//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace AquaMai.Core.Resources {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Locale {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Core.Resources.Locale", typeof(Locale).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to You are using AquaMai CI build version. This version is built from the latest mainline code and may contain undocumented configuration changes or potential issues..
///
public static string CiBuildAlertContent {
get {
return ResourceManager.GetString("CiBuildAlertContent", resourceCulture);
}
}
///
/// Looks up a localized string similar to Important Notice: Test Version.
///
public static string CiBuildAlertTitle {
get {
return ResourceManager.GetString("CiBuildAlertTitle", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adjust the time of the answer sound without modification of other judge timing.
///
public static string GameSettingsDetailMoveAnswerSound {
get {
return ResourceManager.GetString("GameSettingsDetailMoveAnswerSound", resourceCulture);
}
}
///
/// Looks up a localized string similar to Mods.
///
public static string GameSettingsMod {
get {
return ResourceManager.GetString("GameSettingsMod", resourceCulture);
}
}
///
/// Looks up a localized string similar to Move Answer Sound.
///
public static string GameSettingsNameMoveAnswerSound {
get {
return ResourceManager.GetString("GameSettingsNameMoveAnswerSound", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loaded!.
///
public static string Loaded {
get {
return ResourceManager.GetString("Loaded", resourceCulture);
}
}
///
/// Looks up a localized string similar to Errors detected while loading!
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
///
public static string LoadError {
get {
return ResourceManager.GetString("LoadError", resourceCulture);
}
}
///
/// Looks up a localized string similar to End.
///
public static string MarkRepeatEnd {
get {
return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
}
}
///
/// Looks up a localized string similar to Start.
///
public static string MarkRepeatStart {
get {
return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
}
}
///
/// Looks up a localized string similar to ms.
///
public static string MoveAnswerSoundUnit {
get {
return ResourceManager.GetString("MoveAnswerSoundUnit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Aime reader error.
///
public static string NetErrIsAliveAimeReader {
get {
return ResourceManager.GetString("NetErrIsAliveAimeReader", resourceCulture);
}
}
///
/// Looks up a localized string similar to Aime server error.
///
public static string NetErrIsAliveAimeServer {
get {
return ResourceManager.GetString("NetErrIsAliveAimeServer", resourceCulture);
}
}
///
/// Looks up a localized string similar to Server communication error.
///
public static string NetErrIsAliveServer {
get {
return ResourceManager.GetString("NetErrIsAliveServer", resourceCulture);
}
}
///
/// Looks up a localized string similar to Data download not success.
///
public static string NetErrWasDownloadSuccessOnce {
get {
return ResourceManager.GetString("NetErrWasDownloadSuccessOnce", resourceCulture);
}
}
///
/// Looks up a localized string similar to Touch Display disabled.
///
public static string NextPlayHideTouchDisplay {
get {
return ResourceManager.GetString("NextPlayHideTouchDisplay", resourceCulture);
}
}
///
/// Looks up a localized string similar to Will show Touch Display in game.
///
public static string NextPlayShowTouchDisplay {
get {
return ResourceManager.GetString("NextPlayShowTouchDisplay", resourceCulture);
}
}
///
/// Looks up a localized string similar to Did you double-click Sinmai.exe directly? That's not how it works. There should be something called "start.bat" or "启动.bat", and you need to use it to start.
///Check if your AMDaemon is still alive (look for a command line window called AMDaemon.exe running in the background).
///If the window has disappeared, then there might be some issues with your configuration. Please check your segatools.ini carefully.
///Maybe the window is there, but it's constantly scrolling errors. If that's the case, then there might als [rest of string was truncated]";.
///
public static string NoAmDaemonAlertMessage {
get {
return ResourceManager.GetString("NoAmDaemonAlertMessage", resourceCulture);
}
}
///
/// Looks up a localized string similar to Black screen, huh? Why?.
///
public static string NoAmDaemonAlertTitle {
get {
return ResourceManager.GetString("NoAmDaemonAlertTitle", resourceCulture);
}
}
///
/// Looks up a localized string similar to No camera detected.
///
public static string NoCamera {
get {
return ResourceManager.GetString("NoCamera", resourceCulture);
}
}
///
/// Looks up a localized string similar to Pause.
///
public static string Pause {
get {
return ResourceManager.GetString("Pause", resourceCulture);
}
}
///
/// Looks up a localized string similar to Play Count:{0}.
