AquaDX/AquaMai.Mods/Fancy/Triggers.cs
2025-04-07 18:21:31 +08:00

69 lines
1.9 KiB
C#

using System;
using System.Diagnostics;
using AquaMai.Config.Attributes;
using HarmonyLib;
using Process;
namespace AquaMai.Mods.Fancy;
[ConfigSection(
en: "Triggers for executing commands at certain events.",
zh: "在一定时机执行命令的触发器")]
public class Triggers
{
[ConfigEntry(
en: "Execute some command on game idle.",
zh: """
在游戏闲置的时候执行指定的命令脚本
比如说可以在游戏闲置时降低显示器的亮度
""")]
private static readonly string execOnIdle = "";
[ConfigEntry(
en: "Execute some command on game start.",
zh: "在玩家登录的时候执行指定的命令脚本")]
private static readonly string execOnEntry = "";
[HarmonyPrefix]
[HarmonyPatch(typeof(AdvertiseProcess), "OnStart")]
public static void AdvertiseProcessPreStart()
{
if (!string.IsNullOrWhiteSpace(execOnIdle))
{
Exec(execOnIdle);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EntryProcess), "OnStart")]
public static void EntryProcessPreStart()
{
if (!string.IsNullOrWhiteSpace(execOnEntry))
{
Exec(execOnEntry);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MusicSelectProcess), "OnStart")]
public static void MusicSelectProcessPreStart()
{
if (!string.IsNullOrWhiteSpace(execOnEntry))
{
Exec(execOnEntry);
}
}
private static void Exec(string command)
{
var process = new System.Diagnostics.Process();
process.StartInfo.FileName = "cmd.exe";
process.StartInfo.Arguments = "/c " + command;
process.StartInfo.UseShellExecute = true;
process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
process.StartInfo.WorkingDirectory = Environment.CurrentDirectory;
process.Start();
}
}