEnum.German:
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encounterMusicTableOffsetToRAMAddress = 0x550E0;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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encounterMusicTableOffsetToRAMAddress = 0x54B44;
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break;
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}
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@ -519,16 +519,16 @@ namespace DSPRE {
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case gFamEnum.Plat:
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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encounterMusicTableOffsetToRAMAddress = 0x5563C;
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break;
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case "ITA":
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case "FRA":
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case "ESP":
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case "GER":
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case gLangEnum.Italian:
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case gLangEnum.French:
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case gLangEnum.Spanish:
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case gLangEnum.German:
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encounterMusicTableOffsetToRAMAddress = 0x556E0;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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encounterMusicTableOffsetToRAMAddress = 0x54F04;
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break;
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}
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@ -536,16 +536,16 @@ namespace DSPRE {
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case gFamEnum.DP:
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switch (gameLanguage) {
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case "ENG":
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case gLangEnum.English:
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encounterMusicTableOffsetToRAMAddress = 0x4AD3C;
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break;
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case "ITA":
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case "FRA":
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case "ESP":
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case "GER":
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case gLangEnum.Italian:
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case gLangEnum.French:
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case gLangEnum.Spanish:
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case gLangEnum.German:
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encounterMusicTableOffsetToRAMAddress = 0x4ADAC;
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break;
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case "JAP":
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case gLangEnum.Japanese:
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encounterMusicTableOffsetToRAMAddress = 0x4D9AC;
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break;
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}
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@ -585,7 +585,7 @@ namespace DSPRE {
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attackNamesTextNumber = 647;
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break;
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default:
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attackNamesTextNumber = gameLanguage == "JAP" ? 739 : 750;
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attackNamesTextNumber = gameLanguage == gLangEnum.Japanese ? 739 : 750;
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break;
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}
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}
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@ -598,7 +598,7 @@ namespace DSPRE {
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itemNamesTextNumber = 392;
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break;
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default:
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itemNamesTextNumber = gameLanguage == "JAP" ? 219 : 222;
|
||||
itemNamesTextNumber = gameLanguage == gLangEnum.Japanese ? 219 : 222;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -611,7 +611,7 @@ namespace DSPRE {
|
|||
locationNamesTextNumber = 433;
|
||||
break;
|
||||
default:
|
||||
locationNamesTextNumber = gameLanguage == "JAP" ? 272 : 279;
|
||||
locationNamesTextNumber = gameLanguage == gLangEnum.Japanese ? 272 : 279;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -624,7 +624,7 @@ namespace DSPRE {
|
|||
pokemonNamesTextNumbers = new int[7] { 412, 413, 712, 713, 714, 715, 716 }; //413?
|
||||
break;
|
||||
case gFamEnum.HGSS:
|
||||
pokemonNamesTextNumbers = new int[7] { 237, 238, 817, 818, 819, 820, 821 }; //238?
|
||||
pokemonNamesTextNumbers = gameLanguage.Equals(gLangEnum.Japanese) ? new int[1] { 232 } : new int[7] { 237, 238, 817, 818, 819, 820, 821 }; //238?
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -632,7 +632,7 @@ namespace DSPRE {
|
|||
switch (gameFamily) {
|
||||
case gFamEnum.DP:
|
||||
trainerNamesMessageNumber = 559;
|
||||
if (gameLanguage.Equals("JAP")) {
|
||||
if (gameLanguage.Equals(gLangEnum.Japanese)) {
|
||||
trainerNamesMessageNumber -= 9;
|
||||
}
|
||||
break;
|
||||
|
|
@ -641,7 +641,7 @@ namespace DSPRE {
|
|||
break;
|
||||
default:
|
||||
trainerNamesMessageNumber = 729;
|
||||
if (gameLanguage == "JAP") {
|
||||
if (gameLanguage == gLangEnum.Japanese) {
|
||||
trainerNamesMessageNumber -= 10;
|
||||
}
|
||||
break;
|
||||
|
|
@ -651,7 +651,7 @@ namespace DSPRE {
|
|||
switch (gameFamily) {
|
||||
case gFamEnum.DP:
|
||||
trainerClassMessageNumber = 560;
|
||||
if (gameLanguage.Equals("JAP")) {
|
||||
if (gameLanguage.Equals(gLangEnum.Japanese)) {
|
||||
trainerClassMessageNumber -= 9;
|
||||
}
|
||||
break;
|
||||
|
|
@ -660,7 +660,7 @@ namespace DSPRE {
|
|||
break;
|
||||
default:
|
||||
trainerClassMessageNumber = 730;
|
||||
if (gameLanguage.Equals("JAP")) {
|
||||
if (gameLanguage.Equals(gLangEnum.Japanese)) {
|
||||
trainerClassMessageNumber -= 10;
|
||||
}
|
||||
break;
|
||||
|
|
@ -696,7 +696,7 @@ namespace DSPRE {
|
|||
case "CPUE":
|
||||
case "IPKE":
|
||||
case "IPGE":
|
||||
gameLanguage = "ENG";
|
||||
gameLanguage = gLangEnum.English;
|
||||
break;
|
||||
|
||||
case "ADAS":
|
||||
|
|
@ -705,7 +705,7 @@ namespace DSPRE {
|
|||
case "IPKS":
|
||||
case "IPGS":
|
||||
case "LATA":
|
||||
gameLanguage = "ESP";
|
||||
gameLanguage = gLangEnum.Spanish;
|
||||
break;
|
||||
|
||||
case "ADAI":
|
||||
|
|
@ -713,7 +713,7 @@ namespace DSPRE {
|
|||
case "CPUI":
|
||||
case "IPKI":
|
||||
case "IPGI":
|
||||
gameLanguage = "ITA";
|
||||
gameLanguage = gLangEnum.Italian;
|
||||
break;
|
||||
|
||||
case "ADAF":
|
||||
|
|
@ -721,7 +721,7 @@ namespace DSPRE {
|
|||
case "CPUF":
|
||||
case "IPKF":
|
||||
case "IPGF":
|
||||
gameLanguage = "FRA";
|
||||
gameLanguage = gLangEnum.French;
|
||||
break;
|
||||
|
||||
case "ADAD":
|
||||
|
|
@ -729,11 +729,11 @@ namespace DSPRE {
|
|||
case "CPUD":
|
||||
case "IPKD":
|
||||
case "IPGD":
|
||||
gameLanguage = "GER";
|
||||
gameLanguage = gLangEnum.German;
|
||||
break;
|
||||
|
||||
default:
|
||||
gameLanguage = "JAP";
|
||||
gameLanguage = gLangEnum.Japanese;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -757,7 +757,7 @@ namespace DSPRE {
|
|||
switch (gameFamily) {
|
||||
case gFamEnum.DP:
|
||||
string suffix = "";
|
||||
if (!gameLanguage.Equals("JAP"))
|
||||
if (!gameLanguage.Equals(gLangEnum.Japanese))
|
||||
suffix = "_release";
|
||||
|
||||
packedDirsDict = new Dictionary<DirNames, string>() {
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user