* [CrashReporting] Real send path with consent gating (DSN still placeholder)
require_user_consent + give/revoke around the Ask dialog, message event
with in-memory crash-log.txt bytes attachment, before_send scrubs
message/logentry/breadcrumbs/data of cockatrice:// secrets. Failure box
offers Save (shows path) / Discard (revokes + rejects) / Cancel (back
to dialog); reject() override so X/Escape cannot bypass revocation;
silent AlwaysSend path falls back to a local file. Empty DSN keeps the
previous mock behavior byte-identical.
Tests: 528/528 ctest green, format clean, code + UI gates PASS.
* [CrashReporting] Attach crash log and user note to the pending crash event
The redacted log used to ride a separate message event from the native
crash (minidump + stack), forcing manual correlation in Sentry. Fold it
into the pending crash envelope(s) instead by appending well-formed
attachment items before consent releases them: sentry-native replays
cached envelopes byte-for-byte (raw read, raw serialize in 0.17.3), so
the appended crash-log.txt and user-note.txt items upload with the very
event that already carries the dump and stack.
Covers both storage locations: Ask mode's consent-held files in
<database>/cache and AlwaysSend's transport-dumped files in
<database>/<run>.run, which must be attached before sentry_init replays
them. When no pending crash event exists (unclean exit without a native
crash) the standalone message event remains as fallback, now also
carrying the optional note.
The dialog gains an optional free-text field ('Here's what I was
doing...') that travels as user-note.txt; the mock JSON records it too.
* [CrashReporting] Send PROJECT_VERSION as the Sentry release
main() reported VERSION_STRING (PROJECT_VERSION_FRIENDLY) as the Sentry
release — that carries a build date, so every build of the same version
landed in its own release, and it never matched the installer, which
reports CPACK/PROJECT_VERSION. Bake COCKATRICE_SENTRY_RELEASE=
PROJECT_VERSION instead: date-free, identical between client and
installer, and derived from the git tag on tag builds, so events,
symbol uploads and the installer log all group under one release.
* [CrashReporting] Friendlier crash dialog copy
Reword the report dialog along a single friendly arc: headline ('Oops,
we crashed — and now we need your help to make Cockatrice better!'),
why helping is easy, exactly what gets collected (crash dump with stack
trace, app version, OS info, redacted log excerpt), the value of each
report ('better and less crashy for everyone'), and the consent choice
('Send and remember makes this automatic without interruption in the
future'). The checkbox itself stays direction-neutral ('Remember my
choice') because it also persists a 'Don't send' decision.
* [CrashReporting] Log where crash reports go and warn when they cannot
The client resolved COCKATRICE_SENTRY_DSN (environment over the baked-in
value) without ever saying which one won, and sentry-native refuses to build
a request for a DSN it considers invalid without reporting anything, so a
tester pointing the client at a scratch project had nothing to go on when a
crash never appeared.
Say which DSN source won, and log the destination (host and project id, never
the key) once the SDK is armed. Warn instead of staying quiet when no DSN is
configured at all, when a DSN is malformed - disabling reporting rather than
silently falling back to the project baked into the build, which is the rule
the installer already follows in cmake/CrashReporting.cmake - and when the
build was compiled without Sentry support. A deliberate Never-send stays at
info level: that is a choice, not a misconfiguration.
Also warn when a pending crash envelope was captured for a different
destination than the session that will upload it. sentry-native posts every
envelope with the DSN held in the transport state of the session doing the
sending, and envelopes restored from disk are raw, so the "dsn" header of a
cached envelope is never read: a crash captured for one project can be
uploaded to another with nothing in the log to show it.
Tests cover the DSN shape check (same unanchored pattern the build matches, so
a DSN this build accepted is never rejected here), destination description
without the key, and the mismatch detection, which stays quiet for a different
key on the same project, unreadable files, and headers without a dsn.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Cockatrice | Download | Related | Community | Contribute | Build | Run
To get started with Cockatrice ⇢ view our webpage
To get support, or suggest changes to the app ⇢ file an issue (How?) To help with development ⇢ learn how to contribute
Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries.
Download 
Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.
Latest stable release:![]()
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Latest beta version:![]()
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While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs! Please report any findings and open new issues when testing them!
Related Repositories
- Magic-Token: File with MtG token data for use in Cockatrice
- Magic-Spoiler: Code to generate MtG spoiler data from MTGJSON for use in Cockatrice
- cockatrice.github.io: Code of the official Cockatrice webpage
- io.github.Cockatrice.cockatrice: Configuration of our Linux
flatpakpackage hosted at Flathub - Webatrice: Web client for Cockatrice servers (TypeScript / React)
Community Resources 
Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
Important
For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
Contribute
Code | Documentation | Translation
Repository Activity
Code
To contribute code to the project, please review our guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.
Documentation 
There are various places where useful information for different needs are maintained:
- Official Code Documentation
- Official Wiki
Community supported - Official Webpage
- Official README
This file - Official CONTRIBUTING
Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
Translation 
Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.
Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!
Build

Dependencies: (for minimum versions search our CMake file)
Oracle can optionally use some packages to load compressed card files:
Basic compilation steps:
mkdir build
cd build
cmake ..
make
You can then
- Create a Cockatrice installation inside the
releasefolder:make install - Or make an installation package specific to your system:
make package
Note
Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice
The following flags (with their non-default values) can be passed to cmake:
| Flag | Description |
|---|---|
-DWITH_SERVER=1 |
Build Servatrice server |
-DWITH_CLIENT=0 |
Don't build Cockatrice client |
-DWITH_ORACLE=0 |
Don't build Oracle card database tool |
-DCMAKE_BUILD_TYPE=Debug |
Compile in debug mode Enables extra logging output, debug symbols, and much more verbose compiler warnings |
-DWARNING_AS_ERROR=0 |
Don't treat compilation warnings as errors in debug mode |
-DUPDATE_TRANSLATIONS=1 |
Configure make to update the translation .ts files for new strings in the source codeNote: make clean will remove the .ts files |
-DTEST=1 |
Enable regression tests Note: make test to run tests, googletest will be downloaded if not available |
Tip
Build code documentation (Doxygen) according to our configuration into
/docs:doxygen Doxyfile
Run
Cockatrice is the game client
Oracle fetches card data
Servatrice is the server
Docker
You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.
For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.
License 
Cockatrice is free software, licensed under the GPLv2.
