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20cdcdb382108b2791c70acd0d50c0d5aec6f4f0
6048 Commits
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20cdcdb382 |
[ReplayManager] Refactor to send replayed events through signal (#6979)
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* [ReplayManager] Refactor to send replayed events through signal * remove blank * pass by const auto ref |
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23da49ee5b |
[Game] [Arrows] Use arrowData/registry and generate unique server-side ids (#6973)
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* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts. Took 2 minutes Took 1 minute * Fix emitting slot instead of signal. Took 15 minutes * Clear arrows locally in special circumstances i.e. teardown. Took 28 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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c14a008080 |
[TabDeckEditor] Refactor card database view into own class (#6967)
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* rename method * [TabDeckEditor] Refactor card database view into own class * fix include guard * directly get key signals for eventFilter * fix includes |
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0da2ac4087 | [TabDeckEditor] Refactor: pass nullable deck model into filter widget (#6969) | ||
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29cc622ce3 | [TabDeckEditor] Refactor: Create shared CardDatabaseModel for tab (#6968) | ||
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86256602ff |
[TabDeckEditor] Refactor to use signal instead of calling tab (#6965)
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* [TabDeckEditor] Refactor to use signal instead of calling tab * update docs * fix cardInfoRequest |
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f37c418865 |
[TabDeckEditor] Refactor: Remove cardDatabase field from analysis interfaces (#6963)
* [TabDeckEditor] Refactor: Remove cardDatabase field from analysis interfaces * update includes |
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46d3b820db |
[TabDeckEditor] Refactor: pull up showPrintingSelector (#6964)
* [TabDeckEditor] Refactor: pull up showPrintingSelector * trailing newline |
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e0cbb7f06c |
[TabDeckEditor] Refactor: pass ExactCard in signal instead of widget (#6962)
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* [TabDeckEditor] Refactor: pass ExactCard in signal instead of widget * address comments |
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f52dc6dda8 | [TabDeckEditor] Refactor: consolidate add/decrement card signals (#6961) | ||
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3fa377a11c |
[TabDeckEditor] Refactor check ctrl to be on click (#6956)
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c5372a9e92 |
[DeckEditor] Refactor: clean up addCardHelper (#6939)
* [DeckEditor] Refactor: clean up addCardHelper * remove setSaveStatus |
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6de55e9096 |
[Game][Arrow] Correctly call clear all arrows for player (#6951)
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43c3bf5966 |
[Game][Arrow] Refactor: Rename arrow methods in GameScene (#6949)
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* [Game][Arrow] Rename methods in GameScene * move stuff around and docs |
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c4f4cece01 | [Game] Show counter color icons in game log (#6948) | ||
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0d7047a728 | [Game] Show color icons in counters menu (#6947) | ||
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7f30728f87 |
[CardDatabaseModel] Pass CardInfoPtr by const ref (#6940)
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1d5d3f2d38 | Run formatter on all our files (#6942) | ||
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b3c89167c5 |
[Game][Arrows] Hook up to the state zone change properly. (#6937)
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Build Desktop / ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} (7d, Ninja, 1, macOS, 13, -macOS13_Intel, clang_64, qtimageformats qtmultimedia qtwebsockets, 6.11.0, macos-15-intel, Intel, … (push) Has been cancelled
Build Desktop / ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} (7d, Ninja, macOS, clang_64, qtimageformats qtmultimedia qtwebsockets, 6.11.0, macos-15, Apple, 15, Debug, 1, 16.4) (push) Has been cancelled
Build Desktop / ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} (Visual Studio 17 2022, x64, 1, Windows, -Win10, win64_msvc2022_64, qtimageformats qtmultimedia qtwebsockets, 6.11.0, windows… (push) Has been cancelled
Took 17 minutes Took 3 seconds Took 2 minutes Took 10 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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90ab663212 |
[Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into (#6936)
* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into Took 15 minutes * Observe "not found" response Took 18 minutes Took 4 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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98c00c55ed |
[Game][Arrows] ArrowItem should not send deletion game commands by itself (#6932)
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Build Desktop / ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} (7d, Ninja, macOS, clang_64, qtimageformats qtmultimedia qtwebsockets, 6.11.0, macos-15, Apple, 15, Debug, 1, 16.4) (push) Has been cancelled
Build Desktop / ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} (Visual Studio 17 2022, x64, 1, Windows, -Win10, win64_msvc2022_64, qtimageformats qtmultimedia qtwebsockets, 6.11.0, windows… (push) Has been cancelled
Took 13 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>@cockatrice/sockatrice@4.0.1 |
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d2164c3f08 |
[Oracle] Change basic lands exception to regex to deal with snow basics. (#6931)
* [Oracle] Change basic lands exception to regex to deal with snow basics. Took 45 minutes * Update oracle/src/oracleimporter.cpp Co-authored-by: ebbit1q <ebbit1q@gmail.com> --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com> |
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8004d4f2d4 | [VDE] Disable filter dock widget (#6924) | ||
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8751f0605d |
