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<div id="projectname">wut<span id="projectnumber"> v1.9.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<div class="textblock"><code>#include <<a class="el" href="wut_8h_source.html">wut.h</a>></code><br />
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<code>#include <string.h></code><br />
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<code>#include "<a class="el" href="enum_8h_source.html">enum.h</a>"</code><br />
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<code>#include "<a class="el" href="buffer_8h_source.html">gx2r/buffer.h</a>"</code><br />
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<code>#include "<a class="el" href="sampler_8h_source.html">sampler.h</a>"</code><br />
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Include dependency graph for shaders.h:</div>
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<p><a href="shaders_8h_source.html">Go to the source code of this file.</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
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Data Structures</h2></td></tr>
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<tr class="memitem:structGX2FetchShader" id="r_structGX2FetchShader"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></td></tr>
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<tr class="separator:structGX2FetchShader"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2UniformBlock" id="r_structGX2UniformBlock"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></td></tr>
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<tr class="separator:structGX2UniformBlock"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2UniformVar" id="r_structGX2UniformVar"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></td></tr>
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<tr class="separator:structGX2UniformVar"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2UniformInitialValue" id="r_structGX2UniformInitialValue"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></td></tr>
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<tr class="separator:structGX2UniformInitialValue"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2LoopVar" id="r_structGX2LoopVar"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></td></tr>
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<tr class="separator:structGX2LoopVar"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2SamplerVar" id="r_structGX2SamplerVar"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></td></tr>
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<tr class="separator:structGX2SamplerVar"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2AttribVar" id="r_structGX2AttribVar"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></td></tr>
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<tr class="separator:structGX2AttribVar"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2VertexShader" id="r_structGX2VertexShader"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></td></tr>
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<tr class="separator:structGX2VertexShader"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2PixelShader" id="r_structGX2PixelShader"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></td></tr>
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<tr class="separator:structGX2PixelShader"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2GeometryShader" id="r_structGX2GeometryShader"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></td></tr>
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<tr class="separator:structGX2GeometryShader"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2AttribStream" id="r_structGX2AttribStream"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></td></tr>
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<tr class="separator:structGX2AttribStream"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2FetchShader_8regs" id="r_structGX2FetchShader_8regs"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2FetchShader_8regs">GX2FetchShader.regs</a></td></tr>
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<tr class="separator:structGX2FetchShader_8regs"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2VertexShader_8regs" id="r_structGX2VertexShader_8regs"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2VertexShader_8regs">GX2VertexShader.regs</a></td></tr>
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<tr class="separator:structGX2VertexShader_8regs"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2PixelShader_8regs" id="r_structGX2PixelShader_8regs"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2PixelShader_8regs">GX2PixelShader.regs</a></td></tr>
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<tr class="separator:structGX2PixelShader_8regs"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:structGX2GeometryShader_8regs" id="r_structGX2GeometryShader_8regs"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#structGX2GeometryShader_8regs">GX2GeometryShader.regs</a></td></tr>
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<tr class="separator:structGX2GeometryShader_8regs"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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Typedefs</h2></td></tr>
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<tr class="memitem:gaeacdc726c12e64a6017eb5a8e2c4f469" id="r_gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469">GX2AttribVar</a></td></tr>
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<tr class="separator:gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0a09059999b45a3cc91c54624a3e2e06" id="r_ga0a09059999b45a3cc91c54624a3e2e06"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06">GX2AttribStream</a></td></tr>
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<tr class="separator:ga0a09059999b45a3cc91c54624a3e2e06"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5130c0612c00d77663ec672de1504d3f" id="r_ga5130c0612c00d77663ec672de1504d3f"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5130c0612c00d77663ec672de1504d3f">GX2FetchShader</a></td></tr>
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<tr class="separator:ga5130c0612c00d77663ec672de1504d3f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa0e01b50e94bb7b1a9221f28cb74391d" id="r_gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d">GX2GeometryShader</a></td></tr>
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<tr class="separator:gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4ea5d0009738cf9b1c2ac0479d801f3b" id="r_ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b">GX2LoopVar</a></td></tr>