///
public static string PlayCount {
get {
return ResourceManager.GetString("PlayCount", resourceCulture);
}
}
///
/// Looks up a localized string similar to Playlog save error.
///
public static string PlaylogSaveError {
get {
return ResourceManager.GetString("PlaylogSaveError", resourceCulture);
}
}
///
/// Looks up a localized string similar to SSS+ => DXRating += {0}.
///
public static string RatingUpWhenSSSp {
get {
return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
}
}
///
/// Looks up a localized string similar to Repeat end time cannot be less than repeat start time.
///
public static string RepeatEndTimeLessThenStartTime {
get {
return ResourceManager.GetString("RepeatEndTimeLessThenStartTime", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loop Not Set.
///
public static string RepeatNotSet {
get {
return ResourceManager.GetString("RepeatNotSet", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reset.
///
public static string RepeatReset {
get {
return ResourceManager.GetString("RepeatReset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loop Set.
///
public static string RepeatStartEndSet {
get {
return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loop Start Set.
///
public static string RepeatStartSet {
get {
return ResourceManager.GetString("RepeatStartSet", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please set repeat start time first.
///
public static string RepeatStartTimeNotSet {
get {
return ResourceManager.GetString("RepeatStartTimeNotSet", resourceCulture);
}
}
///
/// Looks up a localized string similar to Saving... Do not exit the game.
///
public static string SavingDontExit {
get {
return ResourceManager.GetString("SavingDontExit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adjusting Screen Area Position
///Currently Adjusting Block: {0}
///Use arrow keys to move the position
///Current Movement Speed: {1} (Press [ or ] to adjust)
///Press {2} to switch block or exit adjustment mode.
///
public static string ScreenPositionAdjustTip {
get {
return ResourceManager.GetString("ScreenPositionAdjustTip", resourceCulture);
}
}
///
/// Looks up a localized string similar to Seek <<.
///
public static string SeekBackward {
get {
return ResourceManager.GetString("SeekBackward", resourceCulture);
}
}
///
/// Looks up a localized string similar to Seek >>.
///
public static string SeekForward {
get {
return ResourceManager.GetString("SeekForward", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hide Self-Made Charts.
///
public static string SelfMadeChartsHide {
get {
return ResourceManager.GetString("SelfMadeChartsHide", resourceCulture);
}
}
///
/// Looks up a localized string similar to Show Self-Made Charts.
///
public static string SelfMadeChartsShow {
get {
return ResourceManager.GetString("SelfMadeChartsShow", resourceCulture);
}
}
///
/// Looks up a localized string similar to Skip.
///
public static string Skip {
get {
return ResourceManager.GetString("Skip", resourceCulture);
}
}
///
/// Looks up a localized string similar to > Skipping incompatible patch: {0}.
///
public static string SkipIncompatiblePatch {
get {
return ResourceManager.GetString("SkipIncompatiblePatch", resourceCulture);
}
}
///
/// Looks up a localized string similar to Speed.
///
public static string Speed {
get {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
///
/// Looks up a localized string similar to Speed -.
///
public static string SpeedDown {
get {
return ResourceManager.GetString("SpeedDown", resourceCulture);
}
}
///
/// Looks up a localized string similar to Speed Reset.
///
public static string SpeedReset {
get {
return ResourceManager.GetString("SpeedReset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Speed +.
///
public static string SpeedUp {
get {
return ResourceManager.GetString("SpeedUp", resourceCulture);
}
}
///
/// Looks up a localized string similar to Touch panel reset.
///
public static string TouchPanelReset {
get {
return ResourceManager.GetString("TouchPanelReset", resourceCulture);
}
}
///
/// Looks up a localized string similar to Unable to establish TLS connection to title server, will use plain HTTP instead..
///
public static string UnableToUseTls {
get {
return ResourceManager.GetString("UnableToUseTls", resourceCulture);
}
}
///
/// Looks up a localized string similar to UserAll Upsert Error.
///
public static string UserAllUpsertError {
get {
return ResourceManager.GetString("UserAllUpsertError", resourceCulture);
}
}
///
/// Looks up a localized string similar to Battle Target: {0}.
///
public static string UserGhostAchievement {
get {
return ResourceManager.GetString("UserGhostAchievement", resourceCulture);
}
}
}
}