[Game][Arrows] Don't request deletion on inbound arrow deletion signal again but react to it locally (#6927)
* [Game][Arrows] Deleting arrows has no acknowledgement command so we have to delete locally as well. Took 22 minutes * Fix properly. Took 15 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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09d817770e | [Game] Refactor: move proliferate action code to PlayerActions (#6926) | ||
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81a2712b92 |
Fix card stacking overflow when vertical zone has many cards (#6925)
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Previously, minOffset (10px) was enforced unconditionally, causing card tops to overflow zone bounds when many cards were stacked. For example, 50 cards in a 200px zone would place the last card's top at y=490. Now offsets compress below minOffset when necessary to keep all card tops visible. The constraint is guarded by !allowBottomOverflow to preserve future clipping zone semantics. |
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8dca14933c |
Centralize counter API with server-side bounds and no-op filtering (#6879)
* Refactor server counter API to own overflow protection and filter no-op events Counter modifications now clamp to int bounds server-side and return change status, allowing command handlers to skip network broadcasts when values don't actually change. * Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server - Move MAX_COUNTERS_ON_CARD to trice_limits.h - Server clamps values in setCounter() and incrementCounter() - Client uses clamped comparison to allow recovery from invalid states - Add tests for clamping behavior * move incrementCount() implementation from header to cpp |
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74102aa1ec | Update external c libs: SFMT & peglib (#6901) | ||
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a9003be30f |
update version to 3.1.0 for subsequent beta releases (#6921)
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6faa0d54e3 |
Update translation files (#6920)
Co-authored-by: github-actions <github-actions@github.com> |
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33e0f8699b | Standardize Doxygen documentation (#6885) | ||
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03d54265fe | escape ampersand (#6900) | ||
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491d1c9187 |
[Game][Arrows] Split Arrows into ArrowData and ArrowItem (#6918)
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem Took 13 minutes Took 5 seconds Took 1 minute Took 26 seconds * Address comments. Took 17 minutes Took 9 seconds Took 1 minute * Change check. Took 3 minutes * Pass by const reference. Took 10 minutes * Remove extra method Took 2 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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bddf9bd818 |
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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0549892092 |
[Settings] Regroup card layout settings (#6914)
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10b9a65f17 |
[Server][Game] Make undo draw failure visible in chat (#6889)
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* [Server][Game] Make undo draw failure visible in chat * genericize the proto |
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5219cffa6b |
[Player] Rename player to player logic (#6913)
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Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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71790d8e10 | [Settings] Split printing settings into own group (#6906) | ||
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fe31a49f86 | [Settings] Split appearance home tab settings into own group (#6905) | ||
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55c84ca860 | [Settings] Clean up groupings in general settings (#6907) | ||
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40b947c1e7 |
fix cards attaching/transforming to the wrong card across players (#6909)
* fix cards attaching/transforming to the wrong card across players * move comment |
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40cef0e436 |
fix resizing the visual card database loading more pages forever (#6884)
* fix resizing the vde loading more pages forever * make near end of page const |
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9f1c225b7a |
[Player] Stop reaching into graphics_item and emit signals instead for conceded and zoneId (#6912)
* [Player] Stop reaching into graphics_item and emit signals instead for conceded and zoneId Took 7 minutes Took 3 seconds * Add sameValue check. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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af2f888293 |
[Player] Pull handVisible out of player_info and let graphics_item just determine this on its own. (#6911)
Took 12 minutes Took 15 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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7a5b2e9f0e |
[Game] Move state fields out of CardItem (#6904)
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* [Game] Move state fields out of CardItem Took 1 hour 2 minutes * Move stuff into .cpp Took 14 minutes * Signals pass changed values as params Took 2 minutes * Comments. Took 23 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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021a9f8383 |
[DlgSettings] Refactor: split SettingsPage into separate files (#6899)
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cba9ce2b2b |
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
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* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones Took 21 minutes * Clean up game/zones/logic folder. Took 6 minutes * Adjust tests. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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bb1a5b33a1 |
Add generic colorless mana symbol (#6873)
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* Add generic colorless mana symbol * Add generic colorless mana symbol |
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6ac340026f | Update CMakeLists.txt (#6898) 2026-05-17-Development-3.0.1-beta.2 | ||
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059eeebe89 |
[Settings] Fix typo for schemeComboLabel (#6897)
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Took 6 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |