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https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
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First commit
This commit is contained in:
414
DS_Map/Resources/ScriptsV/ScriptNamesB2W2.Designer.cs
generated
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414
DS_Map/Resources/ScriptsV/ScriptNamesB2W2.Designer.cs
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@@ -0,0 +1,414 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.239
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace WindowsFormsApplication1.Resources.ScriptsV {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class ScriptNamesB2W2 {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal ScriptNamesB2W2() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Resources.ScriptsV.ScriptNamesB2W2", typeof(ScriptNamesB2W2).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to End.
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/// </summary>
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internal static string _0002 {
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get {
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return ResourceManager.GetString("0002", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Call.
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/// </summary>
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internal static string _0004 {
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get {
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return ResourceManager.GetString("0004", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Return.
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/// </summary>
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internal static string _0005 {
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get {
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return ResourceManager.GetString("0005", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CallStandard.
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/// </summary>
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internal static string _001C {
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get {
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return ResourceManager.GetString("001C", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ReturnStandard.
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/// </summary>
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internal static string _001D {
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get {
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return ResourceManager.GetString("001D", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Jump.
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/// </summary>
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internal static string _001E {
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get {
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return ResourceManager.GetString("001E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to If.
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/// </summary>
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internal static string _001F {
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get {
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return ResourceManager.GetString("001F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SetFlag.
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/// </summary>
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internal static string _0023 {
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get {
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return ResourceManager.GetString("0023", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ClearFlag.
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/// </summary>
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internal static string _0024 {
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get {
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return ResourceManager.GetString("0024", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to LockAll.
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/// </summary>
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internal static string _002E {
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get {
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return ResourceManager.GetString("002E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ReleaseAll.
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/// </summary>
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internal static string _002F {
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get {
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return ResourceManager.GetString("002F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitMoment.
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/// </summary>
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internal static string _0030 {
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get {
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return ResourceManager.GetString("0030", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitButton.
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/// </summary>
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internal static string _0032 {
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get {
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return ResourceManager.GetString("0032", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MusicalMessage.
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/// </summary>
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internal static string _0033 {
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get {
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return ResourceManager.GetString("0033", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to BubbleMessage.
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/// </summary>
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internal static string _0038 {
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get {
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return ResourceManager.GetString("0038", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseBubbleMessage.
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/// </summary>
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internal static string _0039 {
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get {
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return ResourceManager.GetString("0039", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Message.
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/// </summary>
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internal static string _003C {
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get {
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return ResourceManager.GetString("003C", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Message2.
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/// </summary>
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internal static string _003D {
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get {
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return ResourceManager.GetString("003D", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseMessageOnKeyPress.
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/// </summary>
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internal static string _003E {
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get {
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return ResourceManager.GetString("003E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseMessageOnKeyPress2.
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/// </summary>
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internal static string _003F {
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get {
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return ResourceManager.GetString("003F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AngryMessage.
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/// </summary>
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internal static string _004A {
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get {
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return ResourceManager.GetString("004A", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseAngryMessage.
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/// </summary>
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internal static string _004B {
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get {
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return ResourceManager.GetString("004B", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ApplyMovement.
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/// </summary>
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internal static string _0064 {
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get {
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return ResourceManager.GetString("0064", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitMovement.
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/// </summary>
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internal static string _0065 {
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get {
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return ResourceManager.GetString("0065", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AddPeople.
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/// </summary>
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internal static string _006B {
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get {
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return ResourceManager.GetString("006B", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to RemovePeople.
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/// </summary>
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internal static string _006C {
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get {
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return ResourceManager.GetString("006C", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SetOverworldPosition.
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/// </summary>
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internal static string _006D {
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get {
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return ResourceManager.GetString("006D", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FacePlayer.
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/// </summary>
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internal static string _0074 {
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get {
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return ResourceManager.GetString("0074", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayTrainerMusic.
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/// </summary>
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internal static string _008B {
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get {
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return ResourceManager.GetString("008B", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to TrainerBattle.
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/// </summary>
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internal static string _0094 {
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get {
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return ResourceManager.GetString("0094", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlaySound.
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/// </summary>
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internal static string _00A6 {
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get {
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return ResourceManager.GetString("00A6", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayFanfare.
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/// </summary>
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internal static string _00A9 {
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get {
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return ResourceManager.GetString("00A9", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitFanfare.
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/// </summary>
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internal static string _00AA {
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get {
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return ResourceManager.GetString("00AA", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayCry.
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/// </summary>
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internal static string _00AB {
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get {
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return ResourceManager.GetString("00AB", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitCry.
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/// </summary>
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internal static string _00AC {
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get {
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return ResourceManager.GetString("00AC", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FadeScreen.
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/// </summary>
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internal static string _00B3 {
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get {
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return ResourceManager.GetString("00B3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ResetScreen.
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/// </summary>
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internal static string _00B4 {
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get {
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return ResourceManager.GetString("00B4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to HealPokemon.
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/// </summary>
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internal static string _0104 {
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get {
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return ResourceManager.GetString("0104", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WildBattle.
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/// </summary>
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internal static string _0174 {
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get {
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return ResourceManager.GetString("0174", resourceCulture);
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}
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}
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}
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}
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