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<div id="projectname">wut<span id="projectnumber">&#160;v1.9.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_64fe89c4a61f5742775721f1d8222d0c.html">gx2</a></li> </ul>
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<a href="shaders_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include &lt;<a class="code" href="wut_8h.html">wut.h</a>&gt;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;string.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;<a class="code" href="enum_8h.html">enum.h</a>&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;<a class="code" href="buffer_8h.html">gx2r/buffer.h</a>&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &quot;<a class="code" href="sampler_8h.html">sampler.h</a>&quot;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469"> 18</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06"> 19</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga5130c0612c00d77663ec672de1504d3f"> 20</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d"> 21</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b"> 22</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20"> 23</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2"> 24</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999"> 25</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga08e92b5335b8ba521e1ccdf2d7187c1c"> 26</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6"> 27</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1"> 28</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
<div class="foldopen" id="foldopen00030" data-start="{" data-end="};">
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 30</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>{</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188"> 32</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> <a class="code hl_variable" href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188">type</a>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="foldopen" id="foldopen00034" data-start="{" data-end="};">
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 34</a></span> <span class="keyword">struct</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> {</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> uint32_t sq_pgm_resources_fs;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a19332534e25941e4e71e03c6d4383986"> 37</a></span> } <a class="code hl_variable" href="group__gx2__shader.html#a19332534e25941e4e71e03c6d4383986">regs</a>;</div>
</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 39</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 40</a></span> <span class="keywordtype">void</span> *<a class="code hl_variable" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed"> 41</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed">attribCount</a>;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658"> 42</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658">numDivisors</a>;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6"> 43</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6">divisors</a>[2];</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span>};</div>
</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x0, type);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x4, regs.sq_pgm_resources_fs);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x8, size);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0xc, program);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x10, attribCount);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x14, numDivisors);</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x18, divisors);</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x20);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="foldopen" id="foldopen00054" data-start="{" data-end="};">
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 54</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span>{</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 56</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 57</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 58</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span>};</div>
</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x00, name);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x04, offset);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x08, size);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x0C);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="foldopen" id="foldopen00065" data-start="{" data-end="};">
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 65</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span>{</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 67</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8"> 68</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a> <a class="code hl_variable" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">type</a>;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6"> 69</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">count</a>;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 70</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29"> 71</a></span> int32_t <a class="code hl_variable" href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29">block</a>;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span>};</div>
</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x00, name);</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x04, type);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x08, count);</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x0C, offset);</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x10, block);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x14);</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="foldopen" id="foldopen00080" data-start="{" data-end="};">
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 80</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span>{</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871"> 82</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871">value</a>[4];</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 83</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span>};</div>
</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x00, value);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x10, offset);</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x14);</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="foldopen" id="foldopen00089" data-start="{" data-end="};">
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 89</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span>{</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 91</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd"> 92</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd">value</a>;</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span>};</div>
</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x00, offset);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x04, value);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x08);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> </div>
<div class="foldopen" id="foldopen00098" data-start="{" data-end="};">
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 98</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span>{</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 100</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37"> 101</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#gab28c2b81a7f6f2a39e1237480dfa81c6">GX2SamplerVarType</a> <a class="code hl_variable" href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37">type</a>;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 102</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span>};</div>
</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x00, name);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x04, type);</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x08, location);</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x0C);</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> </div>
<div class="foldopen" id="foldopen00109" data-start="{" data-end="};">
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 109</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span>{</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 111</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8"> 112</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a> <a class="code hl_variable" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">type</a>;</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6"> 113</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">count</a>;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 114</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span>};</div>
</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x00, name);</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x04, type);</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x08, count);</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x0C, location);</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x10);</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> </div>
<div class="foldopen" id="foldopen00122" data-start="{" data-end="};">
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 122</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span>{</div>
<div class="foldopen" id="foldopen00124" data-start="{" data-end="};">
