[F] try fix PhotoEditProcess

This commit is contained in:
Clansty
2025-02-20 17:00:15 +08:00
parent c78c7d7443
commit b4d17cdee5

View File

@@ -66,7 +66,7 @@ public class DisableTimeout
[EnableIf(nameof(inGameStart))]
public static bool ModeSelectProcessUpdateInput(ModeSelectProcess __instance)
{
if (!InputManager.GetButtonDown(0, InputManager.ButtonSetting.Button05)) return true;
if (!InputManager.GetMonitorButtonDown(InputManager.ButtonSetting.Button05)) return true;
__instance.TimeSkipButtonAnim(InputManager.ButtonSetting.Button05);
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
Traverse.Create(__instance).Method("TimeUp").GetValue();
@@ -77,9 +77,17 @@ public class DisableTimeout
[HarmonyPatch(typeof(PhotoEditProcess), "MainMenuUpdate")]
public static void PhotoEditProcess(PhotoEditMonitor[] ____monitors, PhotoEditProcess __instance)
{
if (!InputManager.GetButtonDown(0, InputManager.ButtonSetting.Button04)) return;
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
____monitors[0].SetButtonPressed(InputManager.ButtonSetting.Button04);
if (!InputManager.GetMonitorButtonDown(InputManager.ButtonSetting.Button04)) return;
try
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_SYS_SKIP, 0);
____monitors[0].SetButtonPressed(InputManager.ButtonSetting.Button04);
}
catch
{
// ignored
}
Traverse.Create(__instance).Method("OnTimeUp").GetValue();
}
@@ -102,4 +110,4 @@ public class DisableTimeout
____director.extrapolationMode = DirectorWrapMode.Hold;
}
}
}
}