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9601a1fa4e
5473 Commits
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9601a1fa4e
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Player refactor (#6112)
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* Player refactor. Took 1 hour 43 minutes Took 1 minute Took 23 seconds * Tiny lint. Took 3 minutes * Hook up tap logic again. Took 13 minutes * Fix an include. Took 3 minutes * Stuff. Took 6 minutes * Fix typo. Took 7 minutes * Include. Took 1 minute * Reorganize method/variable definitions, remove unused ones. Took 1 hour 8 minutes Took 24 seconds * Clean up some unused imports. Took 6 minutes * Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes. Took 37 minutes * Connect player->openDeckEditor signal directly in the player constructor Took 6 minutes * Emit openDeckEditor signal in player_actions again. Took 3 minutes * Do to-do's Took 3 hours 32 minutes * Lint. Took 3 minutes * Lint again. Took 2 minutes * Fix include. Took 32 minutes * The stack should ensure card visibility. Took 21 minutes * Fine, the game can remember the tab. Took 10 minutes Took 21 seconds Took 9 seconds * zoneId is a dynamic gameplay property and thus belongs in player.cpp Took 11 minutes Took 19 seconds * Signal view removal, addition. Took 5 minutes * Ensure all players are considered local in local game. Took 10 minutes * ENSURE they are. Took 8 minutes * Bounds check data sent by QAction() Took 54 minutes * Move comment. Took 20 seconds * Reimplement logging category for game_event_handler.cpp, remove linebreaks. Took 36 seconds * PlayerGraphicsItem is responsible for retranslateUi, not Player. Took 14 seconds * Set menu for sideboard again, translate some menu titles, reimplement actIncPT action Took 54 seconds * Comment spacing. Took 43 seconds * Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler. Took 7 minutes Took 14 seconds * Remove unused player_logger.cpp Took 2 minutes * Query local game state correctly from tab_supervisor again Took 3 minutes * Revert Deck legality checker. Took 3 minutes * Instantiate menu before graphics item. Took 1 hour 5 minutes Took 55 minutes * Differentiate games and replays. Took 9 seconds * Lint. Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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b8e545bfa4
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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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5c16f0d027
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update the address of the fsf in the license (#6113)
the fsf closed its office in august this year, it's now remote only and the address has been replaced with its url, the license text can be found here: https://www.gnu.org/licenses/old-licenses/gpl-2.0.txt |
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1b4441baac
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add libqt6sql6-mysql to debian package recommends (#6110)
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0147a1d41f
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disallow users on your ignore list to get your current games (#6109)
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0f11fbe599
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Use pinned printing when adding to deck. (#6108)
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9c18e99fe2
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Correctly reset banner card if none was set but card appears in new deck. (#6107) | ||
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6e0a7de9cc
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Move quick filters from right to left to be closer to the color filters. (#6106)
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b141a65838
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Refactor page loading so it's uniform, display every printing from every filtered set instead of just one. (#6105) | ||
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7f842bb1e8
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Sort VDE groups internally (#6102)
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bd65aae81e
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Fix Logs tab close button not working (#6104)
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b8dedb568c
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Use modelReset from new grouping in deck_list_model in VDE (#6100)
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ec94c29ed9
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Bump actions/attest-build-provenance from 2 to 3 (#6095)
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Bumps [actions/attest-build-provenance](https://github.com/actions/attest-build-provenance) from 2 to 3. - [Release notes](https://github.com/actions/attest-build-provenance/releases) - [Changelog](https://github.com/actions/attest-build-provenance/blob/main/RELEASE.md) - [Commits](https://github.com/actions/attest-build-provenance/compare/v2...v3) --- updated-dependencies: - dependency-name: actions/attest-build-provenance dependency-version: '3' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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c77943d01c
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Update translation files (#6094)
Co-authored-by: github-actions <github-actions@github.com> |
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fc5fb956df
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Properly allow resizing the printing selector (#6097)
* Properly allow resizing the printing selector. * Don't restrict central widget sizing in regular deck editor, don't size hidden widget in visual deck editor. * Reset layout in VDE properly and introduce new default layout. * Gives hover signal correct parameters (fix for exact card refactor issue) |
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2eba126ed7
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Modularize and Doxygen decklist.cpp (#6099) | ||
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da52d677c7
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Bump actions/checkout from 4 to 5 (#6084)
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ab4373d025
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Implement replay sharing (#6066)
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* new protos * implement commands on server * add buttons * icons * run formatter * Message on get replay code failure * Add new commands to switch statement * Better failure messages * Fix permission check query * Change hash method * Prevent adding duplicate replays * Clean up TabReplay ui * Copy over replay name * base64 encode the hash * Shorten hash * Better failure messages * change icon back to search icon * check hash before checking if user already has access * update share icon * Update label text |
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5e88a0f0cc
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Fix multi-word type matching in card filters (#6060)
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* Fix multi-word type matching in card filters Add phrase matching to StringValue before word-based fallback. Enables searches like t:"time lord" for multi-word creature types. * Use existing typedef * Don't inline lambda * update filter func * Update card type FilterString unit tests * refactor string matcher * update card db test * fix sets count in test * Add regex cache in string matcher * Update cockatrice/src/game/filters/filter_string.cpp * Revert "Add regex cache in string matcher" --------- Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> |
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ba794c2b60
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Add a guard in case the printing info is empty for a related card. (#6087)
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Took 4 hours 19 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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268559d8de
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Add Debian 13 'Trixie' build (#6068)
* Create Dockerfile * Add Debian 13 to release template * Add Debian 13 to desktop-build * Add ca-certificates package to build attempting to fix SSL issues |
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473d147333
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Translate cockatrice/cockatrice_en@source.ts in it (#6083)
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100% translated source file: 'cockatrice/cockatrice_en@source.ts' on 'it'. Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> |
