mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-08-09 12:07:39 -05:00
[Replay] Refactor: extract replay playback logic into single class (#7060)
* [Replay] Refactor: consolidate replay logic into single class * fixes
This commit is contained in:
parent
ca1c063687
commit
b44dcf5951
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@ -230,6 +230,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
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src/interface/widgets/quick_settings/settings_button_widget.cpp
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src/interface/widgets/quick_settings/settings_popup_widget.cpp
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src/interface/widgets/replay/replay_manager.cpp
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src/interface/widgets/replay/replay_quick_settings_widget.cpp
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src/interface/widgets/replay/replay_timeline_widget.cpp
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src/interface/widgets/replay/replay_widget.cpp
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@ -31,7 +31,7 @@ AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
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}
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}
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void AbstractGame::loadReplay(GameReplay *replay)
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void AbstractGame::loadReplay(const GameReplay *replay)
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{
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gameMetaInfo->setFromProto(replay->game_info());
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gameMetaInfo->setSpectatorsOmniscient(true);
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@ -53,7 +53,7 @@ public:
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AbstractClient *getClientForPlayer(int playerId) const;
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void loadReplay(GameReplay *replay);
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void loadReplay(const GameReplay *replay);
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CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
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@ -2,7 +2,7 @@
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#include "../interface/widgets/tabs/tab_game.h"
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Replay::Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
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Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
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{
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gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
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connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
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@ -15,7 +15,7 @@ class Replay : public AbstractGame
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Q_OBJECT
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public:
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explicit Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame);
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explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
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};
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#endif // COCKATRICE_REPLAY_H
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178
cockatrice/src/interface/widgets/replay/replay_manager.cpp
Normal file
178
cockatrice/src/interface/widgets/replay/replay_manager.cpp
Normal file
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@ -0,0 +1,178 @@
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#include "replay_manager.h"
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#include "../../../client/settings/cache_settings.h"
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#include <QTimer>
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#include <libcockatrice/settings/interface_settings.h>
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static constexpr int TIMER_INTERVAL_MS = 200;
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static QList<int> createReplayTimeline(const GameReplay *replay)
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{
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// Create list: event number -> time [ms]
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unsigned int lastEventTimestamp = 0;
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const int eventCount = replay->event_list_size();
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QList<int> replayTimeline;
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for (int i = 0; i < eventCount; ++i) {
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int nextSecondIndex = i + 1;
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while (nextSecondIndex < eventCount &&
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replay->event_list(nextSecondIndex).seconds_elapsed() == lastEventTimestamp) {
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++nextSecondIndex;
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}
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// Distribute simultaneous events evenly across 1 second.
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const int numberEventsThisSecond = nextSecondIndex - i;
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for (int k = 0; k < numberEventsThisSecond; ++k) {
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int eventMs = replay->event_list(i + k).seconds_elapsed() * 1000;
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int distributionMs = static_cast<int>(static_cast<qreal>(k) / numberEventsThisSecond * 1000);
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replayTimeline.append(eventMs + distributionMs);
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}
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if (nextSecondIndex < eventCount) {
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lastEventTimestamp = replay->event_list(nextSecondIndex).seconds_elapsed();
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}
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i += numberEventsThisSecond - 1;
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}
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return replayTimeline;
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}
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ReplayManager::ReplayManager(QObject *parent, GameReplay *replay)
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: QObject(parent), replay(replay), replayTimeline(createReplayTimeline(replay))
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{
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maxTime = replayTimeline.isEmpty() ? 0 : replayTimeline.last();
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replayTimer = new QTimer(this);
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replayTimer->setInterval(TIMER_INTERVAL_MS);
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connect(replayTimer, &QTimer::timeout, this, &ReplayManager::replayTimerTimeout);
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rewindBufferingTimer = new QTimer(this);
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rewindBufferingTimer->setSingleShot(true);
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connect(rewindBufferingTimer, &QTimer::timeout, this, &ReplayManager::processRewind);
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}
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ReplayManager::~ReplayManager()
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{
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delete replay;
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}
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void ReplayManager::skipToTime(int newTime, bool doRewindBuffering)
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{
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// check boundary conditions
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if (newTime < 0) {
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newTime = 0;
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}
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if (newTime > maxTime) {
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newTime = maxTime;
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}
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newTime -= newTime % TIMER_INTERVAL_MS; // Time should always be a multiple of the interval
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const bool isBackwardsSkip = newTime < currentProcessedTime;
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currentVisualTime = newTime;
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if (isBackwardsSkip) {
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handleBackwardsSkip(doRewindBuffering);
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} else {
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processNewEvents(FORWARD_SKIP);
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}
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timeChanged(currentVisualTime);
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}
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/**
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* @brief Handles a backwards skip in the replay timeline.
