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first-run-tutorial
2 Commits
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cba9ce2b2b
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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
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* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones Took 21 minutes * Clean up game/zones/logic folder. Took 6 minutes * Adjust tests. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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9bb399606c
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refactor: extract shared card insertion algorithm from hand/stack zones (#6701)
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Hand and stack zones had near-identical addCardImpl() implementations, differing only in whether resetState() preserves annotations. Extract the shared pattern into a template function (CardZoneAlgorithms::addCardToList) to eliminate duplication and enable isolated testing without Qt dependencies. Pile, table, and zone-view logic are intentionally excluded — their post-add behavior (signals, coordinate placement, hidden cards) is materially different. |