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Update PokeDatabase.cs
Added all the missing used map collision types.
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@ -3246,6 +3246,7 @@ namespace DSPRE {
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"[15] Sea Water (Wild)",
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"[16] Puddle",
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"[17] Shallow Walkable water",
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"[1D] Puddle (No Splashing)",
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"[20] Ice",
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"[21] Sand",
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"[22] Cave Underwater",
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@ -3256,6 +3257,10 @@ namespace DSPRE {
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"[31] Block Left",
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"[32] Block Up",
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"[33] Block Down",
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"[34] Block Right & Up",
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"[35] Block Left & Up",
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"[36] Block Right & Down",
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"[37] Block Left & Down",
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"[38] Jump Right",
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"[39] Jump Left",
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"[3A] Jump Up (Broken in HGSS)",
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@ -3268,9 +3273,15 @@ namespace DSPRE {
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"[41] Slide Left",
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"[42] Slide Up",
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"[43] Slide Down",
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"[49] Block Down & Up",
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"[4A] Block Left & Right",
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"[4B] Horiz Rock Climb",
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"[4C] Vert Rock Climb",
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"[4D] Stop Sliding",
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"[5A] Jump Up Two Tiles",
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"[5B] Jump Down Two Tiles",
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"[5C] Jump Left Two Tiles",
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"[5D] Jump Right Two Tiles",
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"[5E] Stairs Warp (Right)",
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"[5F] Stairs Warp (Left)",
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"[62] Warp Entrance (Right)",
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@ -3289,10 +3300,14 @@ namespace DSPRE {
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"[71] Bridge Middle",
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"[72] Bridge Over Cave",
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"[73] Bridge Over Water",
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"[74] Bridge Over Sand",
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"[75] Bridge Over Snow",
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"[76] Vertical bike bridge",
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"[77] Vertical bridge (ground enc)",
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"[78] Vertical bike bridge over water",
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"[79] Vertical bike bridge over sand",
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"[7A] Horizontal bike bridge",
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"[7B] Horizontal bike bridge over ground encounters",
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"[7C] Horizontal bike bridge over water",
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"[7D] Horizontal bike bridge over sand",
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"[80] Table",
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@ -3304,15 +3319,30 @@ namespace DSPRE {
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"[A2] Very Deep Snow",
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"[A3] Ultra Deep Snow",
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"[A4] Mud",
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"[A6] Mud Grass",
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"[A5] Deep Mud",
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"[A6] Mud Grass 1",
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"[A7] Mud Grass 2",
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"[A8] Snow",
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"[D8] Bike Jump Left",
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"[A9] Snow with Shadows",
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"[D5] Bridge (Vertical)",
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"[D5] Bridge (Horizontal)",
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"[D7] Bike Jump Left",
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"[D8] Bike Jump Right",
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"[D9] Bike Slope Top",
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"[DA] Bike Slope Bottom",
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"[DB] Bike parking",
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"[E0] Small Bookshelf 1",
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"[E1] Large Bookshelf 1",
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"[E2] Large Bookshelf 2",
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"[E3] Pot",
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"[E4] Trash Can",
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"[E1] Bookshelf",
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"[E5] Shop items"
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"[E5] Store Shelf 1",
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"[E6] Blueprint",
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"[EA] Small Bookshelf 2",
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"[EB] Store Shelf 2",
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"[EC] Store Shelf 3",
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"[FF] No Attribute"
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};
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public static class MatrixCellColors {
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