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*
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* @param doRewindBuffering When true, if multiple backward skips are made in quick succession, only a single rewind
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* is processed at the end. When false, the backwards skip will always cause an immediate rewind.
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*/
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void ReplayManager::handleBackwardsSkip(bool doRewindBuffering)
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{
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if (doRewindBuffering) {
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// We use a one-shot timer to implement the rewind buffering.
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// The rewind only happens once the timer runs out.
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// If another backwards skip happens, the timer will just get reset instead of rewinding.
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rewindBufferingTimer->stop();
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rewindBufferingTimer->start(SettingsCache::instance().interface().getRewindBufferingMs());
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} else {
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// otherwise, process the rewind immediately
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processRewind();
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}
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}
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void ReplayManager::processRewind()
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{
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// stop any queued-up rewinds
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rewindBufferingTimer->stop();
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// process the rewind
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currentEvent = 0;
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emit rewound();
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processNewEvents(BACKWARD_SKIP);
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}
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void ReplayManager::replayTimerTimeout()
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{
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currentVisualTime += TIMER_INTERVAL_MS;
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processNewEvents(NORMAL_PLAYBACK);
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timeChanged(currentVisualTime);
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}
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/** @brief Processes all unprocessed events up to the current time. */
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void ReplayManager::processNewEvents(PlaybackMode playbackMode)
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{
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currentProcessedTime = currentVisualTime;
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while (currentEvent < replayTimeline.size() && replayTimeline[currentEvent] < currentProcessedTime) {
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EventProcessingOptions options;
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// backwards skip => always skip reveal windows
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// forwards skip => skip reveal windows that don't happen within a big skip of the target
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if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS) {
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options |= SKIP_REVEAL_WINDOW;
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}
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// backwards skip => always skip tap animation
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if (playbackMode == BACKWARD_SKIP) {
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options |= SKIP_TAP_ANIMATION;
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}
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emit eventReplayed(replay->event_list(currentEvent), options);
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++currentEvent;
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}
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if (currentEvent == replayTimeline.size()) {
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emit replayFinished();
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replayTimer->stop();
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}
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}
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void ReplayManager::setTimeScaleFactor(qreal _timeScaleFactor)
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{
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timeScaleFactor = _timeScaleFactor;
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int interval = std::max(1, qRound(TIMER_INTERVAL_MS / timeScaleFactor));
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replayTimer->setInterval(interval);
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}
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void ReplayManager::startReplay()
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{
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replayTimer->start();
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}
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void ReplayManager::stopReplay()
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{
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replayTimer->stop();
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}
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void ReplayManager::setTime(int time)
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{
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// don't buffer rewinds from clicks, since clicks usually don't happen fast enough to require buffering
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skipToTime(time, false);
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}
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void ReplayManager::skipByAmount(int amount)
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{
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skipToTime(currentVisualTime + amount, amount < 0);
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}
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80
cockatrice/src/interface/widgets/replay/replay_manager.h
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80
cockatrice/src/interface/widgets/replay/replay_manager.h
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@ -0,0 +1,80 @@