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 124</a></span> <span class="keyword">struct</span></div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> {</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> uint32_t sq_pgm_resources_vs;</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> uint32_t vgt_primitiveid_en;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> uint32_t spi_vs_out_config;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> uint32_t num_spi_vs_out_id;</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> uint32_t spi_vs_out_id[10];</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> uint32_t pa_cl_vs_out_cntl;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> uint32_t sq_vtx_semantic_clear;</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> uint32_t num_sq_vtx_semantic;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> uint32_t sq_vtx_semantic[32];</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> uint32_t vgt_strmout_buffer_en;</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> uint32_t vgt_vertex_reuse_block_cntl;</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> uint32_t vgt_hos_reuse_depth;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a952dc280a98486665420a652d7476ce4"> 138</a></span> } <a class="code hl_variable" href="group__gx2__shader.html#a952dc280a98486665420a652d7476ce4">regs</a>;</div>
</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> </div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 140</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 141</a></span> <span class="keywordtype">void</span> *<a class="code hl_variable" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 142</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code hl_variable" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 144</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 145</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 147</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 148</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> </div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 150</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 151</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code hl_variable" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 153</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 154</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> </div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 156</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 157</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072"> 159</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072">attribVarCount</a>;</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26"> 160</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26">attribVars</a>;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595"> 162</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595">ringItemsize</a>;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> </div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753"> 164</a></span> <a class="code hl_typedef" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> <a class="code hl_variable" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">hasStreamOut</a>;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391"> 165</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">streamOutStride</a>[4];</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 167</a></span> <a class="code hl_struct" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code hl_variable" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span>};</div>
</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x00, regs.sq_pgm_resources_vs);</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x04, regs.vgt_primitiveid_en);</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x08, regs.spi_vs_out_config);</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x0C, regs.num_spi_vs_out_id);</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x10, regs.spi_vs_out_id);</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x38, regs.pa_cl_vs_out_cntl);</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x3C, regs.sq_vtx_semantic_clear);</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x40, regs.num_sq_vtx_semantic);</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x44, regs.sq_vtx_semantic);</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xC4, regs.vgt_strmout_buffer_en);</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xC8, regs.vgt_vertex_reuse_block_cntl);</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xCC, regs.vgt_hos_reuse_depth);</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD0, size);</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD4, program);</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD8, mode);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xDc, uniformBlockCount);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE0, uniformBlocks);</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE4, uniformVarCount);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE8, uniformVars);</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xEc, initialValueCount);</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF0, initialValues);</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF4, loopVarCount);</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF8, loopVars);</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xFc, samplerVarCount);</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x100, samplerVars);</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x104, attribVarCount);</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x108, attribVars);</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x10c, ringItemsize);</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x110, hasStreamOut);</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x114, streamOutStride);</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x124, gx2rBuffer);</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x134);</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
<div class="foldopen" id="foldopen00202" data-start="{" data-end="};">
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 202</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span>{</div>
<div class="foldopen" id="foldopen00204" data-start="{" data-end="};">
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 204</a></span> <span class="keyword">struct</span></div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> {</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> uint32_t sq_pgm_resources_ps;</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> uint32_t sq_pgm_exports_ps;</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> uint32_t spi_ps_in_control_0;</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> uint32_t spi_ps_in_control_1;</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> uint32_t num_spi_ps_input_cntl;</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> uint32_t spi_ps_input_cntls[32];</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> uint32_t cb_shader_mask;</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> uint32_t cb_shader_control;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> uint32_t db_shader_control;</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> uint32_t spi_input_z;</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a2372e32bd178cb089e9ba1a7bdeb1980"> 216</a></span> } <a class="code hl_variable" href="group__gx2__shader.html#a2372e32bd178cb089e9ba1a7bdeb1980">regs</a>;</div>
</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 218</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 219</a></span> <span class="keywordtype">void</span> *<a class="code hl_variable" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 220</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code hl_variable" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> </div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 222</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 223</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> </div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 225</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 226</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> </div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 228</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 229</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code hl_variable" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> </div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 231</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 232</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 234</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 235</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> </div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 237</a></span> <a class="code hl_struct" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code hl_variable" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span>};</div>
</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x00, regs.sq_pgm_resources_ps);</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x04, regs.sq_pgm_exports_ps);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x08, regs.spi_ps_in_control_0);</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x0C, regs.spi_ps_in_control_1);</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x10, regs.num_spi_ps_input_cntl);</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x14, regs.spi_ps_input_cntls);</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x94, regs.cb_shader_mask);</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x98, regs.cb_shader_control);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x9C, regs.db_shader_control);</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA0, regs.spi_input_z);</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA4, size);</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA8, program);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xAC, mode);</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB0, uniformBlockCount);</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB4, uniformBlocks);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB8, uniformVarCount);</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xBC, uniformVars);</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC0, initialValueCount);</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC4, initialValues);</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC8, loopVarCount);</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xCC, loopVars);</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD0, samplerVarCount);</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD4, samplerVars);</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD8, gx2rBuffer);</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xE8);</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> </div>