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<tr class="separator:ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gabdc2bcc7c275952e963a2f485c4c1a20" id="r_gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20">GX2PixelShader</a></td></tr>
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<tr class="separator:gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga48b5732cb13373a0ece237a3a9f12ed2" id="r_ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2">GX2SamplerVar</a></td></tr>
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<tr class="separator:ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaecaa3990a0cb13ae2932524f278e9999" id="r_gaecaa3990a0cb13ae2932524f278e9999"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999">GX2UniformBlock</a></td></tr>
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<tr class="separator:gaecaa3990a0cb13ae2932524f278e9999"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga08e92b5335b8ba521e1ccdf2d7187c1c" id="r_ga08e92b5335b8ba521e1ccdf2d7187c1c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga08e92b5335b8ba521e1ccdf2d7187c1c">GX2UniformVar</a></td></tr>
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<tr class="memitem:ga3a21c3b92ae9280b58e05bc3801130b6" id="r_ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6">GX2UniformInitialValue</a></td></tr>
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<tr class="separator:ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gacad67e4e403defcd16435e10909658b1" id="r_gacad67e4e403defcd16435e10909658b1"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1">GX2VertexShader</a></td></tr>
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<tr class="separator:gacad67e4e403defcd16435e10909658b1"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga13403afe89a9102463dd09fb10d70528" id="r_ga13403afe89a9102463dd09fb10d70528"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
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<tr class="separator:ga13403afe89a9102463dd09fb10d70528"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaebb3b60cb9b61fdc616e7a42e749c002" id="r_gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
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<tr class="separator:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gabbafb631bb2c360f985bdad4eb350c6c" id="r_gabbafb631bb2c360f985bdad4eb350c6c"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a> (uint32_t attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode)</td></tr>
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<tr class="separator:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1dd39d392c33e8938adb9516c04a5c19" id="r_ga1dd39d392c33e8938adb9516c04a5c19"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1dd39d392c33e8938adb9516c04a5c19">GX2InitFetchShaderEx</a> (<a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *fetchShader, uint8_t *buffer, uint32_t attribCount, const <a class="el" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode)</td></tr>
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<tr class="separator:ga1dd39d392c33e8938adb9516c04a5c19"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga80d4da949ad7068980f1653f075cafce" id="r_ga80d4da949ad7068980f1653f075cafce"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga80d4da949ad7068980f1653f075cafce">GX2SetFetchShader</a> (const <a class="el" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *shader)</td></tr>
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<tr class="separator:ga80d4da949ad7068980f1653f075cafce"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac1b46ee317e35aab1631e558ed10eb6b" id="r_gac1b46ee317e35aab1631e558ed10eb6b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac1b46ee317e35aab1631e558ed10eb6b">GX2SetVertexShader</a> (const <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
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<tr class="separator:gac1b46ee317e35aab1631e558ed10eb6b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2c58ef811e00a566a6e35313d0b8fac4" id="r_ga2c58ef811e00a566a6e35313d0b8fac4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2c58ef811e00a566a6e35313d0b8fac4">GX2SetPixelShader</a> (const <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
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<tr class="separator:ga2c58ef811e00a566a6e35313d0b8fac4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga040d6aae09a8407705176fafdbfe77c2" id="r_ga040d6aae09a8407705176fafdbfe77c2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga040d6aae09a8407705176fafdbfe77c2">GX2SetGeometryShader</a> (const <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="separator:ga040d6aae09a8407705176fafdbfe77c2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gae31ba0d4ce5bb073ffb60563256e2204" id="r_gae31ba0d4ce5bb073ffb60563256e2204"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gae31ba0d4ce5bb073ffb60563256e2204">GX2SetVertexSampler</a> (const <a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="separator:gae31ba0d4ce5bb073ffb60563256e2204"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaaa368f7c2c587e69a7c6d9dca3c0f41f" id="r_gaaa368f7c2c587e69a7c6d9dca3c0f41f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaaa368f7c2c587e69a7c6d9dca3c0f41f">GX2SetPixelSampler</a> (const <a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="separator:gaaa368f7c2c587e69a7c6d9dca3c0f41f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gacfbcfac1118bb3d683c658497814603f" id="r_gacfbcfac1118bb3d683c658497814603f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gacfbcfac1118bb3d683c658497814603f">GX2SetGeometrySampler</a> (const <a class="el" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="separator:gacfbcfac1118bb3d683c658497814603f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2114458d77f9d9e01b983ff53f59f3be" id="r_ga2114458d77f9d9e01b983ff53f59f3be"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2114458d77f9d9e01b983ff53f59f3be">GX2SetVertexUniformReg</a> (uint32_t offset, uint32_t count, const void *data)</td></tr>
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<tr class="separator:ga2114458d77f9d9e01b983ff53f59f3be"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2b4ed86d0ad9859d90dcab747b4967af" id="r_ga2b4ed86d0ad9859d90dcab747b4967af"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2b4ed86d0ad9859d90dcab747b4967af">GX2SetPixelUniformReg</a> (uint32_t offset, uint32_t count, const void *data)</td></tr>