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#ifndef COCKATRICE_REPLAY_MANAGER_H
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#define COCKATRICE_REPLAY_MANAGER_H
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#include "../../../game/player/event_processing_options.h"
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#include <QObject>
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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class GameReplay;
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class QTimer;
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/**
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* @brief This class handles all logic to do with playing back replays
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*/
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class ReplayManager : public QObject
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{
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Q_OBJECT
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enum PlaybackMode
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{
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NORMAL_PLAYBACK,
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FORWARD_SKIP,
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BACKWARD_SKIP
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};
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GameReplay *replay;
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QList<int> replayTimeline; ///< timestamp of each event, with the indexes corresponding
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int maxTime;
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QTimer *replayTimer;
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QTimer *rewindBufferingTimer;
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qreal timeScaleFactor = 1.0;
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int currentVisualTime = 0; ///< time currently displayed by the timeline
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int currentProcessedTime = 0; ///< time that events are currently processed up to. Could differ from visual time due
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///< to rewind buffering
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int currentEvent = 0; ///< current event's index
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void skipToTime(int newTime, bool doRewindBuffering);
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void handleBackwardsSkip(bool doRewindBuffering);
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void processRewind();
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void processNewEvents(PlaybackMode playbackMode);
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private slots:
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void replayTimerTimeout();
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public:
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static constexpr int SMALL_SKIP_MS = 1000;
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static constexpr int BIG_SKIP_MS = 10000;
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/**
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* @param parent The parent QObject
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* @param replay Cannot be null. Takes ownership of the object.
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*/
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explicit ReplayManager(QObject *parent, GameReplay *replay);
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~ReplayManager() override;
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const QList<int> &getReplayTimeline() const
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{
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return replayTimeline;
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}
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void setTimeScaleFactor(qreal _timeScaleFactor);
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public slots:
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void startReplay();
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void stopReplay();
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void setTime(int time);
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void skipByAmount(int amount); // use a negative amount to skip backwards
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signals:
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void timeChanged(int time);
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void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
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void replayFinished();
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void rewound();
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};
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#endif // COCKATRICE_REPLAY_MANAGER_H
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@ -4,26 +4,19 @@
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#include <QPainter>
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#include <QPainterPath>
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#include <QTimer>
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#include <libcockatrice/settings/interface_settings.h>
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ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent)
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: QWidget(parent), maxBinValue(1), maxTime(1), timeScaleFactor(1.0), currentVisualTime(0), currentProcessedTime(0),
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currentEvent(0)
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static constexpr int BIN_LENGTH = 5000;
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static constexpr int MIN_RESOLUTION_MS = 1000;
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ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent) : QWidget(parent)
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{
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replayTimer = new QTimer(this);
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replayTimer->setInterval(TIMER_INTERVAL_MS);
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connect(replayTimer, &QTimer::timeout, this, &ReplayTimelineWidget::replayTimerTimeout);
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rewindBufferingTimer = new QTimer(this);
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rewindBufferingTimer->setSingleShot(true);
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connect(rewindBufferingTimer, &QTimer::timeout, this, &ReplayTimelineWidget::processRewind);
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}