<div class="foldopen" id="foldopen00265" data-start="{" data-end="};">
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 265</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span>{</div>
<div class="foldopen" id="foldopen00267" data-start="{" data-end="};">
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 267</a></span> <span class="keyword">struct</span></div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> {</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> uint32_t sq_pgm_resources_gs;</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> uint32_t vgt_gs_out_prim_type;</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> uint32_t vgt_gs_mode;</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> uint32_t pa_cl_vs_out_cntl;</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> uint32_t sq_pgm_resources_vs;</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> uint32_t sq_gs_vert_itemsize;</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> uint32_t spi_vs_out_config;</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> uint32_t num_spi_vs_out_id;</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> uint32_t spi_vs_out_id[10];</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> uint32_t vgt_strmout_buffer_en;</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a71c2cc2bbbef51fff5e975deb678757e"> 279</a></span> } <a class="code hl_variable" href="group__gx2__shader.html#a71c2cc2bbbef51fff5e975deb678757e">regs</a>;</div>
</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> </div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 281</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 282</a></span> <span class="keywordtype">void</span> *<a class="code hl_variable" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1"> 283</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1">vertexProgramSize</a>;</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1"> 284</a></span> <span class="keywordtype">void</span> *<a class="code hl_variable" href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1">vertexProgram</a>;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 285</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code hl_variable" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 287</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 288</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> </div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 290</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 291</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> </div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 293</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 294</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code hl_variable" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> </div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 296</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 297</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> </div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 299</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 300</a></span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code hl_variable" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> </div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d"> 302</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">ringItemSize</a>;</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753"> 303</a></span> <a class="code hl_typedef" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> <a class="code hl_variable" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">hasStreamOut</a>;</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391"> 304</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">streamOutStride</a>[4];</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> </div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 306</a></span> <a class="code hl_struct" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code hl_variable" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span>};</div>
</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x00, regs.sq_pgm_resources_gs);</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x04, regs.vgt_gs_out_prim_type);</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x08, regs.vgt_gs_mode);</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x0C, regs.pa_cl_vs_out_cntl);</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x10, regs.sq_pgm_resources_vs);</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x14, regs.sq_gs_vert_itemsize);</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x18, regs.spi_vs_out_config);</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x1C, regs.num_spi_vs_out_id);</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x20, regs.spi_vs_out_id);</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x48, regs.vgt_strmout_buffer_en);</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x4C, size);</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x50, program);</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x54, vertexProgramSize);</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x58, vertexProgram);</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x5C, mode);</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x60, uniformBlockCount);</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x64, uniformBlocks);</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x68, uniformVarCount);</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x6C, uniformVars);</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x70, initialValueCount);</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x74, initialValues);</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x78, loopVarCount);</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x7C, loopVars);</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x80, samplerVarCount);</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x84, samplerVars);</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x88, ringItemSize);</div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x8C, hasStreamOut);</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x90, streamOutStride);</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0xA0, gx2rBuffer);</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0xB0);</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> </div>
<div class="foldopen" id="foldopen00339" data-start="{" data-end="};">
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 339</a></span><span class="keyword">struct </span><a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span>{</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 341</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3"> 342</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3">buffer</a>;</div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 343</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89"> 344</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga41b58e48abb1dfbebca79cab46c379cb">GX2AttribFormat</a> <a class="code hl_variable" href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89">format</a>;</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca"> 345</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#gac7dc258dc5d037184a8a27a50e74ef48">GX2AttribIndexType</a> <a class="code hl_variable" href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca">type</a>;</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452"> 346</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452">aluDivisor</a>;</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a"> 347</a></span> uint32_t <a class="code hl_variable" href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a">mask</a>;</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7"> 348</a></span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga921c9d19110d75b3ed8370c9676a811c">GX2EndianSwapMode</a> <a class="code hl_variable" href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7">endianSwap</a>;</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span>};</div>
</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x0, location);</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x4, buffer);</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x8, offset);</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0xc, format);</div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x10, type);</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x14, aluDivisor);</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x18, mask);</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span>WUT_CHECK_OFFSET(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x1c, endianSwap);</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span>WUT_CHECK_SIZE(<a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x20);</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span> </div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span>uint32_t</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528"> 361</a></span><a class="code hl_function" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a>(uint32_t ringItemSize);</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"> 362</span> </div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span>uint32_t</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002"> 364</a></span><a class="code hl_function" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a>(uint32_t ringItemSize);</div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> </div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span>uint32_t</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c"> 367</a></span><a class="code