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<tr class="separator:ga2b4ed86d0ad9859d90dcab747b4967af"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga72650d926a0a8498513b37e6e7c8c17d" id="r_ga72650d926a0a8498513b37e6e7c8c17d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="separator:ga72650d926a0a8498513b37e6e7c8c17d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7b30cb1144cde386487b249b4a9b89ec" id="r_ga7b30cb1144cde386487b249b4a9b89ec"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="separator:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1f30e7b3eab50097db753ad962a3804f" id="r_ga1f30e7b3eab50097db753ad962a3804f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="separator:ga1f30e7b3eab50097db753ad962a3804f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2b6bd57f146ff02f4ed791c7741910eb" id="r_ga2b6bd57f146ff02f4ed791c7741910eb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a> (<a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</td></tr>
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<tr class="memitem:ga5304f07456a6ee422f90e0fb9ae092ea" id="r_ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a> (<a class="el" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> enable)</td></tr>
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<tr class="separator:ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa54d5c95e97867251bebc316d1da2b22" id="r_gaa54d5c95e97867251bebc316d1da2b22"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa54d5c95e97867251bebc316d1da2b22">GX2SetGeometryShaderInputRingBuffer</a> (const void *buffer, uint32_t size)</td></tr>
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<tr class="separator:gaa54d5c95e97867251bebc316d1da2b22"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga8066ae8ce8a4307a814d69b6b51f2389" id="r_ga8066ae8ce8a4307a814d69b6b51f2389"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
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<tr class="separator:ga8066ae8ce8a4307a814d69b6b51f2389"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaca908dc31169275d2c43044575abb322" id="r_gaca908dc31169275d2c43044575abb322"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaca908dc31169275d2c43044575abb322">GX2GetPixelShaderGPRs</a> (const <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:ga7066edb9afd9cbb4749c04f04fbe9fa1" id="r_ga7066edb9afd9cbb4749c04f04fbe9fa1"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7066edb9afd9cbb4749c04f04fbe9fa1">GX2GetPixelShaderStackEntries</a> (const <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader)</td></tr>
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<tr class="separator:ga7066edb9afd9cbb4749c04f04fbe9fa1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gae29403f464a14ae1caa0eef4a3faf72e" id="r_gae29403f464a14ae1caa0eef4a3faf72e"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gae29403f464a14ae1caa0eef4a3faf72e">GX2GetVertexShaderGPRs</a> (const <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
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<tr class="separator:gae29403f464a14ae1caa0eef4a3faf72e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7d4868bb188afec5d910e5fbe1e4077f" id="r_ga7d4868bb188afec5d910e5fbe1e4077f"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7d4868bb188afec5d910e5fbe1e4077f">GX2GetVertexShaderStackEntries</a> (const <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader)</td></tr>
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<tr class="separator:ga7d4868bb188afec5d910e5fbe1e4077f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1951309ac31e700d5d13da7c90f43ebd" id="r_ga1951309ac31e700d5d13da7c90f43ebd"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1951309ac31e700d5d13da7c90f43ebd">GX2GetGeometryShaderGPRs</a> (const <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:gaee87f22bbf40fa620f814c9c32d0f05c" id="r_gaee87f22bbf40fa620f814c9c32d0f05c"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaee87f22bbf40fa620f814c9c32d0f05c">GX2GetGeometryShaderStackEntries</a> (const <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:ga92068570cf4a45e9980d9eccf2c5c361" id="r_ga92068570cf4a45e9980d9eccf2c5c361"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga92068570cf4a45e9980d9eccf2c5c361">GX2GetGeometryUniformBlock</a> (const <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader, const char *name)</td></tr>
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<tr class="memitem:ga8fafb063f2552dedbcf329661389ae1a" id="r_ga8fafb063f2552dedbcf329661389ae1a"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8fafb063f2552dedbcf329661389ae1a">GX2GetPixelUniformBlock</a> (const <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader, const char *name)</td></tr>
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<tr class="memitem:ga338ddbad4f175e349ea651ce9624d888" id="r_ga338ddbad4f175e349ea651ce9624d888"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga338ddbad4f175e349ea651ce9624d888">GX2GetVertexUniformBlock</a> (const <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader, const char *name)</td></tr>
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<tr class="memitem:ga26bb28472b6f0774df94ccf53a63d90a" id="r_ga26bb28472b6f0774df94ccf53a63d90a"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga26bb28472b6f0774df94ccf53a63d90a">GX2GetGeometryUniformVar</a> (const <a class="el" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader, const char *name)</td></tr>
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<tr class="memitem:ga3f7edc08c92c1160f4dec8242a2063ae" id="r_ga3f7edc08c92c1160f4dec8242a2063ae"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga3f7edc08c92c1160f4dec8242a2063ae">GX2GetPixelUniformVar</a> (const <a class="el" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader, const char *name)</td></tr>
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<tr class="separator:ga3f7edc08c92c1160f4dec8242a2063ae"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4f000a3f3e5cedcd80c42d7b140bcd11" id="r_ga4f000a3f3e5cedcd80c42d7b140bcd11"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga4f000a3f3e5cedcd80c42d7b140bcd11">GX2GetVertexUniformVar</a> (const <a class="el" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader, const char *name)</td></tr>
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<tr class="memitem:ga7882081151912b3f2137593200269040" id="r_ga7882081151912b3f2137593200269040"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7882081151912b3f2137593200269040">GX2SetShaderMode</a> (<a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode)</td></tr>
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