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void ReplayTimelineWidget::setTimeline(const QList<int> &_replayTimeline)
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void ReplayTimelineWidget::setTimeline(const QList<int> &replayTimeline)
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{
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replayTimeline = _replayTimeline;
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histogram.clear();
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currentTime = 0;
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int binEndTime = BIN_LENGTH - 1;
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int binValue = 0;
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for (int i : replayTimeline) {
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@ -66,7 +59,7 @@ void ReplayTimelineWidget::paintEvent(QPaintEvent * /* event */)
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painter.fillPath(path, Qt::black);
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const QColor barColor = QColor::fromHsv(120, 255, 255, 100);
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quint64 w = (quint64)(width() - 1) * (quint64)currentVisualTime / maxTime;
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quint64 w = (quint64)(width() - 1) * (quint64)currentTime / maxTime;
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painter.fillRect(0, 0, static_cast<int>(w), height() - 1, barColor);
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}
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@ -77,63 +70,24 @@ void ReplayTimelineWidget::mousePressEvent(QMouseEvent *event)
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#else
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int newTime = static_cast<int>((qint64)maxTime * (qint64)event->x() / width());
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#endif
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// don't buffer rewinds from clicks, since clicks usually don't happen fast enough to require buffering
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skipToTime(newTime, false);
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emit timeClicked(newTime);
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}
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void ReplayTimelineWidget::skipToTime(int newTime, bool doRewindBuffering)
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void ReplayTimelineWidget::setCurrentTime(int time)
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{
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// check boundary conditions
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if (newTime < 0) {
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newTime = 0;
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}
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if (newTime > maxTime) {
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newTime = maxTime;
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int newTime = qBound(0, time, maxTime);
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if (currentTime == newTime) {
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return;
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}
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newTime -= newTime % TIMER_INTERVAL_MS; // Time should always be a multiple of the interval
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bool doUpdate = currentTime / MIN_RESOLUTION_MS != newTime / MIN_RESOLUTION_MS;
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const bool isBackwardsSkip = newTime < currentProcessedTime;
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currentVisualTime = newTime;
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currentTime = newTime;
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if (isBackwardsSkip) {
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handleBackwardsSkip(doRewindBuffering);
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} else {
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processNewEvents(FORWARD_SKIP);
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if (doUpdate) {
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update();
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}
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update();
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}
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/**
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* @brief Handles a backwards skip in the replay timeline.
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*
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* @param doRewindBuffering When true, if multiple backward skips are made in quick succession, only a single rewind
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* is processed at the end. When false, the backwards skip will always cause an immediate rewind.
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*/
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void ReplayTimelineWidget::handleBackwardsSkip(bool doRewindBuffering)
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{
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if (doRewindBuffering) {
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// We use a one-shot timer to implement the rewind buffering.
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// The rewind only happens once the timer runs out.
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// If another backwards skip happens, the timer will just get reset instead of rewinding.
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rewindBufferingTimer->stop();
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rewindBufferingTimer->start(SettingsCache::instance().interface().getRewindBufferingMs());
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} else {
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// otherwise, process the rewind immediately
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processRewind();
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}
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}
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void ReplayTimelineWidget::processRewind()
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{
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// stop any queued-up rewinds
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rewindBufferingTimer->stop();
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// process the rewind
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currentEvent = 0;
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emit rewound();
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processNewEvents(BACKWARD_SKIP);
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}