hl_function" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a>(uint32_t attribs,</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType,</div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> <a class="code hl_enumeration" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode);</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> </div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga1dd39d392c33e8938adb9516c04a5c19"> 372</a></span><a class="code hl_function" href="group__gx2__shader.html#ga1dd39d392c33e8938adb9516c04a5c19">GX2InitFetchShaderEx</a>(<a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *fetchShader,</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> uint8_t *buffer,</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> uint32_t attribCount,</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> <span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *attribs,</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> <a class="code hl_enumeration" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type,</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> <a class="code hl_enumeration" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode);</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> </div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga80d4da949ad7068980f1653f075cafce"> 380</a></span><a class="code hl_function" href="group__gx2__shader.html#ga80d4da949ad7068980f1653f075cafce">GX2SetFetchShader</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *shader);</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> </div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gac1b46ee317e35aab1631e558ed10eb6b"> 383</a></span><a class="code hl_function" href="group__gx2__shader.html#gac1b46ee317e35aab1631e558ed10eb6b">GX2SetVertexShader</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> </div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga2c58ef811e00a566a6e35313d0b8fac4"> 386</a></span><a class="code hl_function" href="group__gx2__shader.html#ga2c58ef811e00a566a6e35313d0b8fac4">GX2SetPixelShader</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> </div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga040d6aae09a8407705176fafdbfe77c2"> 389</a></span><a class="code hl_function" href="group__gx2__shader.html#ga040d6aae09a8407705176fafdbfe77c2">GX2SetGeometryShader</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> </div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gae31ba0d4ce5bb073ffb60563256e2204"> 392</a></span><a class="code hl_function" href="group__gx2__shader.html#gae31ba0d4ce5bb073ffb60563256e2204">GX2SetVertexSampler</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> uint32_t <span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> </div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaaa368f7c2c587e69a7c6d9dca3c0f41f"> 396</a></span><a class="code hl_function" href="group__gx2__shader.html#gaaa368f7c2c587e69a7c6d9dca3c0f41f">GX2SetPixelSampler</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> uint32_t <span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> </div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gacfbcfac1118bb3d683c658497814603f"> 400</a></span><a class="code hl_function" href="group__gx2__shader.html#gacfbcfac1118bb3d683c658497814603f">GX2SetGeometrySampler</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> uint32_t <span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> </div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga2114458d77f9d9e01b983ff53f59f3be"> 404</a></span><a class="code hl_function" href="group__gx2__shader.html#ga2114458d77f9d9e01b983ff53f59f3be">GX2SetVertexUniformReg</a>(uint32_t offset,</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> uint32_t count,</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> </div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga2b4ed86d0ad9859d90dcab747b4967af"> 409</a></span><a class="code hl_function" href="group__gx2__shader.html#ga2b4ed86d0ad9859d90dcab747b4967af">GX2SetPixelUniformReg</a>(uint32_t offset,</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"> 410</span> uint32_t count,</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"> 411</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> </div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d"> 414</a></span><a class="code hl_function" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a>(uint32_t location,</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> uint32_t size,</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span> </div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec"> 419</a></span><a class="code hl_function" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a>(uint32_t location,</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> uint32_t size,</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> </div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f"> 424</a></span><a class="code hl_function" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a>(uint32_t location,</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> uint32_t size,</div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> </div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb"> 429</a></span><a class="code hl_function" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a>(<a class="code hl_enumeration" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode,</div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"> 430</span> uint32_t numVsGpr,</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span> uint32_t numVsStackEntries,</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> uint32_t numGsGpr,</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> uint32_t numGsStackEntries,</div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> uint32_t numPsGpr,</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> uint32_t numPsStackEntries);</div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> </div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"> 437</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea"> 438</a></span><a class="code hl_function" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a>(<a class="code hl_typedef" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> enable);</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"> 439</span> </div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"> 440</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaa54d5c95e97867251bebc316d1da2b22"> 441</a></span><a class="code hl_function" href="group__gx2__shader.html#gaa54d5c95e97867251bebc316d1da2b22">GX2SetGeometryShaderInputRingBuffer</a>(<span class="keyword">const</span> <span class="keywordtype">void</span> *buffer,</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"> 442</span> uint32_t size);</div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"> 443</span> </div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span><span class="keywordtype">void</span></div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389"> 445</a></span><a class="code hl_function" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a>(<span class="keywordtype">void</span> *buffer,</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span> uint32_t size);</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"> 447</span> </div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"> 448</span>uint32_t</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaca908dc31169275d2c43044575abb322"> 449</a></span><a class="code hl_function" href="group__gx2__shader.html#gaca908dc31169275d2c43044575abb322">GX2GetPixelShaderGPRs</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> </div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span>uint32_t</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga7066edb9afd9cbb4749c04f04fbe9fa1"> 452</a></span><a class="code hl_function" href="group__gx2__shader.html#ga7066edb9afd9cbb4749c04f04fbe9fa1">GX2GetPixelShaderStackEntries</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> </div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span>uint32_t</div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gae29403f464a14ae1caa0eef4a3faf72e"> 455</a></span><a class="code hl_function" href="group__gx2__shader.html#gae29403f464a14ae1caa0eef4a3faf72e">GX2GetVertexShaderGPRs</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"> 456</span> </div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"> 457</span>uint32_t</div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga7d4868bb188afec5d910e5fbe1e4077f"> 458</a></span><a class="code hl_function" href="group__gx2__shader.html#ga7d4868bb188afec5d910e5fbe1e4077f">GX2GetVertexShaderStackEntries</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno"> 459</span> </div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno"> 460</span>uint32_t</div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga1951309ac31e700d5d13da7c90f43ebd"> 461</a></span><a class="code hl_function" href="group__gx2__shader.html#ga1951309ac31e700d5d13da7c90f43ebd">GX2GetGeometryShaderGPRs</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno"> 462</span> </div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno"> 463</span>uint32_t</div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaee87f22bbf40fa620f814c9c32d0f05c"> 464</a></span><a class="code hl_function" href="group__gx2__shader.html#gaee87f22bbf40fa620f814c9c32d0f05c">GX2GetGeometryShaderStackEntries</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno"> 465</span> </div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"> 466</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</div>
<div class="foldopen" id="foldopen00467" data-start="{" data-end="}">
