Update PokeDatabase.cs

Added all the missing used map collision types.
This commit is contained in:
ShadyRelapse-PP 2021-02-04 18:24:02 +00:00 committed by GitHub
parent 48ce162e04
commit d7d3f0ca36
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -3246,6 +3246,7 @@ namespace DSPRE {
"[15] Sea Water (Wild)",
"[16] Puddle",
"[17] Shallow Walkable water",
"[1D] Puddle (No Splashing)",
"[20] Ice",
"[21] Sand",
"[22] Cave Underwater",
@ -3256,6 +3257,10 @@ namespace DSPRE {
"[31] Block Left",
"[32] Block Up",
"[33] Block Down",
"[34] Block Right & Up",
"[35] Block Left & Up",
"[36] Block Right & Down",
"[37] Block Left & Down",
"[38] Jump Right",
"[39] Jump Left",
"[3A] Jump Up (Broken in HGSS)",
@ -3268,9 +3273,15 @@ namespace DSPRE {
"[41] Slide Left",
"[42] Slide Up",
"[43] Slide Down",
"[49] Block Down & Up",
"[4A] Block Left & Right",
"[4B] Horiz Rock Climb",
"[4C] Vert Rock Climb",
"[4D] Stop Sliding",
"[5A] Jump Up Two Tiles",
"[5B] Jump Down Two Tiles",
"[5C] Jump Left Two Tiles",
"[5D] Jump Right Two Tiles",
"[5E] Stairs Warp (Right)",
"[5F] Stairs Warp (Left)",
"[62] Warp Entrance (Right)",
@ -3289,10 +3300,14 @@ namespace DSPRE {
"[71] Bridge Middle",
"[72] Bridge Over Cave",
"[73] Bridge Over Water",
"[74] Bridge Over Sand",
"[75] Bridge Over Snow",
"[76] Vertical bike bridge",
"[77] Vertical bridge (ground enc)",
"[78] Vertical bike bridge over water",
"[79] Vertical bike bridge over sand",
"[7A] Horizontal bike bridge",
"[7B] Horizontal bike bridge over ground encounters",
"[7C] Horizontal bike bridge over water",
"[7D] Horizontal bike bridge over sand",
"[80] Table",
@ -3304,15 +3319,30 @@ namespace DSPRE {
"[A2] Very Deep Snow",
"[A3] Ultra Deep Snow",
"[A4] Mud",
"[A6] Mud Grass",
"[A5] Deep Mud",
"[A6] Mud Grass 1",
"[A7] Mud Grass 2",
"[A8] Snow",
"[D8] Bike Jump Left",
"[A9] Snow with Shadows",
"[D5] Bridge (Vertical)",
"[D5] Bridge (Horizontal)",
"[D7] Bike Jump Left",
"[D8] Bike Jump Right",
"[D9] Bike Slope Top",
"[DA] Bike Slope Bottom",
"[DB] Bike parking",
"[E0] Small Bookshelf 1",
"[E1] Large Bookshelf 1",
"[E2] Large Bookshelf 2",
"[E3] Pot",
"[E4] Trash Can",
"[E1] Bookshelf",
"[E5] Shop items"
"[E5] Store Shelf 1",
"[E6] Blueprint",
"[EA] Small Bookshelf 2",
"[EB] Store Shelf 2",
"[EC] Store Shelf 3",
"[FF] No Attribute"
};
public static class MatrixCellColors {