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first-run-tutorial
22 Commits
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e9eab328a4 |
[PictureLoader] Schedule exponential backoff on 429 - Too many request handler and call failed on fail (#7053)
Took 16 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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18b23b19a7 |
Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers * Updated docstrings |
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05ae6f47a6 |
Unify counter clamp arithmetic into shared addClamped() helper (#7009)
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* Unify counter clamp arithmetic into shared addClamped() helper - Add addClamped() in new header clamped_arithmetic.h; uses a 64-bit intermediate so the addition cannot overflow int. - Use it in Server_Card::incrementCounter() (clamps [0, MAX_COUNTERS_ON_CARD]) and Server_Counter::incrementCount() (clamps [INT_MIN, INT_MAX]), removing the duplicated overflow-safe logic and its keep-in-sync TODO. - Inline incrementCount() into server_counter.h; server_counter.cpp now holds only the constructor and getInfo(). - Clarify the card-counter bounds comment in trice_limits.h. * Rename MAX_COUNTERS_ON_CARD to MAX_COUNTER_VALUE The constant caps the counter's value, not how many counters can be on the card * Add direct unit tests for addClamped() helper * Harden offsetCardCounter() against signed-int overflow Replace the raw oldValue + offset sum with addClamped(), clamping to [0, MAX_COUNTER_VALUE] without overflow. * Comment update * Remove class names from addClamped() docstring |
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055ba9a16f |
Add subtype breakdown counter for card selection (#6923)
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* Add subtype breakdown counter for card selection Display a categorized count of creature subtypes (and other card type subtypes) when multiple cards are selected. The breakdown appears above the total selection counter in the bottom-right corner. Subtypes are grouped by main card type and sorted by frequency, with the most common subtypes positioned adjacent to the total count for quick reference. The feature can be toggled via a new checkbox in Settings > User Interface. * Alignment fix * Computation logic moved to helper funtction in separate file * Rename SubtypeCounter to SubtypeTally * Fix subtype tally alignment by using grid layout instead of character padding * Rename count to tally in the subtype breakdown feature * partial rename * list position fixed * Clean up code and documentation * Rename subtypeCountLabelStyle to subtypeTallyLabelStyle and fix include ordering * Fix include path for selection_subtype_tally.h after file relocation * fixed count to tally rename inconsistencies |
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2914874720 |
[Room][UserList] Introduce style delegate (#6981)
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* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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6be9cec6e2 |
do not save a const reference to the user data in the info dialog (#6974)
* do not save a const reference to the user data in the info dialog * cmake format |
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8dca14933c |
Centralize counter API with server-side bounds and no-op filtering (#6879)
* Refactor server counter API to own overflow protection and filter no-op events Counter modifications now clamp to int bounds server-side and return change status, allowing command handlers to skip network broadcasts when values don't actually change. * Centralize MAX_COUNTERS_ON_CARD and enforce [0, 999] bounds on server - Move MAX_COUNTERS_ON_CARD to trice_limits.h - Server clamps values in setCounter() and incrementCounter() - Client uses clamped comparison to allow recovery from invalid states - Add tests for clamping behavior * move incrementCount() implementation from header to cpp |
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74102aa1ec | Update external c libs: SFMT & peglib (#6901) | ||
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33e0f8699b | Standardize Doxygen documentation (#6885) | ||
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bddf9bd818 |
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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aadee34238 |
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled |
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a46ab5cd68 |
[Game] Allow uppercase X in expressions (#6767)
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7caa88bc58 |
fix: solve deprecated literal operator error by updating peglib (#6745)
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* fix: solve deprecated literal operator error
* update peglib
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9e2276a59f |
Refactor zone names (#6686)
