mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
synced 2026-09-10 12:15:20 -05:00
Fixed out of range exception [building selector]
also removed useless code
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@@ -2560,10 +2560,18 @@ namespace DSPRE {
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private void FillBuildingsBox() {
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buildingsListBox.Items.Clear();
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string[] bldList = GetBuildingsList(interiorbldRadioButton.Checked);
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for (int i = 0; i < currentMapFile.buildings.Count; i++)
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// Add entry into buildings ListBox
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buildingsListBox.Items.Add((i+1).ToString("D2") + MapHeader.nameSeparator + buildIndexComboBox.Items[(int)currentMapFile.buildings[i].modelID]);
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uint id = 0;
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for (int i = 0; i < currentMapFile.buildings.Count; i++) {
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id = currentMapFile.buildings[i].modelID;
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try {
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buildingsListBox.Items.Add((i + 1).ToString("D2") + MapHeader.nameSeparator + buildIndexComboBox.Items[(int)id]);
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} catch (ArgumentOutOfRangeException) {
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MessageBox.Show("Building #" + id + " couldn't be found in the Building List.\nBuilding 0 will be loaded in its place.", "Building not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
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buildingsListBox.Items.Add((i + 1).ToString("D2") + MapHeader.nameSeparator + buildIndexComboBox.Items[0]);
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}
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}
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}
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private Building LoadBuildingModel(Building building, bool interior) {
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string modelPath = romInfo.GetBuildingModelsDirPath(interior) + "\\" + building.modelID.ToString("D4");
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@@ -2965,7 +2973,6 @@ namespace DSPRE {
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currentMapFile.buildings[buildingsListBox.SelectedIndex].NSBMDFile = LoadModelTextures(currentMapFile.buildings[buildingsListBox.SelectedIndex].NSBMDFile, romInfo.buildingTexturesDirPath, buildTextureComboBox.SelectedIndex - 1);
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RenderMap(ref mapRenderer, ref buildingsRenderer, ref currentMapFile, ang, dist, elev, perspective, mapOpenGlControl.Width, mapOpenGlControl.Height, mapTexturesOn, showBuildingTextures);
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}
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private void buildingsListBox_SelectedIndexChanged(object sender, EventArgs e) {
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if (disableHandlers || buildingsListBox.SelectedIndex < 0)
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@@ -3046,15 +3053,6 @@ namespace DSPRE {
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try {
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buildIndexComboBox.SelectedIndex = index;
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} catch (ArgumentOutOfRangeException) {
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string bldType;
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if (interiorbldRadioButton.Checked)
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bldType = "interior";
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else
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bldType = "exterior";
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MessageBox.Show("Couldn't find " + bldType + " building #" + index + '.' +
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"\nBuilding 0 will be loaded in its place.", "Building not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
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buildIndexComboBox.SelectedIndex = 0;
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currentMapFile.buildings[buildIndexComboBox.SelectedIndex].modelID = 0;
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}
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@@ -3869,9 +3867,8 @@ namespace DSPRE {
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eventMapFile = new MapFile((int)mapIndex);
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eventMapFile.mapModel = LoadModelTextures(eventMapFile.mapModel, romInfo.mapTexturesDirPath, areaData.mapTileset);
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bool isInteriorMap = new bool();
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if ((RomInfo.gameVersion == "HG" || RomInfo.gameVersion == "SS")
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&& areaData.areaType == 0x0)
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bool isInteriorMap = false;
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if ((RomInfo.gameVersion == "HG" || RomInfo.gameVersion == "SS") && areaData.areaType == 0x0)
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isInteriorMap = true;
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for (int i = 0; i < eventMapFile.buildings.Count; i++) {
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@@ -71,10 +71,10 @@ namespace DSPRE.Resources.ROMToolboxDB {
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[new uint[] { 0x0203AF8C }] = "3E 06 00 00",
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[new uint[] { 0x0203AF90 }] = "3C 1F 00 00",
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[new uint[] { 0x0203AFA8 }] = "50 1F 00 00",
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[new uint[] { 0x0203AFF8,
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0x0203B108,
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0x0203B1F0,
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0x0203B25C }] = "C4 12 00 00",
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[new uint[] { 0x0203AFF8,
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0x0203B108,
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0x0203B1F0,
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0x0203B25C }] = "C4 12 00 00",
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[new uint[] { 0x0203B088 }] = "84 0C 00 00",
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[new uint[] { 0x0203B0BC }] = "7C 0C 00 00",
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};
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