mirror of
https://github.com/hykilpikonna/AquaDX.git
synced 2026-08-09 12:41:56 -05:00
477 lines
17 KiB
C#
477 lines
17 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace AquaMai.Core.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Locale {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Locale() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Core.Resources.Locale", typeof(Locale).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You are using AquaMai CI build version. This version is built from the latest mainline code and may contain undocumented configuration changes or potential issues..
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/// </summary>
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public static string CiBuildAlertContent {
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get {
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return ResourceManager.GetString("CiBuildAlertContent", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Important Notice: Test Version.
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/// </summary>
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public static string CiBuildAlertTitle {
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get {
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return ResourceManager.GetString("CiBuildAlertTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adjust the time of the answer sound without modification of other judge timing.
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/// </summary>
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public static string GameSettingsDetailMoveAnswerSound {
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get {
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return ResourceManager.GetString("GameSettingsDetailMoveAnswerSound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mods.
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/// </summary>
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public static string GameSettingsMod {
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get {
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return ResourceManager.GetString("GameSettingsMod", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Move Answer Sound.
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/// </summary>
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public static string GameSettingsNameMoveAnswerSound {
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get {
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return ResourceManager.GetString("GameSettingsNameMoveAnswerSound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loaded!.
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/// </summary>
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public static string Loaded {
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get {
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return ResourceManager.GetString("Loaded", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Errors detected while loading!
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///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
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///- Check for conflicting mods, or enabled incompatible options.
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/// </summary>
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public static string LoadError {
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get {
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return ResourceManager.GetString("LoadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to End.
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/// </summary>
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public static string MarkRepeatEnd {
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get {
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return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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public static string MarkRepeatStart {
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get {
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return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ms.
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/// </summary>
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public static string MoveAnswerSoundUnit {
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get {
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return ResourceManager.GetString("MoveAnswerSoundUnit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aime reader error.
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/// </summary>
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public static string NetErrIsAliveAimeReader {
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get {
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return ResourceManager.GetString("NetErrIsAliveAimeReader", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aime server error.
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/// </summary>
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public static string NetErrIsAliveAimeServer {
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get {
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return ResourceManager.GetString("NetErrIsAliveAimeServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server communication error.
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/// </summary>
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public static string NetErrIsAliveServer {
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get {
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return ResourceManager.GetString("NetErrIsAliveServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Data download not success.
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/// </summary>
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public static string NetErrWasDownloadSuccessOnce {
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get {
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return ResourceManager.GetString("NetErrWasDownloadSuccessOnce", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Touch Display disabled.
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/// </summary>
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public static string NextPlayHideTouchDisplay {
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get {
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return ResourceManager.GetString("NextPlayHideTouchDisplay", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Will show Touch Display in game.
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/// </summary>
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public static string NextPlayShowTouchDisplay {
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get {
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return ResourceManager.GetString("NextPlayShowTouchDisplay", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Did you double-click Sinmai.exe directly? That's not how it works. There should be something called "start.bat" or "启动.bat", and you need to use it to start.
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///Check if your AMDaemon is still alive (look for a command line window called AMDaemon.exe running in the background).
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///If the window has disappeared, then there might be some issues with your configuration. Please check your segatools.ini carefully.
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///Maybe the window is there, but it's constantly scrolling errors. If that's the case, then there might als [rest of string was truncated]";.
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/// </summary>
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public static string NoAmDaemonAlertMessage {
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get {
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return ResourceManager.GetString("NoAmDaemonAlertMessage", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Black screen, huh? Why?.
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/// </summary>
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public static string NoAmDaemonAlertTitle {
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get {
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return ResourceManager.GetString("NoAmDaemonAlertTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No camera detected.
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/// </summary>
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public static string NoCamera {
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get {
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return ResourceManager.GetString("NoCamera", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pause.
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/// </summary>
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public static string Pause {
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get {
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return ResourceManager.GetString("Pause", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Play Count:{0}.
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/// </summary>
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public static string PlayCount {
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get {
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return ResourceManager.GetString("PlayCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Playlog save error.
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/// </summary>
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public static string PlaylogSaveError {
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get {
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return ResourceManager.GetString("PlaylogSaveError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SSS+ => DXRating += {0}.
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/// </summary>
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public static string RatingUpWhenSSSp {
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get {
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return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Repeat end time cannot be less than repeat start time.
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/// </summary>
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public static string RepeatEndTimeLessThenStartTime {
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get {
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return ResourceManager.GetString("RepeatEndTimeLessThenStartTime", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Not Set.
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/// </summary>
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public static string RepeatNotSet {
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get {
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return ResourceManager.GetString("RepeatNotSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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public static string RepeatReset {
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get {
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return ResourceManager.GetString("RepeatReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Set.
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/// </summary>
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public static string RepeatStartEndSet {
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get {
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return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Start Set.
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/// </summary>
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public static string RepeatStartSet {
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get {
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return ResourceManager.GetString("RepeatStartSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please set repeat start time first.
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/// </summary>
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public static string RepeatStartTimeNotSet {
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get {
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return ResourceManager.GetString("RepeatStartTimeNotSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Saving... Do not exit the game.
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/// </summary>
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public static string SavingDontExit {
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get {
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return ResourceManager.GetString("SavingDontExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adjusting Screen Area Position
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///Currently Adjusting Block: {0}
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///Use arrow keys to move the position
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///Current Movement Speed: {1} (Press [ or ] to adjust)
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///Press {2} to switch block or exit adjustment mode.
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/// </summary>
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public static string ScreenPositionAdjustTip {
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get {
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return ResourceManager.GetString("ScreenPositionAdjustTip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek <<.
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/// </summary>
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public static string SeekBackward {
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get {
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return ResourceManager.GetString("SeekBackward", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek >>.
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/// </summary>
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public static string SeekForward {
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get {
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return ResourceManager.GetString("SeekForward", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hide Self-Made Charts.
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/// </summary>
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public static string SelfMadeChartsHide {
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get {
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return ResourceManager.GetString("SelfMadeChartsHide", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Show Self-Made Charts.
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/// </summary>
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public static string SelfMadeChartsShow {
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get {
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return ResourceManager.GetString("SelfMadeChartsShow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Skip.
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/// </summary>
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public static string Skip {
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get {
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return ResourceManager.GetString("Skip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to > Skipping incompatible patch: {0}.
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/// </summary>
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public static string SkipIncompatiblePatch {
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get {
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return ResourceManager.GetString("SkipIncompatiblePatch", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed.
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/// </summary>
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public static string Speed {
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get {
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return ResourceManager.GetString("Speed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed -.
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/// </summary>
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public static string SpeedDown {
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get {
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return ResourceManager.GetString("SpeedDown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed Reset.
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/// </summary>
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public static string SpeedReset {
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get {
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return ResourceManager.GetString("SpeedReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed +.
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/// </summary>
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public static string SpeedUp {
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get {
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return ResourceManager.GetString("SpeedUp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Touch panel reset.
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/// </summary>
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public static string TouchPanelReset {
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get {
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return ResourceManager.GetString("TouchPanelReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unable to establish TLS connection to title server, will use plain HTTP instead..
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/// </summary>
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public static string UnableToUseTls {
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get {
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return ResourceManager.GetString("UnableToUseTls", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to UserAll Upsert Error.
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/// </summary>
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public static string UserAllUpsertError {
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get {
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return ResourceManager.GetString("UserAllUpsertError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Battle Target: {0}.
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/// </summary>
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public static string UserGhostAchievement {
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get {
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return ResourceManager.GetString("UserGhostAchievement", resourceCulture);
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}
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}
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}
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}
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