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga92068570cf4a45e9980d9eccf2c5c361"> 467</a></span><a class="code hl_function" href="group__gx2__shader.html#ga92068570cf4a45e9980d9eccf2c5c361">GX2GetGeometryUniformBlock</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader,</div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"> 468</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"> 469</span>{</div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"> 470</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>; ++i) {</div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno"> 471</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno"> 472</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i];</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno"> 473</span> }</div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno"> 474</span> }</div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno"> 475</span> </div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno"> 476</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno"> 477</span>}</div>
</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno"> 478</span> </div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno"> 479</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</div>
<div class="foldopen" id="foldopen00480" data-start="{" data-end="}">
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga8fafb063f2552dedbcf329661389ae1a"> 480</a></span><a class="code hl_function" href="group__gx2__shader.html#ga8fafb063f2552dedbcf329661389ae1a">GX2GetPixelUniformBlock</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader,</div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno"> 481</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"> 482</span>{</div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"> 483</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>; ++i) {</div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno"> 484</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"> 485</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i];</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"> 486</span> }</div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno"> 487</span> }</div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno"> 488</span> </div>
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno"> 489</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno"> 490</span>}</div>
</div>
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> </div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *</div>
<div class="foldopen" id="foldopen00493" data-start="{" data-end="}">
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga338ddbad4f175e349ea651ce9624d888"> 493</a></span><a class="code hl_function" href="group__gx2__shader.html#ga338ddbad4f175e349ea651ce9624d888">GX2GetVertexUniformBlock</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader,</div>
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno"> 494</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno"> 495</span>{</div>
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno"> 496</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>; ++i) {</div>
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno"> 497</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"> 498</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>[i];</div>
<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"> 499</span> }</div>
<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"> 500</span> }</div>
<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"> 501</span> </div>
<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"> 502</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"> 503</span>}</div>
</div>
<div class="line"><a id="l00504" name="l00504"></a><span class="lineno"> 504</span> </div>
<div class="line"><a id="l00505" name="l00505"></a><span class="lineno"> 505</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</div>
<div class="foldopen" id="foldopen00506" data-start="{" data-end="}">
<div class="line"><a id="l00506" name="l00506"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga26bb28472b6f0774df94ccf53a63d90a"> 506</a></span><a class="code hl_function" href="group__gx2__shader.html#ga26bb28472b6f0774df94ccf53a63d90a">GX2GetGeometryUniformVar</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader,</div>
<div class="line"><a id="l00507" name="l00507"></a><span class="lineno"> 507</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00508" name="l00508"></a><span class="lineno"> 508</span>{</div>
<div class="line"><a id="l00509" name="l00509"></a><span class="lineno"> 509</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>; ++i) {</div>
<div class="line"><a id="l00510" name="l00510"></a><span class="lineno"> 510</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00511" name="l00511"></a><span class="lineno"> 511</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i];</div>
<div class="line"><a id="l00512" name="l00512"></a><span class="lineno"> 512</span> }</div>
<div class="line"><a id="l00513" name="l00513"></a><span class="lineno"> 513</span> }</div>
<div class="line"><a id="l00514" name="l00514"></a><span class="lineno"> 514</span> </div>
<div class="line"><a id="l00515" name="l00515"></a><span class="lineno"> 515</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00516" name="l00516"></a><span class="lineno"> 516</span>}</div>
</div>
<div class="line"><a id="l00517" name="l00517"></a><span class="lineno"> 517</span> </div>
<div class="line"><a id="l00518" name="l00518"></a><span class="lineno"> 518</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</div>
<div class="foldopen" id="foldopen00519" data-start="{" data-end="}">
<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga3f7edc08c92c1160f4dec8242a2063ae"> 519</a></span><a class="code hl_function" href="group__gx2__shader.html#ga3f7edc08c92c1160f4dec8242a2063ae">GX2GetPixelUniformVar</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader,</div>
<div class="line"><a id="l00520" name="l00520"></a><span class="lineno"> 520</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00521" name="l00521"></a><span class="lineno"> 521</span>{</div>
<div class="line"><a id="l00522" name="l00522"></a><span class="lineno"> 522</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>; ++i) {</div>
<div class="line"><a id="l00523" name="l00523"></a><span class="lineno"> 523</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00524" name="l00524"></a><span class="lineno"> 524</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i];</div>
<div class="line"><a id="l00525" name="l00525"></a><span class="lineno"> 525</span> }</div>
<div class="line"><a id="l00526" name="l00526"></a><span class="lineno"> 526</span> }</div>
<div class="line"><a id="l00527" name="l00527"></a><span class="lineno"> 527</span> </div>
<div class="line"><a id="l00528" name="l00528"></a><span class="lineno"> 528</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00529" name="l00529"></a><span class="lineno"> 529</span>}</div>
</div>
<div class="line"><a id="l00530" name="l00530"></a><span class="lineno"> 530</span> </div>
<div class="line"><a id="l00531" name="l00531"></a><span class="lineno"> 531</span><span class="keyword">static</span> <span class="keyword">inline</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *</div>
<div class="foldopen" id="foldopen00532" data-start="{" data-end="}">
<div class="line"><a id="l00532" name="l00532"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga4f000a3f3e5cedcd80c42d7b140bcd11"> 532</a></span><a class="code hl_function" href="group__gx2__shader.html#ga4f000a3f3e5cedcd80c42d7b140bcd11">GX2GetVertexUniformVar</a>(<span class="keyword">const</span> <a class="code hl_struct" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader,</div>
<div class="line"><a id="l00533" name="l00533"></a><span class="lineno"> 533</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *name)</div>
<div class="line"><a id="l00534" name="l00534"></a><span class="lineno"> 534</span>{</div>
<div class="line"><a id="l00535" name="l00535"></a><span class="lineno"> 535</span> <span class="keywordflow">for</span> (uint32_t i = 0; i &lt; shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>; ++i) {</div>
<div class="line"><a id="l00536" name="l00536"></a><span class="lineno"> 536</span> <span class="keywordflow">if</span> (strcmp(name, shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i].<a class="code hl_variable" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>) == 0) {</div>
<div class="line"><a id="l00537" name="l00537"></a><span class="lineno"> 537</span> <span class="keywordflow">return</span> &amp;shader-&gt;<a class="code hl_variable" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>[i];</div>
<div class="line"><a id="l00538" name="l00538"></a><span class="lineno"> 538</span> }</div>
<div class="line"><a id="l00539" name="l00539"></a><span class="lineno"> 539</span> }</div>
<div class="line"><a id="l00540" name="l00540"></a><span class="lineno"> 540</span> </div>
<div class="line"><a id="l00541" name="l00541"></a><span class="lineno"> 541</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00542" name="l00542"></a><span class="lineno"> 542</span>}</div>
</div>
<div class="line"><a id="l00543" name="l00543"></a><span class="lineno"> 543</span> </div>
<div class="line"><a id="l00544" name="l00544"></a><span class="lineno"> 544</span><span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span></div>
<div class="foldopen" id="foldopen00545" data-start="{" data-end="}">
<div class="line"><a id="l00545" name="l00545"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga7882081151912b3f2137593200269040"> 545</a></span><a class="code hl_function" href="group__gx2__shader.html#ga7882081151912b3f2137593200269040">GX2SetShaderMode</a>(<a class="code hl_enumeration" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode)</div>
<div class="line"><a id="l00546" name="l00546"></a><span class="lineno"> 546</span>{</div>
<div class="line"><a id="l00547" name="l00547"></a><span class="lineno"> 547</span> <span class="keywordflow">if</span> (mode == <a class="code hl_enumvalue" href="group__gx2__enum.html#ggaac67e4b13d65301cfb2a2de9a0802f36acaab365bc68c17f0556d84b4d9b5c4ba">GX2_SHADER_MODE_GEOMETRY_SHADER</a>) {</div>
<div class="line"><a id="l00548" name="l00548"></a><span class="lineno"> 548</span> <a class="code hl_function" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a>(mode, 0x2c, 0x20, 0x40, 0x30, 0x4c, 0xb0);</div>
