[GameScene] Don't just sever self connections, sever them all. (#7188)
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Took 21 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL
2026-08-26 02:22:57 +02:00
committed by GitHub
parent dba7cc73a4
commit e12293bb28

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@@ -48,7 +48,7 @@ GameScene::~GameScene()
// members below are destroyed: the base QGraphicsScene destructor destroys the
// remaining items, and their destroyed() signals must not reach slots that
// reference members that no longer exist.
disconnect(this);
QObject::disconnect(nullptr, nullptr, this, nullptr);
delete animationTimer;
animationTimer = nullptr;