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https://github.com/hykilpikonna/AquaDX.git
synced 2026-09-08 01:15:47 -05:00
[+] EntryToMusicSelection enableOnlyInGuestMode
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@@ -1,5 +1,7 @@
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using System.Collections;
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using System.Linq;
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Attributes;
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using AquaMai.Core.Helpers;
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using DB;
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using HarmonyLib;
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@@ -9,6 +11,7 @@ using Monitor;
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using Monitor.ModeSelect;
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using Process;
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using Process.Information;
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using EnableConditionOperator = AquaMai.Core.Attributes.EnableConditionOperator;
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namespace AquaMai.Mods.Tweaks.TimeSaving;
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@@ -17,6 +20,8 @@ namespace AquaMai.Mods.Tweaks.TimeSaving;
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zh: "登录完成后直接进入选歌界面")]
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public class EntryToMusicSelection
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{
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[ConfigEntry(zh: "仅在游客模式启用", en: "Enable only in Guest Mode")]
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private static readonly bool enableOnlyInGuestMode = false;
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/*
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* Highly experimental, may well break some stuff
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* Works by overriding the info screen (where it shows new events and stuff)
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@@ -27,6 +32,11 @@ public class EntryToMusicSelection
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[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
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public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
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{
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if (enableOnlyInGuestMode)
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{
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var userDatas = ((int[]) [0, 1]).Select(i => Singleton<UserDataManager>.Instance.GetUserData(i));
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if (!userDatas.All(it => it.IsGuest())) return true;
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}
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GameManager.SetMaxTrack();
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SharedInstances.GameMainObject.StartCoroutine(GraduallyIncreaseHeadphoneVolumeCoroutine());
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___container.processManager.AddProcess(new MusicSelectProcess(___container));
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@@ -35,6 +45,7 @@ public class EntryToMusicSelection
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}
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[HarmonyPrefix]
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[EnableIf(nameof(enableOnlyInGuestMode), EnableConditionOperator.Equal, false)]
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[HarmonyPatch(typeof(MapResultMonitor), "Initialize")]
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public static void MapResultMonitorPreInitialize(int monIndex)
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{
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