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* Add ZoneNames constants for protocol zone identifiers. Introduce a centralized ZoneNames namespace providing constexpr constants for zone identifiers used in the client-server protocol. This establishes a single source of truth for zone names like TABLE, GRAVE, EXILE, HAND, DECK, SIDEBOARD, and STACK. The protocol values remain unchanged (e.g., EXILE maps to rfg for backwards compatibility) while providing meaningful constant names. * refactor(server): use ZoneNames constants in server game logic Replace hardcoded zone name strings with ZoneNames:: constants in: - server_player.cpp: zone setup, draw, shuffle, mulligan operations - server_abstract_player.cpp: card movement and token destruction - server_game.cpp: returning cards when players leave No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in core player/zone logic Update the foundational player and zone classes to use ZoneNames:: constants instead of string literals. Changes include: - player.h/cpp: zone initialization and builtinZones set - card_zone_logic.cpp: zone name translation for UI display - table_zone.cpp: table zone operations No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in player actions and events Replace zone name strings with ZoneNames:: constants in the player action and event handling code. player_actions.cpp contains the most extensive changes (~90+ replacements) covering all card movement commands. No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in zone menu handlers Update all zone-specific menu files to use ZoneNames:: constants for QAction data values and zone targeting. This covers context menus for cards, graveyard, hand, and exile (RFG) zones. No functional changes - purely mechanical string literal replacement. * refactor(client): use ZoneNames constants in game scene components Update remaining game scene components to use ZoneNames:: constants: - arrow_item.cpp: arrow drawing between cards - game_scene.cpp: zone view positioning - message_log_widget.cpp: removes duplicate local static constants that were previously defining zone names redundantly - phases_toolbar.cpp: phase actions (untap all) Notable: message_log_widget.cpp previously had its own local constants (TABLE_ZONE_NAME, GRAVE_ZONE_NAME, etc.) which are now removed in favor of the centralized ZoneNames:: constants. * formatting fix |
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289b139be9 |
[DeckAnalytics] Enforce WUBRGC ordering for analytics. (#6509)
* [DeckAnalytics] Enforce WUBRGC ordering for analytics. Took 6 minutes Took 7 seconds * Include QSet Took 51 seconds * Move include out of namespace. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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df9a8b2272 |
[VDE] Deck Analytics Widgets overhaul (#6463)
* [VDE] Deck Analytics Widgets overhaul Took 2 minutes Took 3 minutes Took 3 minutes * Qt5 version guards. Took 33 minutes Took 3 seconds * Include QtMath Took 3 minutes Took 8 seconds * Use getCards() Took 4 minutes * Non pointer stuff Took 52 seconds * Add a newline to the tooltip Took 2 minutes Took 27 seconds * Fix build failure on macOS 15 * Rename some things. Took 17 minutes Took 11 seconds Took 18 seconds * Address overloads, fix default configuration. Took 1 hour 9 minutes Took 8 seconds * Fix mana curve default config. Took 4 minutes * Namespace to Qt libs Took 5 minutes * Selection overlay is transparent for mouse events. Took 2 minutes * Brace initialize. Took 8 minutes * Debian 11. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: RickyRister <ricky.rister.wang@gmail.com> |
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8485bbe575 |
Docs: Use Doxygen \todo comments (#6421)
* format todo comments for doxygen * Mention Todo List & link search |
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dde36183ce |
[VDE] Proper parent lookup syncs group-by box again (#6396)
* [VDE] Proper parent lookup syncs group-by box again * [VDE] Proper lib inclusion. * [VDE] Lint. |
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3ff2df2796 |
[DeckList] Move metadata into struct (#6380)
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* [DeckList] Move metadata into struct * wipe metadata if preserveMetadata is false |
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f24c36d6b1 |
Core qt module for libs (#6278)
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* Move logger and key signals from libcockatrice_utility to Cockatrice. Took 9 minutes * Only link Qt::Core instead of COCKATRICE_QT_MODULES to libraries, if possible. Took 2 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d914667238 |
fix qt 6.10 debug build (#6271)
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* fix qt 6.10 build * fix games model parameter order and correct parameter names * add missing include for qt5 |
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1ef07309d6 |
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com> |