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d5d9f9bedc
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Refactor: Remove unused fields in InnerDecklistNode (#6086) | ||
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f31d30bf84
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[PictureLoader] Remove manual multithreading (#6078)
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03b216a6b4
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Translate cockatrice/cockatrice_en@source.ts in it (#6081)
100% translated source file: 'cockatrice/cockatrice_en@source.ts' on 'it'. Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> |
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3e6510b935
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Buffer decklists to display until player processing is done instead of reordering player creation. (#6080)
Took 28 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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e87b35e0bb
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Updates for project Cockatrice and language fr (#6079)
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* Translate oracle/oracle_en@source.ts in fr 100% translated source file: 'oracle/oracle_en@source.ts' on 'fr'. * Translate cockatrice/cockatrice_en@source.ts in fr 100% translated source file: 'cockatrice/cockatrice_en@source.ts' on 'fr'. --------- Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> |
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322fdb14de
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Fix segfault when selecting card in replay (#6077) | ||
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09381575a7
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Add option to share decklists on load. (#6029)
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* Add option to share decklists on load. Took 1 hour 58 minutes Took 9 minutes Took 39 minutes * Lint. Took 14 minutes Took 2 minutes * Stuffs Took 39 minutes Took 4 seconds Took 43 minutes * Process local player first. Took 45 minutes * Consider if the setting is set on the game info first. Took 4 minutes * Save an indent level. Took 43 seconds * Don't commit logging config. Took 3 minutes * Remove a debug print. Took 10 seconds Took 7 seconds * Add another optional guard. Took 5 minutes * Hide the tab bar if only one (own deck) is visible. Took 9 minutes * Rename setting label for clarity Took 2 minutes * Capitalization. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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881243da6a
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Refactor TabReplay creation (#6064)
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851fad3e3f
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Updates for project Cockatrice and language it (#6065)
* Translate oracle/oracle_en@source.ts in it 100% translated source file: 'oracle/oracle_en@source.ts' on 'it'. * Translate cockatrice/cockatrice_en@source.ts in it 100% translated source file: 'cockatrice/cockatrice_en@source.ts' on 'it'. --------- Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> |
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46d65f0b7e
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Refactor: rename and consolidate getSpectator (#6067) | ||
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03bebbe4c2
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Rework card menu handling (#6069)
* extract cardMenu from CardItem * move cardMenu saving to TabGame * delete TabGame::updateCardMenu * move checking to updateCardMenu * unset activeCard when all cards are unselected |
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1649f30389
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[PictureLoader] Use thread pool instead of creating new thread (#6072)
* delete threads * Run reply processing in thread pool |
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38f76d449a
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Fix providerId cards getting removed from deckList by convenience replacement function (#6074)
Took 2 hours 25 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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f2cbdae829
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Allow tokens to consider providerIds. (#6075)
Tokens created through Ctrl + T use the pinned printing, if available. Tokens created through a related card menu use a token from the same set, if available. Took 2 hours 25 minutes Took 10 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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3a42354efd
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Refactor: Move files in src/client/game_logic (#6070)
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* move abstract_client to src/server * move key_signals to src/utility |
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fe7853a389
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Fix a crash case for aIncrementAllCardCounters access (#6063)
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06738cae93
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Add menu option and hotkey to sort hand (#6057)
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* Add sort hand shortcut * add function to sort hand by type and name * rig up the sort hand to the player * fix sorting param * use getShortcut instead of getSingleShortcut * use correct method * change default sorting --------- Co-authored-by: Zach H <zahalpern+github@gmail.com> |
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d6243a2dd2
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Add menu option and shortcut to auto increment counters (#6055)
* Add method to increment all counters on cards on table * add keyboard shortcut * register action for menu * register action for menu * Change menu text * Move to Counters submenu * Change function name * Change menu, update function to handle selected vs non selected cards * Use getShortcut instead of getSingleShortcut Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> --------- Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com> Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> Co-authored-by: Zach H <zahalpern+github@gmail.com> |
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04be0fe634
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Refactor: Simplify closeRequest and remove closed signal (#6062)
* Refactor: simplify closeRequest and remove closed signal * clean up closeRequest usages |
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fd12a1f6be
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Fix certain game actions only recognizing first shortcut (#6059)
* doc * Fix non-counter shortcuts * Fix counter shortcuts |
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e10dd4ef42
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Refactor: Don't call stop in TabSupervisor dtor (#6061)
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62c02e3fce
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Also clear redirect cache when clearing network cache (#6052)
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ae2c55c33b
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Refactor: use ExactCard to represent specific printings (#6049)
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* Create new class * Update CardInfo and CardDatabase * Use new class instead of CardInfoPtr * fix cmake |
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4a2a646943
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Fix server crash from out-of-bounds index when players is empty (#6048)
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ae47ee802b
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Refactor: Add PrintingInfo::getUuid (#6046)
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4fd2f1f974
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Fix turning cards face-up not having correct printing (#6043)
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b9f16e8cce
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Refactor replay code in TabGame to replayManager (#6026)
* Refactor replay code to replayManager * Lint. * Refresh shortcuts. Took 13 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: Zach H <zahalpern+github@gmail.com> |
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70b4843bc4
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Refactor: clean up CardDatabase pt2 (#6042)
* findPrintingWithId * remove a param * cleanup up usage of getCardInfo |