<div class="line"><a id="l00549" name="l00549"></a><span class="lineno"> 549</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l00550" name="l00550"></a><span class="lineno"> 550</span> <a class="code hl_function" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a>(mode, 0x30, 0x40, 0x0, 0x0, 0xc8, 0xc0);</div>
<div class="line"><a id="l00551" name="l00551"></a><span class="lineno"> 551</span> }</div>
<div class="line"><a id="l00552" name="l00552"></a><span class="lineno"> 552</span>}</div>
</div>
<div class="line"><a id="l00553" name="l00553"></a><span class="lineno"> 553</span> </div>
<div class="line"><a id="l00554" name="l00554"></a><span class="lineno"> 554</span><span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a id="l00555" name="l00555"></a><span class="lineno"> 555</span>}</div>
<div class="line"><a id="l00556" name="l00556"></a><span class="lineno"> 556</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00557" name="l00557"></a><span class="lineno"> 557</span> </div>
<div class="ttc" id="abuffer_8h_html"><div class="ttname"><a href="buffer_8h.html">buffer.h</a></div></div>
<div class="ttc" id="aenum_8h_html"><div class="ttname"><a href="enum_8h.html">enum.h</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_ga41b58e48abb1dfbebca79cab46c379cb"><div class="ttname"><a href="group__gx2__enum.html#ga41b58e48abb1dfbebca79cab46c379cb">GX2AttribFormat</a></div><div class="ttdeci">GX2AttribFormat</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00052">enum.h:53</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_ga55fd38b8208385b84ba5dbd3a5ef10fe"><div class="ttname"><a href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a></div><div class="ttdeci">GX2FetchShaderType</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00215">enum.h:216</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_ga5ec633b49a54d9ab9bfc7123e6fce5e3"><div class="ttname"><a href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a></div><div class="ttdeci">GX2ShaderVarType</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00359">enum.h:360</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_ga921c9d19110d75b3ed8370c9676a811c"><div class="ttname"><a href="group__gx2__enum.html#ga921c9d19110d75b3ed8370c9676a811c">GX2EndianSwapMode</a></div><div class="ttdeci">GX2EndianSwapMode</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00207">enum.h:208</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_gaac67e4b13d65301cfb2a2de9a0802f36"><div class="ttname"><a href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a></div><div class="ttdeci">GX2ShaderMode</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00351">enum.h:352</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_gab28c2b81a7f6f2a39e1237480dfa81c6"><div class="ttname"><a href="group__gx2__enum.html#gab28c2b81a7f6f2a39e1237480dfa81c6">GX2SamplerVarType</a></div><div class="ttdeci">GX2SamplerVarType</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00331">enum.h:332</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_gac7dc258dc5d037184a8a27a50e74ef48"><div class="ttname"><a href="group__gx2__enum.html#gac7dc258dc5d037184a8a27a50e74ef48">GX2AttribIndexType</a></div><div class="ttdeci">GX2AttribIndexType</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00104">enum.h:105</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_gaf45d76c396126af0bcba50fb7f7fbaee"><div class="ttname"><a href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a></div><div class="ttdeci">GX2TessellationMode</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00514">enum.h:515</a></div></div>
<div class="ttc" id="agroup__gx2__enum_html_ggaac67e4b13d65301cfb2a2de9a0802f36acaab365bc68c17f0556d84b4d9b5c4ba"><div class="ttname"><a href="group__gx2__enum.html#ggaac67e4b13d65301cfb2a2de9a0802f36acaab365bc68c17f0556d84b4d9b5c4ba">GX2_SHADER_MODE_GEOMETRY_SHADER</a></div><div class="ttdeci">@ GX2_SHADER_MODE_GEOMETRY_SHADER</div><div class="ttdef"><b>Definition</b> <a href="enum_8h_source.html#l00355">enum.h:355</a></div></div>
<div class="ttc" id="agroup__gx2__sampler_html_structGX2Sampler"><div class="ttname"><a href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a></div><div class="ttdef"><b>Definition</b> <a href="sampler_8h_source.html#l00017">sampler.h:18</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a014d3eb5405796d96ecb6b3c2ea7fc26"><div class="ttname"><a href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26">GX2VertexShader::attribVars</a></div><div class="ttdeci">GX2AttribVar * attribVars</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00160">shaders.h:160</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a109a52fe0bd7aded4e1575f5e75a2948"><div class="ttname"><a href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">GX2VertexShader::initialValueCount</a></div><div class="ttdeci">uint32_t initialValueCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00150">shaders.h:150</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a19332534e25941e4e71e03c6d4383986"><div class="ttname"><a href="group__gx2__shader.html#a19332534e25941e4e71e03c6d4383986">GX2FetchShader::regs</a></div><div class="ttdeci">struct GX2FetchShader::@16 regs</div></div>
<div class="ttc" id="agroup__gx2__shader_html_a1fea65cb184bc06a98b3671a7ed73072"><div class="ttname"><a href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072">GX2VertexShader::attribVarCount</a></div><div class="ttdeci">uint32_t attribVarCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00159">shaders.h:159</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a2372e32bd178cb089e9ba1a7bdeb1980"><div class="ttname"><a href="group__gx2__shader.html#a2372e32bd178cb089e9ba1a7bdeb1980">GX2PixelShader::regs</a></div><div class="ttdeci">struct GX2PixelShader::@18 regs</div></div>
<div class="ttc" id="agroup__gx2__shader_html_a25b16e3b4fe30d7d64d91d16e34bf846"><div class="ttname"><a href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">GX2VertexShader::gx2rBuffer</a></div><div class="ttdeci">GX2RBuffer gx2rBuffer</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00167">shaders.h:167</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a33c633a07c1e1c4cd28d0ded6efdc993"><div class="ttname"><a href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">GX2VertexShader::samplerVars</a></div><div class="ttdeci">GX2SamplerVar * samplerVars</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00157">shaders.h:157</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a34e5750418218697a2bad5ab268dcec4"><div class="ttname"><a href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">GX2VertexShader::uniformBlocks</a></div><div class="ttdeci">GX2UniformBlock * uniformBlocks</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00145">shaders.h:145</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a36155a846634b57e7140d1db7baee8a7"><div class="ttname"><a href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7">GX2AttribStream::endianSwap</a></div><div class="ttdeci">GX2EndianSwapMode endianSwap</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00348">shaders.h:348</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a37c1adf360eabcb3c5afabc0fbf9eef1"><div class="ttname"><a href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1">GX2GeometryShader::vertexProgram</a></div><div class="ttdeci">void * vertexProgram</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00284">shaders.h:284</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a384a7000e84b476d3dce8bd9f7e1b4d1"><div class="ttname"><a href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1">GX2GeometryShader::vertexProgramSize</a></div><div class="ttdeci">uint32_t vertexProgramSize</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00283">shaders.h:283</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a3e48f985eb6924a8f793efb2ac1b6658"><div class="ttname"><a href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658">GX2FetchShader::numDivisors</a></div><div class="ttdeci">uint32_t numDivisors</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00042">shaders.h:42</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a45df8a4b60044354111eeca3e22c5de8"><div class="ttname"><a href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">GX2UniformVar::type</a></div><div class="ttdeci">GX2ShaderVarType type</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00068">shaders.h:68</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a47a3b3f47d41f72b23b55fa3d5cc5d2d"><div class="ttname"><a href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">GX2GeometryShader::ringItemSize</a></div><div class="ttdeci">uint32_t ringItemSize</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00302">shaders.h:302</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a480e3629a8b750c08f78f8660a6a9b89"><div class="ttname"><a href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89">GX2AttribStream::format</a></div><div class="ttdeci">GX2AttribFormat format</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00344">shaders.h:344</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a51903de270bc66ccfaa183a3cd4f20a6"><div class="ttname"><a href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6">GX2FetchShader::divisors</a></div><div class="ttdeci">uint32_t divisors[2]</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00043">shaders.h:43</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a5fc5c5d6db60bd614f826b6ba46abd29"><div class="ttname"><a href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29">GX2UniformVar::block</a></div><div class="ttdeci">int32_t block</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00071">shaders.h:71</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a67a05a136d4aa2fc486420556289d391"><div class="ttname"><a href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">GX2VertexShader::streamOutStride</a></div><div class="ttdeci">uint32_t streamOutStride[4]</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00165">shaders.h:165</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a6b330af43261f372e7d0f540d1842871"><div class="ttname"><a href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871">GX2UniformInitialValue::value</a></div><div class="ttdeci">float value[4]</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00082">shaders.h:82</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a6f2020045859b420a2714f34107f74ed"><div class="ttname"><a href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed">GX2FetchShader::attribCount</a></div><div class="ttdeci">uint32_t attribCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00041">shaders.h:41</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a7188ab8278ce9c5922bfdfd8cd2f91ca"><div class="ttname"><a href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca">GX2AttribStream::type</a></div><div class="ttdeci">GX2AttribIndexType type</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00345">shaders.h:345</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a71c2cc2bbbef51fff5e975deb678757e"><div class="ttname"><a href="group__gx2__shader.html#a71c2cc2bbbef51fff5e975deb678757e">GX2GeometryShader::regs</a></div><div class="ttdeci">struct GX2GeometryShader::@19 regs</div></div>
