mirror of
https://github.com/hykilpikonna/AquaDX.git
synced 2026-08-27 19:54:52 -05:00
[+] SinglePlayer FreedomModeTimer
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@@ -17,6 +17,7 @@ using Monitor.Entry;
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using Monitor.Entry.Parts.Screens;
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using UnityEngine;
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using Fx;
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using Process;
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namespace AquaMai.Mods.GameSystem;
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@@ -32,7 +33,6 @@ namespace AquaMai.Mods.GameSystem;
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""")]
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public partial class SinglePlayer
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{
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[ConfigEntry(
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name: "隐藏副屏",
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en: "Only show the main area, without the sub-monitor.",
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@@ -42,7 +42,6 @@ public partial class SinglePlayer
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[HarmonyPatch]
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public class WhateverInitialize
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{
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public static IEnumerable<MethodBase> TargetMethods()
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{
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var lateInitialize = AccessTools.Method(typeof(Main.GameMain), "LateInitialize", [typeof(MonoBehaviour), typeof(Transform), typeof(Transform)]);
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@@ -139,4 +138,37 @@ public partial class SinglePlayer
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{
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Core.Helpers.GuiSizes.SinglePlayer = true;
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}
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[ConfigEntry(
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name: "显示自由模式计时",
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en: "Show the timer in free mode on the sub-monitor.",
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zh: "使用自由模式时,在副屏显示计时器")]
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public static bool showFreedomModeTimer = true;
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[EnableIf(nameof(showFreedomModeTimer))]
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[HarmonyPatch(typeof(PleaseWaitProcess), "OnStart")]
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[HarmonyPostfix]
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public static void FreedomModeTimerHook(PleaseWaitMonitor[] ____monitors)
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{
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var target = ____monitors[0].transform.Find("Canvas/Sub");
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var timer10 = ____monitors[1].transform.Find("Canvas/Main/FreedomMode/UI_Timer10");
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var timer1 = ____monitors[1].transform.Find("Canvas/Main/FreedomMode/UI_Timer1");
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target.gameObject.SetActive(true);
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var go = new GameObject("[AquaMai] 自由模式计时器");
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go.transform.localScale = Vector3.one * 0.4f;
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go.transform.position = new Vector3(390, -165, 0);
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go.transform.SetParent(target, false);
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timer1.transform.SetParent(go.transform, false);
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timer10.transform.SetParent(go.transform, false);
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}
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[EnableIf(nameof(showFreedomModeTimer))]
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[HarmonyPatch(typeof(PleaseWaitMonitor), "Initialize")]
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[HarmonyPostfix]
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public static void PleaseWaitMonitorInitialize(PleaseWaitMonitor.SpriteTimer ____time1, PleaseWaitMonitor.SpriteTimer ____time10)
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{
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____time1.SetVisible(false);
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____time10.SetVisible(false);
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}
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}
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