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QSize ReplayTimelineWidget::sizeHint() const
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@ -145,64 +99,3 @@ QSize ReplayTimelineWidget::minimumSizeHint() const
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{
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return {400, 50};
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}
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void ReplayTimelineWidget::replayTimerTimeout()
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{
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currentVisualTime += TIMER_INTERVAL_MS;
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processNewEvents(NORMAL_PLAYBACK);
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if (!(currentVisualTime % 1000)) {
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update();
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}
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}
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/** @brief Processes all unprocessed events up to the current time. */
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void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
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{
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currentProcessedTime = currentVisualTime;
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while ((currentEvent < replayTimeline.size()) && (replayTimeline[currentEvent] < currentProcessedTime)) {
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EventProcessingOptions options;
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// backwards skip => always skip reveal windows
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// forwards skip => skip reveal windows that don't happen within a big skip of the target
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if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS) {
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options |= SKIP_REVEAL_WINDOW;
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}
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// backwards skip => always skip tap animation
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if (playbackMode == BACKWARD_SKIP) {
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options |= SKIP_TAP_ANIMATION;
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}
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emit processNextEvent(options);
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++currentEvent;
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}
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if (currentEvent == replayTimeline.size()) {
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emit replayFinished();
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replayTimer->stop();
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}
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}
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void ReplayTimelineWidget::setTimeScaleFactor(qreal _timeScaleFactor)
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{
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timeScaleFactor = _timeScaleFactor;
|
||||
int interval = std::max(1, qRound(TIMER_INTERVAL_MS / timeScaleFactor));
|
||||
replayTimer->setInterval(interval);
|
||||
}
|
||||
|
||||
void ReplayTimelineWidget::startReplay()
|
||||
{
|
||||
replayTimer->start();
|
||||
}
|
||||
|
||||
void ReplayTimelineWidget::stopReplay()
|
||||
{
|
||||
replayTimer->stop();
|
||||
}
|
||||
|
||||
void ReplayTimelineWidget::skipByAmount(int amount)
|
||||
{
|
||||
skipToTime(currentVisualTime + amount, amount < 0);
|
||||
}
|
||||
|
|
@ -18,57 +18,25 @@ class QTimer;
|
|||
class ReplayTimelineWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void processNextEvent(EventProcessingOptions options);
|
||||
void replayFinished();
|
||||
void rewound();
|
||||
void timeClicked(int newTime);
|
||||
|
||||
private:
|
||||
enum PlaybackMode
|
||||
{
|
||||
NORMAL_PLAYBACK,
|
||||
FORWARD_SKIP,
|
||||
BACKWARD_SKIP
|
||||
};
|
||||
|
||||
static constexpr int TIMER_INTERVAL_MS = 200;
|
||||
static constexpr int BIN_LENGTH = 5000;
|
||||
|
||||
QTimer *replayTimer;
|
||||
QTimer *rewindBufferingTimer;
|
||||
QList<int> replayTimeline;
|
||||
QList<int> histogram;
|
||||
int maxBinValue, maxTime;
|
||||
qreal timeScaleFactor;
|
||||
int currentVisualTime; // time currently displayed by the timeline
|
||||
int currentProcessedTime; // time that events are currently processed up to. Could differ from visual time due to
|
||||
// rewind buffering
|
||||
int currentEvent;
|
||||
int maxBinValue = 1;
|
||||
int maxTime = 1;
|
||||
|
||||
void skipToTime(int newTime, bool doRewindBuffering);
|
||||
void handleBackwardsSkip(bool doRewindBuffering);
|
||||
void processRewind();
|
||||
void processNewEvents(PlaybackMode playbackMode);
|
||||
private slots:
|
||||
void replayTimerTimeout();
|
||||
int currentTime = 0;
|
||||
|
||||
public:
|
||||
static constexpr int SMALL_SKIP_MS = 1000;
|
||||
static constexpr int BIG_SKIP_MS = 10000;
|
||||
|
||||
explicit ReplayTimelineWidget(QWidget *parent = nullptr);
|
||||
void setTimeline(const QList<int> &_replayTimeline);
|
||||
void setTimeline(const QList<int> &replayTimeline);
|
||||
[[nodiscard]] QSize sizeHint() const override;
|
||||
[[nodiscard]] QSize minimumSizeHint() const override;
|
||||
void setTimeScaleFactor(qreal _timeScaleFactor);
|
||||
[[nodiscard]] int getCurrentEvent() const
|
||||
{
|
||||
return currentEvent;
|
||||
}
|
||||
|
||||
public slots:
|
||||
void startReplay();
|
||||
void stopReplay();
|
||||
void skipByAmount(int amount); // use a negative amount to skip backwards
|
||||
void setCurrentTime(int time);
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent *event) override;
|
||||
|
|
|
|||
|
|
@ -1,70 +1,50 @@
|
|||
#include "replay_widget.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
#include "replay_manager.h"
|
||||
#include "replay_quick_settings_widget.h"
|
||||
|
||||
#include <QHBoxLayout>
|
||||
#include <QToolButton>
|
||||
|
||||
ReplayWidget::ReplayWidget(TabGame *parent, GameReplay *_replay)
|
||||
: QWidget(parent), game(parent), replay(_replay), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
|
||||
aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
|
||||
aReplaySkipBackwardBig(nullptr)
|
||||
ReplayWidget::ReplayWidget(QWidget *parent, GameReplay *replay)
|
||||
: QWidget(parent), replayPlayButton(nullptr), replayFastForwardButton(nullptr), aReplaySkipForward(nullptr),
|
||||
aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr), aReplaySkipBackwardBig(nullptr)
|
||||
{
|
||||
if (replay) {
|
||||
game->getGame()->loadReplay(replay);
|
||||
|
||||
// Create list: event number -> time [ms]
|
||||
// Distribute simultaneous events evenly across 1 second.