<div class="ttc" id="agroup__gx2__shader_html_a721354b689956649a42bc1ee10c43534"><div class="ttname"><a href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">GX2VertexShader::samplerVarCount</a></div><div class="ttdeci">uint32_t samplerVarCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00156">shaders.h:156</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a733cf6ff463e8d6828f40daae3a0c188"><div class="ttname"><a href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188">GX2FetchShader::type</a></div><div class="ttdeci">GX2FetchShaderType type</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00032">shaders.h:32</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a80b833f04b3c09b9063389cb2d114dec"><div class="ttname"><a href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">GX2VertexShader::mode</a></div><div class="ttdeci">GX2ShaderMode mode</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00142">shaders.h:142</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a86988a65e0d3ece7990c032c159786d6"><div class="ttname"><a href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">GX2UniformVar::count</a></div><div class="ttdeci">uint32_t count</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00069">shaders.h:69</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a894bdfa2d603d8343f8ef01dda6fcd23"><div class="ttname"><a href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">GX2UniformBlock::offset</a></div><div class="ttdeci">uint32_t offset</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00057">shaders.h:57</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a8f37ff59738c23420be43a6b1ba69769"><div class="ttname"><a href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">GX2SamplerVar::location</a></div><div class="ttdeci">uint32_t location</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00102">shaders.h:102</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a8f8f80d37794cde9472343e4487ba3eb"><div class="ttname"><a href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">GX2UniformBlock::name</a></div><div class="ttdeci">const char * name</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00056">shaders.h:56</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a9247234a664bc816bc8c626395d43859"><div class="ttname"><a href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">GX2VertexShader::loopVars</a></div><div class="ttdeci">GX2LoopVar * loopVars</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00154">shaders.h:154</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a9304dafa20b588a8b4a9fd2a1b17733c"><div class="ttname"><a href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">GX2VertexShader::loopVarCount</a></div><div class="ttdeci">uint32_t loopVarCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00153">shaders.h:153</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_a952dc280a98486665420a652d7476ce4"><div class="ttname"><a href="group__gx2__shader.html#a952dc280a98486665420a652d7476ce4">GX2VertexShader::regs</a></div><div class="ttdeci">struct GX2VertexShader::@17 regs</div></div>
<div class="ttc" id="agroup__gx2__shader_html_aa19b2f9d2b337a4e4f1fd240b812390b"><div class="ttname"><a href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">GX2VertexShader::uniformVarCount</a></div><div class="ttdeci">uint32_t uniformVarCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00147">shaders.h:147</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_aac899b90ed693be192f545780f75ff37"><div class="ttname"><a href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37">GX2SamplerVar::type</a></div><div class="ttdeci">GX2SamplerVarType type</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00101">shaders.h:101</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ab1adf8f22b9a70ad083651f9c0533595"><div class="ttname"><a href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595">GX2VertexShader::ringItemsize</a></div><div class="ttdeci">uint32_t ringItemsize</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00162">shaders.h:162</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ab2c6b258f02add8fdf4cfc7c371dd772"><div class="ttname"><a href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">GX2FetchShader::size</a></div><div class="ttdeci">uint32_t size</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00039">shaders.h:39</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ac361fef6bf135953d536299eb0b119c3"><div class="ttname"><a href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3">GX2AttribStream::buffer</a></div><div class="ttdeci">uint32_t buffer</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00342">shaders.h:342</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ad2f72cfa2fa2237db241c107d9208452"><div class="ttname"><a href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452">GX2AttribStream::aluDivisor</a></div><div class="ttdeci">uint32_t aluDivisor</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00346">shaders.h:346</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ad3bee21df6875eeccd25d3c577e0600a"><div class="ttname"><a href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a">GX2AttribStream::mask</a></div><div class="ttdeci">uint32_t mask</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00347">shaders.h:347</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ae7f66047e6e39ba2bb6af8b95f00d1dd"><div class="ttname"><a href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd">GX2LoopVar::value</a></div><div class="ttdeci">uint32_t value</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00092">shaders.h:92</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_aeb8318940be97e975cf0323cf1c8a411"><div class="ttname"><a href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">GX2VertexShader::uniformVars</a></div><div class="ttdeci">GX2UniformVar * uniformVars</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00148">shaders.h:148</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_af4e48f42772a021d4755617833d1cd26"><div class="ttname"><a href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">GX2VertexShader::uniformBlockCount</a></div><div class="ttdeci">uint32_t uniformBlockCount</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00144">shaders.h:144</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_af5ef574c353d6881fd517e032f3e0876"><div class="ttname"><a href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">GX2FetchShader::program</a></div><div class="ttdeci">void * program</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00040">shaders.h:40</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_af9760da507d9fe80a1481d1233f51753"><div class="ttname"><a href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">GX2VertexShader::hasStreamOut</a></div><div class="ttdeci">BOOL hasStreamOut</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00164">shaders.h:164</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_afaf46715c65e8a81d1d215edc9dcfe44"><div class="ttname"><a href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">GX2VertexShader::initialValues</a></div><div class="ttdeci">GX2UniformInitialValue * initialValues</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00151">shaders.h:151</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga040d6aae09a8407705176fafdbfe77c2"><div class="ttname"><a href="group__gx2__shader.html#ga040d6aae09a8407705176fafdbfe77c2">GX2SetGeometryShader</a></div><div class="ttdeci">void GX2SetGeometryShader(const GX2GeometryShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga13403afe89a9102463dd09fb10d70528"><div class="ttname"><a href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a></div><div class="ttdeci">uint32_t GX2CalcGeometryShaderInputRingBufferSize(uint32_t ringItemSize)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga1951309ac31e700d5d13da7c90f43ebd"><div class="ttname"><a href="group__gx2__shader.html#ga1951309ac31e700d5d13da7c90f43ebd">GX2GetGeometryShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetGeometryShaderGPRs(const GX2GeometryShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga1dd39d392c33e8938adb9516c04a5c19"><div class="ttname"><a href="group__gx2__shader.html#ga1dd39d392c33e8938adb9516c04a5c19">GX2InitFetchShaderEx</a></div><div class="ttdeci">void GX2InitFetchShaderEx(GX2FetchShader *fetchShader, uint8_t *buffer, uint32_t attribCount, const GX2AttribStream *attribs, GX2FetchShaderType type, GX2TessellationMode tessMode)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga1f30e7b3eab50097db753ad962a3804f"><div class="ttname"><a href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a></div><div class="ttdeci">void GX2SetGeometryUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga2114458d77f9d9e01b983ff53f59f3be"><div class="ttname"><a href="group__gx2__shader.html#ga2114458d77f9d9e01b983ff53f59f3be">GX2SetVertexUniformReg</a></div><div class="ttdeci">void