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https://github.com/hykilpikonna/AquaDX.git
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[+] AutoSkip setting for GameSystem.SinglePlayer
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@@ -51,32 +51,37 @@ public class SinglePlayer
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return false;
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}
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[EnableGameVersion(21500, noWarn: true)]
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public class SkipTimer
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(EntryMonitor), "DecideEntry")]
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public static void PostDecideEntry(EntryMonitor __instance)
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{
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# if DEBUG
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MelonLogger.Msg("Confirm Entry");
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# endif
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TimeManager.MarkGameStartTime();
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Singleton<EventManager>.Instance.UpdateEvent();
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Singleton<ScoreRankingManager>.Instance.UpdateData();
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__instance.Process.CreateDownloadProcess();
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 30001));
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 40000, 0, OperationInformationController.InformationType.Hide));
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__instance.Process.SetNextProcess();
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}
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[ConfigEntry(
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en: "Automatically skip the countdown when logging in with a card in single-player mode.",
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zh: "单人模式下刷卡登录直接进入下一个界面,无需跳过倒计时")]
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public static bool autoSkip = true;
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// To prevent the "長押受付終了" overlay from appearing
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[HarmonyPrefix]
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[HarmonyPatch(typeof(WaitPartner), "Open")]
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public static bool WaitPartnerPreOpen()
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{
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return false;
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}
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[EnableGameVersion(21500, noWarn: true)]
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[EnableIf(nameof(autoSkip))]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(EntryMonitor), "DecideEntry")]
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public static void PostDecideEntry(EntryMonitor __instance)
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{
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# if DEBUG
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MelonLogger.Msg("Confirm Entry");
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# endif
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TimeManager.MarkGameStartTime();
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Singleton<EventManager>.Instance.UpdateEvent();
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Singleton<ScoreRankingManager>.Instance.UpdateData();
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__instance.Process.CreateDownloadProcess();
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 30001));
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__instance.ProcessManager.SendMessage(new Message(ProcessType.CommonProcess, 40000, 0, OperationInformationController.InformationType.Hide));
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__instance.Process.SetNextProcess();
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}
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// To prevent the "長押受付終了" overlay from appearing
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[EnableGameVersion(21500, noWarn: true)]
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[EnableIf(nameof(autoSkip))]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(WaitPartner), "Open")]
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public static bool WaitPartnerPreOpen()
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{
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return false;
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}
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[ConfigEntry(
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@@ -111,4 +116,4 @@ public class SinglePlayer
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{
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Core.Helpers.GuiSizes.SinglePlayer = true;
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}
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}
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}
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