|
||||
unsigned int lastEventTimestamp = 0;
|
||||
const int eventCount = replay->event_list_size();
|
||||
for (int i = 0; i < eventCount; ++i) {
|
||||
int j = i + 1;
|
||||
while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp)) {
|
||||
++j;
|
||||
}
|
||||
|
||||
const int numberEventsThisSecond = j - i;
|
||||
for (int k = 0; k < numberEventsThisSecond; ++k) {
|
||||
replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 +
|
||||
(int)((qreal)k / (qreal)numberEventsThisSecond * 1000));
|
||||
}
|
||||
|
||||
if (j < eventCount) {
|
||||
lastEventTimestamp = replay->event_list(j).seconds_elapsed();
|
||||
}
|
||||
i += numberEventsThisSecond - 1;
|
||||
}
|
||||
}
|
||||
// replay manager
|
||||
replayManager = new ReplayManager(this, replay);
|
||||
connect(replayManager, &ReplayManager::eventReplayed, this, &ReplayWidget::eventReplayed);
|
||||
connect(replayManager, &ReplayManager::replayFinished, this, &ReplayWidget::replayFinished);
|
||||
connect(replayManager, &ReplayManager::rewound, this, &ReplayWidget::rewound);
|
||||
|
||||
// timeline widget
|
||||
timelineWidget = new ReplayTimelineWidget;
|
||||
timelineWidget->setTimeline(replayTimeline);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayWidget::replayNextEvent);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayWidget::replayFinished);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayWidget::replayRewind);
|
||||
timelineWidget->setTimeline(replayManager->getReplayTimeline());
|
||||
connect(replayManager, &ReplayManager::timeChanged, timelineWidget, &ReplayTimelineWidget::setCurrentTime);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::timeClicked, replayManager, &ReplayManager::setTime);
|
||||
|
||||
// timeline skip shortcuts
|
||||
aReplaySkipForward = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipForward);
|
||||
connect(aReplaySkipForward, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::SMALL_SKIP_MS); });
|
||||
[this] { replayManager->skipByAmount(ReplayManager::SMALL_SKIP_MS); });
|
||||
|
||||
aReplaySkipBackward = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipBackward);
|
||||
connect(aReplaySkipBackward, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::SMALL_SKIP_MS); });
|
||||
[this] { replayManager->skipByAmount(-ReplayManager::SMALL_SKIP_MS); });
|
||||
|
||||
aReplaySkipForwardBig = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipForwardBig);
|
||||
connect(aReplaySkipForwardBig, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::BIG_SKIP_MS); });
|
||||
[this] { replayManager->skipByAmount(ReplayManager::BIG_SKIP_MS); });
|
||||
|
||||
aReplaySkipBackwardBig = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipBackwardBig);
|
||||
connect(aReplaySkipBackwardBig, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::BIG_SKIP_MS); });
|
||||
[this] { replayManager->skipByAmount(-ReplayManager::BIG_SKIP_MS); });
|
||||
|
||||
// buttons
|
||||
replayPlayButton = new QToolButton;
|
||||
|
|
@ -97,18 +77,11 @@ ReplayWidget::ReplayWidget(TabGame *parent, GameReplay *_replay)
|
|||
setObjectName("replayControlWidget");
|
||||
setLayout(replayControlLayout);
|
||||
|
||||
connect(this, &ReplayWidget::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
|
||||
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&ReplayWidget::refreshShortcuts);
|
||||
refreshShortcuts();
|
||||
}
|
||||
|
||||
void ReplayWidget::replayNextEvent(EventProcessingOptions options)
|
||||
{
|
||||
emit eventReplayed(replay->event_list(timelineWidget->getCurrentEvent()), options);
|
||||
}
|
||||
|
||||
void ReplayWidget::replayFinished()
|
||||
{
|
||||
replayPlayButton->setChecked(false);
|
||||
|
|
@ -117,24 +90,16 @@ void ReplayWidget::replayFinished()
|
|||
void ReplayWidget::replayPlayButtonToggled(bool checked)
|
||||
{
|
||||
if (checked) { // start replay
|
||||
timelineWidget->startReplay();
|
||||
replayManager->startReplay();
|
||||
} else { // pause replay
|
||||
timelineWidget->stopReplay();
|
||||
replayManager->stopReplay();
|
||||
}
|
||||
}
|
||||
|
||||
void ReplayWidget::updateTimeScaleFactor(bool isFastForward)
|
||||
{
|
||||
qreal factor = isFastForward ? SettingsCache::instance().interface().getFastForwardSpeed() : 1.0;
|
||||
timelineWidget->setTimeScaleFactor(factor);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handles everything that needs to be reset when doing a replay rewind.