GX2SetVertexUniformReg(uint32_t offset, uint32_t count, const void *data)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga26bb28472b6f0774df94ccf53a63d90a"><div class="ttname"><a href="group__gx2__shader.html#ga26bb28472b6f0774df94ccf53a63d90a">GX2GetGeometryUniformVar</a></div><div class="ttdeci">static GX2UniformVar * GX2GetGeometryUniformVar(const GX2GeometryShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00506">shaders.h:506</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga2b4ed86d0ad9859d90dcab747b4967af"><div class="ttname"><a href="group__gx2__shader.html#ga2b4ed86d0ad9859d90dcab747b4967af">GX2SetPixelUniformReg</a></div><div class="ttdeci">void GX2SetPixelUniformReg(uint32_t offset, uint32_t count, const void *data)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga2b6bd57f146ff02f4ed791c7741910eb"><div class="ttname"><a href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a></div><div class="ttdeci">void GX2SetShaderModeEx(GX2ShaderMode mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga2c58ef811e00a566a6e35313d0b8fac4"><div class="ttname"><a href="group__gx2__shader.html#ga2c58ef811e00a566a6e35313d0b8fac4">GX2SetPixelShader</a></div><div class="ttdeci">void GX2SetPixelShader(const GX2PixelShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga338ddbad4f175e349ea651ce9624d888"><div class="ttname"><a href="group__gx2__shader.html#ga338ddbad4f175e349ea651ce9624d888">GX2GetVertexUniformBlock</a></div><div class="ttdeci">static GX2UniformBlock * GX2GetVertexUniformBlock(const GX2VertexShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00493">shaders.h:493</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga3f7edc08c92c1160f4dec8242a2063ae"><div class="ttname"><a href="group__gx2__shader.html#ga3f7edc08c92c1160f4dec8242a2063ae">GX2GetPixelUniformVar</a></div><div class="ttdeci">static GX2UniformVar * GX2GetPixelUniformVar(const GX2PixelShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00519">shaders.h:519</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga4f000a3f3e5cedcd80c42d7b140bcd11"><div class="ttname"><a href="group__gx2__shader.html#ga4f000a3f3e5cedcd80c42d7b140bcd11">GX2GetVertexUniformVar</a></div><div class="ttdeci">static GX2UniformVar * GX2GetVertexUniformVar(const GX2VertexShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00532">shaders.h:532</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga5304f07456a6ee422f90e0fb9ae092ea"><div class="ttname"><a href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a></div><div class="ttdeci">void GX2SetStreamOutEnable(BOOL enable)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga7066edb9afd9cbb4749c04f04fbe9fa1"><div class="ttname"><a href="group__gx2__shader.html#ga7066edb9afd9cbb4749c04f04fbe9fa1">GX2GetPixelShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetPixelShaderStackEntries(const GX2PixelShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga72650d926a0a8498513b37e6e7c8c17d"><div class="ttname"><a href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a></div><div class="ttdeci">void GX2SetVertexUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga7882081151912b3f2137593200269040"><div class="ttname"><a href="group__gx2__shader.html#ga7882081151912b3f2137593200269040">GX2SetShaderMode</a></div><div class="ttdeci">static void GX2SetShaderMode(GX2ShaderMode mode)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00545">shaders.h:545</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga7b30cb1144cde386487b249b4a9b89ec"><div class="ttname"><a href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a></div><div class="ttdeci">void GX2SetPixelUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga7d4868bb188afec5d910e5fbe1e4077f"><div class="ttname"><a href="group__gx2__shader.html#ga7d4868bb188afec5d910e5fbe1e4077f">GX2GetVertexShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetVertexShaderStackEntries(const GX2VertexShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga8066ae8ce8a4307a814d69b6b51f2389"><div class="ttname"><a href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a></div><div class="ttdeci">void GX2SetGeometryShaderOutputRingBuffer(void *buffer, uint32_t size)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga80d4da949ad7068980f1653f075cafce"><div class="ttname"><a href="group__gx2__shader.html#ga80d4da949ad7068980f1653f075cafce">GX2SetFetchShader</a></div><div class="ttdeci">void GX2SetFetchShader(const GX2FetchShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga8fafb063f2552dedbcf329661389ae1a"><div class="ttname"><a href="group__gx2__shader.html#ga8fafb063f2552dedbcf329661389ae1a">GX2GetPixelUniformBlock</a></div><div class="ttdeci">static GX2UniformBlock * GX2GetPixelUniformBlock(const GX2PixelShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00480">shaders.h:480</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_ga92068570cf4a45e9980d9eccf2c5c361"><div class="ttname"><a href="group__gx2__shader.html#ga92068570cf4a45e9980d9eccf2c5c361">GX2GetGeometryUniformBlock</a></div><div class="ttdeci">static GX2UniformBlock * GX2GetGeometryUniformBlock(const GX2GeometryShader *shader, const char *name)</div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00467">shaders.h:467</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_gaa54d5c95e97867251bebc316d1da2b22"><div class="ttname"><a href="group__gx2__shader.html#gaa54d5c95e97867251bebc316d1da2b22">GX2SetGeometryShaderInputRingBuffer</a></div><div class="ttdeci">void GX2SetGeometryShaderInputRingBuffer(const void *buffer, uint32_t size)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gaaa368f7c2c587e69a7c6d9dca3c0f41f"><div class="ttname"><a href="group__gx2__shader.html#gaaa368f7c2c587e69a7c6d9dca3c0f41f">GX2SetPixelSampler</a></div><div class="ttdeci">void GX2SetPixelSampler(const GX2Sampler *sampler, uint32_t id)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gabbafb631bb2c360f985bdad4eb350c6c"><div class="ttname"><a href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a></div><div class="ttdeci">uint32_t GX2CalcFetchShaderSizeEx(uint32_t attribs, GX2FetchShaderType fetchShaderType, GX2TessellationMode tesellationMode)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gac1b46ee317e35aab1631e558ed10eb6b"><div class="ttname"><a href="group__gx2__shader.html#gac1b46ee317e35aab1631e558ed10eb6b">GX2SetVertexShader</a></div><div class="ttdeci">void GX2SetVertexShader(const GX2VertexShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gaca908dc31169275d2c43044575abb322"><div class="ttname"><a href="group__gx2__shader.html#gaca908dc31169275d2c43044575abb322">GX2GetPixelShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetPixelShaderGPRs(const GX2PixelShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gacfbcfac1118bb3d683c658497814603f"><div class="ttname"><a href="group__gx2__shader.html#gacfbcfac1118bb3d683c658497814603f">GX2SetGeometrySampler</a></div><div class="ttdeci">void GX2SetGeometrySampler(const GX2Sampler *sampler, uint32_t id)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gae29403f464a14ae1caa0eef4a3faf72e"><div class="ttname"><a href="group__gx2__shader.html#gae29403f464a14ae1caa0eef4a3faf72e">GX2GetVertexShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetVertexShaderGPRs(const GX2VertexShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gae31ba0d4ce5bb073ffb60563256e2204"><div class="ttname"><a href="group__gx2__shader.html#gae31ba0d4ce5bb073ffb60563256e2204">GX2SetVertexSampler</a></div><div class="ttdeci">void GX2SetVertexSampler(const GX2Sampler *sampler, uint32_t id)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gaebb3b60cb9b61fdc616e7a42e749c002"><div class="ttname"><a href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a></div><div class="ttdeci">uint32_t GX2CalcGeometryShaderOutputRingBufferSize(uint32_t ringItemSize)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_gaee87f22bbf40fa620f814c9c32d0f05c"><div class="ttname"><a href="group__gx2__shader.html#gaee87f22bbf40fa620f814c9c32d0f05c">GX2GetGeometryShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetGeometryShaderStackEntries(const GX2GeometryShader *shader)</div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2AttribStream"><div class="ttname"><a href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00339">shaders.h:340</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2AttribVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00109">shaders.h:110</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2FetchShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00030">shaders.h:31</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2GeometryShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00265">shaders.h:266</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2LoopVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00089">shaders.h:90</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2PixelShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00202">shaders.h:203</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2SamplerVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00098">shaders.h:99</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformBlock"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00054">shaders.h:55</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformInitialValue"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00080">shaders.h:81</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00065">shaders.h:66</a></div></div>
<div class="ttc" id="agroup__gx2__shader_html_structGX2VertexShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></div><div class="ttdef"><b>Definition</b> <a href="shaders_8h_source.html#l00122">shaders.h:123</a></div></div>
<div class="ttc" id="agroup__gx2r__buffer_html_structGX2RBuffer"><div class="ttname"><a href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a></div><div class="ttdef"><b>Definition</b> <a href="buffer_8h_source.html#l00017">buffer.h:18</a></div></div>
<div class="ttc" id="asampler_8h_html"><div class="ttname"><a href="sampler_8h.html">sampler.h</a></div></div>
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