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[Game] Animate Arrows (#7099)
* Add an arrow draw animation setting - New arrowDrawAnimation cards-display setting, default on - The arrow draw animation checkbox joins the animation settings group - Visual Deck Storage selection animation checkbox moves next to the other animation checkboxes, and the enable/disable-all buttons now cover it and the arrow animation Took 2 minutes Took 21 minutes Took 7 minutes Took 11 minutes Took 20 seconds * Animate arrows drawing from start to target - The arrow stroke reveals itself along the arc with an eased timing, followed by a short light sheen that sweeps down the shaft - The arrow head pops in once the reveal reaches it, then the whole arrow fades from its initial glow - Decay is driven by GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), respecting the arrowDrawAnimation setting - GameScene adds the arrow item to the scene before starting its animation so the item is registered against a valid scene Took 6 minutes Took 1 minute * Defer animation start so arrows don't start halfway materialized Took 13 minutes * Don't draw tip/shaft outline Took 12 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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@@ -476,6 +476,12 @@ TEST_F(SettingsDefaultsTest, CardsDisplay_SampleHandSize_Default)
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ASSERT_EQ(s.getSampleHandSize(), 7);
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}
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TEST_F(SettingsDefaultsTest, CardsDisplay_ArrowDrawAnimation_Default)
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{
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CardsDisplaySettings s(settingsPath, nullptr);
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ASSERT_EQ(s.getArrowDrawAnimation(), true);
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}
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// --- VisualDeckStorageSettings ---
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TEST_F(SettingsDefaultsTest, VisualDeckStorage_SortingOrder_Default)
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