|
||||
*/
|
||||
void ReplayWidget::replayRewind()
|
||||
{
|
||||
emit requestChatAndPhaseReset();
|
||||
replayManager->setTimeScaleFactor(factor);
|
||||
}
|
||||
|
||||
void ReplayWidget::refreshShortcuts()
|
||||
|
|
|
|||
|
|
@ -14,11 +14,12 @@
|
|||
#include <QWidget>
|
||||
#include <libcockatrice/protocol/pb/game_replay.pb.h>
|
||||
|
||||
class ReplayManager;
|
||||
class ReplayQuickSettingsWidget;
|
||||
class TabGame;
|
||||
|
||||
/**
|
||||
* @brief The top-level that is put in the replay dock widget.
|
||||
* @brief The top-level widget that is put in the replay dock widget.
|
||||
* Contains the replay timeline as well as the buttons.
|
||||
*/
|
||||
class ReplayWidget : public QWidget
|
||||
|
|
@ -26,29 +27,28 @@ class ReplayWidget : public QWidget
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ReplayWidget(TabGame *parent, GameReplay *replay);
|
||||
TabGame *game;
|
||||
GameReplay *replay;
|
||||
/**
|
||||
* @param parent The parent widget
|
||||
* @param replay Cannot be null. Takes ownership of the replay.
|
||||
*/
|
||||
ReplayWidget(QWidget *parent, GameReplay *replay);
|
||||
|
||||
signals:
|
||||
void requestChatAndPhaseReset();
|
||||
void rewound();
|
||||
void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
|
||||
|
||||
private:
|
||||
// Replay related members
|
||||
int currentReplayStep = 0;
|
||||
QList<int> replayTimeline;
|
||||
ReplayManager *replayManager;
|
||||
|
||||
ReplayTimelineWidget *timelineWidget;
|
||||
QToolButton *replayPlayButton, *replayFastForwardButton;
|
||||
ReplayQuickSettingsWidget *settingsWidget;
|
||||
QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
|
||||
|
||||
private slots:
|
||||
void replayNextEvent(EventProcessingOptions options);
|
||||
void replayFinished();
|
||||
void replayPlayButtonToggled(bool checked);
|
||||
void updateTimeScaleFactor(bool checked);
|
||||
void replayRewind();
|
||||
void refreshShortcuts();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -265,9 +265,6 @@ void TabGame::emitUserEvent()
|
|||
|
||||
TabGame::~TabGame()
|
||||
{
|
||||
if (replayWidget) {
|
||||
delete replayWidget->replay;
|
||||
}
|
||||
for (auto &player : game->getPlayerManager()->getPlayers()) {
|
||||
player->clear();
|
||||
}
|
||||
|
|
@ -1183,6 +1180,7 @@ void TabGame::createReplayDock(GameReplay *replay)
|
|||
replayDock->setWidget(replayWidget);
|
||||
replayDock->setFloating(false);
|
||||
|
||||
connect(replayWidget, &ReplayWidget::rewound, this, &TabGame::resetChatAndPhase);
|
||||
connect(replayWidget, &ReplayWidget::eventReplayed, game->getGameEventHandler(),
|
||||
[this](const auto &event, auto options) {
|
||||
game->getGameEventHandler()->processGameEventContainer(event, nullptr, options);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user